Author: wasilix , 26-04-2024 16:49

- - Supernatural - Heroes 3 map

I might have said wrong dates there, but in general idea is correct. Maybe the date is 1-2-6 if reaching the town in week 1 is really impossible. It's been extremely long time ago when I played this map, so I don't remember many details, but this time limit I remember, because initially I more...


Author: Mattias (Sweden), 26-04-2024 16:46

first towns - Supernatural - Heroes 3 map

How is this even possible? it takes 2 weeks just to walkt o the first town of Tirith? more...


Author: Платон мне друг (Latvia), 26-04-2024 16:33

YOU WILL WIN...BUT WHEN? - crapcore - Heroes 3 map

Thx for joy.Humans rules. Finished on 5m2w5d. Made small mistake - delivered Graal to elf town for luck, but later took elf town with fixed Graal. Better to open map. In the end i had 11 heroes with TP to collect resources and panish enemies. With last one first send 2 heroes with 21 fire birds(7x3) more...


Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


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Heroes 5 - Artefacts

The artefacts can be found on the adventure map and can greatly improve the heroes performances during the battles or on the adventure map. Each hero has a limited amount of slots (9 slots, amongst them, the head, the armour, the legs or the neck) but an unlimited back bag. For example, you can find on the adventure map a sword, an axe and a staff but you won’t be able to equip a hero with all of them at the same time and thus, you will have to choose which one is in the right hand of the hero and which ones remain in the bag. You can always rearrange your artefacts before you engage in a combat though.

Artefacts are really essential because they help you overcoming critical situations and may give access to capabilities heroes have not learnt yet.

Here are all artefacts you may find during your adventures. Of course the final combination and power of artefacts you will have in the game is still being fine-tuned based on beta test feedbacks, but the sample below will give you a fairly good idea of what artefacts can do, and how you can use them.

