Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

How can I support maps4heroes.com ?

YooMoney:
Login / Register on Maps4Heroes.com
Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps Heroes 2 (II) - Maps

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 5 - FAQ by Nival Interactive

Fabrice Cambounet Answers Questions

Starting with the most important one, debugging and patching.
We know about the remaining issues. We have to correct them + add the most awaited stuff + develop the editor + other programs. That's a lot to do in parallel. We also have to create more than twelve versions of each patch and test them all concurrently each time. This also takes time to be sure there is no big problem left : such errors like text mistakes happen because of this. You can certainly live with them, and we'll correct them later. This patching process is a new process overall, and it took some time to start : this is where the current delay is coming from. Apart from that we are keeping the monthly patch release planned from the start.

Overall there are a lot of small points to correct, but nothing major. What was major was MP instability, and that has been corrected at 95% now with patch 1.2. A few people still have troubles, like for instance being able to connect to everyone else, and we're working on that. What is remaining on MP is due to personal configurations. AI is being refined along the way, that was also the plan : this is part of the game tweaking and balancing done along with the patches. I can admit that we do a side step for ten steps forward with each patch, but you shouldnt consider the side step only

The major subject you are waiting for is the map editor.
A reminder, it was never meant to be delivered with the game release. I know it was listed on the US ubi website. It was a mistake : it has never been in the product sheet at any time, and they added it on their own. It was suppressed when i saw that they listed it. I'm sorry about that. I have always made clear that the editor would be delivered during the summer, hopefully late july. As its not been delivered yet, and we are the last day of july, we'll be late on this too. But this is meant for improvements. We need to make it more user-friendly than what it is now. Quite a few people are testing it and would tell you the same thing.

Linked with this is the subject of feeling you didnt get what was promised.
I have always been very strict about what i announced. I'm quite sure i never promised any feature that was not delivered in the game release. I'll take a small example : simultaneous turns. This feature was never meant to be in the gold master, the one in the box. I said in a Q&A that this was being done, and will be delivered later. Please dont torture my words and read 'you will get it next week' I didnt set any date.

Last point is about communication.
I read that there is no more communication on the project. This forum is not the only source of official information, do you include q&as, answers given in nival forums and so on ? There are certainly less than before the game release, but there are hardly none.

I have been asked by a couple of people to post daily or almost daily a small story on the production. The problem is, most of it is confidential as it revolves around subjects not announced yet, and the rest is about debug. And debug is not fun. Here is what i would be able to post : "we completed a build today, the testers received it" - "half of the features are bugged, a full report is being done" - "devs estimated the time to debug" - "a new build was done and will be tested". Its about as exciting as reading yellow pages. You dont want to read this.

From this you feel that we are "keeping everything secret". I'm sure no single fan would like to be in my place - i said that to znork recently, when he had strictly the same remark. Most of what a game company is working on is kept secret until released. I think on the heroes production I disclosed quite a lot, and perhaps you got accustomed to it ? Most of what is done around heroes these days is not announced, and cannot be announced. I have to live with that, and so you have too. Simply know that the map editor is a tiny bit along the road. You will say that i'm teasing again, but i cant say more I'm sure you can imagine most the programs we are working on right now, but that doesnt meant i can detail them more because of that

Written by Fabrice Cambounet (Heroes 5 producer)


Questions and answers from the community:

Saliens: Will the game be more halflife-like (we must follow the scenario all the time) or rather Oblivion-like (we can go where we want and choose to do other quests)?
The game will definitely be more Half Life-like. It is very action-oriented, and the world is not open-ended. We made this decision because we had to build each level very carefully in order to allow you to use the environment. This is not the type of thing you can do at a huge scale.

