Author: meme (Pimmelstadt), 24-07-2019 21:05 Almost there - Land of fools This took a bit longer to win, the trick of havin 10 titans and then the rest in each castle still applies. On chqmpion it took 5 months to destroy orange and have a bigger rmy then the rest. Those 5 months where great tactical battles against some placed monsters just to get that money or resource.
But yeah, once you got titans in both castles its a steamroll...But I still had to be tactical. forgetfullness on oranges titans, etc. This is such a relieve from either just clicking every enemy unit so its dead or to running from some overpowered wird hero. The balance is good but sadlyit stops after beating your first enemy.
I see an AI bonus in the map editor, I would recommend making those events timed triggers instead of a one time bonus.
Author: hooray, 27-07-2017 20:59 A stealthy adventure - Land of fools I like playing on the highest difficulty as seven stealth heroes and avoid the macro aspect of the game.
It worked out nicely on this map since there are so many level 1 neutrals near the starting towns, which means once I got advanced stealth the ball slowly started rolling and before long I was an invisible menace.
It took well over four hundred days to win but I never had to train troops other than some fodder to clear out a Learning Stone very early in the game. At times, I didn't even have any towns. It was enjoyable to win this way.
Might tell you though that... the blue lumber mill can sort of be captured without fighting. You'll only get attacked after you tag it.