Author: Valeri , 29-04-2024 09:44

Quest Gate - Vagabonds - Heroes 3 map

Go straight south and don't flag the mine and warehouse of mercury. There is a quest gate that will only let you pass and you will be safe from Bernard. more...


Author: N , 29-04-2024 09:25

I'm stock at the begingn - Vagabonds - Heroes 3 map

I'm stuck at the beginning, how to solve the first quest. I try to run away from Bernard, but I don't understand where.. he catches me as soon as his path is blocked after 2-3 turns more...


Author: Heroes 3 Guy (United States), 29-04-2024 04:27

The Devil Beneath You - Heroes 3 map

Hey there! Thanks for playing my map! Figuring out how to defeat the blue player can be tricky! Let me know how your next playthrough goes! Best of luck! more...


Author: 32167 , 29-04-2024 01:58

:) - The Devil Beneath You - Heroes 3 map

My first attempts was met with failure... Although I was able to capture the blue player’s castle and its surroundings.
I got the idea at the start and the main timelines. I’m gonna try to replay this map next weekend with all due seriousness.
more...


Author: Максим (Moscow), 29-04-2024 00:47

Your opinions about Архипелаг Энрот (Archipelago Enroth) - Архипелаг Энрот (Archipelago Enroth) - Heroes 3 map

Спасибо, мне понравилось. more...


Author: ZoleS (Magyarország), 29-04-2024 00:40

Industrialization of Degoth - Masters of Degoth - Heroes 3 map

...under contstruction... more...


Author: Abazaba (United States), 28-04-2024 23:48

wood - Portishead - Way Home - Heroes 3 map

Yep! Thanks! more...


Author: Sulim81 (Poland), 28-04-2024 23:06

:) - Portishead - Way Home - Heroes 3 map

Thanks, I thought it is poor result as I am not speedrunner. Actually it was 4th week of 19 months, so almost 20 :) more...


Author: Nebel 74 (CZ), 28-04-2024 23:04

Ring of Conjuring - Portishead - Way Home - Heroes 3 map

Next to the harbor (requiring Necklace of Ocean Guidance), there are three fake Mansions, you have to enter them, then you will get the Ring of Conjuring. more...


Author: Nebel 74 (CZ), 28-04-2024 22:58

:) - Portishead - Way Home - Heroes 3 map

Well, it's a great time, for the fact that you don't know the map. I played it 3 times and my best time was 20 months.
I'm glad to hear that everything is set up ok, of course I'd like to make more complex maps, but this one was supposed to be fun and not elaborate and flustered
more...


Author: Nebel 74 (CZ), 28-04-2024 22:52

wood - Portishead - Way Home - Heroes 3 map

You have to enter the Watering Hole, reach the end, and then continue across the water to the island. more...


Author: Crushlord , 28-04-2024 22:48

Agree - The Great Canyon - Heroes 5 map

Game felt down after 2nd week and no chance to load saved games more...


Author: Abazaba (United States), 28-04-2024 21:29

10 wood - Portishead - Way Home - Heroes 3 map

I feel dumb. I can see the 10th piece of wood for the boat, but I can't figure out the trick to get there. Unless red herring...? more...


Author: Sasha (Canada), 28-04-2024 21:25

Ring of conjuring - Portishead - Way Home - Heroes 3 map

To be more specific, I need ring of conjuring to assemble ring of the magi. more...


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Heroes4 - Your opinions about The Last War - map rating = 0 Likes

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Download map The Last War - heroes 4 mapsDownload map The Last War - heroes 4 maps

   Download map -> The Last War

Heroes 4: Winds of War

After the High-Grade-Masons and their leader, the Jesuits lost the mighty war against human beings they flew in the underground and try to band a mass of monsters for a last attampt...
In this map in the beginning all Heroes have the same strengh.
There are some spies on forein continents. Important towns are specially protected. Foreign gold mines have to be captured.
There are also interesting starting duels, exciting lands and islands...
This is the last XL-map made by Graf von Furcht.
Greeting and to all Heroes of Might and Magic: Stay brave and plant Your orchards after The Last War!

Added: 05-03-2023


Heroes 4 maps: Dragon Pass (classic) | mysceletons | Rise of an Empire | Mediterranean


Author: wasilix, 27-03-2023 10:58
A humble suggestion - The Last War
Hi Graf,

Thank you for your maps, I really appreciate your contributions. Below is a suggestion that may help you improve some of them.

I tried a couple of your maps (this one and one for HoMM3 SOD), and both of these maps share a theme: 2 extra heroes in area where players should fight each other. While I like the idea quite a lot, I think your implementation can be improved quite a bit:

1. Heroes are set at non-starting level and their skills are not set - it leads to skills being rolled random (often much worse than if picked manually).

2. In HoMM3 SoD default starting army varies greatly (heroes may have level 2 and 3 creatures, but also may have only level 1). Numbers in stacks also varies.

3. In this map different players are set a specific hero class in these areas. For example, red player has rogues who are very weak compared to barbarian or ranger (blue and teal), because they are mostly developed in Scouting by default while fighter heroes mostly develop in Combat.

My scout was also lackluster in regards to disguise (don't remember the skill name - the one that makes it invisible to enemies), so I couldn't just leave the army go solo to avoid any fighting for a while.

I'm sort of a completionist and I want to do my best to prevail in these areas, otherwise I risk missing some nice rewards, but all that randomness makes it very hard to have a decent start.

I still started playing this map with Teal (barbarian heroes), but overall I think it would be best if all heroes were more or less equal in strength:

* For this map I'd recommend using same class (or limit classes to actually competitive at low levels) and possibly even fix their skills to something reasonable.

* For HoMM3 SoD I'd recommend maybe pre-setting skills (set level 1) and maybe even more importantly set fixed army.

Also these areas made me wonder if you intended neutral monsters to be mobile or stationary. Makes me think that stationary was the idea. If that's the case, I'd suggest adding a note to map's description, so that the player would set it proper.

Cheers and thanks once again.

  Graf writes:
27-03-2023 23:14

Much Thx - The Last War

Hi Wasilix!
I´ll think about Your advices...
I thank You very much that You took time to write me...
I already like some of your tips.
Wishing all the best ´n much joy...
Graf



Author: AnnArchist, 24-03-2023 19:51
Fun map - The Last War
Thanks for releasing map. Just finished it, fun map!

  Graf writes:
26-03-2023 09:17

THX - The Last War

Much thanks 4Your comment! :-)



Author: Kir (Russia), 09-03-2023 18:19
map - The Last War
This version of the map works. I think the peninsula with city 220.220.1 is not accessible, but that's a small thing. The idea with the Freemasons is fun.

  Graf writes:
10-03-2023 00:03

Thx - The Last War

Hi Kir!
Thx 4Your comment!
I´ll look 2improve it...
Hope U have much fun...
Greetings



Author: Graf, 06-03-2023 18:34
Update done - The Last War
The update ist realized now...


Author: Graf, 05-03-2023 23:45
Taking away the mistake - The Last War
Hello!
Much thanks 4Your advice.
After 2 hours I´ve found my mistake.
The update of the map will be publish on Monday, the 6th March 2023.
Sorry for the mistake!
Have much fun playing.
Best wishes
Graf


Author: Kir (Russia), 05-03-2023 18:16
map - The Last War
Although the map opens in the editor, but does not start.


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