Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
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Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
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Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
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Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes 6 Reputation System

As a game series becomes older and older, and as new mechanics and genres of the game appear and get the standard, it can face some difficulties for a seasoned franchise to remain the same without the risk of moving away the fans of the game. The people who are responsible for the development of the game need to achieve a balance between staying solid to what drew players to a game firstly, and what new fans hope to get from a modern version of the game. It is a puzzle that Hungarian developer Black Hole Entertainment is at the present time wrestling with the development of Might and Magic: Heroes 6.

The last version of Heroes game was prepared in 2006, and stuck densely to its turn-based strategy-mixed-with-RPG basis (which started in 1995). The series has always been powerful on story, a regress to the first Might and Magic games which were seriously RPGs. Now, though, Heroes 6 is thinking easily what we can get from modern RPGs, by attaching a morality structure - a system that can modify the definitive result of the game, and is coditioned on choices you make during the playing process.

Heroes 6 Ability Tree MightTears and Blood dots are tracked singly.

The name of the system is Tears and Blood, and works on the basis that players usually tumble into one of two classes during the playing process of strategy game: defensive; guarantying their units are always safely and playing carefully, or aggressive; lessening the loss of life by demolishing enemies as rapidly as possible, and being totally inexorable on the space of battle.

According to your style of playing, you will catch Tears points or Blood points that are attached to a meter with Tears and Blood at contrary ends. As you develop your playing skills through the game, you will be able to move from a neutral force, for example a Cleric, to something on either border of the spectrum - a Confessor for players who choose the path of Tears, or an Inquisitor along the path of Blood.

Heroes 6 Ability Tree MagicYou get points for your right actions on the overworld. For example you can pursue or not a fleeing enemy (Blood if you do, Tears if you don't ) and complete certain quests in a different way. It is amusing that the points can be also awarded for how you conduct within each tactical fight.

In case you are a great user of defensive and curative abilities, you are probably to be awarded Tears points, while users of Drain Life spells and other principally aggressive abilities will find themselves raising the level of Blood. This is important because the class transformation you make (for instance as Cleric to Confessor/Inquisitor) gives you some abilities and skills that will conduce to improve your play style further down one way or the other. The Confessor acquires the Martyr ability, for instance, which enlarges the protection of other parts if one perishes.

Heroes 6 Ability Tree HeroCharitable undead are a probability.

Heroes 6 Chamber of JudgementThe system of Tears and Blood has involvements that extend beyond the battlefield, nevertheless. Like other games of Heroes, Heroes 6 includes several various factions, which game fans intermit between the playing process as throughout the campaign. When you finish the campaign, the result depends on how you plays, you will play having two possible epilogue tasks (depending on whether you took the path of Tears or Blood), another trope Black Hole has raised from modern RPGs.

It is understandable that the Blood and Tears system is characterized by activeness for all five of faction campaigns of the game. Would you like to become a charitable Necromancer? That can not only be fulfilled, but it will be rejected in the look and character peculiarities. It is a system which, while not certainly innovative or new, still fits in unexpectedly well with the philosophy and aesthetic of Heroes. As somebody who conduces to play these games at a comparatively slow pace, I hope myself enjoying the possibility to heedfully count every addition the game gives me, knowing that my determination will at least have some small influence down the line.

What do you think about it? Do you feel like a morality system of course will fit into Heroes? Or do you enjoy your style of playing and sameness to be separated? Give us the information below!


Raven at 2016-11-21 23:30 wrote:
Locustus at 2011-04-28 16:36 wrote:
artur cullhaj at 2011-03-30 22:53 wrote:
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Your favorite version of the game: Heroes Might & Magic

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