Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes3 - Your opinions about Cake Kingdoms - map rating = 0 Likes

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Heroes 3: In the Wake of Gods

The elementalists have summoned the most powerful heroes to fight to the death in their arena. They have imitated the realms of each hero and shaped them to fit into a deadly, two-layer cake.

The winner gets to eat it all!

A kingdom for a piece of cake!

2 cakes, 8 pieces and 8 kingdoms. Between the latter you find corridors with portals connected to each other.
2 center conflux towns. 2 gold mines. All unit dwellings. All artifacts. Everyone is everyone's neighbor.

Added: 13-04-2022


Heroes 3 maps: The solar system | Das Weltreich II | Arena | Battle for Middle Earth


Author: Andor (UK), 07-07-2022 20:28
Feedback - Cake Kingdoms
Thanks for the map.
Couple of things that went wrong during my playthrough.

1. Balance went to Hell once I took a GOD, the other player were either to scared or to stupid to take one.

2. Not sure if me wogifying the already WOG map did this but, the WOG buildings did not work at all, except for the God ones.


Cake Kingdoms walkthrough

Additional Info: The goal of this map was to make it very balanced. To achieve this, I divided the map into several kingdoms. In each kingdom you will find every mine and every creature that lives in the respective city.
Above ground you'll find the good guys (Rampart, Castle and Tower) and the neutrals (Stronghold and Fortress). Below ground you'll find the evil forces (Inferno, Necropolis and Dungeon).
The default settings are for the factions to fight each other, for example, the good guys vs. the bad guys vs. the neutrals. Another element I used to make the game more balanced is that the neutrals get the first and fourth turns,
while the bad guys get the second, sixth, and eighth turns. However, in the WoG options (the settings I recommend can be found in the appendix) you can choose a "free for all" before the game starts, which is certainly much fairer.
Also, there are many commander artifacts on the map. If you don't like commanders, disable them in the WoG options, but give the commander items two random abilities instead. Back to the layout of the map -
the centers are full of various buildings and a gate leading from the top to the bottom. There is also a heavily guarded Conflux city and a gold mine. In the corridors,
you'll find a windmill in the center and a portal in front of each kingdom gate. In fact, each gate of a kingdom is neighboring every other kingdom. In the corridors you will also find neutral dwellings.
In the center, there are some neutral dwellings that are connected to a city. If you give away extremely powerful artifact sets for a bunch of gold, the quests are terrible for everyone. However, gold is not that easy to get,
as the only natural expansion city is not able to produce more than 1000 gold per day. You could think about banning the spells "Dimension Door", "Flying" and maybe "Town Portal". I've already banned "Angel Wings".

Underground battles are actually fought above ground, so the dungeon doesn't always have the advantage of being underground, but only on the underground terrain.
(Thanks to JimV's mod/scripts).

In Game:
When selecting the map, go to WoG Options, and load "CakeKingdomsWoGSettings.dat" settings.
Choose "Default" or Custom alliances: Default is good vs. bad vs. neutral.

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