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Heroes 3: In the Wake of Gods unofficial patch FOR 3.58

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

Heroes 5 FAQ from Fabrice Cambounet

Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

Heroes 5 ToE: Academy alternate upgrades

Heroes 5 ToE: Demons and Orcs

Heroes 5 ToE: Necropolis alternate upgrades

Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

Heroes 5 - Dungeon - Heroes biographies

Heroes 5 - Inferno - Heroes biographies

Heroes 5 - Sylvan - Heroes biographies

Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

Heroes 5 - Haven - Heroes biographies

Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

Heroes 5 - The Town Construction Interface

Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

Heroes 5 - ACADEMY - Creatures

Heroes 5 - DUNGEON - Faction

Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage

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работа в москве

Add a map Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5 Cheats, Codes and Cheat Codes

Activating console panel for Heroes 5: Hammers of Fate

For some reason that escapes me, Nival created an entirely new profile directory and files that contain exactly the same friggin data as the original version, but with different names.

I guess it was too much to ask that they assume we would want the same setup for the expansion as for the original.

so here's what you have to do (if it's not already working for you)...

in addition to modifying the input_a1.cfg file in your new profile directory, which should look something like this:

C:/Documents and Settings/Evgeniy/My Documents/My Games/Heroes of Might and Magic V/Hammers of Fate/Profiles/Evgeniy

you need to go to the directory for the game itself, and the profile directory THERE:

C:/Games/Heroes of Might and Magic V/profiles

and find the file:

autoexec_a1.cfg

add the same line you normally would add to the autoexec.cfg for the normal version:

setvar dev_console_password = schwinge-des-todes

at the very bottom.

copy that file to your personal profile directory for Hammers of Fate (the documents and settings one).

done.

that works fine for me.

NOTE:

you can get the console to pop down simply by adding the binding keys to the input_a1.cfg file, but the cheat codes themselves will not work unless you add the autoexec_a1.cfg file to your Hammers of Fate profiles directory.

for those that have forgotten what to do with your input.cfg file (in this case input_a1.cfg):

go to the line starting:

// obsolete, but strictly need for compability with some interfaces

and add the line:

bind show_console '`'

to the end of that section.

so it should look like this:

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
bind show_console '`'

or, if you have the additional section with the debug keys listed, it would look like this:

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'

//debug keys
bind show_console '`'

Activating console panel for Heroes 5 patch 1.3

To activate the Cheats mode do next steps:

  1. Add to autoexec.cfg string setvar dev_console_password = schwinge-des-todes
  2. Add to input.cfg string bind show_console '`' to console activation
  3. Enter in the game console enable_cheats (after start a map)

Some useful cheat codes

advmap – start a map

enable_cheats – enable cheats on loaded map

cheats 1 – enable cheats for all single player maps

show_adventure_cell 1 – show coordinates under cursor

disable_map_decor 1 – turn off all objects on the map

show_ai_fog 1 – show AI fog of war on its turn

ignore_scenario_line 1 – open all missions in scenario line

adventure_teleport – teleport hero to point under cursor (bind the command in the input.cfg, example, bind adventure_teleport 'CTRL' + 'SHIFT' + 'T')

adventure_remove_object – remove an object under cursor from the map (bind the command in the input.cfg, example, bind adventure_remove_object 'CTRL' + 'D')

fog_of_war – open/close fog of war (bind the command in the input.cfg, example, fog_of_war 'CTRL' + 'SHIFT' + 'E')

show_hero_mp – display a hero move points

show_player_money – display resources of a hero

add_army – give army to a hero

add_money – add resources to a hero

add_gold – add gold to hero

add_exp – add experience to a hero

add_skill – add skill to hero

add_all_spells – add all legal spells to a hero

set_hero_luck_morale – set luck and morale to a hero

Aliases creating

You can use aliases for your maps.

  1. Create /profiles/map-aliases.cfg file.
  2. Add to the file an alias. Example, if you have map "Maps/Test/map.xdb", then add string "setvar test_map = Maps/Test/map.xdb"

After these manipulations the command advmap test_map will start the map "Maps/Test/map.xdb".


I found a way to enable console in release version. You will need to alter the game's autoexec, so you might want to make a back up of your Might and Magic 5 autoexec file before you mess up your FAT. Go to gamedir\profiles\autoexec.cfg and open the file using Notepad. Put this line as the final line in the autoexec so it will trigger during game boot-up:

setvar dev_console_password = schwinge-des-todes

The file will look something like this:

//============================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes

Or you can enable console for only the selected profile by appending same line at end of user.cfg in C:\Documents and Settings\YourWinAcc\My Documents\My Games\Heroes of Might and Magic V\Profiles\YourProfile.

Following this, you can use some Heroes 5 cheats in the game. Press tilde key (key next to numerical one) to bring down console. If it doesn't work for you because you don't have the key on your keyboard, or can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir and change/add:

//debug keys bind show_console '`'

and substitute the tilde symbol with something you have on your freakin' keyboard. The basic thing the dev console does is to tell you what the game AI has been doing last turn. Now, to cheats themselves.

The most complex one is add_skill.

The add_skill cheat requires a skill-id or name as a parameter, so you need to find list of all 150 skills/perks/abilities names and their ids in data\data.pak\scripts\advmap-startup.lua.

HoMM 5 pak files are pkzip archives and you can access that lua scipt file using WINRAR or WINZIP to unpack the files to a directory somewhere. On a side note, unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete the file packs after that, but you'd better move them somewhere else and keep them since upcoming patches might modify the archive files or make use of a user-preferred file override system.

