FAQ with Xhane about Heroes 6
How much time should we wait for the information about 2 unknown groups?
We shall tell you the news very soon. To my mind the update could take place in December.
Is it possible to get to know a number of units from the declared factions? Some pictures would be estimated too.
In fact, you can see them on our Heroes 6 Facebook page. The latest variants will be placed in the coming days.
As we know seven magic schools, six elemental both darkness and light and primordial ones will take place. What should we expect? But you could share everything on them, for example new descriptions or twists.
Not yet. But it'll take place shortly
So, what number will be accessible to each group? Of course, some will favour specific schools. But are you sure that the other ones will be obtainable and/or effective?
All schools will be available. Each group will approve a specific Magic school among all the rest.
Hero customization has been already mentioned. We still receive "tavern heroes" with their unrivalled bios, specialties and skills, right?
Yes, you are right. Customization is for your starting Hero in multiplayer. You have still the possibility to choose other heroes and enroll them in city. In solo status, the customization has some limits.
Will the creature lineups of Heroes 6 stay mostly based on the race (like in Heroes 5) or will they be found around a general theme (like in Heroes 1-4)?
Heroes 6 has more balanced structure. You'll receive a bit of both; some creatures based on race and some about the theme.
Will any of the enduring units not appointed to groups return as neutrals?
As for neutral creatures, you'll see old faces and new ones. For instance, you might have already seen the phoenix on the dev T-shirts.
What opportunities can the advanced classes give us? Will they work like in Heroes 4?
It is not exactly so. In comparison with Heroes 4 it has some differences. We'll soon give more information about this. What we may say so far is that each advanced class has two unparalleled skills, including one definitive.
In what way hero movement will be influenced on the adventure map?
You'll have artifacts and skills connected to movement. Animals in your army won't have an influence on your movement. Region will also have an effect.
How will charms be learnt in Heroes 6? Are Mage Guilds returning? If not, will the tree of abilities be used instead?
Heroes 6 will have a an innovate skill system we'll tell you about soon
What kind of race-unique edifices can the players expect in Heroes 6?
You'll have an opportunity to construct two out of a choice of four. Buildings are connected with faction strategy.
Here are different exclusive examples of unequalled buildings:
- For Haven: the Statue of Revelation which withdraws fog of war in a targeted space, one time every week.
- For Necropolis: the Altar of Eternal Servitude, that collects the odds and ends of the player's Necropolis Creatures that cut down in combat, so they can be conscripted again (for a price).
What is the considered planned map total (single scenarios, campaigns and multiplayer maps inclusive) for the primary release of Heroes 6?
There are twenty four campaigns and ten multiplayer maps.
If a number of the mines and buildings for creatures are being retired for Heroes 6, what will appear instead of them? In what way the adventure map will be kept fresh and interesting?
You still have artifacts, treasures and places to various visits. Also, re-centering the game on spaces of strategy and control will make the adventure map appealing.
Will combined neutrals ala Tribes of the East be returning?
Yes, of course.
Are you able to elaborate on the Reputation system that was mentioned? How does it function? How will it influence gameplay? What acts resolve your reputation? What are the advantages of having one kind of reputation or another?
We shall mature on this later on
Are the beloved conversation and text boxes from Heroes 1-4 putting in Heroes 6? Will the campaigns include many juicy story as in Heroes 3 and Heroes 4, or just cut scenes like in Heroes 5?
There are some cut scenes in the campaign mode, so as different dialogue boxes. You will not have big texts like in Heroes 4, but for curious gamefans, there will be a lot of very detailed text to read in the bios of heroes, animals, towns, etc.
Also map makers will have an opportunity to put all the boxes they need in their maps.
In accordance with the timeline, necromancy was only found in 461 YSD and the rise of the Necromancers happened almost 50 years after Heroes 6, in 610. How is it possible the Necromancers are such a powerful impact at this phase in time?
During Heroes 6, Necromancers are just a group of magicians, not a full Nation. They are included into seven cities. However their cult is one hundred years old. Heroes 6 is the turning place where Necromancers achieve the foreground.
Will it be possible to make custom active battles in the map editor?
We shall tell you about the details and peculiarities of the map editor later.
It was announced in the press release that Might and Magic Heroes 6 will contain all the features and characters that have made this very brand successful around the world. Is it probable that any classic characters from the Might and Magic franchise will return transformed for Heroes 6?
This is a question that has been strongly stated by the VIP gamelovers. As you are aware, 2011 will be the 25th anniversary of Magic and Might, everybody is waiting for surprise.
We are anxious about that the storyline will eventually just change the Everyone VS Demons plot yet again. Will the Demons remain the principal antagonists of Heroes 6?
Yes, a Demon invasion exists in Heroes 6.
No, it is not the most important plot part in the storyline.
Even though most groups have the Demon invasion in brain, the political face of Ashan is bringing out way beyond this threat.
|Boban at 2011-01-06 16:58 wrote:|
|Will there be possible to demolish enemy towns and then build your own instead? And if yes would that be possible for dwellings?|