Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
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Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
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Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes3 - Your opinions about Cake Kingdoms - map rating = 0 Likes

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   Download map -> Cake Kingdoms

Heroes 3: In the Wake of Gods

The elementalists have summoned the most powerful heroes to fight to the death in their arena. They have imitated the realms of each hero and shaped them to fit into a deadly, two-layer cake.

The winner gets to eat it all!

A kingdom for a piece of cake!

2 cakes, 8 pieces and 8 kingdoms. Between the latter you find corridors with portals connected to each other.
2 center conflux towns. 2 gold mines. All unit dwellings. All artifacts. Everyone is everyone's neighbor.

Added: 13-04-2022


Heroes 3 maps: CHASER | Phoenixes' Love | Wyspy - XXL - 4graczy | The History


Author: Andor (UK), 07-07-2022 20:28
Feedback - Cake Kingdoms
Thanks for the map.
Couple of things that went wrong during my playthrough.

1. Balance went to Hell once I took a GOD, the other player were either to scared or to stupid to take one.

2. Not sure if me wogifying the already WOG map did this but, the WOG buildings did not work at all, except for the God ones.


Cake Kingdoms walkthrough

Additional Info: The goal of this map was to make it very balanced. To achieve this, I divided the map into several kingdoms. In each kingdom you will find every mine and every creature that lives in the respective city.
Above ground you'll find the good guys (Rampart, Castle and Tower) and the neutrals (Stronghold and Fortress). Below ground you'll find the evil forces (Inferno, Necropolis and Dungeon).
The default settings are for the factions to fight each other, for example, the good guys vs. the bad guys vs. the neutrals. Another element I used to make the game more balanced is that the neutrals get the first and fourth turns,
while the bad guys get the second, sixth, and eighth turns. However, in the WoG options (the settings I recommend can be found in the appendix) you can choose a "free for all" before the game starts, which is certainly much fairer.
Also, there are many commander artifacts on the map. If you don't like commanders, disable them in the WoG options, but give the commander items two random abilities instead. Back to the layout of the map -
the centers are full of various buildings and a gate leading from the top to the bottom. There is also a heavily guarded Conflux city and a gold mine. In the corridors,
you'll find a windmill in the center and a portal in front of each kingdom gate. In fact, each gate of a kingdom is neighboring every other kingdom. In the corridors you will also find neutral dwellings.
In the center, there are some neutral dwellings that are connected to a city. If you give away extremely powerful artifact sets for a bunch of gold, the quests are terrible for everyone. However, gold is not that easy to get,
as the only natural expansion city is not able to produce more than 1000 gold per day. You could think about banning the spells "Dimension Door", "Flying" and maybe "Town Portal". I've already banned "Angel Wings".

Underground battles are actually fought above ground, so the dungeon doesn't always have the advantage of being underground, but only on the underground terrain.
(Thanks to JimV's mod/scripts).

In Game:
When selecting the map, go to WoG Options, and load "CakeKingdomsWoGSettings.dat" settings.
Choose "Default" or Custom alliances: Default is good vs. bad vs. neutral.

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