Author: Papyjama (Toulouse, France), 06-07-2025 09:08

Thank you so much, Artem! - The Mysterious Island - Heroes 3 map

I'm really glad you enjoyed The Mysterious Island. Your kind words mean a lot and truly motivate me to keep creating new adventures.
I also really appreciate you taking the time to leave a comment — it means a lot.
Hope you had fun exploring every corner of the map!
more...


Author: Henry Davis , 06-07-2025 06:19

I figured it out - Might and Magic - Heroes 3 map

I finally figured it out. I missed a single portal that was accessible to the blue team that is a one-way portal, pretty well guarded. Once I went through it, I was able to locate the white keymaster. There's another portal after it so it's not exactly straight-forward but I'll defini more...


Author: Artem , 06-07-2025 00:49

Incredible map - The Mysterious Island - Heroes 3 map

One of the best maps ever made. As simple as that more...


Author: K (NZ), 06-07-2025 00:48

Good map - The Guardian - Heroes 3 map

This is a good map, well designed with a fairly straightforward layout and win condition.
There are quite a lot of blocked objects as the first commenter pointed out but nothing that makes it unplayable.
Beaten with Rampart in about 5 months.
more...


Author: Kristijan (Croatia), 05-07-2025 22:07

Reply - The Last Efreet 3 - Heroes 3 map

This spot is on east-south more...


Author: Star Lord , 05-07-2025 21:57

Help please - The Last Efreet 3 - Heroes 3 map

Can you simply point in the map?
I spent like 3 hours searching on map edit - no success. No such here on the map, no prison holding that hero. Red portals teleporting to the area without any heroes. Pleas help me here :)
more...


Author: Papyjama (Toulouse, France), 05-07-2025 19:05

Thanks for detail and suggestions - The Mysterious Island - Heroes 3 map

Thanks for the feedback on the small details you noticed, I’m taking note of them!

Indeed, making boats disappear to trap the AI might be considered a bit of a cheat, but it’s also really funny when you manage to pull it off :D
I’ll note it down as an idea for a major patch.

Evgenii also impr
more...


Author: wasilix , 05-07-2025 18:31

White tent - Might and Magic - Heroes 3 map

Yes, white tent should be your 1st priority after you finished your domain. There are some neutral zones that are accessible via portals. Access to white tents is fairly straightforward if I recall correctly. I played as Inferno and found one of white tents conveniently accessed via orange one-way t more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 18:26

Re: - The Mysterious Island - Heroes 3 map

Thanks!

There are still very minor things i noticed (like favourable winds without events in the tunnel to pink at 151/168) but these are pretty much aesthetical.

One thing i would maybe consider, is banning "Scuttle Boat" before the Nautilus. I actually missed that Spell in my first
more...


Author: KingPin , 05-07-2025 17:09

Fire Elementals - Vagabonds - Heroes 3 map

At 152, 185, 0 there is a Seer, you can get 10 Fire Elementals for 1 Firebird. more...


Author: zzzh (Serbia), 05-07-2025 16:47

- - The Sin of the Father - Heroes 3 map

Пришлось бросить карту через какое-то время, хотя изначально мне очень нравилось что есть и все артеафкты, и все заклинания . ИИ правда слабый, а на самой карте очень много бесполезно го пустого пространст ва..можно было сделать карту и меньше. Неплохо, но есть куда стремиться more...


Author: Papyjama (Toulouse, France), 05-07-2025 15:19

Fast and furious score! Congratulations - The Mysterious Island - Heroes 3 map

Thanks a lot for sharing your new high score.
239 days and a Firebird score — nicely done, and it’s noted for the next update ;-)
You've just moved from third to second place in the ranking!

I'm really glad to hear the changes to Blue and Teal worked out well. Balancing the AI was a t
more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 15:08

New Score - The Mysterious Island - Heroes 3 map

Wanted to add my new High Score :)

Days: 239
Score: 368 (Firebird)

I doubt i'll get much better so dunno if i'll try again soon.

Little feedback: The changes to blue and teal worked very well. Compared to my other games, none of the AI players got totaly dominated like before so
more...


Author: Toan truong (vietnamese), 05-07-2025 04:24

map review - Battlejuice 2.5 Mayday - Heroes 3 map

I think your map is very good. My experience with your map is very fun. I also spent some time playing your map. I think I rate your map 9.8/10. more...


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Heroes 5 - Modifications

You can send the Mods (Mini-patches) on Email: evgkuz@yandex.ru


Installation:
Put a file "******.pak" in a folder "/Data/", and restart game.

Heroes 5 mod for the old horse cursors

From Boby Valkanov:
Hi, here is the Heroes 5: Tribes of the east updated cursors - this includes OLD horse cursors in the new way ( 2, 3, 4, 5, 5+ moves way ) - this should work fine and with old versions of Heroes 5 and Hammers of Fate ( not tested with last updates 1.6 and so but if there are some problems write me ).
download -> Heroes 5 mod for the old horse cursors


Dirt and swamp water textures Mod for Heroes 5

Dirt and swamp water textures Mod for Heroes 5 From redwoodtreesprite:
Description:
I'm starting with the dirt and swamp water textures. Some are completely new, and others are the game textures tweaked and sharpened by me. All of the textures are saved in the way Nival did, and have the same file size, so other than extra room taken in your data files, there should be no effect on game performance.
Here's some pics of the dirt replacer textures ingame:

download -> Dirt and swamp water textures Mod for Heroes 5


Unlock all Heroes at addon Hammers of Fate

From s-h-a-d-o-w:
Description:
This Mod unlock all Heroes at the Single and Multiplayer Maps, that includes the Dwarfes and new "old Race" Heroes.
Install:
Copy the PAK File to the Heroes/Dataa1 Folder
download -> Heroes 5 mod for addon Hammers of Fate


Combat Control Panel Mod

Entirely changes the looks and feel of the combat screen, and allows you to Save and Load in combat and tactics phases, via buttons and hotkeys. From Gyphon:

download -> Combat Control Panel Mod

Heroes 5 - new combat control panel

"I updated my mod according to patch 1.2. Since we now have the load function, my new mod adds buttons for only wait and save, and enables save with a hotkey. There is only one version.

