Author: Nikola (Belgrade), 23-02-2017 13:23

Nidza - When Gods walked the Earth - Heroes 3 map

great map... having probles at very end - to kill Hera.... do not have force field to do old homm3 trick :) more...


Author: david (tbilisi, georgia), 23-02-2017 11:12

tushia - Iillusiones de Grandeza / Delusions of Grandeur - Heroes 4 map

Герои Меча и Магии more...


Author: Synesthesiac , 23-02-2017 07:14

Crashes before start - KING OF WORLD - WAR AND REunion - Heroes 3 map

I can't even start this map. It crashes and I get an access violation error right before the map loads. more...


Author: Oscar , 22-02-2017 19:43

Mods needed. - The Enemy Within - Heroes 3 map

Necesitas tener instalados el WOG 3.58f, ERA2, y los mods graficos de ERA2 (todos aquellos que incluyan nuevos objetos para añadir al mapa), si no lo tienes instalado no funcionará, logicamente. Links:

http://heroescommuni ty.com/viewthread.ph p3?TID=37208

http://heroescommuni ty.com/vi more...


Author: Mabe , 22-02-2017 17:26

no funciona - The Enemy Within - Heroes 3 map

The Enemy Within: no funciona!!!! more...


Author: WB , 22-02-2017 14:31

Mr. - World Leade2 - Heroes 4 map

Could anyone please tell me HOW you are supposed to get out of that initial island (in the down left corner) isolated with sea chains from the other world IF you are playing for CHAOS?

Thanks a lot! more...


Author: maygwan , 22-02-2017 09:07

Sometimes less is more - Conquest of H and H Ult Ed - Heroes 3 map

Bring along a ammo cart ballista and tent to the fight to give them more targets and maybe titans big stack and some archangel small stacks. Most important spell will be blind here. Gorgons use 2 hex of map so you want to blind them to block atks on your titan they don't have to be right next t more...


Author: Oscar (Madrid.), 22-02-2017 07:09

ERA 2 graphic mods needed. - The Enemy Within - Heroes 3 map

ERA 2 graphic mods needed. You know, for the objects to be displayed. if you get all mods "objects" installed, the better.

http://heroes3wog.ne t/na-stiahnutie/#gam eplay more...


Author: Graxstar (USA), 21-02-2017 16:47

Rating never registered - Ta Horafia Tu Pappou - Heroes 7 map

I wanted to see if the rating went through this time. Your map is too good to have no rating at all. more...


Author: Graxstar (USA), 21-02-2017 16:43

Map Updated - Island Quasi - Madness - Heroes 7 map

The map has been updated to reflect the changes you suggested. I also noticed that not all players had the same number of creature dwellings, so that has been balanced out as well. more...


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Heroes3 - Your opinions about Conquest of Heaven and Hell - map rating = 9.67 (10 - The best)

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Heroes 3: Horn of the Abyss

Conquest of ,Life and Death, Heaven and Hell, Day and Night. You are about to start one huge EPIC Adventure to not only Conquer the World but to Conquer the Afterlife too. Shall we begin?.

Added: 08-01-2017


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Author: Sorensen (Sibiu, Romania), 14-02-2017 20:30 +10
GateGuardian Green - Conquest of Heaven and Hell
How do you win against Gate Guardian? Please help.


Author: Luke (Lithuania), 26-01-2017 00:31
I'm either blind or stupid - Conquest of Heaven and Hell
Where do i find Galahad? I tried looking (probably) everywhere and didn't find anything.

  maygwan writes:
26-01-2017 07:30

Galahad - Conquest of Heaven and Hell

He is in the water on a small isle just take the boats to the isle, The boats are by his castle.


  Luke (Lithuania) writes:
26-01-2017 12:01

? - Conquest of Heaven and Hell

Past the gate? Where do i get the items to open it?


  maygwan writes:
26-01-2017 17:24

In the lake - Conquest of Heaven and Hell

Theres a lake near the castle with the titanic in the lake far south of titanic an event will occur.



Author: Andreas (Munich), 19-01-2017 07:58
Clover of Fortune ? Where ? - Conquest of Heaven and Hell
Where is the clover of furtune ?
I can not find it. I would be very thankful for hints !
Clover of Fortune ? Where ? - Conquest of Heaven and Hell

  maygwan writes:
19-01-2017 09:07

look for fire - Conquest of Heaven and Hell

Try looking in the area for a little bit of fire and you will find clovers, there are clovers all thru the map.


  Andreas (Munich) writes:
19-01-2017 09:23

Thank you very much ! - Conquest of Heaven and Hell

Thank you very much !


