Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes3 - Your opinions about Lakeshire Tavern - map rating = 2 Likes

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   Download map -> Lakeshire Tavern

Heroes 3: The Restoration of Eratia

The best pub in Erathia was invaded by Imps! The worst of it, they've found the hidden cellar and its stash of arcane wine. Drinking it to forgetfulness the imps turned to evil Genies.Your Majesty handled the task over you - find and destroy the nasty Imps before the amouts of magical wine are gone!

Added: 20-01-2018


Heroes 3 maps: Greed | Times Up | Battle of the Gods | MOHbI and KJIADbI


Author: Karl K (Timonium, USA), 27-09-2024 06:03 Like
Fight with what you find – a great exploration map - Lakeshire Tavern
I played this map as part of the “Coming Home” campaign, available on this site. I’m not clear whether that includes the fixes Fawahar posted in this thread or not.

I did not notice that the purpose of this map was to fight the Genies and acquire the artifact until I came here and read the description: “The best pub in Erathia was invaded by Imps! The worst of it, they've found the hidden cellar and its stash of arcane wine. Drinking it to forgetfulness the imps turned to evil Genies.Your Majesty handled the task over you - find and destroy the nasty Imps before the amounts of magical wine are gone!”
In the campaign, this is not in the scenario description or the opening dialog, so I assumed the genies were just a difficult quest and conquered the world instead.

Despite not being designed for it, this was a really fun map to conquer. While map #1 was actually impossible for me on Impossible, this one was perfectly balanced for a blind playthrough. I could see all kinds of things I was doing inefficiently due to not knowing the map, but by scrambling around with intense focus I managed to survive anyway.

It’s very fun to decide how to divide your efforts between the land and the water. For example, slow creatures are better on a boat where they don’t slow you down, Mysticism is better on water because there are no wells or cities. Exploration is faster on water but you find more units on land. Being able to explore on water right from the start is a fun concept for a map. The enemies are strong enough that you are pushed to keep exploring, rather than land to conquer, which is a fun adventure.

This map is probably much harder if you didn’t pick up Navigation on the previous map, which I got out of a random witch hut.

Due to all the flotsam you find, this map has a severe imbalance of wood to stone. I probably purchased 80% of the stone I used in the marketplace. This was a fun thing to get used to and it also meant that my towns’ development was slow since none of them start with Forts. The fun thing about that was that the majority of my fighting forces came from capturing lairs, making me fight with a hodgepodge of unrelated groups.

Probably four out of five combats I found (and many of the ones I won!) were “the odds are overwhelming”, but the mobility of navigation just lets you travel the globe looking for the few winnable combats that can give you an edge. This really makes your experience on the map exploration-centric – you don’t just land on a continent and stop sailing, you don’t clear each island immediately but return when you are stronger. Very fun.

A mystery: One of the signs on the map reads
Morgul pass: North-West
Dragon's outpost: North
Mellercall's Obelisk: East
Pobiti Kamuni: East
I assumed “Pobiti Kamuni” would be explained with another sign when I found it, but it turns out to be a Bulgarian petrified forest/stonehenge. So it’s a sign for tourists. I was not able to find out who Mellercall is, though.

Travel is set up in a fun way so that I got pushed off my home island but was able to find unguarded cities on other islands while the enemy heroes were out sailing. Then the computer did the same to me and I fought a delaying action while hunting the other enemies. I ended up with my last near-thing battles being on the last 3-4 turns of the game – somehow, this map structure managed to have zero cleanup and all good combats. I’m actually glad I didn’t notice the artifact path to victory. Really fun map, Fawahar rocks.


Author: Chan (Rabat), 20-01-2019 12:42 Like
quick and dirty - Lakeshire Tavern
I like the battle but in overall the challenge goes too fast, gj anyways.. 7.10


Author: Fawahar (Varna), 07-12-2016 18:00
Author - Lakeshire Tavern
I've just made a revision of the map, fixed the last issues and expanded the Game-play. The final task is now also 25% easier to achieve. Enjoy - download from my google account: https://drive.google .com/file/d/0B6jOay9 uJm-WalFmVkNxVzVBRE0 /view?usp=sharing



Spoiler alert screen-shot ;)
Author - Lakeshire Tavern

  Fawahar (Varna) writes:
07-12-2016 18:06

Author - Lakeshire Tavern

You will have to manually fix the google link if you copy-paste. There is three gaps when published here on maps4heroes. Just paste it and delete the gaps. 'May Chuck Norris forgive this poor technology on Earth.'



Author: Daniel (Athens.Greece), 02-12-2016 17:28
Nice place for the grail - Lakeshire Tavern
Overall I enjoyed it never mind there are few things to be touched, like the border gates where tower is can be plundered by sea.

  Fawahar (Varna) writes:
02-12-2016 18:43

Author - Lakeshire Tavern

Thank you for that input, I'm working a lot lately and can't afford to run any map check more than few times. The gate detail somehow ran away from my sight. Hopefully will have more time in future. Meanwhile you can fix this by adding some water stones in the area. Cheers!



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