Author: wasilix , 26-04-2024 16:49

- - Supernatural - Heroes 3 map

I might have said wrong dates there, but in general idea is correct. Maybe the date is 1-2-6 if reaching the town in week 1 is really impossible. It's been extremely long time ago when I played this map, so I don't remember many details, but this time limit I remember, because initially I more...


Author: Mattias (Sweden), 26-04-2024 16:46

first towns - Supernatural - Heroes 3 map

How is this even possible? it takes 2 weeks just to walkt o the first town of Tirith? more...


Author: Платон мне друг (Latvia), 26-04-2024 16:33

YOU WILL WIN...BUT WHEN? - crapcore - Heroes 3 map

Thx for joy.Humans rules. Finished on 5m2w5d. Made small mistake - delivered Graal to elf town for luck, but later took elf town with fixed Graal. Better to open map. In the end i had 11 heroes with TP to collect resources and panish enemies. With last one first send 2 heroes with 21 fire birds(7x3) more...


Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


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Heroes 5 - Fortress - Dwarves Faction

  • Motto: “For the Clan, for the Blood”
  • Aka: the Dwarves
  • Associated colors: bright red and steel gray
  • Worship: Arkath, the Dragon of Fire. They and fire are old friends, and their worship is an intensely personal ritual that most outsiders have never seen.
  • Core philosophy: “Never yield and never lose face”. Be proud of who you are. Defend your kinsmen, your homeland and your honor. Always protect the hearth.
  • Country / kingdom: Grimheim, the Kingdom Under the Mountain
  • Capital city: Tor Myrdal, the Fire-rumbling Fortress
Fierce warriors, industrious blacksmiths, skilled sailors and masters of Rune (War) Magic (tattooed bodies, runic weapons & armors…).

Suspicious of outsiders. Wardens of the Demons (for they live closest to the Demons’ “lava core” prison), rivals of the Dark Elves (they compete for underground territory).
HISTORY
********************************

The dwarves have coalesced from a series of scattered clans into a mighty nation, capable of defending itself against all enemies. Children of the Dragon of Fire, they worshipped him in the deep places of the world where magma provided the only light, and in return they were taught the secrets of the forge and the hearth.

At first, the other races were not even aware of the dwarves. Not until the Wars of Fire (28-41 ASD), when the dwarven warbands joined with the others to resist the demons, were they recognized. Once the fighting was over, they returned to their homes under the mountains and had little to do with the other races for centuries. Slowly tunnels were dug between the various dwarven cities, connecting then into a honeycomb deep beneath the earth.

All that changed when the first Dark Elves settled on the dwarves’ borders. A steadily deteriorating situation turned into the War Under the Mountain, in which the dwarves, led by Hathor Deepstrider Orlandsson, crushed the Dark Elves and drove them out. The Dark Elf dwelling places were collapsed, and the dwarves considered their borders secure.

Today, the dwarves still keep a watchful vigilance up. They watch their borders, and no one moves on their lands unseen. They befriend a precious few, and expand their kingdom carefully.

Note that most of dwarven history is actively hidden from the rest of the world. The dwarves have lengthy sagas, eddas, and histories concerning their deeds, wars, and adventures, but these are not shared with the outside world. The things they have seen and battles they have fought within their own domain remain mysterious, at least for now.


POLITICS
********************************

Internal / Social Organization:
Each dwarven city has its own king, with a council of advisors from the wealthiest and most industrious families. The King Under the Mountains is the king of kings among the dwarves, and it is he who sets policy and summons them to war. Kingship is not hereditary, though it is a lifetime post. After each king’s death, the council convenes and elects his successor. At such times, the tunnels are filled with both celebration and intrigue, as various candidates court voters and attempt to discredit – or eliminate – rivals.

Dwarven culture is very much male-driven – though women are neither bearded nor as rare as one might think.

Social structure is based around three relationships: family, fostering and fighting. There is a complicated web of apprenticeships that serves to train up young dwarves and cement relations between clans. These ties are precious – a single unworthy apprentice can poison an alliance that has existed for centuries.

While there are numerous ties that bind the kingdom together – race, family, city – the most important by far is the clan. The six dwarven clans are:

  • Deepflame – Rune Priests, the religious leaders of the Dwarves
  • Grimsteel – a fierce clan noted for its famous warriors
  • Stonefist – the clan responsible for mining and building the great underground cities
  • Stronghammer – artisans and blacksmiths, creators of the Dwarves’ famed handicrafts and weapons
  • Hearthguard – a clan of magistrates and administrators, slow and serious
  • Winterwind – the beastmasters, accustomed to the outdoors and friendly with other races.


