Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
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Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
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Author: 32167 , 17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карт
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Author: Ivan (Bulgaria), 17-04-2024 20:28

Playing against time - The Devil Is In The Detail - Heroes 3 map

It can be done even under 100 days.
Example from HoTA 1.71 map, impossible difficulty
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Author: ogogo (Lithuania), 17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.
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Author: Романов (Россия), 17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху. more...


Author: MattHu (Hungary), 17-04-2024 14:11

translation - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

oh also - would love an english translation to have experienced the lore more...


Author: MattHu (Hungary), 17-04-2024 14:10

unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through sin
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Author: Andor (UK), 17-04-2024 13:26

Andor - This is Legion 7 Chaos - Heroes 3 map

This map is HOTA not SOD more...


Author: K (NZ), 17-04-2024 13:01

Nice - Новая империя (Empire) - Heroes 3 map

Nice looking free for all map, lots of stuff, had to call it won after getting first place in the thieves guild rather than flagging everything, as it is too large with not enough ways to fast travel. But I had a good time playing it and the AI finds its way around well. I'd like to see an AI b more...


Author: VeryCritical9798 (Singapore), 17-04-2024 07:59

Two kindoms - Two kindoms - Heroes 3 map

Quite balanced except for inferno castle gate is tiresome. more...


Author: sphinxx , 16-04-2024 21:47

:) - Jedi Story - Heroes 3 map

https://youtu.be/hq-dBnexSqs?t=614 more...


Author: Vrag , 16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя( more...


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Heroes 6 Reputation System

As a game series becomes older and older, and as new mechanics and genres of the game appear and get the standard, it can face some difficulties for a seasoned franchise to remain the same without the risk of moving away the fans of the game. The people who are responsible for the development of the game need to achieve a balance between staying solid to what drew players to a game firstly, and what new fans hope to get from a modern version of the game. It is a puzzle that Hungarian developer Black Hole Entertainment is at the present time wrestling with the development of Might and Magic: Heroes 6.

The last version of Heroes game was prepared in 2006, and stuck densely to its turn-based strategy-mixed-with-RPG basis (which started in 1995). The series has always been powerful on story, a regress to the first Might and Magic games which were seriously RPGs. Now, though, Heroes 6 is thinking easily what we can get from modern RPGs, by attaching a morality structure - a system that can modify the definitive result of the game, and is coditioned on choices you make during the playing process.

Heroes 6 Ability Tree MightTears and Blood dots are tracked singly.

The name of the system is Tears and Blood, and works on the basis that players usually tumble into one of two classes during the playing process of strategy game: defensive; guarantying their units are always safely and playing carefully, or aggressive; lessening the loss of life by demolishing enemies as rapidly as possible, and being totally inexorable on the space of battle.

According to your style of playing, you will catch Tears points or Blood points that are attached to a meter with Tears and Blood at contrary ends. As you develop your playing skills through the game, you will be able to move from a neutral force, for example a Cleric, to something on either border of the spectrum - a Confessor for players who choose the path of Tears, or an Inquisitor along the path of Blood.

Heroes 6 Ability Tree MagicYou get points for your right actions on the overworld. For example you can pursue or not a fleeing enemy (Blood if you do, Tears if you don't ) and complete certain quests in a different way. It is amusing that the points can be also awarded for how you conduct within each tactical fight.

In case you are a great user of defensive and curative abilities, you are probably to be awarded Tears points, while users of Drain Life spells and other principally aggressive abilities will find themselves raising the level of Blood. This is important because the class transformation you make (for instance as Cleric to Confessor/Inquisitor) gives you some abilities and skills that will conduce to improve your play style further down one way or the other. The Confessor acquires the Martyr ability, for instance, which enlarges the protection of other parts if one perishes.

Heroes 6 Ability Tree HeroCharitable undead are a probability.

Heroes 6 Chamber of JudgementThe system of Tears and Blood has involvements that extend beyond the battlefield, nevertheless. Like other games of Heroes, Heroes 6 includes several various factions, which game fans intermit between the playing process as throughout the campaign. When you finish the campaign, the result depends on how you plays, you will play having two possible epilogue tasks (depending on whether you took the path of Tears or Blood), another trope Black Hole has raised from modern RPGs.

It is understandable that the Blood and Tears system is characterized by activeness for all five of faction campaigns of the game. Would you like to become a charitable Necromancer? That can not only be fulfilled, but it will be rejected in the look and character peculiarities. It is a system which, while not certainly innovative or new, still fits in unexpectedly well with the philosophy and aesthetic of Heroes. As somebody who conduces to play these games at a comparatively slow pace, I hope myself enjoying the possibility to heedfully count every addition the game gives me, knowing that my determination will at least have some small influence down the line.

What do you think about it? Do you feel like a morality system of course will fit into Heroes? Or do you enjoy your style of playing and sameness to be separated? Give us the information below!


Raven at 2016-11-21 23:30 wrote:
Locustus at 2011-04-28 16:36 wrote:
artur cullhaj at 2011-03-30 22:53 wrote:
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