Author: Jani Aarnio aka Ghost (Finland), 18-03-2024 21:32

Unique & Orb - The Dead Ornament - Heroes 3 map

Yes.. Because the artifact must be bring to Quest Guard, computer AI doesn't want to.. If you remove Quest Guard, so computer AI arrives there, but couldn't fight the Dragons, even if legion level 7, or 30k Enchanters and ~85 stats in the 6 months, or computer AI is building a new hero aga more...


Author: deerdren (Czech republic), 18-03-2024 21:23

worms - Deer's Spiral - Heroes 3 map

The more worms the better. The lowest amount that was able to win that I've seen was 8 worms. Try to have around 10 just to be safe. more...


Author: Sulim81 (Poland), 18-03-2024 21:11

LOL - Another Story - Heroes 3 map

Funny thing, I updated HD Mod and was thinking this was HotA update :) . Today I updated HotA to 1.7 and voila, map is working. more...


Author: BM , 18-03-2024 19:12

Blackym - Crapcore - Factory Red - Heroes 3 map

I dont like that there is DD and Fly on this map, kinda ruins the point of half of the stuff more...


Author: Darknessus , 18-03-2024 19:12

okay - Deer's Spiral - Heroes 3 map

I have 3 coatles, 6 worms, and 5 Ironclads and still can't win.
Is this army enough?
more...


Author: Raa , 18-03-2024 11:05

underground - The Dead Ornament - Heroes 3 map

You can't go to the opponent areas. You win this game by obtaining the angel wing. As for Tower(top right starting area), the orb was guarded by fairy dragons at underground area. As for the other area starters, there are other op artifacts such cloak of undead king or horn of the abyss. I am more...


Author: Doctor (Воронеж, Россия), 18-03-2024 06:29

Нет Имри - Brownie Dream trip (Брауни. Путешествие мечты) - Heroes 7 map

Интересный баг получился. Во время теста с таким не сталкивался, зависло обновление целей в задании, есть предположение о причине. Написал в личку на электронку пару вопросов. more...


Author: HasH , 17-03-2024 20:05

I can't go Other parts of the map - The Dead Ornament - Heroes 3 map

I have cleaned my side of corner except "Angel Wing" artifact. Still I don't have "orb". How can I go other parts of the map? more...


Author: lucas , 17-03-2024 20:01

another strong purple hero - Another Story - Heroes 3 map

and maybe this purple hero in forest that he is standing in place whole time should be replaced by another strong purple moving hero who would be danger as DAMNATION more...


Author: lucas , 17-03-2024 19:48

suggest - Another Story - Heroes 3 map

I dont know if it is possible when you creat the map but this strongest purple hero ,,DAMNATION,, (i think that was his name) should have priority in retaking castles. He was realy close to my castels few times and never took any of them. And I dont know what happen with him but last few weeks I saw more...


Author: deerdren (Czech republic), 17-03-2024 19:30

Morton - Deer's Spiral - Heroes 3 map

Hello. I can assure you that that part is beatable, as i have had multiple players finish it. Try conserving more army in previous fights :) more...


Author: Darknessus , 17-03-2024 19:26

i'm stuck - Deer's Spiral - Heroes 3 map

I can't complete area with Morton, dont enough army. I literally have a couple of warriors left and I still have the last tree to pick up more...


Author: lucas , 17-03-2024 19:23

GREAT MAP - Another Story - Heroes 3 map

Its realy good map. One of the best of all time. Maybe you can make it even harder with stronger Larcin. I didnt take Cloak of the Undead King on purpose becouse with this it would be realy easy on this stage of game. I think that this cloak behind purple tower its to easy to take. When you get scro more...


Author: Raa , 17-03-2024 18:41

Unique map - The Dead Ornament - Heroes 3 map

finished in 1Y as Tower. All magics are available, so it could be done earlier (with orb of vulnerability + berserks). Figured out that each players can't reach to the other areas.. so this game is basically VSing neutral creatures. I don't know why the opponent computers exists, but this more...


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Heroes 6 Patch 1.5 and Patch 1.5.1 released

Download the Heroes 6 patch 1.5 now, connect to the game and launch it.

