Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes5 - Your opinions about Dark Dawn - map rating = 1 Likes

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Download map Dark Dawn - heroes 5 maps

   Download map -> Dark Dawn

Heroes 5: Heroes 5 Tribes of the East

Dark Dawn (2 maps, Solo and Allied both for SP and Hot-seat)

Two Teams battle.. A good Hot-Seat map or play solo with A.I. ally.

* "Q's "J-A.I.-Mod" may be needed for older machines
* 1 Campaign Hero added per faction
* Abandoned mines = a little bit stronger.
* No Summoning Creatures.
* 6th & 7th level creatures will seldom if ever join you.
* Wings and Boots of Levitation are on the map but not random.
* FYI...A.I..(internal settings) = PBwarrior

Added: 21-03-2019


Heroes 5 maps: Goetz IV: Ein neuer Konig | Остров в тумане | Замок камень серы | Sackgasse


Author: Dan (salford), 25-03-2019 15:45
Very good! - Dark Dawn
Liked the map very much.

no summon creatures make the game a lot longer, but since AI are so dumb i managed to win with minimal troops.

thanks a lot for your effort.


Author: Kir (Russia), 21-03-2019 20:22 Like
map - Dark Dawn
Excellent


Dark Dawn walkthrough

Dark Dawn (2 maps, Solo and Allied both for SP and Hot-seat)

Greetings from the heartland

A few here may know my past chief purpose in my work in H5 mapping, so this text is for those that do not.

1. Beginning

More than eight years ago I dove into the TotE-editor and found at that time, most every previous map-maker had already moved-on to other things. So what I did with my time could best be summed by my heavy-focus on 3D-landscaping.

Because of my having the time to spend and because it was fun, I spent many hours learning to detail a map and the ins & outs of the Editor; lighting, texture and mastering Elevation.

My hope was that with a quality effort as I learned the Editor, that a strategist (layout) a scripter (objectives) and a tester (experience) would join me and allow me to continue to focus on what I by-far enjoy the most and hopefully because of the time needed; but with my personal goal...it was too late. However, I did have some help from some talented people. NaadirSlo, "Frosty" and "Primus" to name the willing.

2. Other efforts

Over the years, I also spent a great deal of time assisting with two major-projects but as I played no major role, I'll not mention them; they stand on their own without my effort.

3. Lately

I took a long vacation from HoMM (3 & 5) and pursued HoI3 (TFH) AARs for a couple of years.
My Princess and I started playing H5 TotE again early this year and found the game had more of the old-magic. I re-examined a couple of my old maps and tweeked them for our own use - we had a very good time with some good fights as allies.

4. Trials and Release

This new Map is called Dark Dawn (renamed for the Nival-tech's name for his/her skydome) but the first iteration was made in 2011 and called Lake Peril. Years back, we had fun with the original map but with my current "J-A.I." experience and preferences today I wanted to "test to get the best" I made this effort knowing I could not get exactly what I sought.

5. Wrap-up for the use of others

a. I wanted a map that had water but had to try several tweeks to get the current A.I. to better work the map. i.e. I built shipyards in 2nd-towns but it appears Random-Towns do not always spawn correctly and the shipyard of some towns will not be functional, even when the mapmaker triple-checks the access-tile is green on the random-town placement waterside. Also for some reason, sometimes the A.I.-factions could do well while other times lagged behind. Presently I am content with how they function.

Btw, of course I could pick the factions to make it work but I wanted my final public map to have more replay value. so shipyards had to be used everywhere.

b. I initially did not want the Vessal of Shalassa (summon boat) spell but that hindered the A.I. much too much. Plenty of Wood is around for a summon-fest; avoiding only having 10 wood buying a boat and having an unseen enemy steal-it from you as soon as you land.

c. There is another factor that I do not have a handle and that's whether or not (internal settings in the map-editor affect creating the map/game settings. i.e. We always play on Hard/Hard and yet when I paid no attention to default PB-Random-settings I observed at times an A.I. faction that could be described as the internal PB-Victim setting? Like H3, iirc there are five-settings from Warrior to helpless. On this map the factions are set to PB-Warrior. But does there remain a possible conflict between internal and external settings? IDK.

d. There are no scripts...this map should work with any verson of the game.

e. The various monsters inside Abandoned mines have been slightly upgraded, so depending on how early the player attacks one, they "could" find more losses than normal. Note: This change will impact other maps in the game-folder, so remove this map from the folder when finished to go back to default on other maps.

f. I added one Campaign-Hero to each faction. What I discovered however, is that a couple of the Heroes I wanted would not appear in the game-set-up. Alaron for Preserve & Duncan for Haven - that is why I chose Findan & Godric. Players can get around this by using the "Unlock All Heroes Mod" but I personally do not like playing with or against all of them. Some are clearly OP or their movement speed is rediculous - making the player speed the game up and imo, makes the normal movement just as silly. For me, Alaric or Hangvul speeds are exmaples of what should never have been accepted.

g. Findan is OP too but without the UAH-mod he is the only Elf to appear at Create. However, I do have a purposely picked OP and that's Markal. Nowadays, if and when I play any game, I am wanting some fun and have little of the battlemaster left.

Finally, if a Player would like to revert the Hero setting to default, then open the map in the editor and hit "Reset".

On the other hand, if you play with the UAH-mod, then you "may" want to open the map and "check-all" in the Heroes tab? Not sure if that is needed...probably not, I think the Mod overrides at creation. What makes this iffy for me, is I have not tested this and I wanted to make certain I could rehire a campaign hero I'd retreated in battle. Note: there are some Heroes you can allow in the Editor that you cannot get back without the UAH-mod. Sorry, I do not remember which ones.

Our play-testings have found the map to be challenging with major-battles and the map is one interesting to zoom-in & navigate "without the Trees" to spoil the explorations ahead of time; hopefully you'll find my work one you enjoy.

[ Spoiler = For those that need a leg-up...play Necro and choose Markal. Send him around looking for joiners, and use your second as your Main because Markal cannot raise-dead to start the game. This bit here, though VERY gamey is fun to do for these old bones and you still have to fight...tough fights.]

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