Author: sandman (south africa), 26-03-2017 16:31

levelling cap - The Second Gauntlet - Heroes 7 map

Hi my hero stopped levelling at 31 - any idea what could be wrong? more...

Author: Cesar (Sweden), 26-03-2017 15:52

nice map - Balance - Heroes 3 map

This was really a fun map! i played solo at hardest was kinda a challenge but with necro u kinda just snowball. i won in 10 months . Great work. love to see more maps like this :) it would be much harder to win if u werent playing necro^^ 10/10 more...

Author: sobol , 26-03-2017 12:45

Too slow and nothing to do - FOREST PARTY - Heroes 3 map

LAck of townportal more...

Author: ntt , 26-03-2017 10:27

death lord - Warriors Leap - Heroes 7 map

Thanks for the answer. In that case, I'm waiting for your new maps. They're great :) more...

Author: Maygwan , 26-03-2017 08:52

You do get TP - The First Circle - Heroes 3 map

But it is much later in the game there is a pink hero guarding it with 7k dragons. more...

Author: Dalon , 26-03-2017 08:40

Maybe issue about caravan - The Gauntlet - Heroes 7 map

While doing the map I noticed many AI blocking with caravans, and if I take cities I get many caravans from enemy AI. It seems AI is not able to manage caravans, to a point it create traffic jams and make the game very slow: probably what creates my savegame unloadable too. more...

Author: Dalon , 26-03-2017 08:34

Sorry sir blocked after 200/300 turns - The Gauntlet - Heroes 7 map

Sorry to say that, the map blocked after I beat the 3rd player too (with a relatively small army on my necromancy hero - 4k skeletons-170 vampires-30 dragons-500 spiders- 200 lamasu), I'm not able to reload a savegame.

My Pc is decent, 8Gb Ram + Radeon HD8750 with addition 2Gb DDR5 Ram.

W more...

Author: Graxstar (USA), 26-03-2017 06:25

DeathLord - Warriors Leap - Heroes 7 map

I may rework it at a later date. I couldn't do with it what I originally intended but I may be able to make it something at least challenging. more...

Author: Vladan (Belgrade, Serbia), 26-03-2017 02:44

Good job again - A Barbarian Uprising Conquest - Heroes 3 map

Nice map. I liked the ideas of spell learning and picking secondary skills for 2 main heroes.

I finished in 205 days, using the horn, rushing. Didn't get the Grail, AI found it before, so 442 points this time.
At the very end, I had to cheat a bit, since I could not find black tent needed t more...

Author: Niks (Cologne, Germany), 25-03-2017 23:49

Why not give town portal? - The First Circle - Heroes 3 map

I found myself chasing AI until I lost interest... I appreciate the time invested to make and test the map, but it is far from enjoyable (at least for me). I suppose giving town portal,blind and animate dead would make it too easy, but chasing around AI is really not an alternative. more...

Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5 Patch 3.1 for the Tribes of the East

Here are the links for Heroes 5 Patch 3.1 for the Tribes of the East:

Changes included in the Patch 3.1 for Heroes 5 Tribes of the East

Features added

  • correct Window Mode support
  • Wide Screen support ( including HDTV resolutions ) (*)
  • Portrait Screen resolutions support
  • Dwarven Subterranean generation for Random Maps
  • Custom Armies generation for Random Maps
  • Water Zones generation for Random Maps

(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen

Bugs repaired and changes made:

Stability issues:

  • game no longer crashes after delayed action taken twice
  • game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir
  • fixed possible multithreading synchronization crash after map loaded and voice over was playing
  • fixed possible crashes when multiple combats triggered simultaneously for same player
  • fixed game crash when player dispels hero curse with several ghosts
  • fixed possible game freezing after a dialog scene at mission end

Camera, graphics, interfaces for Heroes 5 Patch 3.1 for the Tribes of the East:

  • fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill
  • fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview
  • fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town
  • fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents
  • fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts
  • fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked
  • fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack
  • fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game
  • fixed gaining gold amount shown in red at town Marketplace's Artifact Selling
  • fixed Next Hero button switching to sleeping heroes
  • fixed Multiplayer Profile Alignment calculation
  • fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present
  • fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability
  • fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips
  • fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns)
  • fixed incorrect income details sometimes shown at first day of the game
  • fixed interface actions not blocked properly on enemy turns and while playing scripted scenes
  • fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet
  • fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns
  • added face to hero's tooltip in combat
  • fixed occupied slots game information in LAN and Multiplayer lobbies whengame creator closes some slots or switch them to A.I.
  • fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability
  • fixed false Stunning Blow animation after Word of the Chief
  • fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk

Gameplay, mechanics, balance in Heroes 5 Patch 3.1 for the Tribes of the East:

  • fixed Zehir's ability to summon creatures if he doesn't have enough resources
  • fixed double playback of cutscene if user double-clicks on the ritual place

Adventure mechanics and A.I.:

  • fixed possibility to build Grail structure in Stronghold town if town level is below 15
  • fixed impossibility to finish multiple level ups after mission was already won
  • fixed not giving growth bonus for several moon weeks of creatures
  • fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero
  • fixed retreat possibility checking for simplified combats to fit one used in actual combats
  • fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner
  • fixed alternative upgrades of Haven creatures can't be trained
  • fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)
  • Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn
  • Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements
  • Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties
  • fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already
  • fixed heroes specializations weren't working for upgrades of creatures
  • fixed A.I. heroes could stuck in front of caravans
  • fixed Arcane Excellence to give +100 mana only once
  • fixed heroes didn't learn spells from Academy town after Library build

Combat mechanics and A.I.:

  • fixed Tactics skill working incorrectly when two heroes with the skill meet in battle
  • fixed Battle Griffin can land at occupied position
  • fixed Nomad Centaur does not use Maneuver abilities correctly
  • fixed Nightmares Fear attack
  • fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units
  • fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable
  • fixed Arcane Crystal explode making open gate shown as closed
  • fixed Arcane Crystal dealing damage to siege walls, gate and towers
  • fixed Mask of Equity giving double bonuses
  • fixed heroes fleeing estimation for Hard and Heroic difficulty levels
  • fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor
  • fixed situation when creature moves with attack under Storm, dies on path, but still attacks target
  • fixed making further attacks after stack already died
  • fixed Sylvan hero can use Rain of Arrows perk on invisible units
  • fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction
  • fixed Evil-eye not casting debuff onto secondary targets
  • fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes
  • fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active
  • fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)
  • fixed duel 3x3's war machines destroyed for all enemy heroes at once
  • fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes
  • fixed phantom creatures become non-phantom after Vampirism spell applied to them
  • fixed Hives could attack invisible creatures
  • fixed Ride By Attack was used when creature runs away
  • fixed entangled Treants runs away
  • fixed Lucky Spells not working for empowered Deep Freeze
  • fixed AI ignores summoned creatures
  • creatures under Puppet Master or seduction now can be attacked by both armies
  • fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)
  • fixed March of the Golems was not affecting Magnetic Golems' initiative
  • fixed Horned Leapers could leap when entangled
  • tuned AI to use spells in more active manner
  • fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal

Random Map Generator in Heroes 5 Patch 3.1 for the Tribes of the East:

  • bug with abandoned mine fixed ( it supplied only gold before )
  • bug with snow road movement penalty fixed
  • new objects added: Redwood Observatory, Den of Thieves, Eldritch Well
  • fixed rare bug with isolated players zones

Heroes 5 Patch 3.1 for the Tribes of the East Map Editor:

  • crash fixed when trying to make screenshot if AI-Geometry mode is active.
  • fixed any heroes can have Barbarian's abilities


  • fixed scripted AI was unable to find path to target through heroes' threat area
  • fixed IsHeroInTown script command
  • fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch
  • now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured
  • fixed growth bonuses was not taken away after dwelling was destroyed from script
  • fixed removing of last creature from stack when there are still more stacks available in monsters army
  • added additional parameters to several script functions
  • added new script functions

bitpik at 2012-08-20 01:58 wrote:
How do you use Heroes 5 for the Steam version?
thenewguy at 2011-07-07 06:42 wrote:
i'm having a differnt problem is there a way to make this patch work for the steam version of Heroes 5 the Tribes of the East there not option to change the directory so it wont install as it cant find it
feo at 2011-06-25 06:59 wrote:
I have the same problem as Endorian2
Endorian2 at 2011-03-31 00:39 wrote:
I've downloaded the patch 3.1 for Heroes of Might&Magic 5 - Tribes of the East. But still it hasn't changed in game itself, still standing on 3.0...
What do i have to do, to change it into 3.1 ??
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Your comment: *
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