In order to enable the save hotkey during combat, add the following line under "bindsection combat_screen" in input.cfg file:

bind input_combat_save 'F2'

To enable the hotkey during tactics phase, add the above line right under "bindsection combat_screen_tactic". For better tooltips, I also recommend copying and pasting the "bind input_Combat_Wait 'W'" line from combat screen hotkeys to tactics phase hotkeys. I hope you see what I mean

Note that you can use any keys you want other than those already assigned in these "bindsection"s. "

To use, place the newbuttons_waitsave.pak file in your H5/data folder.


  • Maxim's Inventory mod (290 kb) changes the way the inventory screen looks; so that it more resembles the standard RPG "paper doll" arrangement. (work with patch 1.2)
    Inventory heroes 5 mod
  • The Sev. Mod by theGryphon changes the number of creatures descriptions.
    Just put this file into the data folder and restart the game. From now on you'll see: (edited):
    Few1-4
    Several5-9
    Pack10-19
    Lots20-49
    Horde50-99
    Throng100-249
    Swarm250-499
    Zounds500-999
    Legion>1000
  • The "Elrath Mod Manager" (85,8 kb) by Elrath.
    Summary of the tool:
    • Easily Add/Install a mod.
    • Enable or disable mods before running the game.
    • Mod Information window, showing information about the selected mod.
  • The Tooltip Sound Mod (1,57 kb) by Hipshot. This mini-mod for Heroes 5, removes the utterly annoying "tooltip" sound, that plays, more than it should.
    Some might find it annoying to get the "Whoom" sound everytime they hover the mouse over _anything_, like items in the map, monsters, all buttons, etc.
    Place the "Sounds" folder in your h5/data folder to get it working.
  • The Devil mod (2,11 kb) by Wolfshanze increases the devil's movement in battle to 9 and the archdevil's to 10. Extract content of .zip folder to your Heroes 5/Data folder.
  • akrav just created the CpuNoCheat Mod (7,24 kb)! This one removes some bonuses provided to the AI players and makes the game fairer. As usual put the pak file into your data folder and restart the game. For details about this mod refer to here.
  • A teamwork by Adi_17 resulted in the Cleric Mod (1,3 Mb), which brings us back the bald Clerics with halos from the Beta release replacing the Inquisitors with helmets. Read more about it here.
    Works with 1.2 and 1.3.
  • Qualitative translation "Heroes 5" into Russian Download >> (1 Mb)
    Just copy the .pak file to the data folder of the game.
  • Arstahd has made a Black Knight Mod (1,2 Mb) that replaces the Necropolis' Wights and Wraiths with Black Knights and Death Knights. The Black Knight has the stats of a vanilla Death Knight and costs 1600. The new Death Knight is a bit beefier and costs 2000. Simply unzip the content into the "data" folder to use.

Readable fonts mod for Heroes of Might and Magic 5 - takes care of your eyes.

While using your own fonts in the game seems not possible (fonts are probably stored in raster format), I've managed to MAP font pointers to one of "system" ones available.

Isn't it great that they make the game so easy to configure? The ability to configure almost everything is wonderful - I feel myself a Linux guru administrator ;-).

Now all the text in the game is rendered in nice sans-serif font. As for me, I'm excited: I can instantly read all tooltips/descriptions w/o need to "decode" them ;-). It's especially useful for battles.

I've uploaded some screenshots.

For those of you who like the original "decorative italic" fonts, I've prepared tha limited version: "useSimpleFont_keepHeaders.pak" keeps items named "headers" (e.g., town/hero/creature name, window title etc.) rendered in original fonts.

Download Link (18 kb):
useSimpleFont.zip

Below is the content of readme file. Lets take care of our eyes!

=============================================

How to "install"
==================
Just put one of *.pak files into your "data" folder 
and enjoy nice readable fonts!


How to remove
==============
Just remove the *,pak file mentioned above.


Description
============
Simple mod to make text in the Heroes of Might and Magic 5 game more readable.

 * useSimpleFont.pak - replaces ALL fonts with "system" ones

 * useSimpleFont_keepHeaders.pak - replaces ALL fonts with "system" 
 ones BUT keeps items named "headers" 
(e.g., town/hero/creature name, window title etc.) 
rendered in original fonts.


Notes
=======
As some data seems to be stored in saved games, it's recommended that 
you start new or restart a mission after 
"installing" this mod. Otherwise, you're at risk 
to see some "special characters" somewhere. 
I've noticed them in tooltips for outer buttons 
of the main control ("flower" at bottom-right ).

If you start new mission, all will be rendered correctly.



Enjoy!
=============================================

Screenshots

Readable fonts mod for Heroes of Might and Magic 5

You can send the Mods (Mini-patches) on Email: evgkuz@yandex.ru

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New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

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Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

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Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

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Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

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Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

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Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

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Heroes 5 walkthrough campaigns

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Heroes 5 Patch 1.2 - download now !!!

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Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

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About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

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Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

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Heroes 5 - Development Letter #2 - Handling A Beta Test

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Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

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Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

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Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

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Heroes 5 - FAQ

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Heroes 5 - Homepage

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