Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
more...


Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes3 - Your opinions about Trouble in the Center - map rating = 2 Likes

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Download map Trouble in the Center - heroes 3 mapsDownload map Trouble in the Center - heroes 3 maps

   Download map -> Trouble in the Center

Heroes 3: The Shadow of Death

You enter into a battle between the King of Krewlod, Kilgor, and the King of Bracada, Gavin Magnus. In addition, there are rumors that Mutare, the Dragon Queen, is preparing her armies underground to march to the surface.

Added: 07-07-2024


Heroes 3 maps: Warlords 2 | Fall of Ukraine | Fall of Ukraine | Kingdom of Chaos


Author: ogogo (Lithuania, Vilnius), 28-07-2024 16:02 Like
+1 - Trouble in the Center
Very good map.
It's hard to the end.
I wanted to kill everyone, but I can't get to the last 2 castles, even with DD.. Well, it's just a formality...
Thanks for one of the best maps


Author: Дмитрий (Россия), 08-07-2024 19:57 Like
Dmitry - Trouble in the Center
Very good map.
Thank you!


Author: 32167, 03-07-2024 18:44
nice map - Trouble in the Center
The map is incredibly good! I didn't expect such a strong AI, so I started with the weakest town (for this map) - Fortress. I'm glad I didn't start with the Castle, otherwise it would have been much easier.
Scripted AI heroes are very smart and use different tactics. I get great pleasure from the game and I still can’t take care with the main AI characters without losses...
I took the risk of playing on the HOTA version, no errors yet. I'll be sure to write when I finish the map.

  32167 writes:
06-07-2024 14:49

Done - Trouble in the Center

I finished your map and my overall impressions were very positive. The second half of the game was not so spectacular and rather drawn out. I understood your idea, but its implementation was not entirely successful.
Conflux heroes, who were supposed to cause a huge amount of problems after leaving the dungeon, were not strong enough. All of them, except one, were defeated on the way out. But the only one remaining (96/96/99/99) got stuck near a couple of towns, capturing them several times.
And at this time, every day 6-8 blue and teal heroes (practically without an army) crawled across the map through one-way teleports. It was wery trying moment... I would advise either abandoning this strategy or significantly strengthening the invaders at the exit.
I had to defeat the only difficult hero with the loss of most of my army. After that, I blocked all the exits from the teleports with secondary heroes with larger armies than the invaders could afford.
In fact, at this moment the game had already been won, but I had to spend several hours of game time wandering for a long time in the dungeon in search of orbs.
Probably, all the negative aspects described above could become a challenge if Conflux had not only one complex hero, but at least four or more. For some reason it seems to me that you were planning just such a scenario :)
Moments that I really liked:
- very dynamic and exciting start;
- challenging and varied AI bosses in the overground level;
- very thoughtful limitation of magic spells with step-by-step obtaining of them;
- each color has its own heroes, there won't be a super-powerful hero in your tavern;
- very well thought out quests;
- beautiful, pleasing landscapes.
Moments that I found annoying:
- a huge number of ambushes (with a not very large army) that are not marked in any way, especially in the dungeon. For what?!? This delays the battle for the secondary character or requires loading a save to get around them. I would understand if they were restrictive until a certain time and were indicated by conventional signs.
- monster double week;
- long, long walks in the dungeon, when it is already clear that the game is practically won. I had to open the editor to save time.
- The teal player's two castles were unavailable... Why was it necessary to declare as one of the conditions of victory the defeating of all enemy heroes and the capture of all their castles?

Overall, the map is memorable and I really liked it. Thanks for uploading!


  Andre writes:
07-07-2024 00:55

Thank you - Trouble in the Center

Thank you for your opinion!

The conflux heroes were supposed to get to a secret place where they would receive the most powerful spells that would allow them to teleport across the entire map and this should have been difficult, but this again did not happen. Periodically, the AI ​​does some strange things.


  Andre writes:
08-07-2024 08:09

Update - Trouble in the Center

The map has been updated.



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