Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 5 - Artefacts

The artefacts can be found on the adventure map and can greatly improve the heroes performances during the battles or on the adventure map. Each hero has a limited amount of slots (9 slots, amongst them, the head, the armour, the legs or the neck) but an unlimited back bag. For example, you can find on the adventure map a sword, an axe and a staff but you won’t be able to equip a hero with all of them at the same time and thus, you will have to choose which one is in the right hand of the hero and which ones remain in the bag. You can always rearrange your artefacts before you engage in a combat though.

Artefacts are really essential because they help you overcoming critical situations and may give access to capabilities heroes have not learnt yet.

Here are all artefacts you may find during your adventures. Of course the final combination and power of artefacts you will have in the game is still being fine-tuned based on beta test feedbacks, but the sample below will give you a fairly good idea of what artefacts can do, and how you can use them.

Wings of the Angel Wings of the Angel
Grants hero the ability to fly over terrain.
Elemental Waistband Elemental Waistband
Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast
Tunic of the Carved Flesh Tunic of the Carved Flesh
Increases hero's Spellpower by +3 but decreases his morale by -1
Boots of Magical defense Boots of Magical defense
Grant hero a 10% magic resistance.
Windstrider Boots Windstrider Boots
Increases all units speed by +1
Boots Of Levitation Boots Of Levitation
Hero can move over the sea
Boots of the Swift Journey Boots of the Swift Journey
Increase hero's movement over land.
Breastplate of Eldritch Might Breastplate of Eldritch Might
Adds +2 to hero's Spellpower.
Scale Mail of Enlightenment Scale Mail of Enlightenment
All experience gained by hero is increased by 20%.
Cloak of Death's Shadow Cloak of Death's Shadow
Decreases morale and luck of enemy creatures by -2.
Lion Crown Lion Crown
Increases hero's morale and luck by +2.
Crown of Sar-Issus Crown of Sar-Issus
Adds +6 to hero's knowledge.
All-Seeing Crown All-Seeing Crown
Allows hero to see farther over terrain.
Dragon Bone Greaves Dragon Bone Greaves
Adds +3 to hero's Spellpower and increases initiative of all melee units in hero's army by 10%
Dragon Eye Ring Dragon Eye Ring
Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%
Dragon Flame Tongue Dragon Flame Tongue
Adds +2 to hero's attack and defense. Grants a 50% protection from cold-based spells
Dragon Scale Armor Dragon Scale Armor
Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%
Dragon Talon Crown Dragon Talon Crown
Adds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10%
Dragon Teeth Necklace Dragon Teeth Necklace
Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%
Dragon Wing Mantle Dragon Wing Mantle
Adds +3 to hero's knowledge and increases initiative of all flying units in hero's army by 10%.
Dragon Scale Shield Dragon Scale Shield
Adds +3 to hero's defense and increases initiative of all small creatures in hero's army by 5%.
Cuirass of the Dwarven Kings Cuirass of the Dwarven Kings
Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.
Greaves of the Dwarven Kings Greaves of the Dwarven Kings
Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell.
Helm of the Dwarven Kings Helm of the Dwarven Kings
Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell.
Shield of the Dwarven Kings Shield of the Dwarven Kings
Adds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell.
Emerald Slippers Emerald Slippers
+50% damage to earth spells.
Sack of Endless Gold Sack of Endless Gold
Provides your kingdom with 250 gold every day.
Bag of Endless Gold Bag of Endless Gold
Provides +1000 gold per day to your cause.
Evercold Icicle Evercold Icicle
Enhances your cold-based spells by 50%.
Four Leaf Clover Four Leaf Clover
Increases luck by +1.
Golden Horseshoe Golden Horseshoe
Increases luck by +2.
Sextant of the Sea Elves Sextant of the Sea Elves
Allows hero to travel faster over sea.
Axe of the Mountain Lords Axe of the Mountain Lords