Anyway, back to the cheat. So, syntaxes for add_skill would be:

add_skill Necromancy

- or -

add_skill 19

Pretty self-explanatory. The first names the skill being added, the second names the skill number (from the lua file) to be added. In the second example, skill #19 corresponds to pathfinding. It seems you can add skills over the limit -- like, more than 6 skills. However, you won't see such skills diplayed in the user interface (UI), but these skills will bestow you benefits.

add_army town nTownID, bUpgrade Will fill all hero army slots with then creatures of the town id specified. The second parameter is 0 or 1 which controls whether creatures are from upgraded dwellings or not.

Some town ids:
HEAVEN = 0
PRESERVE = 1
ACADEMY = 2
DUNGEON = 3
NECRO = 4
INFERNO = 5

Usage would be:

add_army 5, 0

Which Will fill all hero army slots with ten basic inferno creatures, whereas:

add_army 4, 1

will fill hero army slots with ten upgraded Necro creatures.

add_all_spells

Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also.

set_hero_luck_morale nLuck nMorale

Sets luck and morale base values for current hero. An example syntax would be:

set_hero_luck_morale 5 3

show_player_money playernumber - This outputs resource quantities of specified player into the console. This lets you spy on the game AI. An example syntax would be: show_player_money 2.

show_hero_mp - Shows detailed movement point stats for currently selected hero. The exact quantity, stats for currently plotted path(how many points it'll take).

add_exp quantity - Adds quantity experience (XP) to currently selected hero. Syntax is add_exp 5000

clear_money - Sets all your resources to 0

add_gold quantity - Sets current gold to quantity (must be an integer) but zeroes out other resources.

@ClearFog () - to open all map

@Dragons () - to give all heroes on 1000 black dragons

add_money quantity - Sets all resources except gold to quantity and sets gold to quantity multiplied by a factor of 1000. Example syntax add_money 100 gives 100 of everything and 100000 gold.

Submitted by wrongusername2


Cheatmode:
----------
Submitted by: Steef
Update by: Dragi

In order to use Heroes 5 cheat codes, you must first enable the cheat console. 
To enable the cheat console for all game profiles, locate the autoexec.cfg file 
in your game folder\profiles directory. Open this file with Notepad. 
Add the following line as the last line in the file: 
setvar dev_console_password = schwinge-des-todes 

The end of the file will now look something like this: 

Startup
mainmenu
setvar dev_console_password = schwinge-des-todes 

While playing, press the tilde (`) key to bring up the cheat console. Use the 
following Heroes 5 cheat codes in the cheat console. 

add_all_spells
Gives all spells to currently selected hero. 

add_gold #
Sets current gold to # and zeroes out other resources. 

add_money #
Sets all resources except gold to # and sets gold to #*1000. So add_money 100 gives 
100 of all resources and 100000 gold. 

clear_money
Sets all your resources to zero. 

set_hero_luck_morale X Y
Sets luck (X) and morale (Y) base values for current hero. 
For example, set_hero_luck_morale 5 3. 

add_exp #
Adds # of experience to currently selected hero. 

show_player_money #
Outputs resource quantities of specified player into console. Allows you to spy on 
other players. Example: show_player_money 2. 

show_hero_mp
Shows detailed movement point stats for currently selected hero - exact quantity, 
stats for currently plotted path. 

add_army town nTownID, bUpgrade
Will fill all hero army slots with 10 creatures of town id specified. 
Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. 

Town IDs:
HEAVEN = 0
PRESERVE = 1
ACADEMY = 2
DUNGEON = 3
NECRO = 4
INFERNO = 5 

Example: add_army 5, 0 will fill all hero army slots with 10 basic inferno creatures. 
add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures. 

@Win()
Win Mission. 

@Loose()
Lose Mission. 

add_skill NAME or ID
Add skills, perks or abilities. You can use either the name or ID number. 
Example: add_skill Sorcery or add_skill 8 will both give Sorcery. See list 
below for all 150 skills along with IDs. 

Use the following names or IDs with the add_skill cheat. When using the name, 
use only the name itself and not the prefix (example: Sorcery not Skill_Sorcery). 

SKILLS: 
-------
SKILL_LOGISTICS = 1
SKILL_WAR_MACHINES = 2
SKILL_LEARNING = 3
SKILL_LEADERSHIP = 4
SKILL_LUCK = 5
SKILL_OFFENCE = 6
SKILL_DEFENCE = 7
SKILL_SORCERY = 8
SKILL_DESTRUCTIVE_MAGIC = 9
SKILL_DARK_MAGIC = 10
SKILL_LIGHT_MAGIC = 11
SKILL_SUMMONING_MAGIC = 12
SKILL_TRAINING = 13
SKILL_GATING = 14
SKILL_NECROMANCY = 15
SKILL_AVENGER = 16
SKILL_ARTIFICIER = 17
SKILL_INVOCATION = 18

