Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
more...


Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
more...


Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
more...


Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
more...


Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
more...


Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
more...


Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes 5 Manual 3.0 to 3.1 changelog for the Tribes of the East

Legend:

  • FIX: bug correction or important missing detail in previous manual
  • UPD: update due to a balance change or new feature in the latest patch
  • NEW: new content (new section, new comment...)

Generic

  • UPD: new 3.1 official texts used
  • NEW: creatures listed in the abilities section are now links to the corresponding creatures table
  • NEW: First pages slightly reorganized

Heroes

  • FIX: Coven Mistress (Dungeon) - bonus shot doesn't trigger with area spells
  • FIX: if the Avatar of Death is killed, Arantir loses all his Mana points immediately
  • FIX: details added for Pounder and Warchief (Stronghold)
  • FIX: official description fixed for Paragon Knight (Haven) and Banshee (Necropolis) - effect does not increase with the hero's level
  • NEW: comment added for Golden Tongue (Fortress)
  • FIX: Tracker (Stronghold) formulas fixed and effects explained

Duel Heroes

  • UPD: multiple Duel Heroes updated to 3.1 (+ some errors fixed from 3.0)
  • FIX: stats bonus from Enlightnement is now indicated (it is applied randomly on each duel)

Heroes 5 Skills

  • FIX: SkillTrees/SkillWheels - Wizard: Remote Control also requires Mark of the Wizard
  • FIX: SkillTrees/SkillWheels - Warlock: Teleport Assault requires Pathfinding, not Scouting
  • FIX: SkillTrees/SkillWheels - Demon Lord: Gate Master requires Recruitment, not Diplomacy
  • FIX: Attack/Retribution - the bonus is limited to 25%
  • FIX: Dark Magic/Corrupted Soil affects only non-flying creatures
  • FIX: Blood Rage/Powerful Blow - the chance for a critical strike is increased by 10% (giving 40% with Excruciating Strike, and 10% without). The Barbarian spends only half a turn to place the link.
  • UPD: Light Magic/Storm Wind - enemy flyers -20% Initiative, -2 Speed (instead of -10%/-1)
  • UPD: Summoning Magic/Fog Veil - enemy shooters' damage decreased by 20% (instead of 10%)
  • UPD: Logistics/Warpath movement points bonus reduced to 250 (instead of 350)
  • UPD: Defence/Defend Us All: Goblins reinforcements now depends on the current week's number
  • NEW: Sorcery/Mana Regeneration - Mana regeneration rate is doubled to 2*Knowledge Mana Points per day
  • NEW: Enlightenment/Intelligence - Mana regeneration rate is not increased

Heroes 5 Creatures

  • UPD: Zealots now have 7 shots (instead of 5)
  • UPD: Horned Grunts now have Defense 2, Initiative 8 (instead of Defense 1, Initiative 9)
  • UPD: Matron icon updated
  • FIX: Whirlwind only damages enemies
  • FIX: Force Arrow does not stun the target
  • FIX: Acid Breath is the same as Fire Breath (as before), not Prismatic Breath
  • FIX: Torpor - all three types of Vampires do maximum damage against sleeping stacks
  • FIX: Siphon Mana drains 0.125 Mana per creature in the stack (half the "Mana Drain" amount), not 0.5
  • FIX: Stormcaller - details added
  • FIX: Magnetism - details and example added
  • FIX: Irresistible Magic has no effect on Enchanted Armor
  • FIX: Bear Roar - details added
  • FIX: Energy Channel - the spells' cost is reduced by 25%, and rounded down
  • FIX: Blinding Attack - Blindness is cast with basic mastery (with Spellpower 8: duration is 1.6 turns)
  • UPD: Sabotage works if Target_HP is lower than 10*Gremlins_HP (instead of 5*Gremlins_HP in 3.0)
  • UPD: Firehound - damage to other targets reduced to 0.75 (instead of 1)
  • UPD: Death Wail (Banshee) damage formula updated (damage has been doubled)
  • UPD: Leap (Horned Grunt) - Horned Grunts take triple damage retaliation after leaping (instead of double)
  • UPD: Festering Aura (Rot Zombie) reduces Attack by 3 (instead of 2)
  • UPD: Torpor (Vampire Prince) lasts for 2 turns (instead of 3)
  • UPD: Sorrow Strike (Ghost Dragon) - Sorrow is cast at Expert level (instead of Basic)
  • UPD: Crippling Wound decreases target's Speed by 40% (instead of 50%) and Initiative by 20% (instead of 30%)
  • UPD: Manticore's Poisonous Attack lasts for 10 actions (instead of 3)
  • FIX: Crushing Blow (Untamed Cyclops) - if at least one enemy stack is stunned, the target stack does not retaliate
  • FIX: Wheel of Fortune (Djinn Vizier) - duration is equal to the stack Spellpower
  • FIX: Evil-Eye (Bloodeyed Cyclops) - the effect is permanent
  • FIX: Incorporeal only allows 2 hits/misses in a row (not 3)
  • NEW: Liquid Flame Breath - comment detailed

