Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
more...


Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
more...


Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes3 - Your opinions about Alderski's Grand Skill Test - map rating = 0 Likes

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   Download map -> Alderski's Grand Skill Test

Heroes 3: Horn of the Abyss

A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Added: 03-05-2024


Heroes 3 maps: A kivalasztott | For Blood and Honor | Kingdom of Harmondale | Save Erathia


Author: noxe, 11-07-2024 04:34
Turn 2 win - Alderski's Grand Skill Test
I defeated the Blue player and won the game on turn 2...??


Author: геннадий (Москва), 04-05-2024 08:56
грандиозный тест - Alderski's Grand Skill Test
Очень интересно, но непонятно как в нее играть. Раз десять начинал и всегда упираешься в тупик.


Author: alderski, 03-05-2024 12:48
Author's comment - Alderski's Grand Skill Test
A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").

HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!

In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!

The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.

The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.
Author's comment - Alderski's Grand Skill Test


Alderski's Grand Skill Test walkthrough

A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").

HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!

In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!

The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.

The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.

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