Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes5 - Your opinions about Alundro - map rating = 2 Likes

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Download map Alundro - heroes 5 mapsDownload map Alundro - heroes 5 maps

   Download map -> Alundro

Heroes 5: Heroes 5 Tribes of the East

Language: German
Alundro war einst Heimat machtiger Konigreiche und Schauplatz verheerender Kriege. Doch das unaufhaltsame Streben nach Macht brachte die Welt aus dem Gleichgewicht. Gewaltige Erdbeben und vernichtende Sturme rissen die Lander auseinander. Die Konigreiche zerfielen und die Volker fluchteten sich in die entlegendsten Winkel.
Nach der Katastrophe fanden sich die einstigen Herrscher isoliert und von gewaltigen Meeren getrennt von jeglicher Zivilisation in einer neuen Welt wieder.
Werden die Konigreiche sich aus der Asche erheben konnen - starker als zuvor?

Added: 10-01-2018


Heroes 5 maps: Shroonkel Faroonkel Story | Rise of Giants | Guardian Angels | Ecuador


Author: Kevin Lukowski (Deutschland), 17-11-2023 01:47
Diese Map ist der Wahnsinn - Alundro
Ich spiele HoMM 5 schon seit einigen Jahren ... Und ich habe auch schon einige Maps heruntergeladen und ausprobiert ... Alundro ist die einzige map die ich seit dem ich sie einmal gespielt habe immer und immer wieder spiele sie macht einfach unheimlich viel Spaß egal mit welcher Fraktion ... Durch die Garnisonen hat man die Möglichkeit sich erstmal auf den Ausbau zu konzentrieren und muss nicht sofort mit Feinden rechnen ... Aber man hat natürlich jederzeit die Möglichkeit sein eigenes Reich zu verlassen und die Gegend zu erkunden und zu kämpfen wenn man das möchte... Ich spiele immer wieder etwas anders und mal eher aktiv oder passiv ... Wenn man das Spiel noch nicht so gut kennt ist das die ideale map für Einsteiger ... Ich liebe diese Karte ... Einziger kleiner Fehler besteht bei der einen Garnison der orks aber wenn man den Fehler kennt ist auch das kein Problem ... Gerne mehr von dieser Sorte


Author: Rawulf (Germany), 15-07-2018 11:50
Green Player didnt end his turn in M5 W3 D3 - Alundro
Cool Map but in 5. Month 3. week 3. day green player hangs in his rounf. he turns and turns and turns :-(


Author: Mateusz (Kielce,Poland), 09-02-2017 02:45
Why its doesnt works - Alundro
Ater 8month 2 week and 3 day i cant play because blue player has lag and cant end his day


Author: Julia (Russia), 09-01-2015 18:15
Perfect!
There were some negative words said about that map - such as there is no balance, big garnissons and that it deserves only 4 points. Personally I think that this map is desighned for that players who like to play long and have strong, experienced, grown-up heroes, not only to have it, but also to fight against the same strong heroes. Anyhow, playing with computer, good player (person) wins, and computer looses. But in ordinary map, the game lasts not so long what does not allow you to enjoy the whole possibilities the game may give, to get the maximum level and so on. Also, garnissons are very easily avoided if you have certain spells as astral gates. No problems. I enjoyed the map more than any other I've ever playd, as it let me feel the real strenth of the hero with all skills and high level.


Author: Fidanas, 08-09-2013 19:47
Well Done !
One of the carefully designed maps. Many thanks to the author for his good work.


Author: Bizz (Russia), 03-05-2013 23:27
wow
Well i love homm so much that i played almost all big maps from this website (and other resourses) and i could say this map is the BEST i ever played. completed this map with all factions many times! Total times played this like 20-25!! If u didnt try this b4 - do it!!


Author: Alex (Russia), 04-06-2011 07:13
Vote
This is good map


Author: Daniel (Bremen, Germany), 09-01-2010 12:07 Like
wow
great map, maybe one of the greatest i have ever played. thx a lot.

the updates work.

some garrisons are still too big although you made the updates very well. furthermore the other players could be more aggressive. in addition they could collect more ressources and garrisons to get stronger, too.

but all in all: WOW! this map is epic.