PERKS: 
------
PERK_PATHFINDING = 19
PERK_SCOUTING = 20
PERK_NAVIGATION = 21
PERK_FIRST_AID = 22
PERK_BALLISTA = 23
PERK_CATAPULT = 24
PERK_INTELLIGENCE = 25
PERK_SCHOLAR = 26
PERK_EAGLE_EYE = 27
PERK_RECRUITMENT = 28
PERK_ESTATES = 29
PERK_DIPLOMACY = 30
PERK_RESISTANCE = 31
PERK_LUCKY_STRIKE = 32
PERK_FORTUNATE_ADVENTURER = 33
PERK_TACTICS = 34
PERK_ARCHERY = 35
PERK_FRENZY = 36
PERK_PROTECTION = 37
PERK_EVASION = 38
PERK_TOUGHNESS = 39
PERK_MYSTICISM = 40
PERK_WISDOM = 41
PERK_ARCANE_TRAINING = 42
PERK_MASTER_OF_ICE = 43
PERK_MASTER_OF_FIRE = 44
PERK_MASTER_OF_LIGHTNINGS = 45
PERK_MASTER_OF_CURSES = 46
PERK_MASTER_OF_MIND = 47
PERK_MASTER_OF_SICKNESS = 48
PERK_MASTER_OF_BLESSING = 49
PERK_MASTER_OF_ABJURATION = 50
PERK_MASTER_OF_WRATH = 51
PERK_MASTER_OF_QUAKES = 52
PERK_MASTER_OF_CREATURES = 53
PERK_MASTER_OF_ANIMATION = 54
PERK_HOLY_CHARGE = 55
PERK_PRAYER = 56
PERK_EXPERT_TRAINER = 57
PERK_CONSUME_CORPSE = 58
PERK_DEMONIC_FIRE = 59
PERK_DEMONIC_STRIKE = 60
PERK_RAISE_ARCHERS = 61
PERK_NO_REST_FOR_THE_WICKED = 62
PERK_DEATH_SCREAM = 63
PERK_MULTISHOT = 64
PERK_SNIPE_DEAD = 65
PERK_IMBUE_ARROW = 66
PERK_MAGIC_BOND = 67
PERK_MELT_ARTIFACT = 68
PERK_MAGIC_MIRROR = 69
PERK_EMPOWERED_SPELLS = 70
PERK_DARK_RITUAL = 71
PERK_ELEMENTAL_VISION = 72 

FEATS: 
------
KNIGHT_FEAT_ROAD_HOME = 73
KNIGHT_FEAT_TRIPLE_BALLISTA = 74
KNIGHT_FEAT_ENCOURAGE = 75
KNIGHT_FEAT_RETRIBUTION = 76
KNIGHT_FEAT_HOLD_GROUND = 77
KNIGHT_FEAT_GUARDIAN_ANGEL = 78
KNIGHT_FEAT_STUDENT_AWARD = 79
KNIGHT_FEAT_GRAIL_VISION = 80
KNIGHT_FEAT_CASTER_CERTIFICATE = 81
KNIGHT_FEAT_ANCIENT_SMITHY = 82
KNIGHT_FEAT_PARIAH = 83
KNIGHT_FEAT_ELEMENTAL_BALANCE = 84
KNIGHT_FEAT_ABSOLUTE_CHARGE = 85
DEMON_FEAT_QUICK_GATING = 86
DEMON_FEAT_MASTER_OF_SECRETS = 87
DEMON_FEAT_TRIPLE_CATAPULT = 88
DEMON_FEAT_GATING_MASTERY = 89
DEMON_FEAT_CRITICAL_GATING = 90
DEMON_FEAT_CRITICAL_STRIKE = 91
DEMON_FEAT_DEMONIC_RETALIATION = 92
DEMON_FEAT_EXPLODING_CORPSES = 93
DEMON_FEAT_DEMONIC_FLAME = 94
DEMON_FEAT_WEAKENING_STRIKE = 95
DEMON_FEAT_FIRE_PROTECTION = 96
DEMON_FEAT_FIRE_AFFINITY = 97
DEMON_FEAT_ABSOLUTE_GATING = 98
NECROMANCER_FEAT_DEATH_TREAD = 99
NECROMANCER_FEAT_LAST_AID = 100
NECROMANCER_FEAT_LORD_OF_UNDEAD = 101
NECROMANCER_FEAT_HERALD_OF_DEATH = 102
NECROMANCER_FEAT_DEAD_LUCK = 103
NECROMANCER_FEAT_CHILLING_STEEL = 104
NECROMANCER_FEAT_CHILLING_BONES = 105
NECROMANCER_FEAT_SPELLPROOF_BONES = 106
NECROMANCER_FEAT_DEADLY_COLD = 107
NECROMANCER_FEAT_SPIRIT_LINK = 108
NECROMANCER_FEAT_TWILIGHT = 109
NECROMANCER_FEAT_HAUNT_MINE = 110
NECROMANCER_FEAT_ABSOLUTE_FEAR = 111
RANGER_FEAT_DISGUISE_AND_RECKON = 112
RANGER_FEAT_IMBUE_BALLISTA = 113
RANGER_FEAT_CUNNING_OF_THE_WOODS = 114
RANGER_FEAT_FOREST_GUARD_EMBLEM = 115
RANGER_FEAT_ELVEN_LUCK = 116
RANGER_FEAT_FOREST_RAGE = 117
RANGER_FEAT_LAST_STAND = 118
RANGER_FEAT_INSIGHTS = 119
RANGER_FEAT_SUN_FIRE = 120
RANGER_FEAT_SOIL_BURN = 121
RANGER_FEAT_STORM_WIND = 122
RANGER_FEAT_FOG_VEIL = 123
RANGER_FEAT_ABSOLUTE_LUCK = 124
WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125
WIZARD_FEAT_REMOTE_CONTROL = 126
WIZARD_FEAT_ACADEMY_AWARD = 127
WIZARD_FEAT_ARTIFICIAL_GLORY = 128
WIZARD_FEAT_SPOILS_OF_WAR = 129
WIZARD_FEAT_WILDFIRE = 130
WIZARD_FEAT_SEAL_OF_PROTECTION = 131
WIZARD_FEAT_COUNTERSPELL = 132
WIZARD_FEAT_MAGIC_CUSHION = 133
WIZARD_FEAT_SUPRESS_DARK = 134
WIZARD_FEAT_SUPRESS_LIGHT = 135
WIZARD_FEAT_UNSUMMON = 136
WIZARD_FEAT_ABSOLUTE_WIZARDY = 137
WARLOCK_FEAT_TELEPORT_ASSAULT = 138
WARLOCK_FEAT_SHAKE_GROUND = 139
WARLOCK_FEAT_DARK_REVELATION = 140
WARLOCK_FEAT_FAST_AND_FURIOUS = 141
WARLOCK_FEAT_LUCKY_SPELLS = 142
WARLOCK_FEAT_POWER_OF_HASTE = 143
WARLOCK_FEAT_POWER_OF_STONE = 144
WARLOCK_FEAT_CHAOTIC_SPELLS = 145
WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146
WARLOCK_FEAT_PAYBACK = 147
WARLOCK_FEAT_ELITE_CASTERS = 148
WARLOCK_FEAT_ELEMENTAL_OVERKILL= 149
WARLOCK_FEAT_ABSOLUTE_CHAINS = 150

