Author: wasilix , 26-04-2024 16:49

- - Supernatural - Heroes 3 map

I might have said wrong dates there, but in general idea is correct. Maybe the date is 1-2-6 if reaching the town in week 1 is really impossible. It's been extremely long time ago when I played this map, so I don't remember many details, but this time limit I remember, because initially I more...


Author: Mattias (Sweden), 26-04-2024 16:46

first towns - Supernatural - Heroes 3 map

How is this even possible? it takes 2 weeks just to walkt o the first town of Tirith? more...


Author: Платон мне друг (Latvia), 26-04-2024 16:33

YOU WILL WIN...BUT WHEN? - crapcore - Heroes 3 map

Thx for joy.Humans rules. Finished on 5m2w5d. Made small mistake - delivered Graal to elf town for luck, but later took elf town with fixed Graal. Better to open map. In the end i had 11 heroes with TP to collect resources and panish enemies. With last one first send 2 heroes with 21 fire birds(7x3) more...


Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


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Heroes 5 - HEX-codes

Here is how You change the camera:
Open up the HMM5profilesautoexec.cfg in a text editor such as notepad.
Look up these lines:
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0


and replace them with these new lines: //For transparent interface //mission_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw mission_camera_limits 50 10 120 -85 -5 0 0 mission_camera_softlimits 50 11 119 -83 -7 0 0 NOTE! It will not work if You load a saved game because these settings seems to be saved in to the saved games, so start a new map and it will work. This will allow You to pitch the camera from 5-85 degrees and allow You to zoom out more (120). Adjust it to Your needs if necessary. Battle change in Heroes 5: People who think that ATB icons are moving too slow (I think they realy are!), can use next thing: Add to your profiles/autoexec.cfg the following lines: setvar ATBAction_AddRemove_Time = 0.2 setvar ATBAction_FadeOut_Time = 0.2 setvar ATBAction_Move_Time = 0.2 setvar ATBBar_ScrollSpeed = 0.2 ---------------------------------------- Enabling console and basic cheats: Found a way to enable console in release version. To do so for all game profiles go to gamedirprofilesautoexec.cfg Put this as last line setvar dev_console_password = schwinge-des-todes So it will look like this ... //============================================================================ // Startup mainmenu setvar dev_console_password = schwinge-des-todes Or you can enable console for only select profile by appending same line at end of user.cfg in C:\Documents and Settings\YourWinAcc\My Documents\My Games\Heroes of Might and Magic V\Profiles\YourProfile Then you can use some cheats ingame. Press tilde key("`") to bring down console. If it doesn't work for you because you don't have the key on your keyboard, can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir //debug keys bind show_console '`' Edit this to something suitable for you then. Basic thing console does is tell you what ai has been doing last turn. Now, to cheats themselves. Most complex 1 is add_skill add_skill takes skill-id or name as parameter, you can find list of all 150 skills/perks/abilities names and their ids in data\data.pak\scripts\advmap-startup.lua HoMM 5 pak files are pkzip archives and as such you can access that lua scipt file using winrar/winzip etc(btw unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete packs after that, but better move them somewhere else and keep them since we don\'t know if upcoming patches will modify archives or use overrides system). So, for example: add_skill Necromancy Pretty self-explanatory. or add_skill 19 Will give perk pathfinding You can add skills over limit it seems. E.g. more than 6 skills etc. Though you won't see them in ui, but will get benefits. add_army town nTownID, bUpgrade Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Town ids: HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 E.g. add_army 5, 0 Will fill all hero army slots with 10 basic inferno creatures add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures add_all_spells Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also. set_hero_luck_morale nLuck nMorale Sets luck and morale base values for current hero. For ex set_hero_luck_morale 5 3 show_player_money playernumber Outputs resource quantities of specified player into console. So you can spy on ai. E.g. show_player_money 2 show_hero_mp Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take). add_exp quantity Adds quantity xp to currently selected hero. E.g. add_exp 5000 clear_money Sets all your resources to 0 add_gold quantity Sets current gold to quantity and zeroes out other resources. add_money quantity Sets all resources except gold to quantity and sets gold to quantity*1000. So add_money 100 gives 100 of everything and 100000 gold. ---------------------------------------- Some more advanced cheating in Heroes 5 using LUA scripts: Found a way to execute LUA script engine commands from console. You need to put "@" before them. Now all power of LUA scripting engine + core console commands lie at your fingertips. Revealing fog-of-war, adding any numbers of any creatures, getting specific spells. Replenish movement points. Want that funny artifact? Set any hero stats to any values. Used a trainer and screwed your game? No problem, with a couple commands you can fix your character. Encountered a critical bug and mission just won't end? Better ask what you can't do now than what you can. Unpack your paks and start looking at lua script examples. @Win() @Loose() @GiveArtefact( 'Isabell', ARTIFACT_RING_OF_HASTE ); @OpenCircleFog(64,125,0,15,PLAYER_1); Btw use this command bind showfps 'F1' Or better yet perma-bind this in your input.cfg Besides other usefull info it shows you camera coordinates which you can use to functions which require this as argument. @TeachHeroSpell("Isabell",SPELL_PHANTOM); @AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 ); ChangeHeroStat( 'Isabell', STAT_MOVE_POINTS, 30000 ); Bypass campaign-set town building limits? SetTownBuildingLimitLevel('Town3', 13, 1); Of course this is just examples most of which need to be passed different arguments. E.g. you need to know internal script hero names, town ids. Consult data/scripts first for some function syntaxis and many constants. Then start looking at actual mapscripts examples. Use search to look in data folder in files of type *.lua Script commands are CASE SENSITIVE, you must use @Win(); and not win(); or wIn();.
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