Author: Олег (Gomel Belarus), 30-03-2017 20:42

? - Dragonpass - Heroes 7 map

No to noticed a long time such a bug. Perhaps because I saved by giving the original names. more...


Author: Олег (Gomel Belarus), 30-03-2017 20:39

Восхитительная карта! - Dragonpass - Heroes 7 map

Играл с огромным удовольствием! Редко в какой карте противникисоздают реальное сопротивление!
Но есть одно замечание, в угоду внешней красоты карты вы сделали большие неудобства в игре, многослойные текстуры зачастую вообще не дают возможности взаимодействия с некоторыми объектами. Приходится вращ more...


Author: Олег (Gomel Belarus), 30-03-2017 20:36

A delightful map! - Dragonpass - Heroes 7 map

I played with great pleasure! But there is one remark, for the sake of the external beauty of the map you have made great inconveniences in the game, multilayered textures often do not allow interaction with some objects at all. It is necessary to rotate the map in order to somehow interact. Thank y more...


Author: Dan (United Kingdom), 30-03-2017 20:36

start again - DeathLord - Heroes 7 map

Hi Graxstar!

started the game again, hope now when i meet Deathlord he will be at high levels.

started with necro with hero Lyla , one of my favorite.

will provide a feedback when i'll finish the game.

thanks a lot mate! more...


Author: Sandmean87 (Germany), 30-03-2017 20:10

Saveproblems - Dragonpass - Heroes 7 map

In the first Version was an dot . In the Filename. It is already fixed here. You must have downloaded it right after I have uplpaded. Sorry more...


Author: Graxstar (USA), 30-03-2017 18:50

Thank you - DeathLord - Heroes 7 map

I appreciate your comments. Pretty epic army you had there. more...


Author: ntt , 30-03-2017 18:31

saves - Dragonpass - Heroes 7 map

I can't load any saves from this map? Why does it happen? Did anyone have tha same problem? more...


Author: Nikolay (Burgas), 30-03-2017 18:30

BEST MAP EVER - DeathLord - Heroes 7 map

with dipolacy this map is very easy :) more...


Author: Nalandor (Germany), 30-03-2017 17:16

nice work - Samsara - Heroes 5 map

We played this map as a challange on Drachenwald KdM - ( map of the month), everything on heroic.
the North as a Team, we as Dungeon in the middle south and left and right south also teamed up.
Was really good gameplay.
The Devils that guard the keymaster-tents are awesome. But you can fight the more...


Author: Nalandor , 30-03-2017 16:46

Very good map - Dragonpass - Heroes 7 map

i forgot to vote :-) more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 6 Patch 1.2 released

Heroes 6 patch 1.2 will be released:

Download the Heroes 6 patch 1.2 now, connect to the game and launch it.

Heroes 6 patch 1.2 Russian BOX version

Heroes 6 patch 1.2 Russian Digital version

Here we go:

Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)

Skirmish AI tweaks in Heroes 6 patch 1.2:

  • Tries to defend all owned town (previously the AI focused on its starting town)
  • Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
  • Always defends the last owned town if it can causes reasonable losses to the attacker hero
  • Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
  • Further improvement of cooperation among primary and secondary heroes
  • Improved exploration and target priority
  • Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
  • Further improvement of Town portal usage
  • In case of an FFA the AI tries to attack and capture towns from a weaker player
  • FIXED: Sometimes the AI attacked a much stronger hero than itself
  • FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
  • FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
  • FIXED: The AI ignored some neutral buildings
  • FIXED: Several smaller bug fixes

Combat AI tweaks in Heroes 6 patch 1.2:

  • General target choice improvement for the units
  • Improved ability usage
  • Improved racial ability usage
  • Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
  • Improved creature ability usage

Heroes 6 patch 1.2 - Gameplay improvements:

  • The unit setup after using the Tactics ability is remembered from battle to battle

Intel support:

  • Fog calculation
  • Variance shadow mapping vs. hardware shadow mapping

Heroes 6 patch 1.2 Balance tweaks:

  • Rage II-IV gives +10 Might Attack instead of +15
  • Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
  • Guardian Angel: Good moral gives 70 racial points (instead of 100)
  • Retribution aura cooldown increased to 5 instead of 3
  • Haste initiative bonus increased to 12 (from 10)
  • Slow initiative reduction increased to 12 (from 10)
  • Mass Haste initiative bonus increased to 6 (from 5)
  • Mass Slow initiative reduction increased to 6 (from 5)
  • Father Sky damage increased to 380 (from 353)
  • Idol of Air damage increased to 276/318/366 (from 240/277/319)
  • Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
  • Hour of Judgement bonus damage increased to 31% (from 21%)
  • Hell Hound Might Defense increased to 5 (from 4)
  • Cerberus Might Defense increased to 6 (from 4)
  • Kirin and Sacred Kirin movement reduced to 6 (from 7)
  • Kirin Magic Defense increased to 33 (from 32)
  • Sacred Kirin Might Defense reduced to 31 (from 33)
  • Sacred Kirin Magic Defense reduced to 33 (from 35)

Andrey at 2011-12-21 07:04 wrote:
Где патч 1.2 для Heroes 6
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