  Andreas (Munich) writes:
21-01-2017 19:48

another clover ^^ - Conquest of Heaven and Hell

hey again , I need another clover, to pass a gate can you give me a hint once again where I can find one please ? :)


  Andreas (Munich) writes:
21-01-2017 20:00

I have one - Conquest of Heaven and Hell

don't mind, I just found one



Author: Morten (Denmark), 18-01-2017 15:56
Comments - Conquest of Heaven and Hell
I finally got the time to finish the map.

First of all thank you for a great map, I have enjoyed it a lot.
Unfortunately the ending, for me, was super boring. So let me give some comments.

- From Hades all the way to God i did not buy any new troops and all the fights were easy. I repeat: I did not buy one single new troop from the castles or dwellings in all of the fights in the end. Because liches.
- God was a little bit challenging, but pretty easy also. I brought 520k liches, 7k AA and 5 stacks of phoenixes. The key is just berserk in the beginning and build phoenix wall. Use AA to kill Zealots. Then try to kill everything but Azures to only have Azures left and then blind Azure. Then you win with Disrupting Ray...
- I think that you could use the last part of the map way better.
- Overall the first part of the map was great and very enjoyable, and also challenging for me until I understood the strategies.
However in all of the game I think that you could have made more creative quests. It was almost always about killing someone to open a gate. Or bringing some creatures.
Maybe you can team up with a guy who specializes in making narratives and great adventures. Because your map designing and your way of figuring out balance and challenges are uniquely great. Something is missing for it to be exceptionally brillant tho...

Let me finish of by saying that I appreciate you make all these great maps. It would be interesting to see what would happen if you take even more time to focus on just one or two maps, and create even higher quality within that map, instead of making alot of maps in a "short" time.

  maygwan writes:
19-01-2017 09:20

thanx - Conquest of Heaven and Hell

The ultimate version will address a few of the things you mentioned. I had a feeling the litches would make the map too easy so they are taken out of the 2nd part. Also the last bosses are much harder. I did try and mix the quests up ie kill a certain stack, acquire a certain artifact or kill a certain boss and collect a certain amount of creatures. I think the litches probably spoiled the end of the map and it would of been more enjoyable without them which is a change i have made.


  maygwan writes:
19-01-2017 09:29

other ways - Conquest of Heaven and Hell

There are other ways to beat a lot of the bosses i did fight them many times to try and figure out strategies. For example i never used phoenixes once in my play through. Also never used force field or berserk in the game. On another play through i did use phoenixes ect so there are different strategies for some bosses.


  maygwan writes:
19-01-2017 09:34

Also part 2 - Conquest of Heaven and Hell

2nd part of the map i never stacked litches above 30k with the fights i had so it was much more challenging for me lol. Anyway each player is unique in there play style so it varies on the strategies they use. I will release the ultimate version soon without litches and it should offer more of a challenge and increase the 2nd parts difficulty.


  maygwan writes:
19-01-2017 09:43

Working with others - Conquest of Heaven and Hell

I have done this before i worked on the Masters of Sighisoara campaigns and it takes a long time to complete maps, Sometimes 2-3 years. Also this map took me 6 months just by itself. I admit my story telling could definitely improve and is my Achilles heal when it comes to maps. I will probably still do my own thing and release more maps rather than work over and over on the same map. Thanx for playing them.


  Morten (Denmark) writes:
25-01-2017 20:43

Sounds good - Conquest of Heaven and Hell

Sounds good maygwan.

Without liches will certainly be way harder ;)

Hope you don't make it too much harder as you sometimes do haha :)
But I usually dont replay maps anyway, since I like the exploring of the map more than trying to get perfect score.

Looking forward to seeing what you're coming up with next time..


  maygwan writes:
26-01-2017 07:32

My next map - Conquest of Heaven and Hell

It's almost complete, just running tests right now but i cant beat it yet so still figuring out a way to win. Once i beat it twice i will release it after finishing few tweaks.


  Morten (Denmark) writes:
27-01-2017 14:44

Can't wait - Conquest of Heaven and Hell

Can't wait to try it :)



Author: Morten (Denmark), 16-01-2017 12:16
Molech - Conquest of Heaven and Hell
Am I supposed to be able to beat Molech without losing any men?

Because then I can't figure the strategy out. I tried like 10 times and my best attempt was losing 1k AA and 20k liches.

Maybe I should use another hero than Dracula.. Robin Hood with tactics or something?

  Sasha writes:
17-01-2017 04:32

Molech - Conquest of Heaven and Hell

I acquired about 120K liches with Dracula and cruised with Robin Hood to the far end. I needed tactics and defense in menu battles. For Molech fight I used Archangels, Liches and used force field.


  Synesthesiac writes:
17-01-2017 07:24

+ - Conquest of Heaven and Hell

I think I just brought a single stack of lichs and Phoenix. Didn't need tactics. Just a spot where i could completely hide behind force field.



