I wanted to leave a review, but did not find it on the site (((
I went through it. Remained in complete ecstasy!
Impression of the game spoil the morons of developers. broke dozens of times! Thank you very much! more...
Haha the joys of that editor. I was in the middle of making a map and gave up. Maybe I'll release it one day when I have the strength. Thanks again for being one of the last outposts of map-making... please keep it up. I enjoy your work immensely. more...
An interview about Heroes 6 from the website of Poland
Tawerna: There is one more thing that is very important for our community - resources decrease. We are from seven down to four and there are really grave problems about retrogradation the complicacy of city plan preparation and speeding-up the whole active work. What are the reasons of your decision to do that?
Ubisoft: We can emphasize three principal reasons that influenced our choice that concerns about Heroes. It adds more strategic elements to the game. You cannot notice this fact from the first look but old Heroes games were characterized by a special resource to look after. But in fact there was no caring about the mines of other players. Strategic features are in the moments when you will try preventing rivals from taking a major resource.
If games have many different resources are more like management games than strategy ones. For example the game Starcraft 2 has two resources. But such games as Civilization (32 resorts) and Settlers 7 (7 resorts) concentrate more on management.
It is much lighter for people who are responsible for map making. There is no need to put in various resources in accordance with factions other players could pick out.
Dragon Blood Crystal is the innovation among resources from mines. There is a nice explanation for the subsistence of those mines: In the time of the Elder Wars wounded gods of Dragon shed their blood on Ashan. Where the blood dropped it would take the shape of strength bond called a "Dragon vein". The dwellers of Ashan leaned the means of extracting the crystals from the veins, in that way setting up the mines.
Tawerna: From the released content about the groups specific functions we have found out that you made different parts of restructuring in miraculous sides as well, but we are not convinced in entirely what kind of direction and to what lengthening. We know that you cannot tell all the information about it but could you be so kind to tell us is the fixed secret of magic densely involved to the each group and is the solely available or is it likely to invent Haven hero with glory in destroying and black magic?
Ubisoft: The only thing that we can report you for the time being is that there will be seven miraculous schools. There will be six primary schools: Fire, Air, Earth, Water, Darkness, Light. The seventh school is called Primordial. Other details will be described later.
Tawerna: We have got to know that there will be starching to the Might and Magic Heroes 6. We are inquisitive weather it will have a classic DVD form or will it be demonstrated as a DLC. May be two variants of forms. This is quite a significant question because Air bigger DLC have irritating trends of not working with containments that differ from the original, for example Polish.
Ubisoft: At the first place we have the necessity of getting the game out. The facts about it we will get you later.
Tawerna: We have got acquainted with the Gamescom materials and it is clear for us that you contributed greatly to detailed, composite and amusing animations with a number of visual effects which will provide us with the feeling of the game epic. But there is a question about forcing us by these effects to purchase new best shelf hardware to have pleasure from the newest game or do older PCs still are characterized by the opportunity to withstand the demands of Might and Magic Heroes 6?
Ubisoft: Do not be nervous, as in all Heroes versions of the game you will be able to play with a running PC. The demonstrative variant of course in the best probable decision so it would seem impressive. Moreover, you will have all the standard alternatives to accommodate the quality of graphics to the performance of your computers.
Tawerna: We are aware of the fact that the growth of the game was discussed with Heroes fans from the very beginning and we are asking are you thinking about extending the experience in closed or opened beta tests in far or close future?
Ubisoft: We are very satisfied with the course of things during the latest time period, but we have not yet decided what we will do over the further few months and years.
Tawerna: With so much inconsistency we have to get the answers to the questions. Is Might and Magic Heroes 6 going to be safeguarded with DRM system?
Ubisoft: This is the specific question for the Ubisoft managing group, not the game creators! Just now we do not know what the conclusive decision will be, so we are keeping the options open.
Tawerna: At the end of our discussion we want you to answer about your planning of release a Collectors Edition of Might and Magic Heroes 6?