Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 5 - HEX-codes

Here is how You change the camera:
Open up the HMM5profilesautoexec.cfg in a text editor such as notepad.
Look up these lines:
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0


and replace them with these new lines: //For transparent interface //mission_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw mission_camera_limits 50 10 120 -85 -5 0 0 mission_camera_softlimits 50 11 119 -83 -7 0 0 NOTE! It will not work if You load a saved game because these settings seems to be saved in to the saved games, so start a new map and it will work. This will allow You to pitch the camera from 5-85 degrees and allow You to zoom out more (120). Adjust it to Your needs if necessary. Battle change in Heroes 5: People who think that ATB icons are moving too slow (I think they realy are!), can use next thing: Add to your profiles/autoexec.cfg the following lines: setvar ATBAction_AddRemove_Time = 0.2 setvar ATBAction_FadeOut_Time = 0.2 setvar ATBAction_Move_Time = 0.2 setvar ATBBar_ScrollSpeed = 0.2 ---------------------------------------- Enabling console and basic cheats: Found a way to enable console in release version. To do so for all game profiles go to gamedirprofilesautoexec.cfg Put this as last line setvar dev_console_password = schwinge-des-todes So it will look like this ... //============================================================================ // Startup mainmenu setvar dev_console_password = schwinge-des-todes Or you can enable console for only select profile by appending same line at end of user.cfg in C:\Documents and Settings\YourWinAcc\My Documents\My Games\Heroes of Might and Magic V\Profiles\YourProfile Then you can use some cheats ingame. Press tilde key("`") to bring down console. If it doesn't work for you because you don't have the key on your keyboard, can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir //debug keys bind show_console '`' Edit this to something suitable for you then. Basic thing console does is tell you what ai has been doing last turn. Now, to cheats themselves. Most complex 1 is add_skill add_skill takes skill-id or name as parameter, you can find list of all 150 skills/perks/abilities names and their ids in data\data.pak\scripts\advmap-startup.lua HoMM 5 pak files are pkzip archives and as such you can access that lua scipt file using winrar/winzip etc(btw unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete packs after that, but better move them somewhere else and keep them since we don\'t know if upcoming patches will modify archives or use overrides system). So, for example: add_skill Necromancy Pretty self-explanatory. or add_skill 19 Will give perk pathfinding You can add skills over limit it seems. E.g. more than 6 skills etc. Though you won't see them in ui, but will get benefits. add_army town nTownID, bUpgrade Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Town ids: HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 E.g. add_army 5, 0 Will fill all hero army slots with 10 basic inferno creatures add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures add_all_spells Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also. set_hero_luck_morale nLuck nMorale Sets luck and morale base values for current hero. For ex set_hero_luck_morale 5 3 show_player_money playernumber Outputs resource quantities of specified player into console. So you can spy on ai. E.g. show_player_money 2 show_hero_mp Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take). add_exp quantity Adds quantity xp to currently selected hero. E.g. add_exp 5000 clear_money Sets all your resources to 0 add_gold quantity Sets current gold to quantity and zeroes out other resources. add_money quantity Sets all resources except gold to quantity and sets gold to quantity*1000. So add_money 100 gives 100 of everything and 100000 gold. ---------------------------------------- Some more advanced cheating in Heroes 5 using LUA scripts: Found a way to execute LUA script engine commands from console. You need to put "@" before them. Now all power of LUA scripting engine + core console commands lie at your fingertips. Revealing fog-of-war, adding any numbers of any creatures, getting specific spells. Replenish movement points. Want that funny artifact? Set any hero stats to any values. Used a trainer and screwed your game? No problem, with a couple commands you can fix your character. Encountered a critical bug and mission just won't end? Better ask what you can't do now than what you can. Unpack your paks and start looking at lua script examples. @Win() @Loose() @GiveArtefact( 'Isabell', ARTIFACT_RING_OF_HASTE ); @OpenCircleFog(64,125,0,15,PLAYER_1); Btw use this command bind showfps 'F1' Or better yet perma-bind this in your input.cfg Besides other usefull info it shows you camera coordinates which you can use to functions which require this as argument. @TeachHeroSpell("Isabell",SPELL_PHANTOM); @AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 ); ChangeHeroStat( 'Isabell', STAT_MOVE_POINTS, 30000 ); Bypass campaign-set town building limits? SetTownBuildingLimitLevel('Town3', 13, 1); Of course this is just examples most of which need to be passed different arguments. E.g. you need to know internal script hero names, town ids. Consult data/scripts first for some function syntaxis and many constants. Then start looking at actual mapscripts examples. Use search to look in data folder in files of type *.lua Script commands are CASE SENSITIVE, you must use @Win(); and not win(); or wIn();.
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