Sasha at 2007-02-07 12:06 wrote:
Activating console panel for Heroes 5

1)
C:/Games/Heroes of Might and Magic V/profiles/autoexec.cfg
Edit file "autoexec.cfg":

setvar dev_console_password = schwinge-des-todes

at the very bottom.

2)
C:/Documents and Settings/Evgeniy/My Documents/My Games/Heroes of Might and Magic V/Profiles/Evgeniy/input.cfg
Edit file "input.cfg":

go to the line starting:

// obsolete, but strictly need for compability with some interfaces

and add the line:

bind show_console '`'

to the end of that section.

so it should look like this:

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
bind show_console '`'

3) Run game "Heroes 5". Select any mission and to press button '`'. Enter code:
enable_cheats
riggs at 2007-02-07 00:54 wrote:
v1.4 ,,, how do i cheat
Guest at 2007-02-01 00:33 wrote:
for some reason mine doesnt have an autoexec file anywhere! ive done the cheats before along time ago but i cant do them anymore! i need some help
Sasha at 2007-01-29 13:30 wrote:
to: Clark
Activating console panel for Heroes 5: Hammers of Fate

1)
C:/Games/Heroes of Might and Magic V/profiles/autoexec_a1.cfg
Edit file "autoexec_a1.cfg":

setvar dev_console_password = schwinge-des-todes

at the very bottom.

2)
C:/Documents and Settings/Evgeniy/My Documents/My Games/Heroes of Might and Magic V/Hammers of Fate/Profiles/Evgeniy/input_a1.cfg
Edit file "input_a1.cfg":

go to the line starting:

// obsolete, but strictly need for compability with some interfaces

and add the line:

bind show_console '`'

to the end of that section.

so it should look like this:

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
bind show_console '`'

3) Run game "Heroes 5: Hammers of Fate". Select any mission and to press button '`'. Enter code:
enable_cheats
Clark at 2007-01-29 08:04 wrote:
the reason why nobody is getting them to work is because the dude did not tell us on pinpoint explanation! do you put the setvar at the end of the setvar lines or a the complete end where it says startup menu or something like that??? and so your saying I edit these files and then put them into my hammer of fate profile, there are two of them does it matter? hammer of fate profile
then I enter it then it says profile, so what gives?
Sasha at 2007-01-19 15:40 wrote:
to: Red
Read "Activating console panel for Heroes 5: Hammers of Fate"
Red at 2007-01-19 14:52 wrote:
i have vesion 1.4 and this cheats don't work
ar34z at 2007-01-13 14:22 wrote:
This page has been such a help to me, i can finally continue the game.
Thanks alot o/
Sasha at 2006-12-29 13:19 wrote:
Fortress Hero Names Chart

Brand Brand
Ebba Bersy
Erling Egil
Helmar Ottar
Inga Una
Ingvar Ingvar
Karli Skeggy
King Tolghar KingTolghar
Rolf Rolf
Svea Vegeyr
Wulfstan Wulfstan

Creature Names / Numbers Chart

Defender CREATURE_DEFENDER 92
Shieldguard CREATURE_STOUT_DEFENDER 93
Spearwielder CREATURE_AXE_FIGHTER 94
Skirmisher CREATURE_AXE_THROWER 95
Bear Rider CREATURE_BEAR_RIDER 96
Blackbear Rider CREATURE_BLACKBEAR_RIDER 97
Brawler CREATURE_BROWLER 98
Berserker CREATURE_BERSERKER 99
Rune Priest CREATURE_RUNE_MAGE 100
Rune Patriarch CREATURE_FLAME_MAGE 101
Thane CREATURE_THANE 102
Warlord CREATURE_WARLORD 103
Fire Dragon CREATURE_FIRE_DRAGON 104
Magma Dragon CREATURE_MAGMA_DRAGON 105
Jim at 2006-12-20 19:56 wrote:
Ye, i got the same problem i want the name of Ylala for use the @ChangeHeroStat("Name", #, #);
It so good to have a powerfull army with only 1 member :p
Sasha at 2006-12-06 11:19 wrote:
1) Activat console panel for Heroes 5: Hammers of Fate here
2) enable_cheats – enable cheats on loaded map
3) Now you can use cheat codes!!!
Matt at 2006-12-06 08:16 wrote:
In case anyone is still having troublke with the cheats...