Author: Adam (Budapest), 15-01-2017 01:35
Finally did it :)) - Conquest of Heaven and Hell
Fuh, that was my longest journey in the Heroes Univerze :))
some feedback:
- The first part of the map was absolutely perfect, but when i got Dracula and his liches the battles was way easier than eg. the guardian fights. As somebody said before, the liches army was unstoppable.
- why sorcery spec? i didn't benefit from it, maybe logistics would be better for the 2nd part of the map.
- i won almost all battle in the 2nd part with liches and phoenixes (sometimes addtional AA+titans for quicker winning)
- maybe some nasty artifacts like Orb of inhibition or power of the dragon father makes the later fights even more difficult in this case maybe replace the sorcery spec to archery
- plenty of creatures remained in the dwellings, thousands of them...maybe it would be useful if we don't use liches.
- i used the secondary heroes a lot in the first part of the game to collect creatures and resources, but i didn't use them in the 2nd part (only for collecting creatures from some lvl7 external dwellings)
All in all it was a great map, battles with 500k Liches and 10K AA were awesome:)) i can't wait for the ultimate edition :)) Ty very much Maygwan the map, the feeling and your support and patience :))

p.s : sorry for my english,it's not my native language.

  maygwan writes:
15-01-2017 08:59

Ult ed - Conquest of Heaven and Hell

The ultimate edit will fix a lot of what you have mentioned and will fix all over stacking as well. There will also be no litches but skeletons instead. Also new bosses. It should pretty much address all the problems that players have quoted on this map.


  Morten (Denmark) writes:
16-01-2017 00:49

Ultimate edition - Conquest of Heaven and Hell

Hey maygwan

I appreciate that you make a harder version.

But let me suggest something, also according to what Adam is saying.
Don't change anything in "the first part" of the map, at least not in difficulty.

Then make it more interesting and difficult to finish the last part of the map, with Dracula :)

Because I also think that the first part of the map was almost perfect, and it is cool that it is not TOO hard to begin with.

Best regards and thank you for your map



Author: Andreas (Munich), 14-01-2017 14:06
Help ! Ice Elementals already killed, Gate is still blocked - Conquest of Heaven and Hell
Hi

I did the quest to kill the ice elemantals. But the passage is still blocked and it says that I have to kill them. Are there more ice elementals ? Please help me, I uploaded my saved game. Maybe someone can have a look if it is a bug ? Thank you. http://www.file-uplo ad.net/download-1224 1574/conquest43.GM1. html
Help ! Ice Elementals already killed, Gate is still blocked - Conquest of Heaven and Hell

  maygwan writes:
14-01-2017 15:28

2 lots - Conquest of Heaven and Hell

There are ice elemental in both lakes each will open a gate have you killed both lots of them. both are behind the steam in each lake


  Andreas (Munich) writes:
14-01-2017 19:32

Thx - Conquest of Heaven and Hell

Thank you ! They were actually behind the steam. But why do you hide them ? Btw : Nice Map !


  maygwan writes:
14-01-2017 21:51

hide them - Conquest of Heaven and Hell

The map is progressive but i don't just want players to walk around it and fight bosses after each other without getting them to do something for the reward to fight a boss lol. Also its a giant map so i gotta cover a lot of space and finally it seemed like a good idea at the time :)



Author: Niks (Cologne, Germany), 14-01-2017 01:40
Great map! - Conquest of Heaven and Hell
Hey, this map is trully amazing. Thank you for the effort! I can't find the third vial of dragon blood after i checked the black tent though.. Please help!

  maygwan writes:
14-01-2017 07:35

Vial - Conquest of Heaven and Hell

There is 1 vial in the area where the black tent is it's slightly hidden.



Author: munkiki (Lviv, Ukraine), 13-01-2017 23:44 +9
Negative Creatures - Conquest of Heaven and Hell
Most of the hell and heaven heroes combine troops in one stack and after reaching 32768 the number goes to negative value. You can prevent it by making some creatures unupgraded, like you did with Satan. 3x9999 unupgraded and 3x9999 upgraded would do better. Overall, the map is quite good, I enjoyed playing it, thank you for a good work! =)

  maygwan writes:
14-01-2017 07:38

Thanx - Conquest of Heaven and Hell

Yes i already have made the changes like that to my upgraded version or my ultimate version once i release it. Glad you enjoyed the map i am also working on another interesting map hope i can pull it off once it is finished.


  maygwan writes:
15-01-2017 09:47

Damn bro - Conquest of Heaven and Hell

Only a 9 after the hard work,time and effort i put into this map..Brutal.


  munkiki (Lviv, Ukraine) writes:
15-01-2017 11:12

What is wrong about 9? =) - Conquest of Heaven and Hell

9/10 is pretty good, too =) Here is 10 - http://www.maps4hero es.com/forum/opinion s.php?map_id=1414&ga me=3


  ks writes:
16-01-2017 19:02

little spam :) - Conquest of Heaven and Hell

I think that the rating must be only 1-5 grade, not 1-10, 1 is very low, 10 is unduly.
1- very bad
2- bad
3- good
4- very well
5- excellent
its simple :)

