Author: Платон мне друг (Latvia), 23-04-2024 21:13

Задумка хорошая... реализация подкачала - Defence of Interest - Защита интересов - Heroes 3 map

На четвёртом месяце всех нагнул, а вкусных мест осталось с лихвой. Спасибо за создание. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:26

Navigation, logistic, earth and one scholar. And ECONOMY, ECONOMY, ECONOMY. - Sail Into The Black - Heroes 3 map

3 navigators, but spend a lot of time for new castles. Possible to finish early. Sail and explore, be careful - a lot of traps. All connected with water-i mean enemies cities. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:18

DIPLOMACY DOESNT WORK - Sail Into The Black - Heroes 3 map

Thx for good work,finished on 3m3w1d.Elfs forever, started with Enova. First step 3mines including gold, 2 heroes with expert money and 2 navigators onboard. One collecting, second Voy took inferno castle on 7th day with 50 centaurs. In the end had 5 heroes with TP and ressurection. more...


Author: Ja Rite (United States), 23-04-2024 01:26

Nice Map - To conquer the world - Heroes 3 map

Well done map, lots of detail, agree with other poster no reason to have tents if you have FLY/DD.

I'd recommend a version with some banned spells (or gettable later so it's easier to clean up at the end). Also buff up computer players, otherwise fun map.

Thanks for the upload!
more...


Author: Luis (Peru), 22-04-2024 20:38

like - Road to Victory III - BACK TO YESTERDAY - Heroes 3 map

is very funny more...


Author: Kir (Russia), 22-04-2024 15:19

map - To conquer the world - Heroes 3 map

Good balanced map. A variety of filled in locations. All spells are allowed, which makes keyman tents pointless (didn't visit any). more...


Author: handrew (Bellingham WA USA), 22-04-2024 07:23

I'm stuck with the same issue - Fawn's Labyrinth - Heroes 3 map

month 50 :( more...


Author: AdeLaida (Omsk, Russia), 21-04-2024 22:40

something go wrong on this site - A GRANDMASTER'S CHALLENGE - Heroes 4 map

I try to attach photo again more...


Author: AdeLaida (Omsk, Russia), 21-04-2024 22:33

:) - A GRANDMASTER'S CHALLENGE - Heroes 4 map

Ok, I finished it. Central island was very boring, so I thought drop this map, but return and win.
About map:
- terrain is awful! Only "Pathfinder" spell in early stage makes me sane and calm - but it was luck (twice a row - a find spellbook in first skeleton, then I find shrine near ma
more...


Author: MortymorRobotron (CZ), 21-04-2024 19:31

Incredible map - Portishead - Heroes 3 map

Určitě si ho zahraju, už se těším ;) more...


Author: Nebel 74 (CZ), 21-04-2024 18:10

Portishead - Portishead - Heroes 3 map

Ano editor až v nouzi i já takhle hraji, ale občas je nutné to zkontrolovat:) Ještě jednou dík za koment a koukni na pokračování až vyjde. more...


Author: MortymorRobotron (CZ), 21-04-2024 17:33

Incredible map - Portishead - Heroes 3 map

Snažil jsem se všechny tvoje mapy hrát bez návodů i editoru, a většinou se mi to myslím povedlo. Ale párkrát jsem mrknout musel, když jsem třeba minul artefakt co není vidět na mapě, ten se pak zpětně hledá hodně těžko... :D A začátek se mi líbil, člověk jen musel pochopit co dělat, pak už to šlo. more...


Author: Nebel 74 (CZ), 21-04-2024 17:19

Portishead - Portishead - Heroes 3 map

Myslím že současná verze je i o něco lehčí, takže super že jsi to prošel. Jinak začátek je na YT jsou tam i dva pěkné průchody celou mapou. Každopádně jestli jsi zvládl začátek bez nápovědy klobouk dolů, některé komentáře co jsem četl na YT, psaly že je ten start pěkně crazy:) more...


Author: We love BiskupKonrad's Studios (Croatia), 21-04-2024 16:52

A - Blood, Death and Redemption - Heroes 3 map

Can I apply for beta testing :D more...


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Heroes 5 Manual 3.0 to 3.1 changelog for the Tribes of the East

Legend:

  • FIX: bug correction or important missing detail in previous manual
  • UPD: update due to a balance change or new feature in the latest patch
  • NEW: new content (new section, new comment...)