Heroes 5 Spells

  • FIX: Horde's Anger is reduced by magic protection and can be resisted. It can not be reflected by Magic Mirror.
  • FIX: Call of Blood - only the target receives Rage Points, not the rest of the army
  • FIX: Master of Earthblood adds +4 to the effective Spellpower of Arcane Crystal and Blade Barrier
  • NEW: Vampirism - effect of undead attributes clarified
  • UPD: Arcane Armor "no mastery" formula fixed to 250+50*Power (instead of 250+250*Power!!)
  • UPD: Divine Vengeance power decreased
  • UPD: Rune of Charge is active for one action (instead of one turn), including waiting or defending

Heroes 5 Artifacts

  • NEW: comment added for Crown of Leadership
  • FIX: Spells from Wands are always cast with Advanced mastery and Spellpower 8

Heroes 5 Towns

  • UPD: Stronghold grail can now be built before reaching town level 15

Heroes 5 Map Locations

  • NEW: added comment about Military Posts
  • NEW: added comment on Magic Shrines and Battle Sites for Barbarian gaining experience instead of spells

Weeks

  • FIX[en]: fixed a few "Week of..." in-game descriptions with incorrect creatures names (Week of Flame, Week of Hydra, Week of Gremlin)

Racial Skills

  • FIX: Artificer - mini-artifacts' effects are automatically increased each time the Wizard enters a town with the Arcane Forge built, if his Knowledge is higher (effects are never decreased)
  • FIX: Necromancy - Amulet of Necromancy removed from the Necromancy% modifiers table
  • FIX: Necromancy - the current amount of Dark Energy in your pool is displayed in the Dark Energy bar, just below the resources bar
  • FIX: Blood Rage - Rage Points are gained when attacking, even when missing
  • UPD: Blood Rage - Damage absorbed reduced and formula for Rage Points transfer updated

Hero Development

  • FIX: Barbarian chances of increasing statistics are 45%/35%/5%/15% (not 50%/35%/5%/10%)
  • NEW: Barbarian development strategy
  • NEW: Gaining Experience - Custom Treasure Chests offer Gold-500 experience
  • NEW: Gaining Experience - Barbarian gain 1000*Spell_Level instead of learning spells
  • NEW: Gaining Experience - 50% of the battle experience is still gained if a neutral army flees when attacked

Heroes 5 Main Game Mechanics

  • FIX: Movement - Familiar ground gives +2 speed to creatures, not +1
  • FIX: Movement - Tracker analysis updated with correct formulas
  • UPD: Neutral faction's spellcasters (Water Elemental, Mummy) do only 30% damage with spells
  • FIX: Fortress native war machine is Ammo Cart, not Ballista
  • NEW: Initiative - explanations added about combining different bonuses
  • NEW: Initiative/Starting Combat - paragraph added about Haggash, Centaur Commander
  • FIX: Initiative/In-combat modifiers - Deep Freeze added to paragraph about Master of Ice
  • FIX: Morale - elementals are subject to Morale

Heroes 5 Advanced Game Mechanics

  • NEW: Extended the analysis about how to dispel curses and blessings, with new detailed tables
  • NEW: Triggering abilities subsection completed with all the details about ToE abilities
  • FIX: Magical Immunity only protects from spells up to level 2/3/4/5, depending on Light Magic mastery
  • UPD: Astrologer Tower week change will apply the week's effects
  • NEW: Memory Mentor - added the per level cost table
  • FIX: Memory Mentor - Heroes do not lose their remaining movement points
  • FIX: Memory Mentor - Enlightment bonus to primary stats is removed if Enlightenment is unlearned
  • NEW: Diplomacy subsection updated with Golden Tongue and Crown of Leadership effects
  • FIX: Mixed armies - Chance_To_Join computation for mixed armies explained
  • NEW: Defile Magic - added table with pre-computed chances
  • FIX: Defile Magic - improved phrasing in the list of possible outcomes

Heroes 5 Manual European / US versions : Heroes5_ToE_Manual_en.zip


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