Start your Hammers of Fate game to Create a profile first, then go the Windows Explorer. you have to go to a different directory to install the codes.

It's NOT in the Profile folder of the main HOMM V, which by default should be under the Program Files folder.

You have to go to your own profile directory, then look under My Games. You should have the various profiles there- one for the first Campaigns, the other for Hammers of Fate. Edit the input_a1 and autoexec_a1 files under that profile. You should do this for any new profiles you create.

Any questions pls feel free to email me.
Matt at 2006-12-06 08:07 wrote:
hey ya out there!

many thanks for all the contributions regarding the cheats, however i have a small problem. does anyone know the name for Ylaya, the heroine for the Dungeon campaign?
wawahu at 2006-12-04 22:40 wrote:
Thanks!!!!! lol
Finally I can finish the last chapter of dwarves
I've waited to long and Lazslo had a huge army.
I'm too lazy to do the all chapter again lol
Thanks and bb
Sasha at 2006-12-04 16:52 wrote:
to: wawahu
enable_cheats – enable cheats on loaded map!!!
wawahu at 2006-12-03 00:41 wrote:
Hello, just one question
I've the hammers extension and just wanted to activate cheats.
I've done everything Evgeniy said but...
After a lot of efforts the console finally appeared (a miracle I guess) but cheats just don't work, no matter what I do.
For my mental health please help me lol
And sorry for my english
Thanks
Sasha at 2006-11-26 12:50 wrote:
to: vgrocker
Use the license version:)
Tm eXtreme at 2006-11-26 12:49 wrote:
to: mohanad
I found where we can to download Heroes 5 hammers of hate but you must have a bitcomet or utorrent program and I don't
know or this game realy work but we have try it:
http://www.meganova.org/details/346397.html
better site http://www.mininova.org/tor/485431
here you can faster download Heroes 5 hammer of fate expension. 1.49GB SIZE xD
vgrocker at 2006-11-25 22:25 wrote:
please, can anybody say me what happen in the Hammers of Fate intro and outro? because i have the game, but i haven't got the intor and the outro!
vgrocker at 2006-11-25 22:23 wrote:
The is the best site in the world! HOMM 4EVER!
mohanad at 2006-11-25 20:20 wrote:
i want download heroes5
UrinalCake at 2006-11-23 04:09 wrote:
Exactly Sasha, that right there are good directions. alot of people did not know that h m&m 5 also put a sub folder holding profile information and saves in my documents
Sasha at 2006-11-22 12:43 wrote:
This is the line you need to add:

bind show_console '`'

You need to add it in the input_a1.cfg file in your profile folder (the one that has a subfolder with your savegames, it's in a folder named My Games inside your document folder) in the "obsolete" section. It should look like this:

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
bind show_console '`'

//===========================================================================
// Interface-specific sections
//===========================================================================

In addition, you also need to add:

setvar dev_console_password = schwinge-des-todes

as the last line (below the entry mainmenu) of the autoexec_a1.cfg file in the other profiles folder (the one in the game directory).
UrinalCake at 2006-11-22 08:55 wrote:
HELLO IM JUST GOING TO REPLY TO EVERYONE HERE THAT HAS BEEN HAVING TROUBLES TRYING TO GET THE CHEAT CONSOLE TO SHOW UP AFTER FOLLOWING DIRECTIONS AND STILL NOTHING HAPPEND . WHAT THE PROBLEM IS THAT NO ONE IS EXPLAINING THAT YOU HAVE TO APPLY THE DIRECTIONS TO THE PROFILES UNDER MY DOCUMENTS IN THE MY GAMES FOLDER. THE PROBLEM IS THAT PEOPLE LIKE SAM UP THERE IS PASTING THE BIND SHOW_CONSOLE '`' TO THE FILE INPUT.CFG IN THE UBISOFT GAME FOLDER IN PROGRAM FILES
DeadBolt at 2006-10-30 04:07 wrote:
Got it to work, Had to creat a new profile. But once I did everything worked PERFECTLY
DeadBolt at 2006-10-30 04:00 wrote:
I have a situation like Sam's, I followed the instructions to the letter.
(put bind show_console '`' directly underneath
bind confirm_action 'NUM_ENTER' in input.cfg
and put setvar dev_console_password = schwinge-des-todes underneath
mainmenu in autoexec.cfg and still doesn't work.

I'm using Ver 1.3 EU C.E.
Tired at 2006-10-19 05:10 wrote:
I've been reading through these explanations of how to activate the cheats, but no matter what I do I can't get that console to show! I've tried changing the "show console" to all kinds of keys without any result, I've changed both the input and the autoexec files, both are saved in the original format. I have v1.3. Is there anything else I should check? I can't figure out what I'm doing wrong :(
joerginger at 2006-10-17 11:45 wrote:
I've just learned the way which is used to activate the console in version 1.3:

"Go to My Documents/My Games/Heroes of Might and Magic V/Profiles* and then the profile I want to apply it to. Open the 'input.cfg' in NotePad, and add the line

bind show_console '`'

just beneath the

bind confirm_action 'NUM_ENTER'
-line"

This information is from the below thread at the official forum:

http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/5011020284/p/2

So far I haven't tested the cheats extensively, but at least the movement points cheat still works perfectly.
I guess the actual commands still work the way they did in version 1.2, it's just that one more file needs to be edited to activate the console.

