Heroes3 - Your opinions about Masters of Sighisoara 1 - campaign rating = 7.72 (10 - The best)
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Author: Jeanuss (Czech republic, ValMez), 22-06-2015 12:17 Very nice campaign Thank you for this campaign. Very sophisticated. Played with WOG - without wogification - only leveling units and commander. Impossible dificulty. Final score 1950.
Lot of reloads, but much fun to find the right path.
Author: HeroofPunk (Sweden), 29-12-2014 23:11 Thank you! A very big thank you for the review M!
We are currently working on the 3rd campaign now.
http://h3mos.wikia.com for all of our releases and to get some good info.
We are also on facebook now
https://www.facebook.com/h3MoS
Author: M (USA), 15-09-2014 12:21 Very good :-) I liked it!
Note: The Clover Leaf at the beginning of map 3 is very tricky (I admit, I cheated and extracted the map to see its location via the find command, since it's not actually visible).
As for the minotaurs being too hard... I did that battle with zero loses, but I always make a point of getting Earth magic for my main hero, so mass slow is very useful. Notice that the main hero has Archery as his specialty so that's the biggest advantage against Minotaurs, especially at the later maps. (Slowing them down and picking them off.)
You can also try waiting a few weeks to get more troops.
Second Note: Original game associated swamp with Fortress rather than Dungeon. So a warning to future players that you might want to invest in Pathfinding. Never thought I would say this, but for this campaign Pathfinding might actually be more useful than Logistics.
Author: H3, 17-03-2013 02:00 stuck.... I can't find a way to get across the hero with the minotaurs in the first map... simply too strong.
Map Description: Deep in Gulael, the Minotaur High King Brejk plans to lure you into a trap by using the familiar terrain to his advantage. Some secrets are revealed, while others remain shrouded in mystery. After all this fighting you're beginning to feel it's but a Pyrrhic victory that you'll ever achieve in here.