Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes4 - Your opinions about The Labyrinth - map rating = 1 Likes

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Download map The Labyrinth - heroes 4 mapsDownload map The Labyrinth - heroes 4 maps

   Download map -> The Labyrinth

Heroes 4: Winds of War

Jarvis, a Death Knight of considerable power, has entrapped our heroes in a labyrinth The only way out is to find Jarvis and destroy him.

The first player who defeats Jarvis wins the scenario.

Added: 10-04-2021


Heroes 4 maps: Sea Politics 2020 | Heroes Masters - Germania | Escape from land | Mystery of Might and Magic


Author: Alexander (Novosibirsk), 17-05-2021 20:32 Like
good to play, but too long - The Labyrinth
The map was too long to play, but I didn't find any obstacles on the map. Everything is reachable if you know how to reach it.

No problem was to kill everyone, but this was too long and I was tired.
Of course, I was able to complete the game essentially faster if don't kill everyone, but I prefer to cleanup the whole map before completing the game.

My likely team is 6 heroes and a stack of vampires.


Author: Razorockham (The Netherlands), 05-05-2021 14:10
Endless Labyrinth - The Labyrinth
My opinion differs from that of Maze Runner (Wakanda), whose tactical talent is formidable (he won with 7 heroes only!) but his patience is even more limitless. I myself gave up after fighting my wat through the first upperground northeastern labyrinth. After the teleporting to the second labyrinth the game became long-winded. And the big underground labyrinth, where hidden in the ... corner (spoiler) Jarvis is hiding himself, still has to follow! Sorry, Krw, I gave up


Author: Maze Runner (Wakanda), 19-04-2021 19:46
Certainly a new experience! - The Labyrinth
This is definitely different from every map I've played. It's not just the labyrinth theme, but also the starting conditions: You are handed a town, a hero, some treasure and a tiny starting area with a (unprotected) gold mine and some training facilities, but no lumber mill, ore pit etc. To get to these you have to take a one-way teleporter and then fight over them with all other players. You can in fact choke them all out by holding the garrison right after the teleporter, and this is not the only point where you can keep other players from progressing by holding a garrison. Then the labyrinth begins. Warning: It will take a LONG TIME before you have an opportunity to get a second town.

Anyway, some feedback for the creator. First of all, I'm playing Champion difficulty and with a squad of seven heroes because it's what I enjoy. The sign after the first teleporter says you want me to use my starting hero to finish this, but she is parked in my home town and the game doesn't seem to care that my chosen seven are doing everything. I hope this won't change. Now for some images.

https://imgur.com/a/UwFxQ04

Image 1: A garrison I was able to just walk around.
Image 2: An area I could not access. This seems to be the only entry point but I couldn't enter [from the North]. I was not able to click the altar to enter, either.
Image 3: This area was protected by a hero with ~270,000 crossbowmen and ~270,000 ballistae. Yeah, you heard me. This seems to be what you have to pass through to get your second town as the Might player and was a huge ramp up in troop numbers. It doesn't seem to me that any other faction has to overcome nearly as much to get their second town. Months of game time later I have not encountered an army nearly that size. Heroes with five digit stacks sometimes yes, but not six.

So anyway, let's talk about these random heroes with which the map is littered. Later on (and you can see them from your starting town really, but it takes long to get to them) the map has neutral heroes everywhere, each with a massive stack of one unit. While this is cool and different and all, why are the heroes only level 1? It's a bit weird to fight 9001 peasants and a level 1 Priest. The hero is something inconsequential that will die from one attack from anything you have.

Speaking of months of game time. I have finally reached the underground again. I can see my home from here! And if I were to retreat from a battle now, it would probably take me - you guessed it - months of game time to get back where I was. Perhaps less with clever use of Town Gate. Anyway, if I were using armies I would be talking so much trash in this comment, because how in the world would I reinforce my hero? It would be a monumental effort to keep the routes clear for caravans. And even so, it would take a month for a caravan to arrive?

I think this really needs more teleporters from your starting town to certain checkpoints so you can get back to a certain point in the labyrinth once you've made your way there once by foot. Is it possible to make the map editor allow this? Through some quest or so. Or just a heavily guarded garrison that you wouldn't attempt early game. Then if you want other players to not be able to utilize the shortcut, crew the garrison yourself.

  Maze Runner (Wakanda) writes:
20-04-2021 23:05

And the loot - The Labyrinth

Okay, I have gotten past the garrison after the first six towns in the underworld. So, the sign warns me that encounters will get even harder, but no. They get pretty weird. Okay, there are some tough fights, but there are also some hugely trivial, like low level heroes roaming with no army. And the heroes with a varied army are easier than the ones from before with a single humongous stack.

There's a roaming squad of Might heroes. Weak - they fled at the sight of me, which VERY few neutrals have been doing so far. I fought them and got SHOWERED with loot. Hero equipment was really hard to come by before this area, and now I'm getting it for encounters easier than those I had to beat to get here. Balance is bonkers.


  Krw writes:
24-04-2021 01:44

Thanks for feedback - The Labyrinth

I didn't perceive anything you said as talking trash. Thank you for your feedback. I knew about the missileers blocking access to mike. After I put it in then submitted, I thought maybe it wasn't such a good idea. Haha. I cannot see your images as I am currently on a cell phone. I will check again later on my computer and see if I can see the Garrison you can walk around. I also hope to see which area you can't access. The second towns you encounter are also protected.



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