Download the Heroes 6 patch 1.5 now, connect to the game and launch it.
Heroes 6 Game Interface:
Added the Townscreens for all factions
Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
Added a Hide GUI button in the Townscreen Menu
Heroes 6 Game Content:
Added the Adventure Pack compatibility
Major Balancing effort:
Abilities modifications:
Direct Damage Spells power increase
Healing Spells mana cost increase
Creature Abilities:
Heal Core Units abilities only available for the upgraded version
Light decrease on several Creature Abilities
Hero Passive and Active Abilities
Passive Characteristics bonuses increase
Reputation Abilities
Light characteristics modifications on all Faction units
Abilities/Creatures Description and Background modifications:
Chain Lightning Hero Ability tooltip is now: Deals <HPdamage> damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
Lightning Bolt Hero Ability tooltip is now: Deals <Minimum HPdamage – Maximum HPdamage> damage (Air) to target enemy creature.
Fireball Hero Ability tooltip is now: Deals <HPdamage> damage (Fire) in target 3x3 area."
“Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.
Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals <HPdamage> damage (Earth) each turn. Lasts until the end of the combat.
Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt <HPdamage> damage (Air) and also inflicted by the “Dazed” effect.
Heroes 6 Complete Balancing list:
Abilities Modifications
Healing Spells
Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25
Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60
Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25
Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50
Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45
Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20
Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55
Direct Damage Spells
Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged
Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged
Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55
Ice Bolt power increased to 424/488/560 (from 326/375/431)
Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50
Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50
Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40
Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged
Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65
Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50
Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2
Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50
Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75
Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45
Weakness power increased to 29/33/38 (from 19/22/25
Mass Weakness power increased to 11/17/20 (from 7/11/13)
Inner Fire bonus reduced to 8 (from 10)
Despair power increased to 39/46/52 (from 30/35/40)
Mass Despair power increased to 14/17/20 (from 11/13/15)
Heroes 6 Creature Abilities
Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)
Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)
Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)
Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)
Death Seal now available for Ghost (Necropolis Faction)
Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability
Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability
Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)
Heroes 6 Hero Passive Abilities
Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)
Arcane Exaltation II bonus increased to +3 (from +2)
Arcane Exaltation III bonus increased to +5 (from +3)
Arcane Ward I bonus increased to +2 (from +1)
Arcane Ward II bonus increased to +3 (from +2)
Arcane Ward III bonus increased to +4 (from +3)
Assailant I bonus increased to +2 (from +1)
Assailant II bonus increased to +3 (from +2)
Assailant III bonus increased to +4 (from +3)
Charismatic Leader I bonus increased to +2 (from +1)
Charismatic Leader II bonus increased to +3 (from +2)
Charismatic Leader III bonus increased to +4 (from +3)
Defender I bonus increased to +2 (from +1)
Defender II bonus increased to +3 (from +2)
Defender III bonus increased to +4 (from +3)
Destiny’s Chosen I bonus increased to +3 (from +1)
Destiny’s Chosen II bonus increased to +5 (from +2)
Destiny’s Chosen III bonus increased to +8 (from +3)
Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)
Magic Affinity II bonus increased to 5% per turn (from 2% per turn)
Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn
Hero Active Abilities
Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)
Evasive Manoeuvers duration increased to 3 turns (from 2 turns)
Mass Heroism damage bonus increased to 12 (from 10)
Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)
Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)
Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)
Toughness I bonus increased to 3/4/5 (from 2/3/4)
Toughness II bonus increased to 4 (from 2%)
Toughness III bonus increased to 5 (from 2%)
Grounded duration increased to 3 turns (from 1 turn)
Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)
Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)
Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)
Ice Wall Mana cost reduced to 20 (from 30)
Frozen Ground Mana cost 20 (from 30)
Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)