* Of course the path name will be different for non-English systems.
Sir_Toejam at 2006-10-17 11:44 wrote:
you guys evidently didn't read the ubi forum link too closely:

"Go to My Documents/My Games/Heroes of Might and Magic V/Profiles* and then the profile I want to apply it to. Open the 'input.cfg' in NotePad, and add the line

bind show_console '`'

just beneath the

bind confirm_action 'NUM_ENTER' "

works fine if you do this.

just make sure you modify the input.cfg file in the profiles directory where your savegames are located, not any copies located in your main game directory.

note that this ISN'T new, it's just that nival made changes to the input.cfg file and forgot to add the binding in themselves.

...and yes, I agree this is sloppy on the part of Nival; and yes, nobody should have had to work out the details of how to enable cheats in the console, it should have been in the very first readme that came with the game (and of course, it should be in the latest readme for sure).
josip at 2006-10-17 11:33 wrote:
Amazing solution.

I had exactly the same problem as you but now it works.

I've opened the old file here:

.../My documents/My Games/Heroes of Might and Magic V/Profiles/.../Input.cfg.bak

Then I have copied the two lines :

//debug keys
bind show_console '`'

And I've pasted them in the new Input.cfg that came with patch 1.3, just here :

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'

//debug keys
bind show_console '`'

And no more problem.

Perhaps it's a matter of space between the word "console" and the first "'".

Even if the cfg file assigns the '`' key to the console, in game, the correct key is the one near ESC. (For french keyboard, І).

Excuse my bad english, I hope you understand my explaination.
Groove at 2006-10-11 02:44 wrote:
Thanks for all your help Sasha, you are the bomb :)
Sasha at 2006-10-07 22:34 wrote:
to: Holland
Cheat-Codes doesn't work with a patch 1.2.
Holland at 2006-10-06 18:21 wrote:
is it true that the cheats dont work with a 1.2 patch?
because i have patch 1.2 not yet upgraded to 1.3.
but the cheat console does open, but when i enter a cheat,
it gives a red sentence: this action doesnt exsist or something like that :) please help me
Holland at 2006-10-06 18:19 wrote:
is it true that the cheats dont work with a 1.2 patch?
because i have patch 1.2 not yet upgraded to 1.3.
but the cheat console does open, but when i enter a cheat,
it gives a red sentence: this action doesnt exsist or something like that :) please help me
lilly at 2006-10-04 17:48 wrote:
If you need more than 10 creatures do next:
use chets to gain 10 of all creatures, then leave them into sawmill or other place of your own, and keep adding them by 10...soon you will have big army... do not forget to add them back to your hero army...
Horatio at 2006-10-02 10:24 wrote:
BTW, In case you wondered, while trying to add IRON MAIDEN to other Heroes, I have indeed used the correct names, as well as the correct syntax for the command. I know thats true because I was able to add all of the other Skills I wanted to add to various Heroes. However, for some reason the "IRON MAIDEN" ability just doesnt add onto the other heroes. Any ideas or suggestions? Thank you!! =)
Horatio at 2006-10-02 10:19 wrote:
I have been trying to add the "Iron Maiden" ability (That Deleb has) to other heroes, and no matter how I try to enter the code, it will not give that ability to the other heroes. Does anyone have any suggestions on how to add IRON MAIDEN to another hero?? Thank You!!
Sasha at 2006-09-26 18:55 wrote:
to: Colin
Example for "Laszlo":
@GiveArtefact("Mardigo", 28);

Hero Names Chart
Again, it's not as easy as it looks...it's the same situation as some of the spell names: some in-game names shown by your character do not correspond to how the game's scripting identifies them. For example, sure your lady-wizard is Nur in-game, but the game recognizes her as Astral (a former wizard of the previous HoMM games).

Academy

Cyrus -> Cyrus
Faiz -> Faiz
Galib -> Tan
Havez Havez
Jhora Sufi
Maahir Maahir
Narxes Razzak
Nathir Nur
Nur Astral
Razzak Isher
Temkhan Timerkhan
Zehir Zehir

Haven

Dougal Orrin
Ellaine Nathaniel (absurd, eh?)
Freyda Axel
Giar Giar
Glen Glen
Godric Godric
Irina Ving
Isabel Isabell
Klaus Sarge
Laszlo Mardigo
Maeve Maeve
Nicolai Nicolai
Rutger Brem
Vittorio Christian

Sylvan

Alaron Ildar
Anwen Metlirn
Dirael Diraya
Ergar Ergar
Findan Heam
Gilraen Gillion
Ossir Ossir
Talanar Nadaur
Vinrael Elleshar
Wyngaal Linaas
Ylthin Itil

Dungeon

Eruina Eruina
Kythra Menel
Lethos Dalom
Raelag Raelag
Segref Segref
Shadya Kelodin
Sinitar Inagost
Sorgal Ferigl
Vayshan Ohtarig
Yrbeth Almegir
Yrwanna Urunir

Inferno

Agrael Agrael
Alastor Efion
Biara Biara
Deleb Deleb
Erasial Erasial
Grawl Calid
Grok Grok
Guarg Guarg
Jezebeth Oddrema
Marbas Marder
Nebiros Jazaz
Nymus Nymus

