Author: Fawahar (Panagyurishte, BG), 20-02-2017 21:29

Best for strategy Multiplayer - Rise Up - Heroes 3 map

I find this map to be finely crafted and suitable for straight line Multiplayer, where big surprises start to come after week 3+

Not many variables included, which makes it perfect if you want to hone your RoE tactics. more...


Author: Baardhaas , 20-02-2017 19:06

Good map! - Lakeside Brawl - Heroes 3 map

Good map. Feels a bit empty though, especially the water is just the basic tiles; no goodies or even decoration. On the other hand, I like that the map doesn't spoil you with to much loot. more...


Author: Graxstar (USA), 20-02-2017 17:03

Thank you - Island Madness - Heroes 7 map

The large maps are a risk because the Map Editor crashes so much when creating them. It took numerous times trying to get the lighting to work properly and not crash the Editor. Glad it was worth the effort to help others enjoy the game. more...


Author: Федя (г. Москва, Россия), 20-02-2017 11:06

карты - JRRT's Middle Earth - Heroes 5 map

как скачать карты more...


Author: maygwan , 20-02-2017 07:14

on the snow area - The Ninth Circle - Heroes 3 map

There is a portal red portal two way guarded by troops if you kill troops in the garrison and then some azures you get the angelic.
Snow area right corner of map just below the tower town. more...


Author: SparrowJacek , 20-02-2017 03:28

Any chance for new map? - From the depths of hell - Heroes 3 map

Hi Molski, is there any chance of getting similar map, as you've mentioned 2 years ago? This one was just perfect! Great balance and tactical challenges never before seen in HoMM :D I really loved how I had to calculate all my resources and movement points.

I see that new version doesn' more...


Author: JerryNcoming (France), 20-02-2017 01:51

Unique map - Fool - Heroes 3 map

Hi ! Thank you a lot for this map ! Spent like 12 hours of pure fun on this, awesome. I played it only once yet but it's obvious that you can play it different ways ! It's really a map different than the others map i've played .. really fun

Just a little thing to "improve" more...


Author: SparrowJacek , 20-02-2017 01:04

SparrowJacek - From the depths of hell - Heroes 3 map

This map is doable, in fact I managed to beat it 2 times without too much of an effort, but it's one of the best maps I've played.

Here is a screenshot from 7'th day. I built fort and citadel. https://postimg.org/ image/kmadg6ae5/
Mainly it's like that:
1'st day kill gno more...


Author: Kaludis (Malmö, Sweden), 20-02-2017 00:13

Edit; - The Ninth Circle - Heroes 3 map

I have not defeated any of the red players, but I believe the Inferno castle on the overworld is the first one to be? Is it maybe that simple that I have missed a portal leading me to the legion of arch-angels guarding the angelic alliance? more...


Author: Help (Sweden), 19-02-2017 22:46

Thunderbirds - The Eye of Osiris - Heroes 4 map

Near the start of the game when going east there's a gate requiring 3 thunderbirds, but no matter what amount of thunderbirds I bring it will it stop asking for three. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5: Tribes of The East - development diary 2

By Sergey Semashko – Heroes 5: Hammers of Fate & Tribes of The East game mechanics designer

Once we decided to add the Orcs in the 2nd extension of Heroes of Might & Magic 5, what did you do to design them? What was the feeling you wanted to transmit through this faction?

First we read the M&M World Bible, as it contains all the basic information about the Orcs' history, culture, and population. It also includes all the information that first appeared in Dark Messiah of Might & Magic, so obviously we also drew inspiration from this game. Then we referred to our past experience with Heroes of Might & Magic 3. When we designed the Orcs we kept in mind the barbarian race in Heroes 3: we wanted to create faction that relied on pure might.

Heroes of Might & Magic 5: Tribes of The East Orcs - Screenshots
Heroes of Might & Magic 5: Tribes of The East Orcs screenshot Heroes of Might & Magic 5: Tribes of The East Orcs screenshot Heroes of Might & Magic 5: Tribes of The East Orcs screenshot
Heroes of Might & Magic 5: Tribes of The East Orcs screenshot Heroes of Might & Magic 5: Tribes of The East Orcs screenshot Heroes of Might & Magic 5: Tribes of The East Orcs screenshot

Now that the Orcs have been added, how is the game balanced between the might and magic factions? What are the extremes?

