Author: wasilix , 26-04-2024 16:49

- - Supernatural - Heroes 3 map

I might have said wrong dates there, but in general idea is correct. Maybe the date is 1-2-6 if reaching the town in week 1 is really impossible. It's been extremely long time ago when I played this map, so I don't remember many details, but this time limit I remember, because initially I more...


Author: Mattias (Sweden), 26-04-2024 16:46

first towns - Supernatural - Heroes 3 map

How is this even possible? it takes 2 weeks just to walkt o the first town of Tirith? more...


Author: Платон мне друг (Latvia), 26-04-2024 16:33

YOU WILL WIN...BUT WHEN? - crapcore - Heroes 3 map

Thx for joy.Humans rules. Finished on 5m2w5d. Made small mistake - delivered Graal to elf town for luck, but later took elf town with fixed Graal. Better to open map. In the end i had 11 heroes with TP to collect resources and panish enemies. With last one first send 2 heroes with 21 fire birds(7x3) more...


Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


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Heroes 5 - Magic

The magic in Heroes of Might & Magic V is currently divided in 4 schools: light, dark, summoning and destructive. This may still evolve until the end of the project, but we can already give a big picture of what magic will look like in the game.

School of Light

The light magic is mainly aimed at protecting or supporting the hero’s own troops. Few spells in this school are aimed at dealing damages or causing destruction, with the notable exception of the Word of Light, which is the most powerful of them and will deal severe damages to all evil-oriented creatures (meaning belonging to the Necropolis, Dungeon or Inferno) factions.
Amongst light magic spells you will find the Teleportation spell that allows your hero to instantly move a single creature anywhere on the battlefield. This spell is very useful to armies that include slow but powerful creatures in their ranks, such as Treants for instance. It is also a spell that will come in handy against shooters, as bringing one creature in contact with an archer for instance will oblige him to switch to melee combat, where he is less efficient.

The School of Light spells include:
  • Blessing of Strength
  • Blessing of Speed
  • Blessing of Endurance
  • Blessing of Cleansing
  • Blessing of Might
  • Blessing of Evasion
  • Magical Immunity
  • Teleportation
  • Word of Light

School of Darkness

The Dark Magic is favoured by the Necromancers and the Dark Elf Warlocks. Most of the spells of this school are aimed at lowering opposing creatures’ capacities or taking control of them. The most powerful spell is of course Curse of the Netherworld since it causes magical damage to all creatures on the battlefield except Undead and Demonic creatures.

Amongst the school of Darkness spells, you will find the Curse of Rage spell. It makes the affected stack disobey to its hero. The stack will automatically try to attack the closest creature with remote or melee attack causing heavier than normal damage. This spell is very useful when you want to distract or inflict damages to opposing casters, it is also a powerful tool to spread confusion within the enemy’s ranks when his stacks are packed…

The list of School of Darkness spells include:
  • Curse of Rage
  • Curse of Blindness
  • Curse of Weakness
  • Curse of Vulnerability
  • Curse of Confusion
  • Curse of Enslavement
  • Curse of Weariness
  • Curse of the Netherworld
School of Summoning

The school of Summoning is mainly focusing on increasing the number of stacks on the battlefield, by duplicating, summoning or resurrecting troops. Few spells are dedicated to dealing damage or lowering abilities

Amongst the School of Summoning spells, we have the Phantom Forces spell, allowing a hero to create a Phantom, an illusory copy of the target stack which looks and acts as a mirror image. The Phantom will disappear once the battle is over, or if it is attacked once by an enemy stack, regardless of the damages inflicted. Of course, this spell can be cast only on a friendly stack. This spell is very efficient when you have an army made of casters or shooters braving stacks of melee units because it multiplies your range attacks.

The list of School of Summoning spells include:
  • Vessel of Shalassa
  • Fist of Wrath
  • Wasp Swarm
  • Phantom Forces
  • Earthquake
  • Summon Elementals
  • Instant Travel
  • Town Portal

School of Destruction

The School of destruction manifests as blasts of pure destruction. Most of the spells aim at dealing damages or causing destruction, at an high extent. These spells are based on Ice or Fire components.

Amongst those spells, you will find chain lighting spell. It causes magical elemental damage by lightning to four units, starting with the targeted stack then spreading to the nearest ones on the battlefield, including friendly troops. The farther the unit is positioned on the Initiative Bar, the less damage it suffers. This spell is great when you have enemies you cannot reach or when you have creatures with low initiative that stand far away on the Initiative Bar(Golem or Treants for instance).

The list of School of Destruction spells include:
  • Eldritch Arrow
  • Lightning Bolt
  • Ice Bolt
  • Fireball
  • Circle of Winter
  • Chain Lightning
  • Earthshock
  • Armageddon
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