Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
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Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
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Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
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Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Might and Magic Heroes 6 fan questions

1. Is an open/closed Heroes 6 Beta test before release included into your plans? If yes, then nearly when?

Isti: Yes we are thinking about a closed BETA before release. Date is still to be settled. We'll let you know the facts surely!

2. Rob and Paul are going to return with their music. What sort of themes will be there in the game Heroes 6 (terrain, combat, siege, factions, etc.) and during what period they will be? Any information on their extension (mp3)?

Isti: Yes, there will be various themes... The music together lasts about 2,5 hour, nearly 50 tracks (to principal menu theme, special menus theme, fraction themes, terrain themes, fight scenes, faction siege fight themes, boss fight themes, campaign themes, AI turn themes, "event" themes and credit theme) and they will probably have the format mp3.

Might & Magic: Heroes 6 Cyclops Stronghold artwork3. How many unrivalled edifices will be in the game per faction?

Boci: four per faction, each will have some differences per town and per faction. For instance Necropolis will have the Tomb of Heroes edifice that will make hero resurrection free and will give momentary bonuses a fixed period of time.

4. In the preceding episodes the maximum number of players on the Heroes 6 map was eight. Based on a previous pic from the map editor it will be twelve, is that really so? And any information on the dimensions of the adventure maps?

Boci: The editor is Black Hole Entertainment's own growth. It is capable to manipulate twelve player (it was written for a various multiplayer game) but for Heroes 6 the maximum number of players on the map will be eight.

5. Could you give us some information about the AI in Heroes 6? In hard status will the AI "cheat" or will play clear?

Boci: To my mind the game AI will be quite intelligent. On easy and regular difficulty the computer will not cheat wholly. Surely on Hard difficulty some cheating is needful to give pro players enough challenge, but will not be as noticeable as in Heroes fifths case.

Might & Magic: Heroes 6 Blazing Glory Haven artwork6. What is the number of new and old Heroes 6 artifacts (and set or combo artifacts) that will be in the game, and any facts on their quantity? Will be there potions and scrolls?

Isti: There will be around 150 artifacts in the game including eight combo/set artifacts, each will have 6-6 part. The ratio between old and new artifacts will be about 50-50%. And yes, there will be potions and scrolls as you could see on some picture of the day.

7. If there will situate a Town Portal spell, how will it function? Like in Heroes 3 or in Heroes 5? Or if not, then how will the heroes travel?

Boci: There will be fundamental and advanced Town Portal spell, but they will act in a different way. They are edifices that you must build first. Basic town portal will assist heroes to move from town to town. With advanced town portal heroes could portal back to the attached city with city portal building from the adventure map. Combining this two they will function as the Town Portal from Heroes 3 (first jump to the attached town then portal to the destination city using the portal edifice).

8. On some picture of the day we saw various colored marks under the units or heroes. What is that? Each creature or hero will have its own color mark on the field of the fight and on the adventure map?

Might & Magic: Heroes 6 artworkBoci: Don't get confounded by the early pics, they are from the alpha adaptation, and sometimes they've been created with the map editor. In the final game aura colors will be similar as the player's color. The aura under creatures will modify based on which player controls the territory.

9. In Marzihn's second questions and answers video he told that there will be eight bosses and eight neutral creatures in Heroes 6. The quantity of bosses is satisfying, but I think there should be more neutral creatures since the principal game will start with only five faction. Do you plan to grow their numbers before release, or will you add more in later explansion(s)?

Boci: There were no more indifferent creature in the preceding games at launch and we don't feel its not enough.

10. How strong the indifferent units will be?

Boci: 0 Core, 7 Elite, 1 Champion Neutral unit.

11. Is there any possibility that you will change the name of some creature before Heroes 6 release? For instance the Cerberus in the Greek mythology is a three headed dog, but in the game he only has two heads that's a bit confusing)

No?mie: Names won't modify. Ashan is a Fantasy world, not our historical or even legendary Earth. We use allusions to our own mythologies and folklores for their rich - and immediate - symbolic significance, but we never duplicate them 100% - rather we accommodate them to Ashan's own laws to make them more unparallel. Our Vampires, for example, are nothing like Dracula, or the Cullens from Twilight :)


Jerry at 2012-09-25 14:59 wrote:
kelpiejethro at 2012-05-05 23:44 wrote:
Ryan at 2012-02-22 02:00 wrote:
chu at 2012-02-14 01:42 wrote:
toni at 2012-01-29 15:30 wrote:
PredatoR4EveR at 2011-11-10 20:16 wrote:
Drakhov at 2011-11-03 10:33 wrote:
bembelac at 2011-10-30 02:11 wrote:
Per Ole Andersen at 2011-10-25 14:17 wrote:
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