Generic

  • UPD: new 3.1 official texts used
  • NEW: creatures listed in the abilities section are now links to the corresponding creatures table
  • NEW: First pages slightly reorganized

Heroes

  • FIX: Coven Mistress (Dungeon) - bonus shot doesn't trigger with area spells
  • FIX: if the Avatar of Death is killed, Arantir loses all his Mana points immediately
  • FIX: details added for Pounder and Warchief (Stronghold)
  • FIX: official description fixed for Paragon Knight (Haven) and Banshee (Necropolis) - effect does not increase with the hero's level
  • NEW: comment added for Golden Tongue (Fortress)
  • FIX: Tracker (Stronghold) formulas fixed and effects explained

Duel Heroes

  • UPD: multiple Duel Heroes updated to 3.1 (+ some errors fixed from 3.0)
  • FIX: stats bonus from Enlightnement is now indicated (it is applied randomly on each duel)

Heroes 5 Skills

  • FIX: SkillTrees/SkillWheels - Wizard: Remote Control also requires Mark of the Wizard
  • FIX: SkillTrees/SkillWheels - Warlock: Teleport Assault requires Pathfinding, not Scouting
  • FIX: SkillTrees/SkillWheels - Demon Lord: Gate Master requires Recruitment, not Diplomacy
  • FIX: Attack/Retribution - the bonus is limited to 25%
  • FIX: Dark Magic/Corrupted Soil affects only non-flying creatures
  • FIX: Blood Rage/Powerful Blow - the chance for a critical strike is increased by 10% (giving 40% with Excruciating Strike, and 10% without). The Barbarian spends only half a turn to place the link.
  • UPD: Light Magic/Storm Wind - enemy flyers -20% Initiative, -2 Speed (instead of -10%/-1)
  • UPD: Summoning Magic/Fog Veil - enemy shooters' damage decreased by 20% (instead of 10%)
  • UPD: Logistics/Warpath movement points bonus reduced to 250 (instead of 350)
  • UPD: Defence/Defend Us All: Goblins reinforcements now depends on the current week's number
  • NEW: Sorcery/Mana Regeneration - Mana regeneration rate is doubled to 2*Knowledge Mana Points per day
  • NEW: Enlightenment/Intelligence - Mana regeneration rate is not increased

Heroes 5 Creatures

  • UPD: Zealots now have 7 shots (instead of 5)
  • UPD: Horned Grunts now have Defense 2, Initiative 8 (instead of Defense 1, Initiative 9)
  • UPD: Matron icon updated
  • FIX: Whirlwind only damages enemies
  • FIX: Force Arrow does not stun the target
  • FIX: Acid Breath is the same as Fire Breath (as before), not Prismatic Breath
  • FIX: Torpor - all three types of Vampires do maximum damage against sleeping stacks
  • FIX: Siphon Mana drains 0.125 Mana per creature in the stack (half the "Mana Drain" amount), not 0.5
  • FIX: Stormcaller - details added
  • FIX: Magnetism - details and example added
  • FIX: Irresistible Magic has no effect on Enchanted Armor
  • FIX: Bear Roar - details added
  • FIX: Energy Channel - the spells' cost is reduced by 25%, and rounded down
  • FIX: Blinding Attack - Blindness is cast with basic mastery (with Spellpower 8: duration is 1.6 turns)
  • UPD: Sabotage works if Target_HP is lower than 10*Gremlins_HP (instead of 5*Gremlins_HP in 3.0)
  • UPD: Firehound - damage to other targets reduced to 0.75 (instead of 1)
  • UPD: Death Wail (Banshee) damage formula updated (damage has been doubled)
  • UPD: Leap (Horned Grunt) - Horned Grunts take triple damage retaliation after leaping (instead of double)
  • UPD: Festering Aura (Rot Zombie) reduces Attack by 3 (instead of 2)
  • UPD: Torpor (Vampire Prince) lasts for 2 turns (instead of 3)
  • UPD: Sorrow Strike (Ghost Dragon) - Sorrow is cast at Expert level (instead of Basic)
  • UPD: Crippling Wound decreases target's Speed by 40% (instead of 50%) and Initiative by 20% (instead of 30%)
  • UPD: Manticore's Poisonous Attack lasts for 10 actions (instead of 3)
  • FIX: Crushing Blow (Untamed Cyclops) - if at least one enemy stack is stunned, the target stack does not retaliate
  • FIX: Wheel of Fortune (Djinn Vizier) - duration is equal to the stack Spellpower
  • FIX: Evil-Eye (Bloodeyed Cyclops) - the effect is permanent
  • FIX: Incorporeal only allows 2 hits/misses in a row (not 3)
  • NEW: Liquid Flame Breath - comment detailed

