Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
more...


Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
more...


Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes 5 Patch 1.4 download

Hi all

The quite-delayed patch 1.4 will finally arrive today

This patch is quite big, as it contains all patches previously released. You can install it on any Heroes 5 version (1.0, 1.1, 1.2, 1.3). So you wont need to upgrade up to 1.3 to install this one.

The map editor contained in the version is also the one that will be provided with the forthcoming addon, except for the dwarves data. You will be able to open the maps created with the previous map editor version. You wont be able to do that the other way round (save with the new map editor and open with the old one).

Here are the download links :

European :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_eu.exe (109Mb)
European collector :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...04_eu_collectors.exe (109Mb)
Russian version :
Heroes 5 patch 1.4 Russian version (97,55 Mb)
Spanish / Italian :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_1.04_eu_sp_it.exe (105Mb)
US and US Limited :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_us.exe (109Mb)
Czech :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_cz.exe (104Mb)
Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_pl.exe (104Mb)
Czech / Polish collector :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...cz_pl_collectors.exe (105Mb)
Hungarian / Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...gic_5_1.04_hu_pl.exe (105Mb)
Korean :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...ic_5_1.04_korean.exe (104Mb)
Digital :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_download_1.04.exe (110Mb)

Here is an extract of the readme:

Features added:
***************

"Paper doll" in Hero inventory interface
Support for p2p network in the game and in the editor (now maps can be loaded from shared folders without downloading, check the map editor documentation for more details)

Note: If you have maps with same name in "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" folder and in the p2p's folder then the game will activate the map from game's folder.

Bugs repaired and changes made:
*******************************

Stability:

  • Game no longer freezes on sending results to ubi screen
  • Game no longer freezes on Ubi rating games when host is disconnected
  • Game results will not be submitted to ubi.com situation is no longer present
  • Placing the "entry point object on the map no longer causes the editor to freeze"

Interfaces:

  • 'Move Hero' button disabling at turn start in some situations no longer present
  • Hero movement path plotting on Puzzle Map seen no longer
  • In the Wait interface players default names now change with player color change
  • Select spell region difference with spell icon exists no longer
  • Showing more then 1k creatures in one stack now is correct
  • the big icon of Random Hero in Duel creation interface now is correct
  • option changes now may be saved by clicking 'Apply' button
  • the “Clear” button in Hall Of Fame no longer erases all results including the default ones
  • not all the upgrades performed are updated correctly bug exists no more
  • no movement path after exiting whirlpool bug fixed
  • Vital information no longer displayed after player presses 'End Turn' button in Hot Seat Mode
  • icons of Shadow Matriarch, Cavalier, Spectre, Wraith, Silver Unicorn, Emerald Dragon now are in accordance with their models
  • icon of Sack of Endless Gold now is accordance with model
  • mission results screen has been improved
  • the Alt+F4 shortcut works correctly now in multiplayer duel mode
  • many text bugs have been fixed

Gameplay, Mechanics, Balance:

  • Duel 3x3 concept has been improved
  • the problem with incomplete army positioning in Duel 3x3 mode exists no longer
  • Gremlins can repair machines and construct creatures only once per combat in all situations
  • Mages no longer damage themselves from casting
  • the ability "Guardian Angel" no longer gives an extra turn to the hero after the stack resurrected by the "Guardian Angel" has died
  • Vampires no longer regenerate when attacking undead creatures
  • Pendant of Mastery and Artificier manipulating exploit fixed
  • specialization for dungeon hero Eruina now works correctly
  • changes in cost of buildings in Sylvan town
  • creatures now are collected in dwellings
  • all levels of Magic Guild cost equally in all towns
  • now creatures don’t disappear in combat when splitting stacks
  • skill Gating now is more balanced and improved
  • perk "Power of speed" was changed and grants "Mass Haste" spell now
  • perk "Power of Endurance" was changed and grants "Mass Endurance" spell now
  • building "Dragon Tombstone" (Necropolis) now requires Dragon Graveyard to be built first.
  • building "Library" (Academy) now requires Magic Guild to be built first.
  • perk “Imbue Ballista” (Ranger) can't be obtained by the hero without perk “Imbue Arrow” now.
  • Warlock can get "Resistance" and "Counterspell" perks now.

Map Editor:

  • functionality of the Map Editor has been improved
  • Hero Editor Tool has been improved

    Other:
  • wrong camera behavior when a Paladin attacked by the range attack creature now fixed
  • wrong camera behavior when a unit is "scared" by the attack of the Hell Charger now fixed
  • wrong camera behavior when a creature attacked by the attack of Ranger now fixed
  • the auto-combat button doesn't have a correct refreshing of its icon in hot seat when 2 human players are carrying the combat bug exist no longer
  • the delay between clicking on a hero's destination and his actual movement on the adventure map now fixed
  • wrong system resolution after system went to standby bug exists no more
  • sky in Necropolis town has been improved
...and some more.


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