Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
more...


Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
more...


Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes 5 Patch 1.5

Heroes 5 patch 1.5 released, or Launch your auto-update Heroes 5 program:

Worthplaying

Strategy Informer

Filefront:

Heroes of Might & Magic V v1.5 US Patch

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Internode:

Heroes of Might and Magic V China retail v1.5 patch
 
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Ausgamers:

heroes_might_magic_5_1.05_eu.exe

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heroes_might_magic_5_1.05_us.exe

Clubic.com

JeuxVideo.fr

Gamershell :

heroes_might_magic_5_1.05_asian2 = china<

heroes_might_magic_5_1.05_cz = czech republic

heroes_might_magic_5_1.05_cz_pl_collectors = czech republic, poland collectors

heroes_might_magic_5_1.05_eu = EMEA (UK, FR, DE, IT, SP)

heroes_might_magic_5_1.05_eu_collectors = EMEA (UK, FR, DE, IT, SP) collectors

heroes_might_magic_5_1.05_eu_sp_it = SP, IT

heroes_might_magic_5_1.05_hu = hungary

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heroes_might_magic_5_1.05_pl = poland

heroes_might_magic_5_1.05_us = north America

heroes_might_magic_5_1.05_ru = Russia

heroes_might_magic_5_1.05_download = downloadable version

FEATURES ADDED

Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.

User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor.

Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game.

Movie Maker - Allows the editing of previously saved combat movies.

Observer Mode - Allows the user to watch other players’ multiplayer Duel Mode matches.

BUGS AND OTHER CHANGES

Stability:

  • Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
  • Game no longer desynchronizes after loading a save.
  • Game no longer crashes when splitting the joining creature stacks.
  • Fixed possible crashes caused by changing the game resolution.
  • Fixed memory leaks in combats and combat replays.
  • Reduced the amount of bandwidth used during combat.
  • Game no longer crashes when someone attempts to teleport to an invalid map cell.
  • Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
  • Game now functions correctly when it is the turn of a creature under the Puppet Master spell.

Camera, graphics, interfaces in Heroes 5 Patch 1.5:

  • Camera options work correctly now.
  • Gamma color was changed for the Mark of the Necromancer icon
  • Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
  • Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
  • Corrected the number of lost creatures shown at the end of combat if the “Raise Dead” spell was used.
  • Town “Upgrades” hotkey fixed.
  • Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
  • Options sliders can no longer be moved if disabled
  • The “Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
  • War machines no longer appear to be affected by Master of Fire.
  • Password length condition removed for MP games.
  • Cursor in Ghost Mode only appears active for objects with which it can currently interact.
  • Added information about the damage done in ghost combat results (ghost mode).
  • Added more information for Resurrection and Raise Dead spell predictions.
  • Scroll bars in tavern interface corrected
  • Added ubi.com access to ratings for add-on races
  • Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
  • Adventure Map scrolling corrected

Gameplay, Mechanics, Balance Heroes 5 Patch 1.5:

  • The Necromancy working principles have been changed in accordance with v2.1
  • The Training working principles have been changed in accordance with v2.1
  • Improved combat AI tactics for strike-and-return creatures.
  • AI now uses “Mark of Necromancer” ability properly.
  • AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
  • AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
  • AI can now bring its troops closer to moats.
  • AI no longer stops casting spells after Counterspell has been cast.
  • AI now uses Necromancy more efficiently.
  • AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
  • It is no longer possible to duplicate the army illegally in duel mode.
  • Fixed: Autosave did not function in some conditions
  • A primary skill has been now added for hero ‘Vayer’.
  • The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
  • It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
  • “Imbue Arrow” now works properly even if “Deadeye Shot” is not present.
  • It is no longer possible to control blinded creature with “Divine Guidance” or “Teleport Assault”.
  • Hero now moves to the town gate cell after defeating the town guards.
  • Arch-Devils can now summon Pit Lords from any demonic corpse.
  • Hero Naadir can no longer raise ghosts from phantoms.
  • Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
  • Complex artefacts (“Magic scroll of…”, “Wand of…”) now work properly when equipped from the start of the mission.
  • “Firewall” and “Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase.
  • In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
  • Fire shield only retaliates to melee attacks now.
  • Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.

Map Editor:

  • The map editor documentation has been updated with changes related to the new features.
  • Corrected the game editor option concerning the number of monsters that can be set in a troop.

NOTE: We only have confirmation of an upcoming patch for the core game. Patching associated with the Hammers of Fate expansion has not been confirmed at this time. Watch for further updates next week.


josh at 2011-11-05 03:09 wrote:
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