Author: wasilix , 26-04-2024 16:49

- - Supernatural - Heroes 3 map

I might have said wrong dates there, but in general idea is correct. Maybe the date is 1-2-6 if reaching the town in week 1 is really impossible. It's been extremely long time ago when I played this map, so I don't remember many details, but this time limit I remember, because initially I more...


Author: Mattias (Sweden), 26-04-2024 16:46

first towns - Supernatural - Heroes 3 map

How is this even possible? it takes 2 weeks just to walkt o the first town of Tirith? more...


Author: Платон мне друг (Latvia), 26-04-2024 16:33

YOU WILL WIN...BUT WHEN? - crapcore - Heroes 3 map

Thx for joy.Humans rules. Finished on 5m2w5d. Made small mistake - delivered Graal to elf town for luck, but later took elf town with fixed Graal. Better to open map. In the end i had 11 heroes with TP to collect resources and panish enemies. With last one first send 2 heroes with 21 fire birds(7x3) more...


Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


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Heroes 5 Patch 1.5

Heroes 5 patch 1.5 released, or Launch your auto-update Heroes 5 program:

Worthplaying

Strategy Informer

Filefront:

Heroes of Might & Magic V v1.5 US Patch

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FEATURES ADDED

Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.

User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor.

Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game.

Movie Maker - Allows the editing of previously saved combat movies.

Observer Mode - Allows the user to watch other players’ multiplayer Duel Mode matches.

BUGS AND OTHER CHANGES

Stability:

  • Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
  • Game no longer desynchronizes after loading a save.
  • Game no longer crashes when splitting the joining creature stacks.
  • Fixed possible crashes caused by changing the game resolution.
  • Fixed memory leaks in combats and combat replays.
  • Reduced the amount of bandwidth used during combat.
  • Game no longer crashes when someone attempts to teleport to an invalid map cell.
  • Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
  • Game now functions correctly when it is the turn of a creature under the Puppet Master spell.

Camera, graphics, interfaces in Heroes 5 Patch 1.5:

  • Camera options work correctly now.
  • Gamma color was changed for the Mark of the Necromancer icon
  • Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
  • Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
  • Corrected the number of lost creatures shown at the end of combat if the “Raise Dead” spell was used.
  • Town “Upgrades” hotkey fixed.
  • Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
  • Options sliders can no longer be moved if disabled
  • The “Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
  • War machines no longer appear to be affected by Master of Fire.
  • Password length condition removed for MP games.
  • Cursor in Ghost Mode only appears active for objects with which it can currently interact.
  • Added information about the damage done in ghost combat results (ghost mode).
  • Added more information for Resurrection and Raise Dead spell predictions.
  • Scroll bars in tavern interface corrected
  • Added ubi.com access to ratings for add-on races
  • Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
  • Adventure Map scrolling corrected

Gameplay, Mechanics, Balance Heroes 5 Patch 1.5:

  • The Necromancy working principles have been changed in accordance with v2.1
  • The Training working principles have been changed in accordance with v2.1
  • Improved combat AI tactics for strike-and-return creatures.
  • AI now uses “Mark of Necromancer” ability properly.
  • AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
  • AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
  • AI can now bring its troops closer to moats.
  • AI no longer stops casting spells after Counterspell has been cast.
  • AI now uses Necromancy more efficiently.
  • AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
  • It is no longer possible to duplicate the army illegally in duel mode.
  • Fixed: Autosave did not function in some conditions
  • A primary skill has been now added for hero ‘Vayer’.
  • The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
  • It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
  • “Imbue Arrow” now works properly even if “Deadeye Shot” is not present.
  • It is no longer possible to control blinded creature with “Divine Guidance” or “Teleport Assault”.
  • Hero now moves to the town gate cell after defeating the town guards.
  • Arch-Devils can now summon Pit Lords from any demonic corpse.
  • Hero Naadir can no longer raise ghosts from phantoms.
  • Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
  • Complex artefacts (“Magic scroll of…”, “Wand of…”) now work properly when equipped from the start of the mission.
  • “Firewall” and “Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase.
  • In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
  • Fire shield only retaliates to melee attacks now.
  • Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.

Map Editor:

  • The map editor documentation has been updated with changes related to the new features.
  • Corrected the game editor option concerning the number of monsters that can be set in a troop.

NOTE: We only have confirmation of an upcoming patch for the core game. Patching associated with the Hammers of Fate expansion has not been confirmed at this time. Watch for further updates next week.


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