Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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New Head of Studio at Nival

GameIndustry.biz reports that "Joss Ellis has joined Nival Interactive, taking on the role of head of studios, to help the Russian-based developer understand the global market more thoroughly." Ellis had worked with Argonaut Games and Virgin Interactive before. He will serve as a liaison between the US and Russian offices of Nival.

Heroes 5 - FAQ about Hammers of fate expansion

The producer of the yet to be released expansion Heroes 5: Hammers of fate, has blessed us with a thorough Q&A session:

Could you please tell us more about the content of this add-on?
The dwarves make their entrance in the world of Might and Magic and bring along a whole new kind of gameplay. There is also a campaign that is worth half the one from Heroes 5, SP and MP maps and all the stuff around that (artefacts, spells, etc.). Furthermore what we wanted to include in this add-on are the features all fans are craving and going around in circles to get. These features appeared secondary to the game experience and couldn't make their way into the development or budget of Heroes 5 but are finally available.

Why did you decide to add only one new faction in the expansion?
That's already a lot! The dwarves come with their own kind of magic, their own skills and their own new artefacts in order to bring some real fresh air so that players can think of new tactics.

Where does the add-on take place in Ashan? Will we have new environments?
Yes, from the screenshots released you see that the dwarves come with their own environment, snow. They mostly live in the mountains north of the Griffin Empire, a fact that was already supposed by the people who looked closely at the Ashan map provided in some game editions. The add-on scenario will bring you there and also underground to settle a few accounts the dwarves have with some of their neighbours.

Lots of players expect the caravans to come back. Will it occur?
Yes, the caravans will be introduced in the add-on. This is actually a feature that generated a lot of discussions during the choice of features for the add-on (and also during the final cut for Heroes 5). We decided to implement them as this is probably the feature marked first in the wish list we?ve found over the net. Will it integrate a Map Editor and a Random Map Generator?
Yes, the add-on will carry both the updated Map Editor and the RMG. By the way, we will provide this updated editor for free on the net in the upcoming days, to help the creation of maps by everyone. We should also continue improving it after the add-on.

Will you change the general balance of the game?
The balance is being tweaked with each patch, and the add-on will collect all of these tweaks, of course. We will also continue this balance process after the add-on. On the previous patches we were lacking in the description of these balance changes. That's something we had to improve and which is going to be done from the 1.3 patch.

Does the add-on development prevent Nival from working on the patches? When the next patch is supposed to be released?
No, add-on and patches development are done in parallel. Its mostly more producing work for us at Ubisoft. As said in another Q&A, we are still roughly on a monthly patch, and we should keep this rhythm.

What is the expected release date?
We aim to release in the Christmas season (which, admittedly, is quite large for video games).

Written by Producer of the Heroes 5

madalina at 2007-01-23 20:28 wrote:
Sasha at 2007-01-23 12:38 wrote:
Fansher at 2007-01-22 21:08 wrote:
Scott at 2007-01-05 20:35 wrote:
Tm eXtreme at 2006-12-19 19:39 wrote:
Vikec at 2006-12-19 19:22 wrote:
olivier at 2006-12-11 23:08 wrote:
GOW at 2006-11-27 20:29 wrote:
greg at 2006-11-27 12:10 wrote:
Sasha at 2006-10-26 19:55 wrote:
IRC at 2006-10-26 13:56 wrote:
Sasha at 2006-09-25 11:13 wrote:
Stephane Dumas at 2006-09-24 23:10 wrote:
lassus at 2006-09-15 17:05 wrote:
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