Author: Lauri (Finland), 24-02-2017 20:21

Updated - The Ninth Circle - Heroes 3 map

The map has been updated:
- Fixed a bug where you were able to remove the angels from an garrison.
- Deactivated Orb of Invulnerability
- Activated all heroes allowing you, and your enemies, to hire new heroes
- a few minor things more...

Author: someGuy (UK), 24-02-2017 15:25

nice map - When Gods walked the Earth - Heroes 3 map

Ive just completed the map Ive liked it alot even tho its not my type of map where AI dont move at all

Zeus was abit too weak Hades and the other one with black dragons where alot tougher.
the terain in the last fight just about the grail made the last fight easy.

9/10 just bcz of the king&# more...

Author: someGuy (UK), 24-02-2017 12:29

thank you - When Gods walked the Earth - Heroes 3 map

got it, thank you.
i kept avoiding those green things in the water xD more...

Author: Nidza (Belgrade), 24-02-2017 10:29

odgovor - When Gods walked the Earth - Heroes 3 map

yes it was hard.. go back to ship and sail little above Hippolyta island.. you will be attacked and after victory pen of death will pop up more...

Author: someGuy (UK), 24-02-2017 05:07

pendant of the undead - When Gods walked the Earth - Heroes 3 map

ive defeated Hippolyta but in order to go further i need the pendat of death and i dont have it and i cant find it either.
any tips ? more...

Author: Fawahar (Varna, BG), 24-02-2017 01:35

Yay - Kingdom of Chaos - Heroes 3 map

Good work, mate! Keep the details up :)) 10/10 more...

Author: Fawahar (Varna, BG), 24-02-2017 01:31

Rocky seas - Japan's Map - Heroes 3 map

Lots of rock! Ha, but you need not go there. The map is superb, thanx for the efforts. Monsters are very well balanced and even AI can surpirse you(or at least me)10/10 more...

Author: Fawahar (Varna, BG), 24-02-2017 01:28

Big and chancy - Fighting Kingdoms: The Treason - Heroes 3 map

Like it, must play smart not to slip on high diff-ty. Not much events or topias but thats why you must be smart... ;)) more...

Author: Fawahar (Varna, BG), 24-02-2017 01:25

Good map - Eat the Orange (Allies) - Heroes 3 map

I find the map nicely balanced(not only because of the Yin Yang symbol incorporated). Also the Underworld looks like big boobs, so I aproove wtih both hands. 10/10 more...

Author: someGuy (UK), 23-02-2017 21:28

hi - Conquest of H and H Ult Ed - Heroes 3 map

around what time or how much titans and AA i should have when reaching minoguardlv1 ?
i feel like i dont have enought army to take the minos down before their high morale screws me more...

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Heroes 6 Patch 1.2 released

Heroes 6 patch 1.2 will be released:

Download the Heroes 6 patch 1.2 now, connect to the game and launch it.

Heroes 6 patch 1.2 Russian BOX version

Heroes 6 patch 1.2 Russian Digital version

Here we go:

Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)

Skirmish AI tweaks in Heroes 6 patch 1.2:

  • Tries to defend all owned town (previously the AI focused on its starting town)
  • Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
  • Always defends the last owned town if it can causes reasonable losses to the attacker hero
  • Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
  • Further improvement of cooperation among primary and secondary heroes
  • Improved exploration and target priority
  • Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
  • Further improvement of Town portal usage
  • In case of an FFA the AI tries to attack and capture towns from a weaker player
  • FIXED: Sometimes the AI attacked a much stronger hero than itself
  • FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
  • FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
  • FIXED: The AI ignored some neutral buildings
  • FIXED: Several smaller bug fixes

Combat AI tweaks in Heroes 6 patch 1.2:

  • General target choice improvement for the units
  • Improved ability usage
  • Improved racial ability usage
  • Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
  • Improved creature ability usage

Heroes 6 patch 1.2 - Gameplay improvements:

  • The unit setup after using the Tactics ability is remembered from battle to battle

Intel support:

  • Fog calculation
  • Variance shadow mapping vs. hardware shadow mapping

Heroes 6 patch 1.2 Balance tweaks:

  • Rage II-IV gives +10 Might Attack instead of +15
  • Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
  • Guardian Angel: Good moral gives 70 racial points (instead of 100)
  • Retribution aura cooldown increased to 5 instead of 3
  • Haste initiative bonus increased to 12 (from 10)
  • Slow initiative reduction increased to 12 (from 10)
  • Mass Haste initiative bonus increased to 6 (from 5)
  • Mass Slow initiative reduction increased to 6 (from 5)
  • Father Sky damage increased to 380 (from 353)
  • Idol of Air damage increased to 276/318/366 (from 240/277/319)
  • Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
  • Hour of Judgement bonus damage increased to 31% (from 21%)
  • Hell Hound Might Defense increased to 5 (from 4)
  • Cerberus Might Defense increased to 6 (from 4)
  • Kirin and Sacred Kirin movement reduced to 6 (from 7)
  • Kirin Magic Defense increased to 33 (from 32)
  • Sacred Kirin Might Defense reduced to 31 (from 33)
  • Sacred Kirin Magic Defense reduced to 33 (from 35)

Andrey at 2011-12-21 07:04 wrote:
Где патч 1.2 для Heroes 6
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