Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes of Might and Magic 5 - Creatures Special Abilities

In Heroes of Might & Magic V most creatures have one or several special abilities. Most of these abilities are special combat skills reflecting the specific power and nature of the creature. The most common abilities are Flyer, Shooter, and Immunity to a specific element or spell (fire, lightning, slow…), or the ability to cast one or several spells. However there are plenty of other abilities, many of them being specific to one creature. Today we will take a first look at six special abilities, covering creatures from each faction in the game.

Archangels: Resurrect
Archangels can resurrect friendly units from a stack that have been decimated or partially destroyed. This ability needs to be “activated” by the player. In other words, Archangels can either move/attack in the regular way, or the player can select Resurrect special ability and use it on a stack of friendly units. Archangels can use Resurrect only once during a combat.
The number of creatures resurrected by Archangels depends on the number of Archangels in the stack and the HP value of resurrected creatures.

Familiars: Mana Stealer
Every time a Familiar takes the turn, a certain amount of mana is taken away from the reserve available to the enemy hero. This ability is automatic (it does not need to be activated by the player) and has no cost to the creature: it will be able to move or use another ability in the same turn.
The amount of stolen mana is calculated based on the number of Familiars in the stack, and their basic weekly increase. As a result, a stack made of one weekly brood of Familiars "steal" approximately 3 points of the enemy hero's mana every time it takes the turn.
The stolen mana is then transferred to the hero who controls the Familiars, and added to the hero's current reserve; note that the total mana value cannot exceed the maximum set for the hero).
Having a huge stack of familiar in your army can be a very effective way to reduce the enemy hero’s magic power.

War Dancer: War Dance Combo
Using their two swords and their superior training in fencing, War Dancers are capable of attacking not one but all the tiles that surrounds them with a single attack.
The War Dancer must position himself carefully when attacking to strike a maximum of enemy creatures. The best strategy is then to target the weakest enemy stack, as only this one will be able to retaliate on the attack, while creatures suffering “indirect” damages won’t. Vampire: Life Drain
Vampires can restore their health points (HP) and even resurrect some of the killed units in their stack by using the HP that they extract from enemy creatures.
They will extract vital energy from the enemies thanks to successful attacks. For every wound they inflict they will get some HP. They will restore their energy immediately after the attack, even before the enemy retaliates.
As a result a big stack of vampires is all the more difficult to eliminate because it will constantly regenerate itself in combat.

Mage: Magic Attack
Like War Dancers and Hydras, Mages have a pattern attack, meaning they can damage several creatures with a single attack.
However their attack is special in that the pattern is a "tile by tile" vector originating in the tile where the Mage stands, going through the tile where the specified target is positioned and continuing beyond the game field. All units in the line of attack - both friendly and hostile - suffer damage from the Mage’s shot (damages are calculated individually for each target). Combat machines positioned outside of the game field but in the line of attack also suffer appropriate damage.

Deep Hydra: Six-Headed Attack
Deep Hydras are huge creatures occupying a 2x2 tiles surface on the battlefield.
Thanks to their 6 heads, they can attack a whole sphere simultaneously – the 12 adjacent tiles around them.
However, Hydras always target an actual creature, not an area. Damage inflicted is calculated for each creature positioned on the affected tiles individually.

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