Author: Marek Hlaváč (Česko), 17-05-2024 17:51

White tent? - Another Story - Heroes 3 map

Great map, but I got stuck finding the white tent. I am blocked from all sides with the white gates. Anyone can provide a hint? Thank you! more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:49

Sorry for the late answer. - Aeten Nomere - Heroes 3 map

With a properly managed economy, it will not take a year before you can spend excess gold to buy gems. In addition, in some events on the map, you can get a pretty decent amount of resources, which can also be exchanged for the necessary ones. This figure is not taken from the ceiling, I can only sa more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:33

Feedback - Aeten Nomere - Heroes 3 map

Hi! Let me know if you want me to add any additional content. I'd appreciate for the feedback.
Give me a thumbs up please if you like the map it will help me improve it.
Have a nice game!

Привет! Дайте мне знать, если хотите, чтобы я добавил какой-либо дополнительный контент. Буду признат
more...


Author: hydra_off (Moscow, Russia), 15-05-2024 23:49

Bug! - Erathians, Coves and Caves - Heroes 3 map

There is a problem, when you are building a ship it is impossible to achieve on both colors: on brown it is spawned behind a mountain, and on green there are some barrels in front of it. Hope you will fix it and thanks for your content! more...


Author: Nebel 74 (CZ), 15-05-2024 22:50

Theodorus - Portishead - Way Home - Heroes 3 map

Привет Андрей, я загрузил для тебя видео с боем против Теодора. Надеюсь, это поможет вам на вашем пути. Ссылка
https://www.youtube.com/watch?v=m_QZWoQtY1c

Либо наберите его в поисковик на YouTube
Heroes 3 Portishead - Way Home (Theodorus)
more...


Author: Little_Buddha , 15-05-2024 19:03

Нити Судьбы - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Рад, что карта вам понравилась.

А в подземелье действительно спускаться не обязательно, разве что ради заклинания жертвы, имение в наличие которого не является необходимым для успешного прохождения.
more...


Author: Little_Buddha , 15-05-2024 18:55

About map - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

There is one trick in Heroes 3 that can be applied to this map as well. To prevent AI from landing on your territory, simply dig up the soil on the cells along the shore, but remember that you won’t be able to do this either, so leave one free hero constantly on duty on the shoreline.

The map des
more...


Author: Soned , 15-05-2024 15:50

Threads of fate.Part 1 - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Отличная карта.В меру трудная.Закончил на 6м месяце,правда в подземелье к темницам не ходил.Спасибо за работу.Буду играть во вторую часть по мере времени. more...


Author: Yoryens , 15-05-2024 14:39

Cant find the whirlpool - War of the Lords (edit.) - Heroes 4 map

Hello Ive trying to find the whirlpool but im not able to find it. Can you tell me where it is? more...


Author: Adam (United States), 15-05-2024 11:33

Great map - World Strife - Heroes 3 map

Great map had so much fun on this one, maybe the best I ever played. more...


Author: K , 15-05-2024 09:52

on balance - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

This is a hard map, as the other user commented, and you do get invaded early, but your land has strong defense to balance this out.

The balance issue I had rather was that I got to month 9 with total map control, and reduced tan to one roaming hero plus the boss hero. However I still need to app
more...


Author: Andrey (Russia), 14-05-2024 08:45

Теодор - Portishead - Way Home - Heroes 3 map

Армия следующая, 1000 эльфов 300 стрелков, Драгон флай 100, титанов 6, ну и 70 чемпионов, Теодор кидает на себя ускорение помто на меня медлительность и все, я ничего не могу сделать. Медлительности у меня нет. Что бы купить больше Чемпионов и Могучих Горгон, нужны деньги, денег нет) где взять не more...


Author: Rishi , 14-05-2024 04:05

Thunder Helmet - Ira the Mage - Heroes 3 map

At this stage you should have the thunder helmet that gives you -2 power. That along with the armour of wonder will get your power to the required value more...


Author: Gamer (N/A), 14-05-2024 03:09

Best map ever - Another Story - Heroes 3 map

Guys, this has to be one of (if not THE) favorite map of mine of all times. I enjoyed every minute. What other maps do you guys recommend that are similar?? Thanks more...


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Heroes5 - Your opinions about Axis of Evil - map rating = 1 Likes

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Download map Axis of Evil - heroes 5 maps

   Download map -> Axis of Evil

Heroes 5: Heroes 5 Tribes of the East

A necromancer and warlock vie for control of 8 islands in a long term high octane wrestling match where each team has unique advantages. "The humans" have the advantage in territory, numbers, resources, as well easier access to the ultimate artifact while the "axis of evil" have strong hero potential with fewer, more elite forces. Meant to
be played with a friend or single player against 2 Haven AIs. Not meant to be played by novice players.

