Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes3 - Your opinions about The Imp - map rating = 1 Likes

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   Download map -> The Imp

Heroes 3: Armageddon's Blade

The Annoying Imp has somehow un-woven the protective forcefield around Stillwater and has spirited away the Orb of Silt. Bring the Orb and the Imp back to Stillwater to win.
***
Надоедливый Чертенок каким-то образом миновал защитное силовое поле вокруг Стоячих Вод и увез Сферу Ила. Доставьте Сферу и Надоедливого Чертенка обратно в Стоячие Воды для победы.

Added: 26-12-2017


Heroes 3 maps: Sea Scavengers! | Masters of Degoth | Skilltest Extended | Defence of Interest - Защита интересов


Author: llVIU, 08-03-2020 16:17
8/10 - The Imp
it was fun. Kinda random with the artifacts and secondary skills but with such a small map, it's ok to restart. Just personal preference... I wish it wasn't random.


Author: Gracie Mae (Manchester England), 08-02-2017 20:37
The Imp - The Imp
Hi there, thanks for this map, I enjoyed it but cannot get it to end. I took the imp back to the castle but the game doesn't end, I can just keep walking around :P Have I missed something?

Also I cannot find any of your other maps, please can you tell me where
I can download them?
Thank you

  professorinc (Ukraine) writes:
08-02-2017 20:41

Map - The Imp

You must to bring the Orb to end the map.
Another maps of this author you can find on celestialheavens


  Gracie Mae (Manchester England) writes:
08-02-2017 20:45

The Imp - The Imp

Thanks very much for replying. I will go and download from Celestial now!

In The Imp, I did take the orb to the castle, I can enter the castle but it doesn't end the game. It's not too big a problem, but was just wondering if there was more I should do.



Author: Egis (Lithuania), 31-10-2016 11:55
Thanks - The Imp
I have 3 archimages. It is hard to find pandora boxes. The map interesting and easy :-)
Thanks - The Imp


Author: eKiM (Steyr), 23-08-2016 01:34
THX - The Imp
A really good map!


Author: Valery, 10-06-2016 20:06 Like
Imp - The Imp
Thank you, -to whoever posted this map. The design is a feast, the story a gem. Creative mapmaking, we don't see often maps of this level.

  professorinc (Ukraine) writes:
11-06-2016 09:23

) - The Imp

My pleasure. Try this one
Same autor.


  Valery writes:
11-06-2016 11:00

+ - The Imp

I have the Ringing, as well as To kill for Power. But I didn't know "the imp". Thanks again.



The Imp walkthrough

HINTS/TIPS *SPOILERS*

1. Defeating the manticores: Use your eyes... is there a place on the map where not so many stacks can attack at once? (I've a specific place in mind (not a corner). If you go to this place, it will be a 'two-front' battle instead of three.) Cure is your best friend in this battle. Hypnotise is good too, if you can find it... isn't necessary though.

2. Defeating Velune: No specifics here (not really ;-P). DON'T FORGET TO REMOVE THE ORB OF INHIBITION!!! He gets to perform 1-2 resurrections. Take out the scorpicores and minotaurs first. (don't worry about the medusae, they'll run out of shots very fast.) The Archmage serves as a distraction and a spell cost reducing thingie.

3. Use your eyes and cursor to get at the Pandora's Boxes. EVERY ONE of them is accessible.

4. Water Magic is very useful...

5. If you can't find the 'hidden' spells, looking in the thumbnail map can show you where the paths are.

6. Last battle: Resurrection is nice here. of course, finding it is a problem though... Hypnotised devils do nice damage.




Epilogue [don't read until you've finished the map!]:

The trial for the Annoying Imp started the next morning. 'You are charged,' said Elder Haram in a voice that brooked no flippancy, 'with endangering the lives of every single person in this town for no purpose other than to feed your spiteful malice. You are charged with sacrilege, for the removal of a sacred object of this town, the Orb of Silt, and trying to alter its magic to serve your own selfish ends.' He looked at the Annoying Imp sternly. 'Countless times, you have caused small nuisances with your gift for teleportation, however, it has never come to pass that you'd plan the downfall of everyone here. Imp,' said Elder Haram, 'Why did you do this?'

The Annoying Imp looked up from where he was chained by anti-magic shackles to prevent his teleportation. In a voice too calm to not have concealed a turmoil of emotions, he asked a single question: 'What do you know of dragons?'

Elder Haram narrowed his eyes. 'That is irrelevent. You will answer my question, Imp, not I yours.' The Annoying Imp merely looked at him. Seeing how the process of justice might be expedited by answering the Imp's single question, Elder Haram 'tsk'ed softly. 'Very well; I don't care about dragons. I know they are the Dungeon overlord's servants, and without directions are quite incapable of doing anything independently. They don't like the outside world, therefore, they are kept to defend the underground Dungeon towns. Yes?'

The last question was directed at Ceiswyn, who had jerked her head upwards at the mention of dragons. 'I saw dragons,' she said slowly, 'Black dragons. They were in the outer caverns when I went down.' An eruption of voices followed this pronouncement.

'So it has come to pass that the overlords are finally ready to engage our small town fully in battle!'

'We have to defend ourselves! Dragons are powerful magical creatures, it might be that they will be able break down the barrier, supported by the Orb as it is.'

A high-pitched laugh cut through all the voices. Everybody looked at the Annoying Imp, who was the source of it. 'You don't understand!' he laughed eerily, 'The dragons haven't come under the Dungeon overlords' command; they have broken free of the Dungeon overlords' enslavery!'

There was a collective gasp, follwed by a terrible silence. The Annoying Imp continued: 'Why do you think I stole the Orb now? When I could just as easily have stolen it months - years! - ago? It protected me too, you know, I could always count on Stillwater as a haven if I got into trouble. I didn't want to. I was captured and forced to against my will by the Dungeon overlords. They have been driven out of their deep caves by the dragons and thought to take over your town before spreading like the disease they are over the rest of the world.'

The Annoying Imp laughed harder than ever. He laughed so hard he gasped for breath. Elder Haram's eyes widened. 'A shield around him now!' he shouted. All the magi present looked startled for a second, before grasping at their magic to shield the Imp. No shield appeared. The imp was choking, bent double over his chains. 'The chains! The anti-magic prevents us from shielding him, take them off him and throw them outside now!' Blood poured out of the imp's mouth as he continued his demented laughter. Two magi darted forward to release him from the chains. Through the fit of hysterical laughter and choking, the Annoying Imp looked up at Ceiswyn one last time and smiled with terrifying lucidity. Then his eyes rolled to the back of his head as he died of asphyxiation.

Elder Haram tried to regain his composure the best he could. 'It was a trigger, naturally, something that has always been done by the Dungeon overlords to ensure completely loyalty of their servants. The imp must have known. He must have known that by speaking against them, he risked death.' Elder Haram shook his head sadly. 'He must have known and he did it anyway. I have never understood, and will probably never understand, why he continued in his wretched state for all these years, merely using his gifts to annoy people, but he must have been deperately lonely to have had a death wish. To act upon it in the most brutal way possible... Ceiswyn, see that he cleaned up and given a proper burial. And give him a name, change the Annoying Imp's name to something more fitting...'

Suddenly, Elder Haram burst into laughter. It appeared he tried to control it, but he couldn't. 'Change it to the Revolting Imp,' he said, getting his laughter under control, 'for in his small way, he did revolt against the Dungeon overlords.'

That afternoon, the Revolting Imp was laid to rest under the home of a dendroid family who had a penchant for fertiliser originally flesh.

In the council room - against the Dungeon overlords - the magi planned their defenses.

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