Wings of the Angel Wings of the Angel
Grants hero the ability to fly over terrain.
Elemental Waistband Elemental Waistband
Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast
Tunic of the Carved Flesh Tunic of the Carved Flesh
Increases hero's Spellpower by +3 but decreases his morale by -1
Boots of Magical defense Boots of Magical defense
Grant hero a 10% magic resistance.
Windstrider Boots Windstrider Boots
Increases all units speed by +1
Boots Of Levitation Boots Of Levitation
Hero can move over the sea
Boots of the Swift Journey Boots of the Swift Journey
Increase hero's movement over land.
Breastplate of Eldritch Might Breastplate of Eldritch Might
Adds +2 to hero's Spellpower.
Scale Mail of Enlightenment Scale Mail of Enlightenment
All experience gained by hero is increased by 20%.
Cloak of Death's Shadow Cloak of Death's Shadow
Decreases morale and luck of enemy creatures by -2.
Lion Crown Lion Crown
Increases hero's morale and luck by +2.
Crown of Sar-Issus Crown of Sar-Issus
Adds +6 to hero's knowledge.
All-Seeing Crown All-Seeing Crown
Allows hero to see farther over terrain.
Dragon Bone Greaves Dragon Bone Greaves
Adds +3 to hero's Spellpower and increases initiative of all melee units in hero's army by 10%
Dragon Eye Ring Dragon Eye Ring
Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%
Dragon Flame Tongue Dragon Flame Tongue
Adds +2 to hero's attack and defense. Grants a 50% protection from cold-based spells
Dragon Scale Armor Dragon Scale Armor
Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%
Dragon Talon Crown Dragon Talon Crown
Adds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10%
Dragon Teeth Necklace Dragon Teeth Necklace
Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%
Dragon Wing Mantle Dragon Wing Mantle
Adds +3 to hero's knowledge and increases initiative of all flying units in hero's army by 10%.
Dragon Scale Shield Dragon Scale Shield
Adds +3 to hero's defense and increases initiative of all small creatures in hero's army by 5%.
Cuirass of the Dwarven Kings Cuirass of the Dwarven Kings
Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.
Greaves of the Dwarven Kings Greaves of the Dwarven Kings
Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell.
Helm of the Dwarven Kings Helm of the Dwarven Kings
Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell.
Shield of the Dwarven Kings Shield of the Dwarven Kings
Adds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell.
Emerald Slippers Emerald Slippers
+50% damage to earth spells.
Sack of Endless Gold Sack of Endless Gold
Provides your kingdom with 250 gold every day.
Bag of Endless Gold Bag of Endless Gold
Provides +1000 gold per day to your cause.
Evercold Icicle Evercold Icicle
Enhances your cold-based spells by 50%.
Four Leaf Clover Four Leaf Clover
Increases luck by +1.
Golden Horseshoe Golden Horseshoe
Increases luck by +2.
Sextant of the Sea Elves Sextant of the Sea Elves
Allows hero to travel faster over sea.
Axe of the Mountain Lords Axe of the Mountain Lords
Adds +4 to hero's attack.
Helm Of Chaos Helm Of Chaos
Increases hero's knowledge by +3, but decreases his defense by -1.
Turban of Enlightenment Turban of Enlightenment
All experience gained by hero is increased by 10%. This is a very precious artefact to unexperienced heroes, as it allows them to level up much faster.
Shield of Crystal Ice Shield of Crystal Ice
Adds +2 to hero's defense and grants 50% protection from fire-based spells while equipped.
Cursed Waistband Cursed Waistband
Decreases enemy luck by 2.
Cape of the Lion's Mane Cape of the Lion's Mane
Increases morale by +2.
Moonblade Moonblade
Increases hero's attack by +3.
Necklace of the Lion Necklace of the Lion
Increases morale by +1.
Necklace of Victory Necklace of Victory
Adds +2 to hero's attack and Spellpower. This necklace is perfectly suited to a Sylvan hero who wishes to balance his natural skills (Defence and Knowledge), or to a Dungeon hero who wants to improve in areas where he is already strong.
Amulet of the Necromancer Amulet of the Necromancer
Increases efficiency of skill "Necromancy" by 10%.
Ring of the Broken Will Ring of the Broken Will
Decreases morale of enemy creatures by -2.
Pendant of Mastery Pendant of Mastery
Grants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level.
Phoenix Feather Cape Phoenix Feather Cape
Enhances your fire-based spells by 50%.
Armor of the Forgotten Hero Armor of the Forgotten Hero
Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.
Cloak of Sylanna Cloak of Sylanna
Decreases damage from enemy earth spells by 50%.
Ring of the Unrepentant Ring of the Unrepentant
Immunity to Word of Light spell.
Ring Of Celerity Ring Of Celerity
+10% to all units' initiative during combat.
Ring of Speed Ring of Speed
Increases initiative of all your creatures by 20%.
Ring of Lightning Protection Ring of Lightning Protection
Grants a 50% protection from lightning-based spells.
Ring of Sar-Issus Ring of Sar-Issus
Reduces the mana cost of all hero's spells by half.
Ring of Vitality Ring of Vitality
Increases maximum hit points of all creatures in hero's army by +2.
Robe of Sar-Issus Robe of Sar-Issus
Adds +6 to hero's Spellpower.
Sandals of the Blessed Sandals of the Blessed
Increases all hero stats by +1.
Shackles of the Last Man Shackles of the Last Man
Prevents you and all your foes from retreating from combat.
Sandro's Cloak Sandro's Cloak
Negates enemy Mind Affect immunity.
Necromancer's Helm Necromancer's Helm
Increases hero's knowledge by +2.
Staff of Sar-Issus Staff of Sar-Issus
Negates enemy magic resistance. Magic immunities, if any, are not affected and still remain.
Staff of Ensnarement Staff of Ensnarement
Decreases initiative of enemy creatures by 20%.
Sword of Might Sword of Might
Adds +2 to hero's attack.
Trident of the Titans Trident of the Titans
Enhances your lightning-based spells by 50%. This artefact is pretty useful to any magic-oriented hero that wishes to increase his power on the battlefield.
Pendant of Conflux Pendant of Conflux
Hero gains 1 mana point for every 2 mana points spent by enemy hero.
Unicorn Horn Bow Unicorn Horn Bow
Negates range penalties for all shooting units in hero's army.
Armor of Valor Armor of Valor
Increasing hero's Defence and Morale by +1.
Wand Wand
Allows casting of a magic spell from this wand. The wand has a limited number of uses and can be recharged at a Magic Guild.
Boots of the Open Road Boots of the Open Road
Allows hero to traverse rough terrain without any penalties.
Necklace of the Bloody Claw Necklace of the Bloody Claw
Adds +1 damage to all creatures in hero's army.
Ring of Caution Ring of Caution
Increases hero attack and defense by +2, but decreases all creature's speed in hero army by -1.
Michael at 2006-08-20 22:07 wrote:
Alvin at 2006-08-20 18:48 wrote:
Sasha at 2006-08-19 11:06 wrote:
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millzrX at 2006-08-19 01:39 wrote:
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blackrose at 2006-07-25 07:04 wrote:
Sasha at 2006-07-24 09:44 wrote:
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