Southsnake: Will we meet characters from Heroes of Might and Magic 5, as their scenarios are linked?
Well, surely we do not want to spoil anything here. ? However we can tell you that some actors from Heroes of Might and Magic V will return in Dark Messiah, though you may not necessarily meet them “physically”...

hein321: Will there be an option to switch to a third person view?
No. The whole game has been designed for a first-person view, so switching to 3rd person has not been considered or made possible in the game. We wanted to favour immersion above all.

pomimimin: Is Dark Messiah going to be easily moddable?
Yes, as it uses the Source engine. We will do our best to provide the modding community with easy-to-use modding tools.

webkong: Will a map editor be available at the time of the release of the game or will we have to download it later?
We will do our best to make the map editor available as soon as possible, hopefully before game release. We know it is an important tool for the community out there. So we can already confirm that it will be released. :)

28 July 2006


Summary:

  • The ability to sell artifacts was considered, but they ran out of time. It will possibly be implemented in the future.
  • There is nothing wrong in giving heroes starting abilities that prevent them from reaching the ultimate. Ultimates are meant to be very hard to get, and only in ideal conditions.
  • The Death Knights will not return to the Necropolis town.
  • Vampires drain their victims' "vital essence" instead of blood, which explains why they can drain life from undead. In case of undead, the vital essence is the magical energy that keeps them going.
  • It is possible that the paperdoll will be implemented later, but it isn't known for sure.
  • They had ideas to implement raising zombies or ghosts instead of skeletons, and it is possible that they will implement it.
  • If every faction has access to warrior and mage hero classes, the differences between the factions and their unique abilities will have less significance.
  • The editor, which they will try to release before August, will have many possibilities besides just creating maps. The game resources were deliberately made open for editing to encourage modding.
  • Implementing a "use system font" setting is, at this point, technically difficult. Besides, the current font was suggested by Ubisoft as the one true font.
  • The ability of non-Haven factions to effectively use Haven Training will be corrected.
  • The alleged incompatibility between saves in different patches only means that saves will not benefit from changes made to the corresponding map (however, in a campaign, loading an old save and finishing the mission will transfer the player to a patched version of the next mission). They can still be loaded.
  • Adding an "X close" button to pop-up windows is problematic. Use Esc or Cancel.
  • No hotkeys will be introduced to the main menu.
  • The first aid tent only heals a limited number of times to discourage the player from skipping turns just to resurrect some creatures.
  • Alternate methods of "troops delivery" are in development.
  • The map overview mode from Heroes III is unlikely to be introduced because nobody asked for it.
  • There will be snow terrain.

Written by Sikon

alcibiades at 2006-08-30 13:54 wrote:
Hendrix at 2006-08-29 21:45 wrote:
Guest at 2006-08-21 22:05 wrote:
Unknown at 2006-08-07 17:28 wrote:
alovs at 2006-07-18 15:33 wrote:
dark_Diablo_Hary at 2006-07-12 18:46 wrote:
amin at 2006-07-12 09:57 wrote:
dark_Diablo_Hary at 2006-07-11 15:04 wrote:
Sikon at 2006-07-06 13:07 wrote:
Evgeniy at 2006-07-06 11:31 wrote:
Ceahkrit at 2006-07-06 01:34 wrote:
Sasha at 2006-07-05 12:10 wrote:
Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 3: Horn of the Abyss 1.6.1 - Download Section

Heroes 5 News

Heroes Kingdoms news

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

Heroes 5 FAQ from Fabrice Cambounet

Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

Heroes 5 ToE: Academy alternate upgrades

Heroes 5 ToE: Demons and Orcs

Heroes 5 ToE: Necropolis alternate upgrades

Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

Heroes 5 - Dungeon - Heroes biographies

Heroes 5 - Inferno - Heroes biographies

Heroes 5 - Sylvan - Heroes biographies

Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

Heroes 5 - Haven - Heroes biographies

Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

Heroes 5 - The Town Construction Interface

Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

Heroes 5 - ACADEMY - Creatures

Heroes 5 - DUNGEON - Faction

Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage

Haps4Heroes.com

How can I support maps4heroes.com ?

YooMoney:

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Copyright © 1999-2025 All questions and comments please mail to evgkuz@yandex.ru

Privacy Policy