A long time ago lived eight friends together in harmonie and freedem in a fertile country. Over the last one hundred jears the friends distanced themselves from each other and went their one way. The friends became foreigners. They realized soon that they can not live longer together peacefully, because of mistrust and afraid of each other. They agree that there is in future only one place in this country for one hero.
Let the battle of wills begin!
Author: Michael (Alberta, Canada), 07-08-2012 19:15 Good map but some issues First of all this is a great map and I thank the creator for all his hard work.
However, like Waylan, I found the stairs to the underground to be broken. Only player one could get to the underground and only because the guards at the bottom stairs are not quite in the right position.
I tried other starting positions and found that after killing the above ground guards it was impossible to attack the guards at the bottom by entering the stairs. I'll have to try an official map to see if this is normal now, I know in Heroes5 this was possible.
I used the editor to remove the under ground guards and played the map. All players were able to use the stairs and everything went smoothly. I'm going to try to add the bottom guards back in as it seemed to easy to get underground. I'll move the guards away from the stairs and have them block the path to the stairs and not the stairs themselves.
Author: Waylan (Lanester, Breizh, France), 31-07-2012 14:03 Opinion Hello, first of all, i must recognize that I've made an error in my latest message, but, there is a problem.
My brother and I played for at least 2 time more than 8h in a row on this map.
Very great like I've already said, but, it seems that the AI don't move from is spot to the underground. So i've tried to climb the stairs to meet them but can't climb them :(
I made some modifications on the map to clear them a path, allowing them to go to the underground without any fight. I've test and well, that works fine.
So we've made another try, but with the revealing statue, we've seen that none of the AI players was moving, nore clearing their wood/or mines.
So I don't know if it's intended, but I don't understand what's going on. Maybe can you enlight me ^^.
Author: Waylan (Lanester, Breizh, France), 25-07-2012 18:07 Opinion Hello there, it seems to be a good map, just try it a few weeks, but no bug at all.
Amazing decorations and enhancement of the map, congratulations, some devs may take classes with you. Not perfect for sure, but with a map editor like Heroes VI have, it's a really great job that only few of us can do.
That map remember me Heroes II/III, don't know why ... maybe a déjà vu of the architecture plane/underground qualities.
Know, I can say i found a little mistake (Well, i think it's one ^^):
Check the north-east corner player, look a the underground stair. There, is a pack of Phoenix (+elementary), we can easily pass through them and never have need to kill them. We can up and down the stair with no fight and aftker killing the little pack of basic monsters, travell easily right and left.
Just to say, maybe a little fix for futur players will be enjoyable.
Greetings from Breizh, Waylan.
Author: DTS (france), 05-07-2012 09:08 good map all is in title ^^
great work and thx to take time to do it
Author: Frank (Erlangen, Germany), 03-07-2012 09:46 @Leandra Hi Leandra,
thank you for the explaination. I wanted to have a look into the map editor and then I would have figured out what you now said - but i had no time yesterday.
She has not reached the beach until now - she had some trouble in the game this time so she is far behind. So I guess she won't be able to create ship when she reaches the beach ;o).
This map is really a great thing, we love to play it. Thank you very much for the efford and time you put into it - it is really great!
Also thanks for the support you give here - some of the gaming companies could learn from you.
PS: Auch auf deutsch nochmal vielen Dank für die tolle Karte - so macht Heroes wieder so viel Spaß, wie noch zu den guten alten HOMM3-Zeiten! Achja, DANKE für die Phönixe - meine lieblingseinheit seit Anbeginn der Heroes-Zeit :o).
Author: Leandra (Cologne, Germany), 02-07-2012 15:02 Answer to Frank Hey Frank,
the card has been designed so that the beaches in the topworld have no usable shipyard. On some beaches, is only a decorative old not functional shipyard, where it is not possible to build a ship. Has your wife already try to build a ship at her shipyard at beach?
Thanx for your advice!
Author: Frank (Erlangen, Germany), 02-07-2012 10:54 @Senthor We tried it again with the new version of the map and until now it worked very fine! The map is not as easy as others but not too strong.
We have not experienced any bug until now (in game week 8) but I seem to have some kind of a problem when playing the 1st player in the upper left corner: There is no shipyard on my beach! My wife playing next to me as player 2 in the upper middle has one - is the map planned this way?
Yes this bug i told my sister. I had this Bug at the upper middle free Castle in the Underground.
I think she fixed it, but forgot to send me the new version of the map, that it can be uploaded here.
Ich denke diese Änderungen die ihr da gemacht habt haben keinen EInfluss auf den Spielverlauf.
Wir hatten das auch mal bei einer anderen Karte, da mussten wir echt einen Loadgame von vor ner Woche (iG Zeit^^) nehmen, damit es an dieser einen stelle nicht mehr zum Abbruch kam.
Wegen der Mapversion, es steht immer die neuste Version zur verfügung soweit ich das weiß wird die alte immer vom Hoster der Seite hier überschrieben.
Author: Frank (Erlangen, Germany), 26-06-2012 19:48 @Senthor Where do I see that I have the latest version? Or is here always the latest version available for download?
I guess we try the map again and see what will happen. Maybe it is because we did some changes (made 2v2v2v2 Teams) and changed colours and fractions of the players? But normally that kind of adjustment (done while starting the game as hot-seat) should not influence a map in this way...
We will try it again the next weekend we find time and I will post my experience here because I really like this map and want to honor all the work beyond!