Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 5 Patch 1.5

Heroes 5 patch 1.5 released, or Launch your auto-update Heroes 5 program:

Worthplaying

Strategy Informer

Filefront:

Heroes of Might & Magic V v1.5 US Patch

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Internode:

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JeuxVideo.fr

Gamershell :

heroes_might_magic_5_1.05_asian2 = china<

heroes_might_magic_5_1.05_cz = czech republic

heroes_might_magic_5_1.05_cz_pl_collectors = czech republic, poland collectors

heroes_might_magic_5_1.05_eu = EMEA (UK, FR, DE, IT, SP)

heroes_might_magic_5_1.05_eu_collectors = EMEA (UK, FR, DE, IT, SP) collectors

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heroes_might_magic_5_1.05_us = north America

heroes_might_magic_5_1.05_ru = Russia

heroes_might_magic_5_1.05_download = downloadable version

FEATURES ADDED

Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.

User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor.

Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game.

Movie Maker - Allows the editing of previously saved combat movies.

Observer Mode - Allows the user to watch other players’ multiplayer Duel Mode matches.

BUGS AND OTHER CHANGES

Stability:

  • Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
  • Game no longer desynchronizes after loading a save.
  • Game no longer crashes when splitting the joining creature stacks.
  • Fixed possible crashes caused by changing the game resolution.
  • Fixed memory leaks in combats and combat replays.
  • Reduced the amount of bandwidth used during combat.
  • Game no longer crashes when someone attempts to teleport to an invalid map cell.
  • Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
  • Game now functions correctly when it is the turn of a creature under the Puppet Master spell.

Camera, graphics, interfaces in Heroes 5 Patch 1.5:

  • Camera options work correctly now.
  • Gamma color was changed for the Mark of the Necromancer icon
  • Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
  • Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
  • Corrected the number of lost creatures shown at the end of combat if the “Raise Dead” spell was used.
  • Town “Upgrades” hotkey fixed.
  • Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
  • Options sliders can no longer be moved if disabled
  • The “Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
  • War machines no longer appear to be affected by Master of Fire.
  • Password length condition removed for MP games.
  • Cursor in Ghost Mode only appears active for objects with which it can currently interact.
  • Added information about the damage done in ghost combat results (ghost mode).
  • Added more information for Resurrection and Raise Dead spell predictions.
  • Scroll bars in tavern interface corrected
  • Added ubi.com access to ratings for add-on races
  • Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
  • Adventure Map scrolling corrected

Gameplay, Mechanics, Balance Heroes 5 Patch 1.5:

  • The Necromancy working principles have been changed in accordance with v2.1
  • The Training working principles have been changed in accordance with v2.1
  • Improved combat AI tactics for strike-and-return creatures.
  • AI now uses “Mark of Necromancer” ability properly.
  • AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
  • AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
  • AI can now bring its troops closer to moats.
  • AI no longer stops casting spells after Counterspell has been cast.
  • AI now uses Necromancy more efficiently.
  • AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
  • It is no longer possible to duplicate the army illegally in duel mode.
  • Fixed: Autosave did not function in some conditions
  • A primary skill has been now added for hero ‘Vayer’.
  • The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
  • It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
  • “Imbue Arrow” now works properly even if “Deadeye Shot” is not present.
  • It is no longer possible to control blinded creature with “Divine Guidance” or “Teleport Assault”.
  • Hero now moves to the town gate cell after defeating the town guards.
  • Arch-Devils can now summon Pit Lords from any demonic corpse.
  • Hero Naadir can no longer raise ghosts from phantoms.
  • Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
  • Complex artefacts (“Magic scroll of…”, “Wand of…”) now work properly when equipped from the start of the mission.
  • “Firewall” and “Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase.
  • In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
  • Fire shield only retaliates to melee attacks now.
  • Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.

Map Editor:

  • The map editor documentation has been updated with changes related to the new features.
  • Corrected the game editor option concerning the number of monsters that can be set in a troop.

NOTE: We only have confirmation of an upcoming patch for the core game. Patching associated with the Hammers of Fate expansion has not been confirmed at this time. Watch for further updates next week.


josh at 2011-11-05 03:09 wrote:
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