Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
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Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
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Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
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Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
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Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes 5 - HEX-codes

Here is how You change the camera:
Open up the HMM5profilesautoexec.cfg in a text editor such as notepad.
Look up these lines:
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0


and replace them with these new lines: //For transparent interface //mission_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw mission_camera_limits 50 10 120 -85 -5 0 0 mission_camera_softlimits 50 11 119 -83 -7 0 0 NOTE! It will not work if You load a saved game because these settings seems to be saved in to the saved games, so start a new map and it will work. This will allow You to pitch the camera from 5-85 degrees and allow You to zoom out more (120). Adjust it to Your needs if necessary. Battle change in Heroes 5: People who think that ATB icons are moving too slow (I think they realy are!), can use next thing: Add to your profiles/autoexec.cfg the following lines: setvar ATBAction_AddRemove_Time = 0.2 setvar ATBAction_FadeOut_Time = 0.2 setvar ATBAction_Move_Time = 0.2 setvar ATBBar_ScrollSpeed = 0.2 ---------------------------------------- Enabling console and basic cheats: Found a way to enable console in release version. To do so for all game profiles go to gamedirprofilesautoexec.cfg Put this as last line setvar dev_console_password = schwinge-des-todes So it will look like this ... //============================================================================ // Startup mainmenu setvar dev_console_password = schwinge-des-todes Or you can enable console for only select profile by appending same line at end of user.cfg in C:\Documents and Settings\YourWinAcc\My Documents\My Games\Heroes of Might and Magic V\Profiles\YourProfile Then you can use some cheats ingame. Press tilde key("`") to bring down console. If it doesn't work for you because you don't have the key on your keyboard, can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir //debug keys bind show_console '`' Edit this to something suitable for you then. Basic thing console does is tell you what ai has been doing last turn. Now, to cheats themselves. Most complex 1 is add_skill add_skill takes skill-id or name as parameter, you can find list of all 150 skills/perks/abilities names and their ids in data\data.pak\scripts\advmap-startup.lua HoMM 5 pak files are pkzip archives and as such you can access that lua scipt file using winrar/winzip etc(btw unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete packs after that, but better move them somewhere else and keep them since we don\'t know if upcoming patches will modify archives or use overrides system). So, for example: add_skill Necromancy Pretty self-explanatory. or add_skill 19 Will give perk pathfinding You can add skills over limit it seems. E.g. more than 6 skills etc. Though you won't see them in ui, but will get benefits. add_army town nTownID, bUpgrade Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Town ids: HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 E.g. add_army 5, 0 Will fill all hero army slots with 10 basic inferno creatures add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures add_all_spells Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also. set_hero_luck_morale nLuck nMorale Sets luck and morale base values for current hero. For ex set_hero_luck_morale 5 3 show_player_money playernumber Outputs resource quantities of specified player into console. So you can spy on ai. E.g. show_player_money 2 show_hero_mp Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take). add_exp quantity Adds quantity xp to currently selected hero. E.g. add_exp 5000 clear_money Sets all your resources to 0 add_gold quantity Sets current gold to quantity and zeroes out other resources. add_money quantity Sets all resources except gold to quantity and sets gold to quantity*1000. So add_money 100 gives 100 of everything and 100000 gold. ---------------------------------------- Some more advanced cheating in Heroes 5 using LUA scripts: Found a way to execute LUA script engine commands from console. You need to put "@" before them. Now all power of LUA scripting engine + core console commands lie at your fingertips. Revealing fog-of-war, adding any numbers of any creatures, getting specific spells. Replenish movement points. Want that funny artifact? Set any hero stats to any values. Used a trainer and screwed your game? No problem, with a couple commands you can fix your character. Encountered a critical bug and mission just won't end? Better ask what you can't do now than what you can. Unpack your paks and start looking at lua script examples. @Win() @Loose() @GiveArtefact( 'Isabell', ARTIFACT_RING_OF_HASTE ); @OpenCircleFog(64,125,0,15,PLAYER_1); Btw use this command bind showfps 'F1' Or better yet perma-bind this in your input.cfg Besides other usefull info it shows you camera coordinates which you can use to functions which require this as argument. @TeachHeroSpell("Isabell",SPELL_PHANTOM); @AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 ); ChangeHeroStat( 'Isabell', STAT_MOVE_POINTS, 30000 ); Bypass campaign-set town building limits? SetTownBuildingLimitLevel('Town3', 13, 1); Of course this is just examples most of which need to be passed different arguments. E.g. you need to know internal script hero names, town ids. Consult data/scripts first for some function syntaxis and many constants. Then start looking at actual mapscripts examples. Use search to look in data folder in files of type *.lua Script commands are CASE SENSITIVE, you must use @Win(); and not win(); or wIn();.
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