Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
more...


Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes3 - Your opinions about Blaze of Obscurity - map rating = 2 Likes

Title:
Type your opinion in the space below:
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Download map Blaze of Obscurity - heroes 3 mapsDownload map Blaze of Obscurity - heroes 3 maps

   Download map -> Blaze of Obscurity

Heroes 3: The Shadow of Death

And father and son, in lieu of a pleasant greeting after long separation, began to deal each other heavy blows on ribs, back, and chest, now retreating and looking at each other, now attacking afresh...This said, in honor of Taraz Bulba you have to collect 144 Archangels, as flutists for his weddig.

Added: 21-01-2017


Heroes 3 maps: Midlands and Dragons | 1 vs 1 | Swamp and sand | A Dragon's Heir


Author: Karl K (Timonium, USA), 03-11-2024 23:40 Like
City Defense Challenge - Blaze of Obscurity
I played this map as part of the "Coming Home" campaign, on 200% difficulty.

Cool things in this map:
* It’s really fun to have so many starting towns and have to choose where and when to buy heroes and buildings and units. Which town needs the most help? Which has the best opportunities? And so on.
* I like how the five starting heroes lets you play the early game five times at once, kind of like playing five bingo cards is more interesting.
* Finding a prisoner with Water Walk is a fascinating reward, unlocking new areas of the map.
* Even though the heroes are still locked to level 15 like the rest of the campaign, you get super powerful due to the artifacts, which is a cool way to make it feel like the finale of a campaign. It's also more fun than being powerful just from having lots of creatures or really high stats.

There's a unique challenge in this map in the late midgame: you can't lose one particular city and there is a one-way gate for the enemy to come through and wreck it. I didn't have Town Portal available which I think is planned. They did warn you that city has to stand at the beginning, but you can't just leave your best army sitting in your castle all day. I had to do a lot of strategies to get back to my city with a hero that could win:
- Dropping off my armies and purposely losing a battle so I could retreat to my tavern
- Finding a Tome of Earth and Rocklands to cast Town Portal so it would be Expert level
- Mixing up Dimension Door and Admiral's Hat for quick island hopping
- I even had ChatGPT write me a little program with the gate entrances and exits so I could find the shortest distance home.

Even though it felt a little unfair at first, and I had to replay some turns, mostly the timing of the attacks was just right for game challenge. It came when I'd just gotten Dimension Door, so instead of the map suddenly becoming easy like often happens at that point, I was suddenly scrambling across the map for defense and striking back to find and control the gate entrance. And then there were other gates feeding onto that continent, so clearing it out once didn't make me safe forever. Good design.

Other comments:
* Messages tell you to look for gold mines in the south, so I sailed all the way to the bottom of the map and didn't find Cangor until almost the final month.
* I’m not sure what I think about the random squares full of deadly pirates. You’re supposed to be saving and reloading those, right? Not just randomly losing heroes and their whole armies? I like the interesting surprise fights, but only the ones that happen to be balanced to my character are interesting. Unlike the main gameplay loop where I pick my battles.
* It would have been more fun to collect angels one at a time across the whole playthrough than to have two late quests give them all to you at once.

  fawahar (bulgaria) writes:
04-11-2024 13:59

great to hear about your journey! - Blaze of Obscurity

it looks you've had experienced the map and the campaign as planned by design and actually some more. thank you for the detailed review in which even I could find some new ideas popping out. and congrats for the 200% try :)



Author: Chan (Rabat), 20-01-2019 12:40 Like
hardy - Blaze of Obscurity
I even did not succeed on that one but enjoyed the challenge... 6.10


Author: LordTiva (Kiew), 07-12-2016 17:55
Shame - Blaze of Obscurity
Following the comments here I tried to play on 200% and in four months the result was this ----> lol
Shame - Blaze of Obscurity


Author: bigcitymama (greece), 04-12-2016 16:35
amusing - Blaze of Obscurity
had fun wit hit althought it needs to get tougher .
mission is very far to accomplish you will beat the enemy well before.
there are ways to make it the only way for the player to fullfill primary mission,but good work anyways ty!

  Fawahar (Varna) writes:
07-12-2016 14:38

Author - Blaze of Obscurity

Happy to see you enjoyed the map somehow, even it could not pose a threat to your skills. By the way, I make also maps for RoE. If the competition here at Blaze of Obscurity seems low for you guys, I challenge you to try my old RoE map - Wisdom and Rhyme on maps4heroesd.com You will be surprised how thought it can be without the proper tactics developed in order to win. Try it :) Thanks and Enjoy!



Author: Landslide (France), 29-11-2016 18:18
Interesting could have more potentiel - Blaze of Obscurity
Took out the last AI hero in month 4 without yet having one ArchAngel so do not understand idea with that condition. What is the purpose of the second level? Neither I nor the AI ever got into it before win. Perhaps a third AI should be placed there.

  Fawahar (Varna) writes:
02-12-2016 18:38

Author - Blaze of Obscurity

Glad to see people find it easy, Landslide. If you wish more competition make sure you play the map on 200% and even more, add from the map editor several diminishing resources events for green player in the end of the first weeks. That would raise the difficulty sensible and you will be able to find how the second map level fits in. Cheers!


  Egis (Lithuania) writes:
05-12-2016 21:23

opinion - Blaze of Obscurity

I played the map on 200%.



Author: Egis (Lithuania), 27-11-2016 15:46
Thanks - Blaze of Obscurity
I like it. Borders didn't need. There are artifatcs angels wings, spellbinder hat, tome of air.
Thanks - Blaze of Obscurity


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