Clans and families are not the same thing. Families are different lineages within a single clan, with each clan having its own name, battle history, customs and so forth. Ultimately, dwarves always fall back on their clans. While a single city may house families from a half-dozen different clans, at important times, such as the election of a new king, dwarves fall out along clan lines before anything else.


WARFARE
********************************

Armed Forces:
The dwarven warbands are one of the most feared fighting forces in the world. Featuring unparalleled ferocity and iron discipline, they can be mustered on a moment’s notice. In combat, warbands from various cities try to outdo each other in terms of enemies killed, banners taken and the like – war is a game, and this is a way of keeping score. On the other hand, dwarves never, ever surrender. They fight to the death, even when the odds are hopelessly against them. The best death a dwarf can hope for is one in battle, against impossible odds, with a witness who will someday make a song of their deeds.

While they prefer fighting underground, dwarves do occasionally muster on the surface. In the tunnels, where large bands are less useful, they build complicated defensive fortifications and traps. Dwarves who explore unknown tunnels are called Delvers, and they are often the first line of defense against an incursion by dark elves, necromancers and the like.


MAGIC
********************************

Magic Power:
The dwarves use runes to tame and use fire magic. Their link to the Fire Dragon manifests in gouts of flame, fireballs, and explosions.

Written by Acheval


SAN FRANCISCO – August 30th, 2006 – Ubisoft, one of the world’s largest video game publishers, announced the release of Heroes of Might & Magic 5: Hammers of Fate, an add-on for the critically acclaimed turn-based strategy game. Developed by Nival Interactive, the add-on will be available in November 2006. Below are some screenshots of the new expansion:

Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic
Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic

The add-on includes the following key features:

New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan’s deepest mountains and most hostile regions.

A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even deeper into the dramatic events that began with Heroes of Might and Magic 5.

Extended game experience: Includes a wealth of new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives players the tools to develop new tactics, and further their game experience both online and offline.

Improved mechanics and gameplay: Thanks to new features such as Caravans and a random map generator, players will enjoy unlimited replayability and an even smoother gameplay experience. In addition, the simultaneous turn feature will speed up online games.

Rune Magic

Runes can only be utilised by Rune Magic, and the runes themselves do not deal any direct damage, rather, they are only blessing spells. After the spell has been cast, the Rune is destroyed and needs to be renewed - this can also be done via a spell. Runes are separated into circles like other spells. For each level of the Runic Guild built up, one Rune Magic spell is provided. In combat, a list of Runes appears above the ATB Bar, and they can be cast at any time before a stack's turn. However, they cost resources rather than mana points. Some examples of Runes can be found below:

  1. Runes of First Circle
    Rune of Charge. Creature's defense is increased by 100% for one turn. Cost: 1 wood.
    Rune of Exorcism. Dispels all negative effects from the stack. Cost: 1 sulfur.
  2. Runes of Second Circle
    Rune of Elemental Immunity. The stack gains immunity to 2 magic schools. Duration: until the end of battle. Cost: 1 mercury.
    Rune of Stunning. Unknown effect. Cost: 1 wood + 1 mercury.
  3. Runes of Third Circle
    Rune of Battle Rage. On it's next turn, the stack will attack all adjacent enemy stacks.
    Cost: 1 ore + 1 crystal.

Skills and Abilities

Not much is known on the specific abilities available to the dwarfs yet:
Eternal Light (Light Magic): Hero's light spells are twice as hard to dispel.

From Nival


Heroes 5 - the dwarves - runic magicHi all

Today we announce an add-on for Heroes 5 "Hammers of Fate" - it should be released before the end of the year !

The major element of this addon will of course be a new race for the game : the dwarves, and their own runic magic. The dwarven clans will be pushed unwillingly into the wars ravaging Ashan, and will fight for survival !

You will also get one half more content from Heroes 5 : 15 campaign missions, new solo and new MP maps, new buildings, artefacts, neutrals, etc.

In terms of features we'll add the much-awaited random map generator and simultaneous turn for MP. We'll also pack the caravans in the addon due to popular demand

The patch program is still underway, we are in the final tweaks of the patch 1.3 with the map editor.
The addon will carry an improved version of the map editor, which will also be delivered for free online. It will also include all patches released at the time.

Be careful about leaked information, what is not announced officially is at best not yet approved, and at worst already cancelled or replaced

Written by Fabrice Cambounet (Heroes 5 producer)

err at 2007-01-13 22:02 wrote:
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