Necropolis

Deirdre Nemor
Kaspar Gles
Lucretia Tamika
Markal Berein
Naadir Muscip
Orson Straker
Raven Effig
Vladimir Pelt
Zoltan Aberrar
Colin at 2006-09-24 22:57 wrote:
ok, I got the code to work with Isabell, but how do I give it to other heroes? When I type in "Raven", instead, I get the (Script) ERROR: Hero "Raven" doesn't exsist. The regular heroes seem to have different names from the campaign heroes.
Sasha at 2006-09-24 17:21 wrote:
to: Colin
You have not correctly entered the hero's name.
For example:
@GiveArtefact("Isabell", 28);
Colin at 2006-09-24 17:00 wrote:
I have tried the codes to give the heroes the artifacts and the troo[s, but it tells me the hero does not exsist, could anybody help me?
Sasha at 2006-09-23 18:34 wrote:
to: Groove
For example:
@GiveArtefact("Isabell", 28);

So you want this artifact... # Code to input
Boots slot

Boots of Levitation 54
Boots of Magical Defence 27
Boots of the Open Road 26
Boots of the Swift Journey 24
Dragon Bone Greaves 38
Emerald Slippers 61
Golden Horseshoe 25
Greaves of the Dwarven Kings 49
Sandals of the Blessed 68
Windstrider Boots 57

Cloak slot

Bag of Endless Gold 28
Cape of the Lion's Mane 31
Cloak of Death's Shadow 33
Cloak of Sylanna 62
Dragon Wing Mantle 39
Phoenix Feather Cape 32
Sack of Endless Gold 29
Sandro's Cloak 69
Wings of the Angel 30

Cuirass (armor) slot

Armor of the Forgotten Hero 13
Armor of Valor 56
Breastplate of Eldritch Might 14
Cuirass of the Dwarven Kings 48
Dragon Scale Armor 36
Robe of Sar-Issus 44
Scale Mail of Enlightenment 35
Tunic of the Carved Flesh 64

Helm slot

All-Seeing Crown 12
Crown of Sar-Issus 46
Dragon Talon Crown 41
Helm of Chaos 66
Helm of Dwarven Kings 50
Lion Crown 11
Necromancer's Helm 55
Turban of Enlightenment 34

Necklace slot

Amulet of Necromancy(1) 71
Dragon Teeth Necklace 40
Evercold Icicle 18
Necklace of the Bloody Claw 17
Necklace of the Lion 16
Necklace of Victory 19
Pendant of Conflux 67
Pendant of Mastery 15

Ring slots

Cursed Waistband 63
Dragon Eye Ring 42
Elemental Waistband 60
Ring of Caution 65
Ring of Celerity 59
Ring of Lightning Protection 20
Ring of Sar-Issus 47
Ring of Speed 22
Ring of the Broken Will 23
Ring of the Shadowbrand 73
Ring of the Unrepentant 70
Ring of Vitality 21

Shield slot

Dragon Scale Shield 37
Four Leaf Clover 8
Magic Scroll of (Random Spell) 52
Moonblade 58
Sextant of the Sea Elves 10
Shackles of the Last Man 7
Shield of Crystal Ice 9
Shield of the Dwarven Kings 51

Weapon slot

Axe of the Mountain Lords 2
Dragon Flame Tongue 43
Staff of Ensnarement 6
Staff of Sar-Issus 45
Sword of Might 1
Trident of the Titans 5
Unicorn Horn Bow 4
Wand of (Random Spell) 3

Special (unable to be equipped)
Tear of Asha 53
Freyda 72
Groove at 2006-09-23 01:27 wrote:
Has anyone used the Artifact Cheat code? If so, could you show me exactly how to type it out. Every time I used it, it tells me the hero does not exist! HELP!!!!!
Sasha at 2006-09-22 17:04 wrote:
Where do you get the names for the heroes, it's not the name they have in the game?
Sasha at 2006-09-22 11:02 wrote:
to: Sky
Yes, cheat-codes don't work in multiplayer. Only in singleplayer.
Sam at 2006-09-22 07:50 wrote:
To: Sasha
Wow! Directions were incredibly clear, complete, and concise. I was sure that this time it would be success...but it wasn't. It has not worked. I have tried but I don't know if there is any resolution to my issue. It is too bad and unfortunate. I will keep trying and hopefully the glitch is not the result of my ignorance in the matter but rather that one residing in the software. If you, or anyone else that has read my issue, eventually figures or finds out how to resolve it PLEASE let me know; I will be checking the posting regularly.
Thanks again for all your help.
Sky at 2006-09-21 21:12 wrote:
AAHHH!!!! the codes don't work in multiplayer!!!!!! (heroes 1.3)
Sasha at 2006-09-21 18:04 wrote:
to: Sam
Go to your directory, usually drive C: My DocumentsMy GamesHeroes of Might and Magic VProfiles Then 'Click' on the file named 'input.cfg' and open it in NotePad,
Scroll down to the line that says

