Author: Garri , 04-07-2025 23:16

Superb map - Chaos and Corruption - Heroes 3 map

Superb map! I got a big pleasure. Thanks to the author. more...


Author: Garri , 04-07-2025 23:11

Interesting map - The Fifth Circle - Heroes 3 map

Excellent map with a good surprice at the end. more...


Author: Darii , 04-07-2025 20:07

locked myself from continue this map - Conquest of Heaven and Hell - Heroes 3 map

just locked myself from continue this map by TP to town from this area where I free another hero. and now both my ships are parked in this snow island lol
Noticed it too late now can not even load a save (I am not saving ebery single day)
+thats really annoying how there is a need to run back whol
more...


Author: Papyjama (Toulouse, France), 04-07-2025 18:20

Don’t know where to go this weekend or for the holidays? - The Mysterious Island - Heroes 3 map

Just a little Photoshop fun about my map - hope you like it, and that it inspires anyone reading the comments here to dive into the adventure! ;) more...


Author: Henry Davis , 04-07-2025 18:08

I'm lost on what to do - Might and Magic - Heroes 3 map

I am completely confused with this map. I've beat all of the super popular G maps multiple times on 200%, but this one has me very confused as to what I'm supposed to do.
I'm playing as Blue and am almost into month 6. I have the three blue castles, one of the teal necropolis castles
more...


Author: Ilya Mishchenko (United Kingdom), 04-07-2025 17:38

Dont believe you - The Guardian - Heroes 3 map

The story tells me about the earthquake but says nothing about blocking an Ore Mine. so nice try. This gives me no motivation to play this more...


Author: Ilya Mishchenko (United Kingdom), 04-07-2025 17:30

fair enough - The Guardian - Heroes 3 map

Now thats a new one for me. I never came across any map with a mine to be put there deliberately inaccessible. But if you say it mentions it in the story then thats a very interesting move. i would prefer for that sort of thing not to happen but lets keep playing and see how it goes more...


Author: Henry Davis , 04-07-2025 15:52

I'm lost on what to do - Might and Magic - Heroes 3 map

I am completely confused with this map. I've beat all of the super popular G maps multiple times on 200%, but this one has me very confused as to what I'm supposed to do.
I'm playing as Blue and am almost into month 6. I have the three blue castles, one of the teal necropolis castles
more...


Author: Marek Hazucha (SVK), 04-07-2025 13:25

Hallo - Wayfarer (E) - Heroes 3 map

Who ist maps bitte more...


Author: HOHO (korea), 04-07-2025 10:39

where is the boar - The Devil Is In The Detail - Heroes 3 map

i didnt find it.ㅠㅠ i play castle point. plz let me know. thaks more...


Author: Boennen , 04-07-2025 09:47

Let me explain - The Guardian - Heroes 3 map

Let me explain. Thank you for pointing this out, but it is not an error. The lumber mill and ore pit are blocked due to an earthquake the player is told about. The quest for the factory player is to play around this. You ger a lot of Wood and ore by clearing the starting area. And tbf I did my test more...


Author: Ilya Mishchenko (United Kingdom), 04-07-2025 09:15

really bad first impression - The Guardian - Heroes 3 map

I chose Factory Town and on day 2 i found out that my ore mill is inaccessible. I just dont understand how some Authors can upload a map without any checks or testing. makes me think how many more errors are there if this happens on day 2. more...


Author: Papyjama (Toulouse, France), 04-07-2025 08:23

You're very welcome! - The Mysterious Island - Heroes 3 map

Thank you so much for the kind message!

Feel free to come back here and tell me how it went — I really appreciate all feedback, it's super helpful for me.

Have fun!
more...


Author: Nia , 04-07-2025 01:02

Thanks, mate! - The Mysterious Island - Heroes 3 map

Very interesting option, had no idea it existed! Thank you! I'm sure we will have fun :D Been waiting a good while for a big ole intricately designed new patch map!! more...


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Heroes 6 Reputation System

As a game series becomes older and older, and as new mechanics and genres of the game appear and get the standard, it can face some difficulties for a seasoned franchise to remain the same without the risk of moving away the fans of the game. The people who are responsible for the development of the game need to achieve a balance between staying solid to what drew players to a game firstly, and what new fans hope to get from a modern version of the game. It is a puzzle that Hungarian developer Black Hole Entertainment is at the present time wrestling with the development of Might and Magic: Heroes 6.

The last version of Heroes game was prepared in 2006, and stuck densely to its turn-based strategy-mixed-with-RPG basis (which started in 1995). The series has always been powerful on story, a regress to the first Might and Magic games which were seriously RPGs. Now, though, Heroes 6 is thinking easily what we can get from modern RPGs, by attaching a morality structure - a system that can modify the definitive result of the game, and is coditioned on choices you make during the playing process.

Heroes 6 Ability Tree MightTears and Blood dots are tracked singly.

The name of the system is Tears and Blood, and works on the basis that players usually tumble into one of two classes during the playing process of strategy game: defensive; guarantying their units are always safely and playing carefully, or aggressive; lessening the loss of life by demolishing enemies as rapidly as possible, and being totally inexorable on the space of battle.

According to your style of playing, you will catch Tears points or Blood points that are attached to a meter with Tears and Blood at contrary ends. As you develop your playing skills through the game, you will be able to move from a neutral force, for example a Cleric, to something on either border of the spectrum - a Confessor for players who choose the path of Tears, or an Inquisitor along the path of Blood.

Heroes 6 Ability Tree MagicYou get points for your right actions on the overworld. For example you can pursue or not a fleeing enemy (Blood if you do, Tears if you don't ) and complete certain quests in a different way. It is amusing that the points can be also awarded for how you conduct within each tactical fight.

In case you are a great user of defensive and curative abilities, you are probably to be awarded Tears points, while users of Drain Life spells and other principally aggressive abilities will find themselves raising the level of Blood. This is important because the class transformation you make (for instance as Cleric to Confessor/Inquisitor) gives you some abilities and skills that will conduce to improve your play style further down one way or the other. The Confessor acquires the Martyr ability, for instance, which enlarges the protection of other parts if one perishes.

Heroes 6 Ability Tree HeroCharitable undead are a probability.

Heroes 6 Chamber of JudgementThe system of Tears and Blood has involvements that extend beyond the battlefield, nevertheless. Like other games of Heroes, Heroes 6 includes several various factions, which game fans intermit between the playing process as throughout the campaign. When you finish the campaign, the result depends on how you plays, you will play having two possible epilogue tasks (depending on whether you took the path of Tears or Blood), another trope Black Hole has raised from modern RPGs.

It is understandable that the Blood and Tears system is characterized by activeness for all five of faction campaigns of the game. Would you like to become a charitable Necromancer? That can not only be fulfilled, but it will be rejected in the look and character peculiarities. It is a system which, while not certainly innovative or new, still fits in unexpectedly well with the philosophy and aesthetic of Heroes. As somebody who conduces to play these games at a comparatively slow pace, I hope myself enjoying the possibility to heedfully count every addition the game gives me, knowing that my determination will at least have some small influence down the line.

What do you think about it? Do you feel like a morality system of course will fit into Heroes? Or do you enjoy your style of playing and sameness to be separated? Give us the information below!


Raven at 2016-11-21 23:30 wrote:
Locustus at 2011-04-28 16:36 wrote:
artur cullhaj at 2011-03-30 22:53 wrote:
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