Author: RXD , 18-05-2024 04:35

Hint - Another Story - Heroes 3 map

Dwarven Lands.

Inside the biggest mountain range in the middle, there is an underground cave.
more...


Author: Marek Hlaváč (Česko), 17-05-2024 17:51

White tent? - Another Story - Heroes 3 map

Great map, but I got stuck finding the white tent. I am blocked from all sides with the white gates. Anyone can provide a hint? Thank you! more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:49

Sorry for the late answer. - Aeten Nomere - Heroes 3 map

With a properly managed economy, it will not take a year before you can spend excess gold to buy gems. In addition, in some events on the map, you can get a pretty decent amount of resources, which can also be exchanged for the necessary ones. This figure is not taken from the ceiling, I can only sa more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:33

Feedback - Aeten Nomere - Heroes 3 map

Hi! Let me know if you want me to add any additional content. I'd appreciate for the feedback.
Give me a thumbs up please if you like the map it will help me improve it.
Have a nice game!

Привет! Дайте мне знать, если хотите, чтобы я добавил какой-либо дополнительный контент. Буду признат
more...


Author: hydra_off (Moscow, Russia), 15-05-2024 23:49

Bug! - Erathians, Coves and Caves - Heroes 3 map

There is a problem, when you are building a ship it is impossible to achieve on both colors: on brown it is spawned behind a mountain, and on green there are some barrels in front of it. Hope you will fix it and thanks for your content! more...


Author: Nebel 74 (CZ), 15-05-2024 22:50

Theodorus - Portishead - Way Home - Heroes 3 map

Привет Андрей, я загрузил для тебя видео с боем против Теодора. Надеюсь, это поможет вам на вашем пути. Ссылка
https://www.youtube.com/watch?v=m_QZWoQtY1c

Либо наберите его в поисковик на YouTube
Heroes 3 Portishead - Way Home (Theodorus)
more...


Author: Little_Buddha , 15-05-2024 19:03

Нити Судьбы - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Рад, что карта вам понравилась.

А в подземелье действительно спускаться не обязательно, разве что ради заклинания жертвы, имение в наличие которого не является необходимым для успешного прохождения.
more...


Author: Little_Buddha , 15-05-2024 18:55

About map - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

There is one trick in Heroes 3 that can be applied to this map as well. To prevent AI from landing on your territory, simply dig up the soil on the cells along the shore, but remember that you won’t be able to do this either, so leave one free hero constantly on duty on the shoreline.

The map des
more...


Author: Soned , 15-05-2024 15:50

Threads of fate.Part 1 - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Отличная карта.В меру трудная.Закончил на 6м месяце,правда в подземелье к темницам не ходил.Спасибо за работу.Буду играть во вторую часть по мере времени. more...


Author: Yoryens , 15-05-2024 14:39

Cant find the whirlpool - War of the Lords (edit.) - Heroes 4 map

Hello Ive trying to find the whirlpool but im not able to find it. Can you tell me where it is? more...


Author: Adam (United States), 15-05-2024 11:33

Great map - World Strife - Heroes 3 map

Great map had so much fun on this one, maybe the best I ever played. more...


Author: K , 15-05-2024 09:52

on balance - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

This is a hard map, as the other user commented, and you do get invaded early, but your land has strong defense to balance this out.

The balance issue I had rather was that I got to month 9 with total map control, and reduced tan to one roaming hero plus the boss hero. However I still need to app
more...


Author: Andrey (Russia), 14-05-2024 08:45

Теодор - Portishead - Way Home - Heroes 3 map

Армия следующая, 1000 эльфов 300 стрелков, Драгон флай 100, титанов 6, ну и 70 чемпионов, Теодор кидает на себя ускорение помто на меня медлительность и все, я ничего не могу сделать. Медлительности у меня нет. Что бы купить больше Чемпионов и Могучих Горгон, нужны деньги, денег нет) где взять не more...


