As you know, history does not teach anyone anything. And this continent is no exception. There was already the first ancient war. But it looks like a second is being prepared! Some strangely powerful necromancer ... decided to put an end to wars and protect the world of the living and the dead. He is also called a dead man with treasures or the keeper of the world of worlds. While everyone was tired of war, he took advantage of this and took all the cursed treasures and buried them in the dead land. Kings are increasingly beginning to believe legends, to organize campaigns, and thoughts of powerful artifacts and complete power do not give rest.
Как известно история никого ничему не учит! И этот континент не исключение. Здесь уже была первая древняя война,но похоже что готовится вторая!
Некий как ни странно могучий Некромант...Решил положить конец войнам и защищать мир живых и мёртвых. Его еще называют мертвецом с сокровищами или хранителем мира миров...
Пока все были уставшими от войны,он воспользовался этим и забрал почти все проклятые сокровища и похоронил их в мертвой земле.
Короли все больше начинают верить легендам,устраивать походы,а мысли о полной власти и артефактах могучей силы не дают покоя!
Author: Sanadif (Prosotsani), 09-07-2022 17:53 Great effort...but... - Dead Man Treasures ...bored me to death :-(
Such a shame.So much potential from the map maker seems to go wasted.
Author: SENSIRO (Москва,Россия), 19-03-2022 17:19 Dead Man Treasures - Dead Man Treasures Дикое запутайло а не карта!Два Сфинкса не дают никаких артефакта, шустрый ПК в районе горы начинает лагать как древний 486DX, дальше собственной локации выхода к другим противникам нет!!
Все там есть!) просто карта неожиданно дико сложная получилась,выходы ко всем имеются ! У DEad MAn... вы просто не смогли дойти до туда , в общем .... до конца !_ А сфинксы дают АРТЕФАКТЫ !!! кроме 2х
Author: Arkadii (Russia), 29-12-2021 18:18 Dead Man Treasures - Dead Man Treasures The map is passable at the hero level. Of course, I had to endure the first 2 months.
Author: Markus (London), 20-12-2021 14:46 Joke not a map - Dead Man Treasures What is the point to create such a strong armies to defeat wood and ore mines? There is also nowhere else to collect them. Without those resources I cannot build basic structures of castle, which means I cannot have an army. Map unplayable.
If you need some computer players for scenario then why you gave an option to disable them at the beginning of the game? 8 players for such small map is too many
Markus (London) writes:
20-12-2021 14:47
Error - Dead Man Treasures
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Author: Markus (London), 12-12-2021 17:50 Joke not a map - Dead Man Treasures What is the point to create such a strong armies to defeat wood and ore mines? There is also nowhere else to collect them. Without those resources I cannot build basic structures of castle, which means I cannot have an army. Map unplayable.
If you need some computer players for scenario then why you gave an option to disable them at the beginning of the game? 8 players for such small map is too many
It makes sense, it is playable, difficult, but playable. Resources can be obtained in other places, to save the army, it was so conceived that it would not be possible to quickly build a castle. there you need to play carefully and look for opportunities yourself, explore the area.
I thought it was impossible when starting the map to make it possible that it would not be possible to turn off the computers)
Author: Hermann (Austria), 12-12-2021 13:02 Dead Man Treasures - Dead Man Treasures Hands off. For me, a confused, systemless and overloaded map of a model designer. A field of experimentation. Often aborts when caching. Too bad about the time.
I just wanted to make a non-standard map with special complex game mechanics. Not everyone will figure out how to survive there.
Hermann (Austria) writes:
18-12-2021 00:35
Dead Man Tresures - Dead Man Treasures
Not a standard map, it really is.
An interesting and intelligent-looking input text with a great picture promised a captivating game with beautiful graphics.
Unfortunately it wasn't!
Joyless, systemless and overloaded objects set in the landscape with caged enemies bored me.
Admittedly, the game became too difficult for me and I couldn't get any further. There was no interest in the solution and broke off after 7 months.
The animations were certainly a lot of work, but there were just too many.
Less = more