Heroes 5 Spells

  • FIX: Horde's Anger is reduced by magic protection and can be resisted. It can not be reflected by Magic Mirror.
  • FIX: Call of Blood - only the target receives Rage Points, not the rest of the army
  • FIX: Master of Earthblood adds +4 to the effective Spellpower of Arcane Crystal and Blade Barrier
  • NEW: Vampirism - effect of undead attributes clarified
  • UPD: Arcane Armor "no mastery" formula fixed to 250+50*Power (instead of 250+250*Power!!)
  • UPD: Divine Vengeance power decreased
  • UPD: Rune of Charge is active for one action (instead of one turn), including waiting or defending

Heroes 5 Artifacts

  • NEW: comment added for Crown of Leadership
  • FIX: Spells from Wands are always cast with Advanced mastery and Spellpower 8

Heroes 5 Towns

  • UPD: Stronghold grail can now be built before reaching town level 15

Heroes 5 Map Locations

  • NEW: added comment about Military Posts
  • NEW: added comment on Magic Shrines and Battle Sites for Barbarian gaining experience instead of spells

Weeks

  • FIX[en]: fixed a few "Week of..." in-game descriptions with incorrect creatures names (Week of Flame, Week of Hydra, Week of Gremlin)

Racial Skills

  • FIX: Artificer - mini-artifacts' effects are automatically increased each time the Wizard enters a town with the Arcane Forge built, if his Knowledge is higher (effects are never decreased)
  • FIX: Necromancy - Amulet of Necromancy removed from the Necromancy% modifiers table
  • FIX: Necromancy - the current amount of Dark Energy in your pool is displayed in the Dark Energy bar, just below the resources bar
  • FIX: Blood Rage - Rage Points are gained when attacking, even when missing
  • UPD: Blood Rage - Damage absorbed reduced and formula for Rage Points transfer updated

Hero Development

  • FIX: Barbarian chances of increasing statistics are 45%/35%/5%/15% (not 50%/35%/5%/10%)
  • NEW: Barbarian development strategy
  • NEW: Gaining Experience - Custom Treasure Chests offer Gold-500 experience
  • NEW: Gaining Experience - Barbarian gain 1000*Spell_Level instead of learning spells
  • NEW: Gaining Experience - 50% of the battle experience is still gained if a neutral army flees when attacked

Heroes 5 Main Game Mechanics

  • FIX: Movement - Familiar ground gives +2 speed to creatures, not +1
  • FIX: Movement - Tracker analysis updated with correct formulas
  • UPD: Neutral faction's spellcasters (Water Elemental, Mummy) do only 30% damage with spells
  • FIX: Fortress native war machine is Ammo Cart, not Ballista
  • NEW: Initiative - explanations added about combining different bonuses
  • NEW: Initiative/Starting Combat - paragraph added about Haggash, Centaur Commander
  • FIX: Initiative/In-combat modifiers - Deep Freeze added to paragraph about Master of Ice
  • FIX: Morale - elementals are subject to Morale

Heroes 5 Advanced Game Mechanics

  • NEW: Extended the analysis about how to dispel curses and blessings, with new detailed tables
  • NEW: Triggering abilities subsection completed with all the details about ToE abilities
  • FIX: Magical Immunity only protects from spells up to level 2/3/4/5, depending on Light Magic mastery
  • UPD: Astrologer Tower week change will apply the week's effects
  • NEW: Memory Mentor - added the per level cost table
  • FIX: Memory Mentor - Heroes do not lose their remaining movement points
  • FIX: Memory Mentor - Enlightment bonus to primary stats is removed if Enlightenment is unlearned
  • NEW: Diplomacy subsection updated with Golden Tongue and Crown of Leadership effects
  • FIX: Mixed armies - Chance_To_Join computation for mixed armies explained
  • NEW: Defile Magic - added table with pre-computed chances
  • FIX: Defile Magic - improved phrasing in the list of possible outcomes

Heroes 5 Manual European / US versions : Heroes5_ToE_Manual_en.zip


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