Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 5 Patch 1.2 download

Nival Interactive announces that Heroes of Might and Magic 5 has been updated to the version 1.2.

The easiest way to download it is by using the game's auto-updater, which came with patch 1.1. If you don't have patch 1.1 installed, or if you would rather perform a standard download, look for the appropriate link here:

Download Heroes 5 patch 1.2:

1. European version (53.3 Mb)

2. European Collectors Edition (53.3 Mb)

3. US version (53.3 Mb)

4. Russian version (36.8 Mb)

5. Other versions

Hi everyone

Finally the Heroes 5 patch 1.2 is approved and ready!

We are really late (one month) with this patch, and I'm sorry about that. It took much longer than expected to debug the multiplayer desynchronisation, and it has been a step by step process, with no visibility of the completion. I hope the debugging process still allowed the coders to get their share of the football world cup showings

This patch brings a lot of new features into the game, and even more debug, beyond MP : you get the hall of fame, hotseat duel, a reworked battle result screen... Two MP maps are being added, more will be delivered in further patches. I'll update this post tomorrow with the final readme details, and the list of sites to download from.

Hopefully we'll be able to get the next patch ready with less than a month delay, but I wont give any deadline to avoid expectations and disappointments. This third patch will greatly improve the duel mode. The map editor is also getting ready, we had an extensive round of feedback done.

A few technical details. There are two ways to install this new patch. You can either download it from one of the sources that will be listed tomorrow (as for the first patch), or you can use the upgradelauncher application coming with the first patch. It will automatically retrieve the correct patch version and install it. You should use the first solution if downloading is too long with the second one (as there is a unique source in this case).

Keep up the faith - everything is coming in time ! And dont go headbutting anyone

Written by Fabrice Cambounet


Heroes of Might & Magic 5 Patch version 1.2

July 2006

Contents of Readme

  1. System Requirements
  2. Installation
  3. Changes in patch 1.2
  4. Known issues
  5. Troubleshooting
  6. Technical Support
  7. Legal information

1. System Requirements

Minimum

  • OS: Windows 2000/XP, DirectX 9.0C
  • CPU: Pentium 4 / Athlon 1.5 GHz or higher
  • RAM: 512 MB or higher
  • Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
  • CD/DVD-ROM speed: 32x
  • Sound: DirectX compatible PCI 16-bit sound card

Recommended

  • OS: Windows 2000/XP, DirectX 9.0C
  • CPU: Pentium 4 / Athlon 2,4 GHz or higher
  • RAM: 1024MB or higher
  • Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
  • CD/DVD-ROM speed: 32x
  • Dolby Surround 5.1 sound processor

2. Installation

Please may sure that you installing a right patch for you game version.

1. Please close all other programs before installing Heroes of Might & Magic V patch 1.2

2. Run patch installation file.

3. Follow the instructions.

Upon installation, you can run game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes of Might and Magic V') or use 'Heroes.exe' file from the game installation directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Heroes of Might and Magic V").

Note: Saves made in game v.1.0 and v.1.1 are not fully compatible with game v.1.2. It is recommended to restart the map to continue playing a saved campaign game.
To continue playing saved multiplayer or single scenario games, you may need to restart the program at the end of the mission.

3. Changes in patch 1.2

If loading a save from an older version, some fixes will only take effect after map restart.

Features added:

  • Extended tool tips for buildings on the adventure map.
  • Melee attack performed when holding CTRL.
  • A hotkey (R) to invoke the creature-hiring interface from any town interface.
  • All creatures now have a new status (Range), describing the range at which the creature's attack is halved.
  • A new Video Option: Camera Mode.
  • A new End of Combat interface.
  • Hot-seat duel mode.
  • Hall of Fame.
  • Two new maps: 'Last Hope' and 'War of The Worlds'.

List of fixes:

  • Multiplayer now works correctly.
  • Various textual mistakes (descriptions, missing objectives, and messages) were corrected.
  • Balance was tuned on the following maps: 'The Conquest', 'The Attack', 'The Invasion', 'The Cultists', 'The Triumvirate', 'Defiance', 'Island of One's Own'.
  • AI can no longer hire Haven heroes on 'The Fall of the King' map.
  • On 'The Fall of the King' map, the area where Godric is to be brought to fulfil the 'Send Godric to Nicolai' task has been enlarged.
  • On 'The Cultists' map, the 'Capture any town in one week' task no longer disappears from the list immediately upon completion instead of becoming completed.
  • On 'The Temptation' map, if the enemy Wizard patrolling the river is killed, the 'Avoid enemy patrols' objective will no longer be automatically completed.
  • On 'The Refugees' map, one of the objectives was fixed.
  • On the 'Dragon Pass' map, the 'Defeat All' task is now specified.
  • On 'The Triumvirate' map, after Zehir's fight with Markal, the message 'You Lost' no longer appears.
  • On 'The March' map, the hero Grawl can now visit the red key master tent.
  • On the 'Liberation' map, the AI can no longer hire the hero Narxes.
  • On 'The Alliance' map, the use of the Instant Travel spell no longer causes the script failure.
  • On the 'Diplomat' map, losing to AI with the Quick Combat option now fails the mission.
  • On the 'Maahir's Gambit' map, the AI cannot seize any of the artefacts that are key to the task's completion.
  • On 'The Refugees' map, a possible problem with non-completion of the main objective was fixed.
  • On the 'Raelag's Offer' map, the game no longer hangs if Isabel or Markal lose to neutral creatures.
  • 'The Emerald One' map can now be played after loading a saved game.
  • On 'The Refugee' map, a possible problem with gaining the Dragon Teeth Necklace artefact was fixed.
  • The Black Dragons can now be healed by the First Aid Tents.
  • The model of Shadya was corrected.
  • When Gating is used, the clone will no longer be a normal creature.
  • Incorrect message in the 'Rumours' interface in the Tavern was fixed.
  • The game now renews the list of sessions in the lobby after the player has left the session.
  • Unreachable Dolmen of Knowledge was fixed on the 'Land of Outcasts' map.
  • A non-activated dialogue cutscene was fixed on the 'A Tear for Ossir' map.
  • Mages and Archmages now use their shot ability properly.
  • Gating works for a lone Horned Overseer now.
  • The ATB-bar now shows proper information about the turns queue.
  • The problem fixed with the bottom part of buildings models in the Preserve appears through the water.
  • When an Archangel dies of 'Harm Touch', he no longer remains hanging over the field.
  • In Time Pressing mode, the time is now shown.
  • Texts are no longer duplicated in the chat after leaving the combat.
  • The puzzle map now works correctly in the Underworld.
  • The problem with the incorrectly positioned camera at one of the Grass arenas was fixed.
  • The player can no longer gain two levels of the same skill with one Level-Up.
  • Summoned creatures are no longer shown in the Combat Results calculations.
  • Time overlaps with the icon in Dynamic Battle.
  • The 'Resisted' inscription now appears in the right place.
  • On 'The Betrayal' map, there is no longer a message when approaching the garrison.
  • Vampires and Vampire Lords no longer restore their health when attacking Undead creatures.
  • Heroes now move with the correct sound at x3 speed.
  • Lethos now uses his Decay ability properly.
  • It is now much easier to move the cursor to objects.
  • The user can no longer hear the opponents by using Monolith.
  • The hero in the Haven town garrison now gains weekly movement bonus from Stables.
  • The Sphinx' text box was changed.
  • The player starting the game with the Random Hero option can no longer have a hero already selected by another player.
  • In the multiplayer game, if one of the players quits while the map is being loaded, the other players can start their session anyway.
  • The message which appears when a combat is lost to Possessed creatures was corrected.
  • A Hero leaving a town no longer returns there immediately as sometimes occurred.
  • The Sparkling Fountain now correctly gives Luck +2.
  • Objects on the map now have correct tool tips.
  • Description of the Silent Stalker perk was fixed.
  • The hero Sinitar now has an accurate description of his 'Catalyst' ability.
  • The Deep Hydra now restores its health completely.
  • The error in the description of the Idol of Fortune was fixed.
  • The spell 'Weakness' is correctly explained in the tool tip.
  • The hero is no longer able to take troops from allies.
  • With faster hero movement settings, other map animations are no longer accelerated.
  • The text was formatted in the 'Ritual Pit' interface.
  • The Scouts' and Assassins' 'No Range Penalty' are contrary to fact.
  • Problem with creatures overlapping with fragments of ruined fortifications at the siege arena was fixed.
  • The Dragon Bone Greaves artefact now gives initiative bonus to melee-fighting creatures.
  • Damage prediction was corrected.
  • The error in how the 'Frenzy' spell works was fixed.
  • The error in how the 'Puppet Master' spell works was fixed.
  • Numerous minor defects and bugs were fixed.

4. Known issues

  • Switching off the 'V-Sync' option on your video driver options may cause twitchy animation in Towns if you rotate the camera manually.
  • Loading a saved game from a different language version may cause broken fonts in menus, or textual information to be shown in a language other than that of the current version.

5. Troubleshooting

5.1 Outdated or incorrect video drivers may cause some issues. Before contacting support, please check you have the latest versions of video drivers and
correct DirectX 9.0c version for you system. Lastest version drivers you may take at:

https://www.nvidia.com/content/drivers/drivers.asp for nVIDIA graphics cards
https://support.ati.com/ics/support/default.asp?deptID=...nowledge&folderID=27 for ATI Technologies graphics cards

DirectX 9.0c version may be found on the game installation disc.

5.2 Also, before launching the game, make sure what no other programs are running.

5.3 The game does not support playing through http proxy. The player needs direct (real IP) or NATed (most intranets) internet connection. In case of
firewall the player needs to open the following ports:

6668 TCP (IRC servers(chat in lobby))
40000 to 42999 TCP (Various Ubi.com servers)
44000 UDP (CDKey servers)
45000 UDP (NAT server)
42500 UDP ( CDKey local port, can be configured by player through game config files, "setvar net_ubi_cdkey_port = ")

8888 UDP (The Game itself, can be configured by player through game config files, "setvar net_game_port = ")
wadih at 2012-09-13 20:38 wrote:
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