Added: 26-08-2017


Heroes 5 maps: Wasteland (eng) | Landet I, Landet II and Landet III | Potain's Legacy | Die Tausend Inseln


Author: markus, 18-11-2016 04:27
Too easy - Axis of Evil
Even on Heroic difficulty level. Almost no high lvl monsters (decent artefact's are guarded by 'easy to kill' creatures), so it results that after few months there are no creatures to fight with on map(3/4 of them killed by AI) - so no develop higher than lvl 26, and chasing AI on impossible size of map make no sense


Author: Nomad (Russia), 29-07-2011 12:08 Like
Axis v 2.2
I play this map with my friend vs 2 AI heroes (with Quantomas enhanced mod latest vers) By design, no complaints there. But the gameplay (lvl veteran) boring. Too many artifacts.
8 weeks computer opponents as well as we have evolved in their own island. All the time there was no attempts to take our cities.


Author: Hellglory, 12-06-2011 02:29
2.2 Release
2.2a Release

Aesthetic
-Rumors cleaned, reorganized

2.2 Release

Balance:
-Removed 16 Obelisks, now just 1 per territory or 8 mapwide
-Guardians of Axis one-way and two-way portals strengthened
-Guardians at secondary Axis towns strengthened
-Very minor change to Warlock home territory forest
-Axis border gates now under Haven control at game start
-Blue hero "Laszlo" fixed to have proper amount of starting skills
-All Haven heroes starting armies strengthened
-Guardians added to Haven two-way portals
-Minor adventure location changes

Aesthetic
-A few buildings converted to snow covered variants
-File classification changed from RMG map to Multiplayer
-Map directories cleaned
-Map descriptions fixed
-Map name and description color changed
-Minor object location changes


Author: Hellglory (USA), 18-05-2011 05:32
Walkthrough
I'll see if I can't get the doublepost on the walkthrough fixed too


Author: Hellglory (USA), 18-05-2011 05:30
2.1 Release
Balance:
-Artifacts removed from generation table: Rune of Flame, Wand of "X", Magic Scroll of "X"
-Spells removed from generation table: Instant Travel
-Minor adjustment of a few adventure locations.

Aesthetic:
-Fire removed from volcanic activity.
-Smoke effects from volcanic activity reworked.


Author: Hellglory (USA), 17-05-2011 04:16
Update soon
I've uploaded an update to the moderator and hoping to get it up soon. I'm hoping to see feedback as well


Author: Hellglory, 12-05-2011 04:48
I was thinking the same
You know that was something I was very recently debating with. I didn't want the artifact to be easy to get as it usually mean the game ends and the victor is indeed always the one with the artifact in my experience. So I meant it to be a time limit in cases where the game goes the distance to come to a conclusion. However I did feel that skilled players would never see games where the artifact appears and this would be boring. The ultimate artifact was a recent addition to this map and therefor not as heavily tested as most of the other map elements. One of the first patches may include a reduction of obelisks, especially if similar feedback emerges.


Author: Roy (USA), 11-05-2011 17:55
Most enjoyable
Well done. Most of the time I do not enjoy team maps. Therefore I would cancel the teams. This time I did not. The AI for my team was not great so they did not gain much strength before being defeated. But then made it a challenge and it was a good challenge. Found no bugs and the map had the items I like in a map. The obelisks is a problem like many map makers make. If you reach all the oberlisks you would have already defeated all the enermies by that time.


Author: John DiFool (USA), 06-05-2011 22:56
Map has been classified as a "random" map
And thus will only show up to be selected if you click the checkbox for random maps in the load screen (in case you are having trouble seeing it, like I did).


Axis of Evil walkthrough

*Warning*
This map is resource intensive and should be played with Quantomas'
Enhanced AI MOD


Map Caption:
After the forces of evil performed a crushing simultaneous attack on the enemy capitals,
the humans made a desperate move. They revealed and sacrificed an ancient artifact.
Casting a single powerful spell of the gods, the humans mind controlled the vast Necromancer
and Warlock armies for a short but crucial time. With the axis armies sent into chaos, they
slayed their mighty commanders, scattered their artifacts, and destroyed many of their own
dwellings...
Our Dark Gods, furious with the outcome, tapped costly black magics to annihilate many
of the traitors before destruction of the axis capitals as well as reviving their valuable
commanders, bringing you back to this world. The humans have no more tricks...
but nor do we... Punish their filthy treachery, conquer their lands... and SLAY THEM ALL!

Patch Notes:
2.2a Release

Aesthetic
-Rumors cleaned, reorganized

2.2 Release

Balance:
-Removed 16 Obelisks, now just 1 per territory or 8 mapwide
-Guardians of Axis one-way and two-way portals strengthened
-Guardians at secondary Axis towns strengthened
-Very minor change to Warlock home territory forest
-Axis border gates now under Haven control at game start
-Blue hero "Laszlo" fixed to have proper amount of starting skills
-All Haven heroes starting armies strengthened
-Guardians added to Haven two-way portals
-Minor adventure location changes

Aesthetic
-A few buildings converted to snow covered variants
-File classification changed from RMG map to Multiplayer
-Map directories cleaned
-Map descriptions fixed
-Map name and description color changed
-Minor object location changes


2.1 Release

Balance:
-Artifacts removed from generation table: Rune of Flame, Wand of "X", Magic Scroll of "X"
-Spells removed from generation table: Instant Travel
-Minor adjustment of a few adventure locations

Aesthetic:
-Fire removed from volcanic activity
-Smoke effects from volcanic activity reworked

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