Adds +4 to hero's attack.
Helm Of Chaos Helm Of Chaos
Increases hero's knowledge by +3, but decreases his defense by -1.
Turban of Enlightenment Turban of Enlightenment
All experience gained by hero is increased by 10%. This is a very precious artefact to unexperienced heroes, as it allows them to level up much faster.
Shield of Crystal Ice Shield of Crystal Ice
Adds +2 to hero's defense and grants 50% protection from fire-based spells while equipped.
Cursed Waistband Cursed Waistband
Decreases enemy luck by 2.
Cape of the Lion's Mane Cape of the Lion's Mane
Increases morale by +2.
Moonblade Moonblade
Increases hero's attack by +3.
Necklace of the Lion Necklace of the Lion
Increases morale by +1.
Necklace of Victory Necklace of Victory
Adds +2 to hero's attack and Spellpower. This necklace is perfectly suited to a Sylvan hero who wishes to balance his natural skills (Defence and Knowledge), or to a Dungeon hero who wants to improve in areas where he is already strong.
Amulet of the Necromancer Amulet of the Necromancer
Increases efficiency of skill "Necromancy" by 10%.
Ring of the Broken Will Ring of the Broken Will
Decreases morale of enemy creatures by -2.
Pendant of Mastery Pendant of Mastery
Grants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level.
Phoenix Feather Cape Phoenix Feather Cape
Enhances your fire-based spells by 50%.
Armor of the Forgotten Hero Armor of the Forgotten Hero
Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.
Cloak of Sylanna Cloak of Sylanna
Decreases damage from enemy earth spells by 50%.
Ring of the Unrepentant Ring of the Unrepentant
Immunity to Word of Light spell.
Ring Of Celerity Ring Of Celerity
+10% to all units' initiative during combat.
Ring of Speed Ring of Speed
Increases initiative of all your creatures by 20%.
Ring of Lightning Protection Ring of Lightning Protection
Grants a 50% protection from lightning-based spells.
Ring of Sar-Issus Ring of Sar-Issus
Reduces the mana cost of all hero's spells by half.
Ring of Vitality Ring of Vitality
Increases maximum hit points of all creatures in hero's army by +2.
Robe of Sar-Issus Robe of Sar-Issus
Adds +6 to hero's Spellpower.
Sandals of the Blessed Sandals of the Blessed
Increases all hero stats by +1.
Shackles of the Last Man Shackles of the Last Man
Prevents you and all your foes from retreating from combat.
Sandro's Cloak Sandro's Cloak
Negates enemy Mind Affect immunity.
Necromancer's Helm Necromancer's Helm
Increases hero's knowledge by +2.
Staff of Sar-Issus Staff of Sar-Issus
Negates enemy magic resistance. Magic immunities, if any, are not affected and still remain.
Staff of Ensnarement Staff of Ensnarement
Decreases initiative of enemy creatures by 20%.
Sword of Might Sword of Might
Adds +2 to hero's attack.
Trident of the Titans Trident of the Titans
Enhances your lightning-based spells by 50%. This artefact is pretty useful to any magic-oriented hero that wishes to increase his power on the battlefield.
Pendant of Conflux Pendant of Conflux
Hero gains 1 mana point for every 2 mana points spent by enemy hero.
Unicorn Horn Bow Unicorn Horn Bow
Negates range penalties for all shooting units in hero's army.
Armor of Valor Armor of Valor
Increasing hero's Defence and Morale by +1.
Wand Wand
Allows casting of a magic spell from this wand. The wand has a limited number of uses and can be recharged at a Magic Guild.
Boots of the Open Road Boots of the Open Road
Allows hero to traverse rough terrain without any penalties.
Necklace of the Bloody Claw Necklace of the Bloody Claw
Adds +1 damage to all creatures in hero's army.
Ring of Caution Ring of Caution
Increases hero attack and defense by +2, but decreases all creature's speed in hero army by -1.
Michael at 2006-08-20 22:07 wrote:
Alvin at 2006-08-20 18:48 wrote:
Sasha at 2006-08-19 11:06 wrote:
millzrX at 2006-08-19 01:40 wrote:
millzrX at 2006-08-19 01:39 wrote:
cam at 2006-08-05 17:14 wrote:
blackrose at 2006-07-25 07:04 wrote:
Sasha at 2006-07-24 09:44 wrote:
blackrose at 2006-07-24 07:15 wrote:
blackrose at 2006-07-24 07:14 wrote:
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