---------

Otherwise, still playing this, Maygwan :P :)



Author: Synesthesiac, 13-01-2017 02:09 +10
Negative Creatures - Legion - Conquest of Heaven and Hell
So I just beat Legion, and he combined all of his dogs into one stack, which caused them to drop to a negative quantity. The fight was going to be pretty easy anyway, but I lost an opportunity for mad Lichs! I'm not sure if there's anything you can do to keep him from combining troops. I know in WOG it can be done, but without scripting, well, you'd know better.

More to the point, I think you should put a note here, or in the readme, telling people how to handle troop numbers in the hundreds of thousands. As you know, simply moving the troops from one slot to another, between heroes, or into castles, will cause you to lose most of them, if you're over a certain number.

To prevent this, always move large numbers of troops using the slider, rather than just dragging from one slot to another. Also, with the HD mod, you can move the troops around in your hero, using the thumbnails on the adventure screen, without any problems.

I think this is the first HoTA map I've played where I've had hundreds of thousands of troops, so many of the people playing, who've never played big WOG maps, may not have come across the problem. It can be really annoying when you stash 100,000 Lichs in a castle to save for later, and come back in a month to find 90,000 of them missing!

  maygwan writes:
13-01-2017 08:50

legion - Conquest of Heaven and Hell

I thought i had fixed legion in the map. I think it must be random cause 3 tests he didn't stack for me. I went through n fixed them all cause first playtest they all stacked.
Also if you stack litches over 30k they go into minus or any stack but i think most people know that.


  maygwan writes:
13-01-2017 09:02

When i update - Conquest of Heaven and Hell

I will fix the legion and other guys incase they random stack. Will add event notifying on 30k limit and will also add quest gate on barbarian to stop the problem luty had.
Thanx for input.


  maygwan writes:
13-01-2017 09:11

hopefully - Conquest of Heaven and Hell

Players can appreciate the sheer amount of time and effort that goes into a map like this and realize that even through many hours of play testing some things might slip by. We never really find them out until people play the maps and play them slightly differently to others.


  Synesthesiac writes:
13-01-2017 11:28

+ - Conquest of Heaven and Hell

All of the Inferno heroes stacked and went negative for me. It was probably my setup though. I brought only one huge stack of lichs and a 6 stacks of 5 Phoenix. If I spread my troops out a little more, the heroes spread theirs, and it wasn't a problem. But that made them far more difficult to beat without losses.

I also haven't found a single extra admiral's hat! And I've taken down everything...lol. You really mean it when you say lucky.


  Synesthesiac writes:
13-01-2017 13:17

+ - Conquest of Heaven and Hell

Also, you can stack over 30k. I've been using a 200k stack. You just can't move that many around without using the slider.


  maygwan writes:
13-01-2017 16:53

ya - Conquest of Heaven and Hell

That's probably why they stacked then. Ya i found like 10 admiral hats lol guess i am just lucky.


  Synesthesiac writes:
13-01-2017 20:42

+ - Conquest of Heaven and Hell

Is there a way to tell enemy heroes never to stack their troops? I think I wog you can code them to multiply, so x hero actually has y*10 troops, which I assume the ai doesn't know about.

Yea... Zero admirals hats. Zero necklaces or helmets!

Probably going to finish today. This has been a fun map. Really good work.


  Synesthesiac writes:
14-01-2017 04:41

+ - Conquest of Heaven and Hell

Finished! This was a great map. Thanks for all the work. I ran into the same stacking problem with most of the God heroes at the end too. By that point I was so strong, that they stacked no matter how I spread my troops. With 500k Lichs, its pretty tough to lose. So I found the beginning of the map much harder than the end, which seems to always be the case with Lich maps. Those early fights took me a lot of time to figure out, but I beat Satan and God first time, no problem.

I think my only suggestion, besides trying to make the end a little tougher, would be to give every hero a hidden expert pathfinding skill. It's pretty easy to do in hex edit, and I think it will make all the running around at the end a little less tedious, without hurting the game in any way. Or maybe just add roads.

Really cool map though...thanks!


  maygwan writes:
14-01-2017 07:43

Glad you liked it - Conquest of Heaven and Hell

I can fix the stacking problem i have a plan for that. I will do the fixes on my ultimate version. i am also working on an interesting map it will take me a week or so to finish then i will run test. Will be a unique map if i can pull it off will see i guess.


  Synesthesiac writes:
14-01-2017 08:01

+ - Conquest of Heaven and Hell

Cool man. I'll play anything you make. Drop a line if you want an early tester.



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