Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes3 - Your opinions about Battle Preparations - map rating = 3 Likes

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   Download map -> Battle Preparations

Heroes 3: Horn of the Abyss

Test your battlefield knowledge and prepare for each battle the best you can in this unique challenge map.

Not a map for everyone, a lot of determination and perseverance required.
Not recommended for more casual players.

Added: 14-09-2024


Heroes 3 maps: Blood, Death and Redemption II | Knights of Cocoanut | Crystal Pyre | Lost in the Depths


Author: Deertheking (Czechia), 04-02-2025 16:07 Like
Thank you! - Battle Preparations
Hello,
very nice map, although I got a bit surprised when half the water way I read a message that I am the fire wall master, when I totally forgot I had it :D Yeah, for me personally the ground level was easy from the point of having 70+ grenadiers. But I understand that this kind of challenge map is pretty hard to balance. I think it is fine, that even lower skilled players can play this one.

Talking about lower skilled players, I actually didnt figure out the boars by myself :D But otherwise I really enjoyed the underground fights, especially the chain lightning ones.

If I may compare, I enjoyed Deer Spiral a bit more, since it remained fresh throughout the whole map, while here the ground level became repetitive.

Still enjoyed the map very much 9/10 for me :)

  deerdren (Czechia) writes:
18-02-2025 13:00

Thanks for playing - Battle Preparations

Ye the ground level was badly balanced, I took many losses and didn't want to grind it out :)

Still happy you enjoyed, I also consider Deer's Spiral to be the better map.



Author: wasilix, 06-10-2024 18:08 Like
Nice map for a couple of evenings with playthrough - Battle Preparations
Hi there!

Finished the map (see playthrough link in the bottom). Finally killed nasty boars after a couple of heads worth of hair pulled and after that it was fairly easy with a few interesting fights.

Overall I think this turn limit idea is very interesting and refreshing. Definitely great job coming up with it and making it into an actual map! However I don't think I'm likely to play another map like this one. While the idea is cool it's pretty hard to improve your attempts because you don't see how the fight resolves after turn 2, and it's quite a bit annoying to be out of control on things for me as an H3 player :)

There is an unintended possibility to bring cannon with Victoria past Zeph (just go back while Celestine is clearing her part).

At first overground part seemed a bit too tough to play with few-to-no losses, but later when I reached lords I realized that the fights were balanced around substantially higher losses. It makes them quite a bit easier to cope with, but as usual with similar maps - a unit lost in the beginning is a unit missing for every combat until the end. For me it was just too hard to accept losses if I saw clear ways to decrease them given that mentality.

I'd personally suggest making overground balanced around much fewer losses - closer to no-losses (possibly making fights a bit easier) - this way it could be pretty well balanced all the way through. It may make the map a bit more challenging for everyone but will keep the challenge consistent.

In current state I wasted huge numbers of joiners (due to upgraded/unupgraded mismatch) and still had an enormous army, with which I could auto-combat through all of final fights with tolerable losses. I think, overground became a bit too easy after 2nd part (starting from water).

Underground was much more balanced and featured some very nice fights and ideas. I think it was possible in part because of it being balanced around no-loss requirement.

My only gripe with the underground is, you might have guessed it, the 2 marksmen vs 4 boars fight. It seems that it is only winnable if marksmen get some morale (not sure how much), and it all comes down to doing same thing in different ways hoping that in some variation needed morale will come and you will win. The fight is frustrating, and I'd very much prefer fights not rely on any luck like that. In the end I won with a turn 2 setup which is far inferior (in my estimation, but maybe I'm wrong) to some that I used before.

In any way, thanks for the upload! I had a couple nice evenings overall, and I really appreciate that you came up with a completely new idea here and made it work. That's worth much more than any criticism I had, and it's much more important.

See playthrough here: https://www.youtube.com/playlist?list=PL02MwI3vxw6nkSX6poFSL3SPlCU_SFXcA

  deerdren (Czechia) writes:
06-10-2024 18:37

Thanks for playing - Battle Preparations

I’m glad the positives outweight the negatives. This was just my experimentation with an idea and I’d say I milked it enough so not going to make another map like this.
Congrats on beating the boars, hardest fight in my opinion, still can’t believe someone managed to do it without losses.
I didn’t want to grind the battles that much, thats probably why the ground section got easier as you go on, but I’m not gonna change it anymore, I’d rather focus on a new idea ;)



Author: Sulim81 (Poland), 29-09-2024 14:33
Thank you - Battle Preparations
What a great map. I have never met with idea of two-turns battle, it brought new chellenges. The toughest for me were parts with chain lightning and fire wall against gorgons and flies (one battle).


Author: Pelle (Sweden), 14-09-2024 00:58
”quantity does not grow” - Battle Preparations
Great map, enjoying it a lot so far. Just wanted to let you know that the Halfling Grenadiers in the sea part of the map that join you will grow in quantity as time passet. I suppose this is an oversight. I will keep only 50 as intended and enjoy the rest of the map. Thanks for this one!

  deerdren (Czechia) writes:
14-09-2024 09:35

sadge - Battle Preparations

Ye, I really wish that was a default setting, sight :(



Author: 32167, 11-09-2024 23:24 Like
Done - Battle Preparations
Great map, I really liked it. The ground level didn't seem very difficult to me. The lords could have been made stronger. The remains of the ground level army after defeating everyone on the screen.
The most difficult fight for me was the fight with four boars. It's like chess, I've played different variations a hundred times. Gave up twice, but then came back. As a result, I managed to get through it without any losses. The rescued marksman helped me a lot in the future.
Totally crazy map!
Done - Battle Preparations

  deerdren (Czechia) writes:
12-09-2024 09:01

wow - Battle Preparations

Didn’t realize saving the marksman was humanly possible, I guess with enough morals.

Its kinda tough to make the ground more challenging, it depends how well you do previous fights, so some might find it the easiest thing and others utter nightmare.


  wasilix writes:
04-10-2024 23:39

- - Battle Preparations

Man, this fight is irritating! It drives me nuts after just a few attempts. Not even going to bother trying to save both there, I've yet to win at somehow. It feels like I've got the perfect setup (or close to), but still it's losing somehow. I wish there was a way to see how combat goes beyond turn 2 in autocombat, it might have been quite helpful.

Other than this fight, so far the map is great, and the idea with 2 turn limit is original and new. A bit annoying to deal with inevitable autocombat consequences, and I'm constantly missing the ability to control my troops just for another turn, but that's a fresh and very ingenius idea!



Author: 32167, 10-09-2024 17:53 Like
maybe a bug - Battle Preparations
"No pain, no gain" part two. Hooray, I'm very happy!
But, I think there is a bug here. Although I'm not sure of anything anymore.
maybe a bug - Battle Preparations

  deerdren writes:
10-09-2024 18:34

Sorryy - Battle Preparations

Yes, sorry.
Was adding some final decorations after testing and overlooked this one.
Thanks for pointing it out.


  32167 writes:
10-09-2024 23:14

:) - Battle Preparations

This is not a problem at all. I jumped over the rubble using a cheat code. So, I continue to playthrough and have a lot of fun.



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