The former components of questions and answers from the dev group of Heroes 6
The demonstrated videos of gameplay caused many questions from you. Here we introduced some responses to your variety of questions.
What can you say about the sphere of control?
You can still see mines on the adventure map. If you want to get some resources it is necessary to flag the mines. The new information is that all the mines are under control of a fort or town. As soon as you become the owner of an area and flag the mines, the only opportunity to take the mines under your control is to seize the fort or city, that supervisors the area.
Will there exist any screenshot of a town in Heroes 6?
Yes, absolutely. The demonstrative version was shown in Koln with using a momentary screen. The final version will be in 2D, more similar to H3 and H4, but not as complicate as the H5 game. The game producer Erwan Le Breton told these words. According to his words there will be animated town screenshot in 2D in the game that will be released.
Could you enumerate mechanic additions for creation production in Heroes 6?
Creature places will function as resource production houses. Generally, when you succeed in captivating a creature dwelling you will get a first group of creatures that you can join to your army. The edifice will then function as a resource building, which means the addition to your creature pool new creatures every week as gold adds from a gold mine to your assets.
What buildings are unique in the Town in Heroes 6?
I can mention two slots, four buildings in each town. Every building has its own characteristics, such as creature production booster, economy booster. If you have some similar unique edifices in various towns, it makes better their efficiency.
What main rules of the checked RPG system can you notice in Heroes 6?
Gender differences are not important for Heroes. Might and Magic Heroes have splinter and class peculiar abilities - Heroes get skill scores when they level up. Now there are no limits for heroes to choose the skills, they can totally control their development. Heroes have an opportunity to open advanced classes and make some changes with their appearance.
What will relieve more diversity in the fighting arenas in Heroes 6?
Particular topography (different shapes and sizes for the combat arenas) - Acting topography (seashore fight with the flow flooding the arena step by step) - Various fighting objectives (keep the ground for X turns, kill a definite enemy stack, defend this holy temple at the centre of the arena and so on) - Boss struggles!
What can you say about the Initiative system in Heroes 6?
Mechanics of the Initiative system is like in the Heroes 3 but the interface is similar to the version H5.
What innovations will we find in Tier System of creatures in Heroes 6?
They are Elite, Core and Champion (similar to Clash of Heroes).
What concerns about Damage of Creature Siege?
Creatures can now harmed the fortifications (but they are may be less effective than catapults)
What can you say about immutable camera angle in Heroes 6?
Fixed camera angle is necessary for keeping the camera in one position and to locate hidden things. Such a position helps players and designers of the map manage in the easiest way.
What is new in creatures?
There are no alternative or secondary upgrades evident in the idea arts.
What can you say about the number of Artifact in Heroes 6?
There is nothing peculiar - if you collect all the Artifacts, you get some bonus.
What about the various numbers of tiles?
There are Lava, Plains (Autumn and Summer), Underground, Wasteland (Necropolis).
What kinds of critters we can find on the adventure map in Heroes 6?
It is possible to find dolphins, turtles, birds and the others.
What is the structure of the Campaign in Heroes 6?
There are five campaigns and one during the fraction; you can choose the order of their playing. You can find also the obligatory prologue map and additional tutorial map.
What can you say about the editor of a map in Heroes 6?
Marzhin is actually involved and there is a purpose to make it user-friendly later in order to ship with the game. But if it probable we will release it before the game.
|Jerry at 2012-09-24 21:30 wrote:|
|The newest updates stink. It made my game worse. I've got checkerboard patterns in my town now. Lock dynasty weapon doesn't work right. What's worse is I tried to uninstall and reinstall the Heroes 6 to get it back to version 1.5.2 and now it won't even launch. Stupid, stupid game.|