Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
more...


Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes3 - Your opinions about Chapter 1: Island of lost - map rating = 0 Likes

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Download map Chapter 1: Island of lost - heroes 3 mapsDownload map Chapter 1: Island of lost - heroes 3 maps

   Download map -> Chapter 1: Island of lost

Heroes 3: Horn of the Abyss

At the very beginning, there was a storm. A huge maelstrom nearly destroyed Kane's ship and most of his crew died. Now after long nearly deadly night is over, Kane's ship landed on an uncharted island. The story of knight turned pirate begins.
NOTE: please keep up the rule: Kane must not die

Added: 24-12-2017


Heroes 3 maps: Pooch's valley | Fear the Teal | By the lake | Damage Inc


Author: Altherot, 04-07-2017 10:49
Update to 0.1.3 - Chapter 1: Island of lost
Hello everyone, this is me, creator of the map. I just wanna quickly say to everyone who already played the map, that it has been updated and now contains far more stuff to discover. There's really tons of new things, mainly in subterrain, which went through an overhaul and now is much bigger, with two quests available. Also I read your feedback here and update the map to fit your ideas, so yeah, just write your opinion here in the comment section :)
Have a nice day playing the map

  Altherot writes:
04-07-2017 13:55

Quick fix and BETA - Chapter 1: Island of lost

I just did a quick fix of several found bugs and mistakes left on the map, mainly those about quest guards. A few changes were made too, but not as important as before.
Also I have to note that the map entered BETA stage, as of now, where I'm going to add no new quest, nor new part of the storyline, I'm just gonna do balance fixes and bug fixes, and implement some ideas from you, guys. Thanks for feedback, I'll be watching it here!



Author: Doomestos, 01-07-2017 14:38
Has a potential, but is unfinished at the moment - Chapter 1: Island of lost
Did expect to play D-class map with a practicly playable mission target but nothing else interesting. Plain empty island with not much of input to it. I was well surprised, that even tho this is Alpha state, it already has a sense of storytelling, even tho story is shown through unconnected bits, it is visible that the autor is still putting the pieces of puzzle together. I like the patchnotes idea, so I can somehow know what is new on that map, what I can focus on while testing and I hope that the map will get regular updates. The island idea is smart, but so far the mission seems to be a copypaste of the first campaign hota mission with Jeremy Albatross. But of course, far less "professional&q uot;, like if a little boy wanted to make his own version. But hey, I would try to fill the map with points of interest for a side grind, like tombs, crypts and additional quests. Difficulty is balanced as of now, I guess, probably more easy and casual for overall accessibility and for it being the first mission. I hope the autor will work on it and that the next update of this map will make me raise the score.

it is a C-class map as of now, and that mainly for dialogues and some well-connected quests, so, 6/10 for now

PS Some fun inputs like a secret room easter egg were really enjoyable to me and I hope to see them through the campaign more.

PS2 I tested out the in-game map version 0.1.1


Chapter 1: Island of lost walkthrough

Note that map is in alpha stage, it already went through some stages of development, and is story/quest oriented. There’s a basic functionality with basic quests and game mechanics in use to test out. The map can be completed, but won’t make too much sense as of now. There is some story behind it, some dialogues and explaining, but not as much as it should be and I am still working on it. I wanna know your opinions already, so I can develop the first map of my Hota campaign in a best way possible, with implemented feedback from You, guys. My target on this map was to make a story and gameplay focus around a little island. All in one small place, working together, communicating together, a sort of survival. The player has to capture artifact and bring it to his city in three months, and to do so, he has to escape the island, which won’t be easy and will lead through some quests. It is very basic, quite easy in my opinion, and I wanna know some ideas I could implement there to make it a better map.

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