  • Heroes 6 Game Interface:
    • Added the Townscreens for all factions
    • Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
    • Added a Hide GUI button in the Townscreen Menu
  • Heroes 6 Game Content:
    • Added the Adventure Pack compatibility
  • Major Balancing effort:
    • Abilities modifications:
      • Direct Damage Spells power increase
      • Healing Spells mana cost increase
      • Creature Abilities:
        • Heal Core Units abilities only available for the upgraded version
        • Light decrease on several Creature Abilities
      • Hero Passive and Active Abilities
        • Passive Characteristics bonuses increase
      • Reputation Abilities
    • Light characteristics modifications on all Faction units
    • Abilities/Creatures Description and Background modifications:
      • Chain Lightning Hero Ability tooltip is now: Deals <HPdamage> damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
      • Lightning Bolt Hero Ability tooltip is now: Deals <Minimum HPdamage – Maximum HPdamage> damage (Air) to target enemy creature.
      • Fireball Hero Ability tooltip is now: Deals <HPdamage> damage (Fire) in target 3x3 area."
      • “Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.
      • Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals <HPdamage> damage (Earth) each turn. Lasts until the end of the combat.
      • Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
      • Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
      • Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt <HPdamage> damage (Air) and also inflicted by the “Dazed” effect.
  • Heroes 6 Complete Balancing list:
    • Abilities Modifications
      • Healing Spells
        • Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25
        • Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60
        • Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25
        • Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50
        • Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45
        • Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20
        • Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55
      • Direct Damage Spells
        • Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged
        • Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged
        • Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55
        • Ice Bolt power increased to 424/488/560 (from 326/375/431)
        • Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50
        • Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50
        • Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40
        • Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged
        • Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65
        • Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50
        • Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2
        • Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50
        • Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75
        • Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45
        • Weakness power increased to 29/33/38 (from 19/22/25
        • Mass Weakness power increased to 11/17/20 (from 7/11/13)
        • Inner Fire bonus reduced to 8 (from 10)
        • Despair power increased to 39/46/52 (from 30/35/40)
        • Mass Despair power increased to 14/17/20 (from 11/13/15)
      • Heroes 6 Creature Abilities
        • Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)
        • Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)
        • Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)
        • Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)
        • Death Seal now available for Ghost (Necropolis Faction)
        • Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability
        • Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability
        • Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)
      • Heroes 6 Hero Passive Abilities
        • Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)
        • Arcane Exaltation II bonus increased to +3 (from +2)
        • Arcane Exaltation III bonus increased to +5 (from +3)
        • Arcane Ward I bonus increased to +2 (from +1)
        • Arcane Ward II bonus increased to +3 (from +2)
        • Arcane Ward III bonus increased to +4 (from +3)
        • Assailant I bonus increased to +2 (from +1)
        • Assailant II bonus increased to +3 (from +2)
        • Assailant III bonus increased to +4 (from +3)
        • Charismatic Leader I bonus increased to +2 (from +1)
        • Charismatic Leader II bonus increased to +3 (from +2)
        • Charismatic Leader III bonus increased to +4 (from +3)
        • Defender I bonus increased to +2 (from +1)
        • Defender II bonus increased to +3 (from +2)
        • Defender III bonus increased to +4 (from +3)
        • Destiny’s Chosen I bonus increased to +3 (from +1)
        • Destiny’s Chosen II bonus increased to +5 (from +2)
        • Destiny’s Chosen III bonus increased to +8 (from +3)
        • Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)
        • Magic Affinity II bonus increased to 5% per turn (from 2% per turn)
        • Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn
      • Hero Active Abilities
        • Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)
        • Evasive Manoeuvers duration increased to 3 turns (from 2 turns)
        • Mass Heroism damage bonus increased to 12 (from 10)
        • Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)
        • Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)
        • Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)
        • Toughness I bonus increased to 3/4/5 (from 2/3/4)
        • Toughness II bonus increased to 4 (from 2%)
        • Toughness III bonus increased to 5 (from 2%)
        • Grounded duration increased to 3 turns (from 1 turn)
        • Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)
        • Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)
        • Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)
        • Ice Wall Mana cost reduced to 20 (from 30)
        • Frozen Ground Mana cost 20 (from 30)
        • Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)
        • Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)
      • Heroes 6 Reputation Abilities
        • Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381)
        • Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)
        • Anathema duration increased to 4 turns (from 3 turns), power increased to 4 & 6%/5 & 8%/6 & 10% (from 3 & 3%/4 & 4%/5 & 5%)
        • Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)
        • Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)
        • Face of Death power increased to -4 Luck malus (from -3), Might & Magic defense vulnerability effect increased to -5% (from -3%)
        • Stormwinds power increased to 20/25/30 (from 10/11/13)
        • Stormwinds II power increased to 272/312/358 (from 194/223/256)
      • Creature Characteristics modifications
        • Sanctuary (only Core Units were balanced)
          • Shark Guard
            • Minimum Melee Damage increased to 3 (from 2)
            • Morale increased to 7 (from 6)
            • Might Defense reduced to 4 (from 5)
            • Magic Defense reduced to 2 (from 3)
          • Wanizame
            • Might Defense reduced to 6 (from 7)
            • Magic Defense reduced to 2 (from 3)
            • Morale increased to 7 (from 6)
            • Cost reduced to 130 (from 140)
          • Coral Priestess
            • Might Defense reduced to 1 (from 3)
            • Magic Defense reduced to 4 (from 5)
            • Eye of the Medusa healing ability replaced now the Waves of Renewal ability
          • Pearl Priestess
            • Minimum Range Damage reduced to 4 (from 5)
            • Minimum Melee Damage reduced to 2 (from 3)
            • Might Defense reduced to 2 (from 4)
            • Magic Defense reduced to 6 (from 7)
            • Cost increased to 160 (from 150)
            • Eye of the Medusa healing ability is now only available for Pearl Priestess
          • Kappa
            • Magic Defense reduced to 5 (from 6)
            • Magic Defense reduced to 4 (from 6)
          • Kappa Shoya
            • Magic Defense reduced to 7 (from 9)
        • Heroes 6 Necropolis
          • Skeleton
            • Might Defense reduced to 3 (from 4)
            • Magic Defense reduced to 1 (from 1)
          • Skeletal Spearman
            • Maximum Range Damage reduced to 6 (from 7)
            • Might Defense reduced to 5 (from 6)
            • Magic Defense reduced to 3 (from 4)
          • Ghoul
            • Health reduced to 23 (from 25)
            • Might Defense reduced to 5 (from 6)
          • Ravenous
            • Health reduced to 30 (from 32)
            • Might Defense reduced to 7 (from 8)
          • Ghost
            • Health reduced to 19 (from 21)
            • Might Defense reduced to 3 (from 5)
            • Movement increased to 6 (from 5)
            • Death Seal ability replaced now the Wail of the Netherworld ability
          • Specter
            • Weekly Growth reduced to 8 units (from 10 units)
            • Health reduced to 23 (from 27)
            • Might Defense reduced to 4 (from 6)
            • Movement increased to 6 (from 5)
            • Wail of the Netherworld ability is now only available for Specter.
          • Lich
            • Minimum Range Damage reduced to 14 (from 16)
            • Maximum Range Damage reduced to 17 (from 19)
            • Minimum Melee Damage reduced to 7 (from 8)
            • Maximum Melee Damage reduced to 9 (from 10)
            • Might Defense reduced to 10 (from 12)
          • Archlich
            • Minimum Range Damage reduced to 16 (from 18)
            • Maximum Range Damage reduced to 20 (from 22)
            • Minimum Melee Damage reduced to 8 (from 9)
            • Maximum Melee Damage reduced to 10 (from 11)
            • Might Defense Damage reduced to 13 (from 15)
          • Lamasu
            • Weekly Growth increased to 5 units (from 4 units)