Author: Rishi , 14-05-2024 04:05

Thunder Helmet - Ira the Mage - Heroes 3 map

At this stage you should have the thunder helmet that gives you -2 power. That along with the armour of wonder will get your power to the required value more...


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Heroes3 - Your opinions about War of titans - map rating = 0 Likes

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Download map War of titans - heroes 3 mapsDownload map War of titans - heroes 3 maps

   Download map -> War of titans

Heroes 3: The Shadow of Death

My latest map: It's detailed. It's huge. It offers many hours of fun. It's a map full of monsters... truly there is plenty of practise before the real war, which will be huge... devastating; a war of titans. Enjoy!

Added: 08-10-2017


Heroes 3 maps: The Passage of The Undead | Mountain Pass | Echo Isles | Death in Tatalia


Author: hary (Bulgaria), 26-11-2009 09:05
Finished
87 days , score-446 on IMpossible.Not really a dificult map But it is interesting


Author: Aeon (Bergen, Norway), 26-07-2009 04:07
Great
In this game diplomacy is a life savior. Got 4k of marksmans and Air Elementals. + 1k of Grand Elfs and Archwizards. Did most 132k damage in one shot. When my implosion spell did only 10k.

Expert Intelligence, Earth magic, Wind Magic. Town portal traveling and other movment is no problem at all. the batle with mass slow and haste was just simple. But thats something you all know.

But I did not like the open space too much. Some sharpshooters just standing in no-place-at-all guarding nothing. Seems unfinish.

But all in all a great map. 9/10 Doug I like the map A Beautiful World by Sontu Andrei Silviu better. Did involve a tons of more events. And Special locations.


Author: Harm (Netherlands), 24-07-2009 16:32
Difficulty
Just some tips on difficulty.

If one finds the map is too difficult (it will stay difficult till the end) one can change several things in the map. All enemies have reinforcements as timed events in their main castles in the far corners of the map. You can delete these so the enemy heroes won't grow as strong as they do now. If it is still too difficult one can make more teams so enemies will battle (and weaken) one another as well.)
Also one can delete or alter the timed events (outside the castles) in which enemies get resources.


If the map is too easy for you one can make the timed reinforcements in the main castles of the enemies bigger. In the original WOT map I made the reinforcements were a lot bigger.

Also they were all allied and they all had the grail installed in their main castle (except for purple which I often picked for the inferno.) This way the map is beyond extremely hard. Sometimes I could win, and sometimes I had to give up... because I didn't like to give up I downgraded the difficulty. I'm sure there's some hard core HOMM 3 players out here though who would like that challenge. A word of caution though: the map could go beyond extremely hard if one upgrades the enemy the way I described. It may even become impossible. So only do this if the map now is too easy! Try it out first and then see for yourself if the challenge is good enough for you.

I hope you'll enjoy it.

Cheers,
Harm


Author: Harm (Netherlands), 24-07-2009 16:09
Thanks for the reply
Thanks for your comments Valery. I left the neutral creatures at random. The strategy is to attack as many as possible. If they don't join, one can gain experience. Visions helps a lot though.

Dimension door and fly are left in the map because otherwise it takes eons to complete the map. Also when strong heroes approach that cannot be beaten (yet) one can easily flee with dimension door (and town portal). It is true enemy heroes could approach sooner than one would expect with such spells. All the more reason to keep building up an army and keep attacking random creatures.

Thanks again for sharing your thoughts. I hope you'll enjoy playing the map :-)

Cheers,
Harm


Author: Valery (France), 18-07-2009 18:43
Some thoughts
The layout is nice and detailed. I would suggest more customization of the neutral creatures, as they may join even without diplomacy thus makes hard to plan a strategy.

Also removing about 90% of random encounters, and keep strong ones at choke points. It is more rewarding for the player to fight 100 level 2 creatures than fight 100 groups of level 1. Remove dimension door/fly from map setup, otherwise your restricted areas are vulnerable. Also summon boat allows to avoid those azures blocking the water areas.

Keep the good work:)


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