Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


Author: Andor (UK), 24-04-2024 14:26

Advice - To conquer the world - Heroes 3 map

Have you guys played WoG before?

It includes an editing app inside the game and you can ban any spells you want and more.

You just need to add it to your current HOMM game.

Also if there is something you don't like about a map, if it's not too scripted, you can easily modify it f
more...


Author: Платон мне друг (Latvia), 23-04-2024 21:13

Задумка хорошая... реализация подкачала - Defence of Interest - Защита интересов - Heroes 3 map

На четвёртом месяце всех нагнул, а вкусных мест осталось с лихвой. Спасибо за создание. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:26

Navigation, logistic, earth and one scholar. And ECONOMY, ECONOMY, ECONOMY. - Sail Into The Black - Heroes 3 map

3 navigators, but spend a lot of time for new castles. Possible to finish early. Sail and explore, be careful - a lot of traps. All connected with water-i mean enemies cities. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:18

DIPLOMACY DOESNT WORK - Sail Into The Black - Heroes 3 map

Thx for good work,finished on 3m3w1d.Elfs forever, started with Enova. First step 3mines including gold, 2 heroes with expert money and 2 navigators onboard. One collecting, second Voy took inferno castle on 7th day with 50 centaurs. In the end had 5 heroes with TP and ressurection. more...


Author: Ja Rite (United States), 23-04-2024 01:26

Nice Map - To conquer the world - Heroes 3 map

Well done map, lots of detail, agree with other poster no reason to have tents if you have FLY/DD.

I'd recommend a version with some banned spells (or gettable later so it's easier to clean up at the end). Also buff up computer players, otherwise fun map.

Thanks for the upload!
more...


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Heroes 6 Patch 1.2 released

Heroes 6 patch 1.2 will be released:

Download the Heroes 6 patch 1.2 now, connect to the game and launch it.

Heroes 6 patch 1.2 Russian BOX version

Heroes 6 patch 1.2 Russian Digital version

Here we go:

Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)

Skirmish AI tweaks in Heroes 6 patch 1.2:

  • Tries to defend all owned town (previously the AI focused on its starting town)
  • Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
  • Always defends the last owned town if it can causes reasonable losses to the attacker hero
  • Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
  • Further improvement of cooperation among primary and secondary heroes
  • Improved exploration and target priority
  • Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
  • Further improvement of Town portal usage
  • In case of an FFA the AI tries to attack and capture towns from a weaker player
  • FIXED: Sometimes the AI attacked a much stronger hero than itself
  • FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
  • FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
  • FIXED: The AI ignored some neutral buildings
  • FIXED: Several smaller bug fixes

Combat AI tweaks in Heroes 6 patch 1.2:

  • General target choice improvement for the units
  • Improved ability usage
  • Improved racial ability usage
  • Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
  • Improved creature ability usage

Heroes 6 patch 1.2 - Gameplay improvements:

  • The unit setup after using the Tactics ability is remembered from battle to battle

Intel support:

  • Fog calculation
  • Variance shadow mapping vs. hardware shadow mapping

Heroes 6 patch 1.2 Balance tweaks:

  • Rage II-IV gives +10 Might Attack instead of +15
  • Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
  • Guardian Angel: Good moral gives 70 racial points (instead of 100)
  • Retribution aura cooldown increased to 5 instead of 3
  • Haste initiative bonus increased to 12 (from 10)
  • Slow initiative reduction increased to 12 (from 10)
  • Mass Haste initiative bonus increased to 6 (from 5)
  • Mass Slow initiative reduction increased to 6 (from 5)
  • Father Sky damage increased to 380 (from 353)
  • Idol of Air damage increased to 276/318/366 (from 240/277/319)
  • Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
  • Hour of Judgement bonus damage increased to 31% (from 21%)
  • Hell Hound Might Defense increased to 5 (from 4)
  • Cerberus Might Defense increased to 6 (from 4)
  • Kirin and Sacred Kirin movement reduced to 6 (from 7)
  • Kirin Magic Defense increased to 33 (from 32)
  • Sacred Kirin Might Defense reduced to 31 (from 33)
  • Sacred Kirin Magic Defense reduced to 33 (from 35)

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