            • Magic Defense increased to 14 (from 11)
            • Movement increased to 6 (from 5)
          • Putrid Lamasu
            • Weekly Growth increased to 7 units (from 6 units)
            • Health increased to 85 (from 80)
            • Magic Defense increased to 16 (from 13)
            • Movement increased to 7 (from 6)
          • Vampire
            • Characteristics unchanged
          • Vampire Lord
            • Weekly Growth reduced to 5 units (from 7 units)
          • Fate Spinner (Human)
            • Minimum Melee Damage increased to 49 (from 47)
            • Maximum Melee Damage increased to 55 (from 52)
            • Movement increased to 6 (from 5)
          • Fate Weaver (Human)
            • Minimum Melee Damage increased to 53 (from 51)
            • Maximum Melee Damage increased to 59 (from 56)
            • Movement increased to 6 (from 5)
          • Fate Spinner (Arachnid)
            • Minimum Range Damage reduced to 54 (from 57)
            • Maximum Range Damage reduced to 59 (from 62)
            • Minimum Melee Damage reduced to 27 (from 28)
            • Maximum Melee Damage reduced to 30 (from 31)
          • Fate Weaver (Arachnid)
            • Minimum Range Damage reduced to 57 (from 60)
            • Maximum Range Damage reduced to 64 (from 67)
            • Minimum Melee Damage reduced to 29 (from 30)
            • Maximum Melee Damage reduced to 32 (from 34)
        • Heroes 6 Haven
          • Sentinel
            • Health reduced to 21 (from 23)
            • Maximum Melee Damage increased to 4 (from 3)
            • Magic Defense reduced to 1 (from 3)
            • Cost reduced to 75 (from 80)
            • Shield Guard passive ability bonus reduced of 35%
          • Praetorian
            • Health reduced to 30 (from 32)
            • Maximum Melee Damage increased to 5 (from 4)
            • Magic Defense reduced to 2 (from 5)
            • Cost reduced to 110 (from 120)
            • Shield Guard passive ability reduced of 35%
          • Crossbowman
            • Might Defense reduced to 3 (from 4)
            • Magic Defense reduced to 1 (from 2)
            • Cost increased to 110 (from 95)
            • Armor Piercing passive ability bonus reduced of 35%
          • Marksman
            • Might Defense reduced to 4 (from 5)
            • Magic Defense reduced to 1 (from 2)
            • Cost increased to 150 (from 140)
            • Armor Piercing passive ability bonus reduced of 35%
          • Sister
            • Health reduced to 17 (from 19)
            • Might Defense reduced to 1 (from 3)
            • Magic Defense increased to 8 (from 6)
            • Pacification ability now replaced the Heal ability
          • Vestal
            • Health reduced to 22 (from 25)
            • Might Defense reduced to 2 (from 4)
            • Magic Defense increased to 10 (from 8)
            • Heal ability is now only available for Vestal
          • Griffin
            • Health increased to 80 (from 75)
            • Magic Defense increased to 14 (from 10)
          • Imperial Griffin
            • Health 90 (from 85)
            • Minimum Melee Damage increased to 15 (from 14)
            • Might Defense increased to 16 (from 15)
            • Magic Defense increased to 16 (from 10)
            • Cost reduced to 600 (from 630)
          • Radiant Glory
            • Health increased to 70 (from 65)
            • Morale reduced to 7 (from 9)
          • Blazing Glory
            • Health increased to 75 (from 70)
            • Minimum Melee Damage reduced to 13 (from 14)
            • Maximum Melee Damage reduced to 15 (from 16)
            • Might Defense reduced to 12 (from 14)
            • Magic Defense reduced to 14 (from 16)
            • Morale reduced to 7 (from 9)
            • Cost increased to 525 (from 505)
          • Sun Rider
            • Might Defense increased to 19 (from 18)
            • Magic Defense reduced to 10 (from 13)
          • Sun Crusader
            • Might Defense increased to 22 (from 20)
            • Magic Defense reduced to 11 (from 14)
          • Seraph
            • Characteristics unchanged
          • Celestial
            • Characteristics unchanged
        • Heroes 6 Inferno
          • Maniac
            • Weekly Growth increased to 9 units (from 8 units)
            • Might Defense reduced to 6 (from 7)
            • Magic Defense reduced to 2 (from 3)
            • Morale increased to 9 (from 8)
            • Luck increased to 20 (from 10)
          • Demented
            • Weekly Growth increased to 12 (from 11)
            • Might Defense reduced to 8 (from 9)
            • Magic Defense reduced to 3 (from 4)
            • Morale increased to 9 (from 8)
            • Luck increased to 24 (from 12)
          • Hell Hound
            • Weekly Growth increased to 6 (from 5)
            • Health increased to 25 (from 22)
            • Might Defense increased to 6 (from 5)
            • Magic Defense reduced to 5 (from 6)
            • Luck increased to 18 (from 19)
            • Cost reduced to 135 (from 140)
          • Cerberus