Most factions are associated with a specific type of magic; For instance the Haven units are linked with Light magic. The Academy is, of course, the most magic-oriented faction. However, it also uses might (units) in battle. On the opposite side of the board, the Stronghold is all about might. They will never use magic in battle. It is interesting because this opposition also demonstrates the history between these two factions: the Wizards created the Orcs by magically fusing human and demonic blood, then kept them as “combat slaves” to fight demons. No wonder that the Orcs can’t stand anything that’s magical or demonic…

How did you design the Blood Rage feature? What was the spark?

We thought about a race that would not wait behind cover, that would not think whether they should attack or wait. For the Orcs the answer is simple – always hit, always rush forward. The Orcs use brute force and are proud warriors (except for the goblins maybe); we wanted their unique ability to reflect this trait.

How did you reach this line-up? Have you been inspired by Dark Messiah? What balance between shooters/flyers and walkers did you want to give to the players? What are your main inspirations for this faction? Why the Cyclops rather than the behemoth…or a dragon?

We have one creature that was taken straight from Dark Messiah: the Paokai. We loved it ever since we saw the sketch. The other creatures are either adaptations from Dark Messiah (Goblins), updated versions of classic Heroes creatures (Centaurs), or a mix of these (Cyclops). Of course we kept a good balance of flyers & shooters, big & small creatures, as we do for all races. That is the very first step of achieving good game balance.

Regarding the game balance, what are the key points to keep in mind when adding a new faction in an existing system?

We have created a sort of “average” race that we use to benchmark all other factions. So when we add an advantage in one area, this has to be balanced by adding a weakness in another area. Every race has its advantages defined with respect to this imaginary “average” race. For instance the Orcs use more offense than the average, but they have less effective defense. They have good low tier troops and an outstanding 7th tier unit.

What is your favourite unit in this line-up? Why?

Cyclops! They are so mighty, they eat goblins! Or maybe shamans, they are so pretty that we were afraid to get an M rating. Seriously, goblin trappers and centaurs work well in tandem: no low tier unit can approach and hit these two (the trapper has a special ability to create invisible traps that will entangle the enemy).

What will be the main specificities of the Orc heroes?

Like the other races, Orcs will have a unique racial ability called Blood Rage. We built this ability to reflect the Stronghold faction specificities and to encourage the player to use aggressive tactics. In short, this special ability means that each time an Orc unit attacks or moves it will gain a bonus in combat, whereas if it stays still or defends, the Rage level will decrease. So the more you attack, the more powerful you are. In addition to this the Orcs have special “magic” at their disposal, or should we say anti-magic, as it mainly consists in decreasing the effectiveness of traditional magic on the battlefield in favor of might-related attacks.

How many versions have been required to design the Orc hero? Why is he riding a buffalo?

We had three variants of mount: boar, wolf, and bull. The buffalo looked like it would be the most brutal and dangerous in experienced barbarian hands.

Do you think Orcs will become popular among the HoMM players?

It will attract players who want to play pure might heroes, who love brute force rather than tricky magic. We think that this is something many players will appreciate.

How did you integrate magic in this faction? Will Orcs and Orc leaders be able to cast spells? How will it work?

NO! Orcs hate magic; they even have special anti-magic perks. They use talismans to cast adventure “spells”, but an Orc leader only relies on his voice to buff his troops. You can call it magic if you wish but it is something far more primal, very similar to shamanic tricks. The Orcs are proud and fearless warriors and their courage is the strongest magic they need.

When you designed their town, what feeling did you want to put forward? What were your inspirations?

We combined American Indian and Mongolian inspirations and developed it from there. We wanted to extend the epic feeling when we created the town but that was very tricky as Orc towns are essentially made of tents, which are not usually very impressive. So we paid special attention to the structures' design and their location in the town in order to create something that looks disorganized, dirty and at the same time extremely solid and “proud”.

What advice would you give to players to help them develop their Orc heroes better?

It will be very dependant on what you are up against. For instance if your opponent is a Wizard, then go for a specialization in “shatter destruction magic”, while if you face a Necromancer, “shatter dark magic” is preferable, and so on. Orcs have very versatile specializations; they can adapt to most situations. So you need to know your opponent well to counter him in the most efficient way.

Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Heroes 7 News

Heroes 7 maps

Heroes 7 cheats

Heroes 7 News

Герои 7 Новости


Heroes 5 News

Heroes Kingdoms news

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

Heroes 5 FAQ from Fabrice Cambounet

Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

Heroes 5 ToE: Academy alternate upgrades

Heroes 5 ToE: Demons and Orcs

Heroes 5 ToE: Necropolis alternate upgrades

Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

Heroes 5 - Dungeon - Heroes biographies

Heroes 5 - Inferno - Heroes biographies

Heroes 5 - Sylvan - Heroes biographies

Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

Heroes 5 - Haven - Heroes biographies

Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

Heroes 5 - The Town Construction Interface

Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

Heroes 5 - ACADEMY - Creatures

Heroes 5 - DUNGEON - Faction

Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage


Герои 5 Новости

Купить Heroes 5: Владыки Севера

Герои 5 патч 3.1 для аддона Повелители Орды русская версия

Героев 5: мод v.3.0, новые способности существ

Герои 5: скачать новую компанию "Весы судеб"!

Герои 5 кумулятивный русский патч 1.6

Мод с "Колесом" для Повелителей Орды

Heroes 5: Повелители Орды уже в продаже

Герои 5: Повелители Орды - механика работы Blood Rage

Герои 5: Повелители Орды новый видео ролик

Герои 5 патч 1.5 для русской версии

Официальный конкурс карт для Героев 5

Heroes 5 Диалог с разработчиками

Герои 5 патч 1.41+2.01 для русской версии

Прохождение аддона Heroes 5: Владыки Севера

Герои 5: режиссерская версия

Heroes 5: Владыки Севера : Чит-коды

Герои 5: Новые существа Гномы статистика и умения

Герои 5 - новый аддон Владыки Севера

Герои 5 патч 1.4 для русской версии

Генерация карт для Героев 5

Герои 5: Крепость (Fortress)

Heroes 5 Patch 1.3, с редактором карт для Героев 5

Герои 5 - Ренегаты и Нейтральные юниты

Прохождение Героев 5

как взять Dragon Utopia

Герои 5 - Руководство по скриптам

Герои 5 патч 1.2 для русской версии

Heroes 5 - Специальные Возможности Существ

Герои 5 - Артефакты

Герои 5 - Заклинания и Магия

Герои 5 патч 1.1 для русской версии

Герои 5 - Inferno - Биографии героев

Герои 5 - Necropolis - Биографии героев

Герои 5 - Academy - Биографии героев

Герои 5 - Haven - Биографии героев

Герои 5 - Sylvan - Биографии героев

Герои 5 - Dungeon - Биографии героев

О редакторе карт Героев 5

Герои 5 - FAQ от Nival Interactive за 1 июля 2006 г.

Герои 5 - FAQ от Nival Interactive за 8 июня 2006 г.

Герои 5 - HEX-codes

Герои 5 - ДЕМО-ВЕРСИЯ

Heroes 5 - Обои

Герои 5 - Магия

Heroes 5 - Дневник разработчика #2 - Проведение бета-теста

Heroes 5 - Каждому по способностям

Heroes 5 - Городской интерфейс

Heroes 5 - Курсы практической магии

Heroes 5 - Уникальные свойства рас

Heroes 5 - Academy Faction

Heroes 5 - Существа Academy

Heroes 5 - SYLVAN

Heroes 5 - SYLVAN - Существа SYLVAN

Heroes 5 - DUNGEON

Heroes of Might and Magic 5 - DUNGEON - Существа DUNGEON

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Существа INFERNO

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Существа HAVEN

Heroes 5 - НЕКРОПОЛИС - Некроманты

Heroes 5 - НЕКРОПОЛИС - Существа Некрополиса

FAQ по "Heroes 5" за июль 2005 г.

Heroes 5 Часто задаваемые вопросы

Heroes 5 скриншоты

Heroes 5 - Ключевые особенности

Heroes 5 - Homepage

Haps4Heroes.com

Copyright © 1999-2017 All questions and comments please mail to evgkuz@yandex.ru