Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 5 - Dwarven racial skills, abilities, Rune magic and Hero specializations

Basic Runelore
Allows magical runes of 1-2 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Advanced Runelore
Allows magical runes of 3-4 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Expert Runelore
Allows magical runes of 5 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Ultimate Runelore
Allows magical runes to be placed without wasting wood and ore.

Fine Rune (Runelore)
There is a 50% chance of not using up resources on rune activation.

Greater Rune (Runelore)
Allows the same rune to be activated for the second time for triple resource cost.

Refresh Rune (Runelore)
Allows a previously placed rune (random if many) to be refreshed on selected creature prolonging its effect, wasting only 50% of current Initiative on this action.

Absolute Protection (Runelore)
Normal attacks against hero's creatures are always unlucky. Lucky attacks are turned to normal. If enemy has Absolute Luck perk, effects of both perks are nullified.

Offensive Formation (Attack)
Attack of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Shrug Darkness (Dark Magic)
Enemy Dark Magic spells will be cast with only 50% of effective Spellpower.

Defensive Formation (Defense)
Defense of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Preparation (Defense)
All the creatures, while discharging the Defend command, will retaliate any enemy, which assaults them, first, even if the enemy has "No retaliation" ability. Moreover, if the defending creature has "Unlimited Retaliation" ability, it will attack the enemy twice: Before and after it's assault

Ignite (Destructive Magic)
Fire spells casted by the hero or by creatures in his army in combat will ignite enemies, inflicting 100% of current spell damage to the target during next 3 rounds.

Mentoring (Enlightenment)
When this hero meets another friendly hero, the latter gains as much experience as he or she needs to have his or her experience become equal to 25 percent of that of the mentor's (this is only effective if that hero has less experience originally).

Tap Runes (Enlightenment)
Regains some mana (depending on Knowledge) each time any rune is used.

Empathy (Leadership)
Each time when the Morale effect is triggered with any of the creatures in the hero's army, the hero moves 10 percent forward along the ATB bar. (If the creature has a negative Morale effect, the hero is moved backwards).

Runic Attunement (Leadership)
Increases creature morale by +2 for one turn after rune casting.

Eternal Light (Light Magic)
Hero's light spells are impossible to dispel.

Snatch (Logistics)
The hero spends no movement points to pick up resources, access buildings and other similar actions.

Swift Mind (Logistics)
Hero receives +25% bonus to Initiative at start of combat.

Dwarven Luck (Luck)
Twice more chance to resist enemy spell

Distract (Sorcery)
Enemy hero will receive 20% penalty to Initiative after casting any spell in combat.

Runic Armour (Summoning Magic)
Hero receives Arcane Armour spell and +4 effective Spellpower when casting it.

Runic Machines (War Machines)
Increases initiative of all warmachines by +3

Rune magic


Rune of Berserking(Level 1, 1 ore)
Creature will perform two Melee Attacks instead of one against the same target next attack (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it). Rune of Charge(Level 1, 1 wood)
Creature speed increases by 100% untill the end of the turn.

Rune of Exorcism (Level 2, 1 sulfur)
Dispels all the negative effects imposed on the creature (only those that can be dispelled basically).

Rune of Magic Control (Level 2, 1 gem)
Creature will have a chance to steal random positive effect imposed on the enemy target in attack once.

Rune of Elemental Immunity (Level 3, 1 mercury)
Creature gets immunity to two random magical elements until the end of combat.

Rune of Etherealness(Level 3, 1 crystal)
Creature gets incorporeality for one turn.

Rune of Resurrection (Level 4, 1 ore + 1 gem)
Ressurects 40% of killed creatures in the stack.

Rune of Thunderclap (Level 4, 1 wood + 1 mercury)
Selected creature will have a chance to inflict the Thunderclap effect to the enemy in attack once (the target will lose its Initiative).

Rune of Battle Rage (Level 5, 1 ore + 1 crystal)
Creature will have a chance to perform a Melee Attack against all nearby enemies once (no retaliation).

Rune of Dragonform (Level 5, 1 wood + 1 sulfur)
Creature gets +100% to its Defense, +100% to its attack and +50% to magic-proof for one turn (doesn't work for Dragons).


Dwarven hero specializations


Border Guard (campaign hero)
Hero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city.

Golden Tongue (campaign hero)
Neutral creatures are more likely to join this hero. Moreover victories provide this hero with gold and resources.

King of the Stone Halls (campaign hero)
All creatures in hero's army have "Rune of Thunderclap" effect permanently active (refreshes at the start of creature turn).

Keeper of the Flame
Specialises in Priests. Rune Priests and Patriarchs in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

Master of the Runes
With each level-up, the hero can spontaneously learn one more Runic Spell.

Protector
Specialises in Defenders. Defenders in hero's army gain +1 to their Offense and Defense for every two levels, and +1 to their Hit Points for every five levels of the hero.

Rider
Specialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

Rune Artist
Chances of success with Fine Rune feat are increased by 20% from the start and by +1% for every level.

Sacred Hammer
Each time the hero casts a light magic spell on a friendly creature, there is a chance that the 'Bloodlust' spell will be cast freely upon the affected unit.

Sharp Blade
Specialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

Stormcaller
Lightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof still apply).


Other new hero specializations


Dragonblessed (Isabel)
All creatures in hero's army get a Bless effect for the whole combat.

Master of Initiative(Raelag)
All creatures in hero's army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero.
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