            • Weekly Growth increased to 10 units (from 8 units)
            • Health increased to 32 (from 28)
            • Might Defense increased to 7 (from 6)
            • Magic Defense reduced to 5 (from 6)
            • Luck increased to 22 (from 11)
            • Cost reduced to 185 (from 205)
          • Succubus
            • Luck increased to 16 (from 8)
            • Cost increased to 110 (from 105)
            • Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
          • Lilim
            • Luck increased to 20 (from 10)
            • Cost increased to 160 (from 150)
            • Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
          • Breeder
            • Minimum Range Damage increased to 14 (from 13)
            • Maximum Range Damage increased to 17 (from 16)
            • Minimum Melee Damage increased to 7 (from 6)
            • Maximum Melee Damage increased to 9 (from 8)
            • Might Defense increased to 12 (from 11)
            • Magic Defense increased to 15 (from 13)
            • Morale increased to 10 (from 2)
            • Luck increased to 12 (from 6)
            • Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
          • Mother Breeder
            • Minimum Range Damage increased to 16 (from 15)
            • Maximum Range Damage increased to 19 (from 18)
            • Minimum Melee Damage increased to 8 (from 7)
            • Maximum Melee Damage increased to 10 (from 9)
            • Might Defense increased to 14 (from 13)
            • Magic Defense increased to 17 (from 15)
            • Morale increased to 10 (from 2)
            • Luck increased to 15 (from 6)
            • Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)
          • Tormentor
            • Health reduced to 76 (from 80)
            • Magic Defense reduced to 4 (from 8)
            • Morale increased to 4 (from 2)
            • Luck increased to 20 (from 10
            • Dead Flesh passive ability added
          • Lacerator
            • Weekly Growth increased to 5 (from 4)
            • Health reduced to 80 (from 85)
            • Magic Defense 6 (from 9)
            • Morale increased to 5 (from 3)
            • Luck increased to 24 (from 12)
            • Dead Flesh passive ability added
          • Juggernaut
            • Luck increased to 20 (from 10)
          • Ravager
            • Weekly Growth increased to 5 (from 4)
            • Luck increased to 22(from 11)
          • Pit Fiend
            • Health increased to 275 (from 270)
            • Minimum Melee Damage increased to 53 (from 49)
            • Maximum Melee Damage increased to 59 (from 56)
            • Luck increased to 16 (from 8)
          • Pit Lord
            • Health increased to 290 (from 280)
            • Minimum Melee Damage increased to 57 (from 55)
            • Maximum Melee Damage increased to 66 (from 64)
            • Luck increased to 18 (from 9)
        • Heroes 6 Stronghold
          • Mauler
            • Weekly Growth increased to 6 (from 5)
          • Crusher
            • Weekly Growth increased to 10 (from 8)
            • Minimum Melee Damage increased to 5 (from 4)
            • Maximum Melee Damage increased to 9 (from 8)
          • Goblin
            • Weekly Growth increased to 12 (from 10)
            • Health reduced to 19 (from 23)
            • Might Defense increased to 3 (from 1)
            • Initiative increased to 40 (from 35)
            • Cost reduced to 75 (from 80)
          • Goblin Hunter
            • Weekly Growth increased to 18 (from 13)
            • Health reduced to 22 (from 26)
            • Might Defense increased to 4 (from 1)
            • Movement reduced to 6 (from 7)
            • Initiative increased to 45 (from 40)
            • Cost reduced to 100 (from 115)
          • Harpy
            • Weekly Growth increased to 8 (from 7)
            • Maximum Melee Damage increased to 6 (from 5)
            • Might Defense reduced to 2 (from 3)
            • Magic Defense increased to 4 (from 1)
          • Fury
            • Weekly Growth increased to 11 (from 10)
            • Maximum Melee Damage increased to 9 (from 8)
            • Might Defense reduced to 3 (from 4)
            • Magic Defense increased to 6 (from 2)
          • Dreamwalker
            • Magic Defense increased to 14 (from 10)
          • Dreamreaver
            • Magic Defense increased to 16 (from 12)
          • Centaur
            • Characteristics unchanged
          • Centaur Marauder
            • Characteristics unchanged
          • Jaguar
            • Minimum Melee Damage reduced to 15 (from 17)
            • Maximum Melee Damage reduced to 18 (from 20)
            • Might Defense increased to 11 (from 9)
          • Panther Warrior
            • Minimum Melee Damage reduced to 16 (from 18)
            • Maximum Melee Damage reduced to 20 (from 22)
            • Might Defense increased to 13 (from 11)
          • Cyclops
            • Health increased to 340 (from 330)
          • Enraged
            • Health increased to 365 (from 350)

From the M&M team


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