Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

How can I support maps4heroes.com ?

YooMoney:
Login / Register on Maps4Heroes.com
Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps Heroes 2 (II) - Maps

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 5 Patches 1.41+2.01

Heroes 5 Patche 1.41 download links:

European :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_eu.exe (18.5 Mb)
European collector :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_eu_collectors.exe (18.5 Mb)
Russian version :
Heroes 5 patch 1.41 Russian version (6.7 Mb)
Spanish / Italian :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_eu_sp_it.exe (18.3 Mb)
US and US Limited :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_us.exe (18.5 Mb)
Czech :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_cz.exe (18.2 Mb)
Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_pl.exe (18.2 Mb)
Hungarian / Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_hu_pl.exe (18.3 Mb)
Korean :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_korean.exe (18.2 Mb)
Other versions :
https://patches.ubi.com/heroes_might_magic_5/

or just run the Check for Updates program!!!

Heroes 5: Hammers of Fate Patche 2.01 download links:

European :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_eu.exe (127 Mb)
Russian version :
Heroes 5 patch 2.1 Russian version (115 Mb)
Spanish / Italian :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_spit.exe (122 Mb)
US and US Limited :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_us.exe (127 Mb)
Czech :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_cz.exe (121 Mb)
Hungarian / Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_hupl.exe (121 Mb)
Korean :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_ko.exe (120 Mb)
Other versions :
https://patches.ubi.com/heroes_might_magic_5/

or just run the Check for Updates program!!!


Well, after the christmas, new year and orthodox christmas period, its been hard to get back to speed But we've finally closed the current set of patches that should have been online before all of these vacations.

We are now working on 1.5, which will contain, among other things, the duel heroes editor

So, the patches 1.41 and 2.1 are ready to be distributed next monday : the first applies to Heroes 5 (you need to have 1.4 already applied), the second to the addon Hammers of Fate. The links will be posted at this time, of course.

The main content is allowing a switch of online servers in Ubisoft. The servers will go offline on monday from 3pm GMT to 9pm GMT. After this phase, you will need to have these patches applied to play online. They will be made available after the reboot through the autopatch system, and on tuesday they will be replicated all around as usual.

Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it).
Patch 2.1 also contains a lot of updates and fixes for the addon. Here are the details from the readme :

Features added:

In-game:

Necromancy principles changed
Training principles changed

Bugs repaired and changes made:

Stability:

  • When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
  • Multiplayer game mistiming in certain specific circumstances repaired
  • RMG crashes in attempts to generate certain maps fixed
  • Game freezes on MP with time limit on in some special situations fixed
  • Editor crashes in several specific cases fixed
  • Trouble with Autosave working incorrectly in certain cases fixed
  • Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures

Camera, graphics, interfaces:

  • Happiness animation added for Fortress creatures
  • Visual errors in mission-pertaining cut-scenes fixed
  • Renegade heroes’ attack animation fixed
  • The Monster Strength list in RMG interfaces now sorts correctly
  • Player now sees caravans that can’t move
  • The issue with no message displaying when trying to move a hero from ‘visiting’ slot to ‘garrison’ with Space hotkey although he does not have enough free slots to gather all the army is now fixed
  • Trouble with player not being informed of the number of creatures who want to join now fixed
  • Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
  • The slider buttons of the Split Stack interface now move only one creature for each click
  • Wrong difficultly level indication in the network game’s tooltip corrected
  • Combat statistics corrected
  • Twitches that happened when rotating the camera in towns with high FPS rates now fixed
  • When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
  • In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
  • Camera’s movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
  • Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
  • The hero’s path no longer appears on the Puzzle Map
  • Hero’s flag color change when changing owner by the script (SetObjectOwner) now fixed
  • Special Hero Trail no longer disappears when loading a saved game
  • Various texts corrected

Gameplay, Mechanics, Balance:

  • Calculations for quick combat fixed (the results used to differ from auto combat at times)
  • The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
  • The AI now understands various player’s diverting placing tactics (like those needed to defend the shooting creatures)
  • The AI can now bring its troops closer to the moats
  • Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
  • AI does not cease to cast spells anymore after Counterspell has been cast
  • The Eternal Light perk modified (Hero’s light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero’s creatures have a 50% chance to fail.)
  • Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
  • Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
  • Movement Points subtraction when using the Town Portal spell corrected
  • Possibility of leaving a hero without an army in network game removed
  • Fountain of Fortune no longer grants +0 Luck
  • Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero’s movement points for the day after summoning.
  • In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
  • Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
  • Improper behavior of Souldrinker specialization for spell-casting creatures of the hero’s army now fixed
  • In Duel, micro-artifacts can now only be equipped onto Academy creatures
  • Warlords can no longer damage towers in Siege combat
  • Magical elements now work with new creatures as well

Maps:

  • Map ‘Questing For Peace’: Improper collision between the guarding stack and Dwarven Military Post now fixed
  • Map ‘The Duel’: trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
  • Map ‘The Guerillas’: The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed

Map Editor and RMG:

  • RMG now creates better imbued and balanced maps
  • Certain bugs in map generation now fixed
  • Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
  • “Wand Of...” artifacts have the setting of their number of charges corrected
  • “Defeat Neutrals” objective now works (it now works for all cases)
  • Minimap can be hidden now in RMG generation screen
  • “Random town” can now be selected as an option in the random map generator
  • The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)

Not written in the readme : improved game response performance in MP standard mode

By Fabrice Cambounet, Producer Heroes 5.


Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 3: Horn of the Abyss 1.6.1 - Download Section

Heroes 5 News

Heroes Kingdoms news

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

Heroes 5 FAQ from Fabrice Cambounet

Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

Heroes 5 ToE: Academy alternate upgrades

Heroes 5 ToE: Demons and Orcs

Heroes 5 ToE: Necropolis alternate upgrades

Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

Heroes 5 - Dungeon - Heroes biographies

Heroes 5 - Inferno - Heroes biographies

Heroes 5 - Sylvan - Heroes biographies

Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

Heroes 5 - Haven - Heroes biographies

Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

Heroes 5 - The Town Construction Interface

Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

Heroes 5 - ACADEMY - Creatures

Heroes 5 - DUNGEON - Faction

Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage

Haps4Heroes.com

How can I support maps4heroes.com ?

YooMoney:

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Copyright © 1999-2025 All questions and comments please mail to evgkuz@yandex.ru

Privacy Policy