Author: John DiFool (USA), 04-01-2010 07:02
What Chris said
That's precisely what I did this weekend (101 of the corresponding 7th level creatures, everything else deleted), and there's tons more movement by the AI-so much so that every single power has either been eliminated or swapped home territories with each other. Bad news is that holding onto your gains will be more difficult than before.


Author: Chris (California, USA), 03-01-2010 23:08
Garrisons are too big, otherwise great
A really nice, well thought-out map with clever placement of resources, neutrals, etc. It's particularly fun that the surface and underground are so different from one another.

That said, the garrisons are way too big - the AI can't figure out how to confront the garrisons, so you're never in danger of an invasion. It becomes tedious going out and hacking your way through these enormous neutral stacks in the garrisons.

Other players: I recommend using the map editor to drastically reduce the size of the garrison stacks. If you do that, the pace of the game picks up dramatically and it's a really enjoyable map.


Author: weidisun (china), 14-07-2009 18:46
hello
i like


Author: ghas (UK), 11-07-2009 20:54
dasd
asdas


Author: asdfdgjhkl (asdasd), 08-07-2009 19:34
gj
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Author: З.Л.О. (Moscow, Hell=)), 24-06-2009 21:57
З.Л.О.
Russian:
Эта Карта - Обычная пустышка, на которой нет ни скриптов, ни идеи, а уж тем более нормальног о баланса.См


Author: John DiFool (USA), 30-05-2009 22:42
What he said
In my case I went back and just deep-sixed all tents and colored guards. There was a little more movement, but not much-with PP's game that's 3 times that the Inferno and Dungeon players never once peeked out of their realms (Haven did tho-not sure what's broken about them in your game MB). When making a H5 map you really need to work with the AI and not against it; those huge garrisons in particular are troublesome-AI heroes would often get stuck in one after using the one way teleporters, and, if not level 20 couldn't Town Portal back. Or they would be forced to attack it and lose their entire army.


Author: PrairiePlayer (Minnesota, USA), 30-05-2009 22:05
Lot's of Potential
I liked the map but agree with John DiFool that not much happens as the game develops. The placement of the portals is interesting and very clever but seems too much for the AI to figure out. As an experiment, I edited the map to place the keymaster tents (and the guards) as close to the gates as possible. I also changed the behavior of all AI players to "explorer" and got mixed results. After the changes three AI players left their home islands but the other four didn't move. Inferno and Haven seem to be the worst and don't even fully explore their islands. Even so, I like the map a great deal but it would be great if the AI would be a little more aggressive.


Author: M Baker (Thailand), 29-05-2009 22:47
How did...
How did you defeat the haven player? Mine cant get out, as there's always an academy outpost (where you can acquire extra creatures), all that player can do is build the castle and get wood from a mill, there's no access to the map.

Because haven can't get out, I can't get in...can't complete the game.


Author: John DiFool (USA), 26-05-2009 01:27
AI doesn't always flag tents.
I loved the exploration theme, and the long buildup phase, which built up to...not much, as it turned out. The issue is that the AI doesn't put a priority on flagging the tents which let them gain access to the seas. Of the 7 AI players (I was Academy), only the Dwarves and the Sylvan got out of their home territories, and the Dwarves ended up with two main heroes trapped in enemy territories, all because they can't make the connection between the tent and the gate which would let them out. Perhaps that can be scripted somehow; simplest remedy is to move the tents near their matching colored guards. At least one AI (Inferno) didn't even capture their second town...


Author: M Baker (Thailand), 23-05-2009 17:52
Alundro
Hi, nice map, but how can you complete it? Blue player is locked in his castle with no way out. There's no path other than the first few steps and I couldn't find Angel wings or an instant travel spell to reach the blue player, thus I can't complete it....

Also opponents don't want to come out from their own territory...

Otherwise a nice map, which is huge and doesn't crash or hang AND saves everytime.

Cheers!


Author: Rick Ditzenberger (Oklahoma), 22-05-2009 20:12 Like
Alundro
The 1st map I've ever reviewed in all the years I've been downloading. This map is a "BLAST"! I give it a 10.


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