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC',
bind confirm_action 'ENTER',
'bind donfirm_action 'NUM_Enter' line,

and add

bind show_console '`'

just beneath the bind confirm_action 'NUM_ENTER' line shown above.
Now 'save' this file to the same directory.
Make sure when you click on the 'save as' you are saving it as a .cfg extension, otherwise it will save it as a text file like this,
(sample = input.cfg.txt) so when you save it from using NotePad, make sure your 'save as type' is showing 'all files' and Not 'text documents *txt'. ... same applies to any cfg file extension you change.
Now go to your Drive where you installed the game, usually Drive C: Program FilesHeroes of Might and Magic V Collector's Editionprofiles Now open the autoexec.cfg in NotePad.
Go to the bottom of the file and add, setvar dev_console_password = schwinge-des-todes
This will then be the last line showing in the file when you save it.
Save it the same way you did the other one, making sure your 'save as type' is showing 'all files' and Not 'text documents
If you did this correctly and they both were saved as 'cfg' extensions, then you should be able to use the console by hitting the ` key after you load a map of course.
Sam at 2006-09-20 23:25 wrote:
Sasha,
thanks for your suggestion. I tried it but nothing happened. I entered the three lines at the very end of the list, saved it, and launched the game. Once the map loaded I pressed the tilde key but nothing seemed to happen. I did not see a cursor where I could enter a cheat code, nor did I get a window into which I could that, or any other sort of change. I wonder if I am the only one having, or have had, this particular issue! It is very frustrating! Do you have any other suggestions that I can try? Anything is better than nothing at this point.
Sam.
Sasha at 2006-09-20 12:38 wrote:
to: Sam
About the Console: What I did to make it work:
Go to My Documents/My Games/Heroes of Might and Magic V/Profiles and then the profile I want to apply it to. Open the 'input.cfg' in NotePad, and add the line:

//debug keys
bind show_console '`'
bind confirm_action 'NUM_ENTER'
Sam at 2006-09-19 23:45 wrote:
I am new at this whole experience and I am not too knowledgeable about cheat codes, how to input them, and how to activate them. However, I know that most of you are and so my problem and questions are aimed for you:
I have recently downloaded patch 1.3 and have looked at how to enter the command to pull out the cheats console during a game. I followed every step given on how to do so and still, nothing happens. As published, I have entered the necessary line (setvar dev_console_password = schwinge-des-todes) in the appropriate file and in the indicated location. Then I tried to change another line (//debug keys bind show_console '`') in the input.cfg file but I have not been successful here either because the line doesn’t exist.
Considering the line (//debug keys bind show_console '`' or the term “show_console”) I don’t know where to enter it as suggested.
Can someone pass me detailed instructions, steps, and directions as to how to resolve this to allow me to enter cheat codes? Any help from anyone is appreciated.
Mozared at 2006-09-18 23:54 wrote:
The cheat codes work fine, if you'd bother to actually TRY something and take a code over EXACTLY AS GIVEN.

The code for winning a map is "@Win()" EXACTLY ---> THAT MEANS CAPITAL 'W'!. Now try again.

Mozared
Ise at 2006-09-18 00:48 wrote:
I wanted to see the story, the full story. However, when i uses the cheat code, @Win(), it only show me the first part of each scenario leaving the last part out. Can anyone advice me or know any other cheat that shows two parts of the story in each scenario? Ty
Ise at 2006-09-18 00:23 wrote:
I wanted to see the story, the full story. However, when i uses the cheat code, @Win(), it only show me the first part of each scenario leaving the last part out. Can anyone advice me or know any other cheat that shows two parts of the story in each scenario? Ty
Groove at 2006-09-16 19:19 wrote:
I'm trying add Artefacts. I tried it like this
@GiveArtefact ("Zehir", 28);. It keeps telling me that the heroe does not exist. Am I typing it in wrong, Am I spacing or not spacing enough? To borrow a phrase from Denzel Washington (Walk me through this as If I was a three year old)Please!
Sasha at 2006-09-16 17:34 wrote:
About the Console: What I did to make it work:
Go to My Documents/My Games/Heroes of Might and Magic V/Profiles and then the profile I want to apply it to. Open the 'input.cfg' in NotePad, and add the line

bind show_console '`'

just beneath the

bind confirm_action 'NUM_ENTER'
-line
Also, browse to Program FilesHeroes of Might and Magic V Collector's Editionprofiles . There open the autoexec.cfg in NotePad. What the last 4 lines say in my file:

//==================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes
Daniel at 2006-09-14 19:15 wrote:
Uhm, can anyone open console with 1.3 patch? Cause i cant and in the 1.2 patch i could... help?:)
Daniel at 2006-09-14 19:08 wrote:
Uhm, can anyone open console with 1.3 patch? Cause i cant and in the 1.2 patch i could... help?:)
Daniel at 2006-09-14 15:06 wrote:
Uhm, can anyone open console with 1.3 patch? Cause i cant and in the 1.2 patch i could... help?:)
Fallen Angel at 2006-09-14 14:57 wrote:
haha I found my own answer :D It should not be written as @win()
it must be @Win() :) u must use big 'W'
It goes also to you 'Vele'
take care......
Fallen Angel at 2006-09-14 14:51 wrote:
hi all
In undead campaing mission 3 I have to recruit 20 bonedragons to pass through a portal I did it but it still says I need to recruit 20 bone dragons I tried everything but it doesnt work :(
Anyway I try to use @win() code but it says
"[Script Warning!]Value was NIL when getting global with name 'win'
(Script)ERROR:attempt to call a nil value"
I have 1.0 version but I dont know why this happens :(
can u plss help me :(
Sasha at 2006-09-08 18:57 wrote:
to: rom

For example:
@AddHeroCreatures("Pelt", CREATURE_BONE_DRAGON, 22);
OR
@AddHeroCreatures("Pelt", 41, 22);
...gives the Necromancer hero Vladimir 22 bone dragons.

@AddHeroCreatures("Name", CREATURE_NAME, #);
OR
@AddHeroCreatures("Name", #, #);

Academy
Gremlin GREMLIN 57
Master Gremlin MASTER_GREMLIN 58
Stone Gargoyle STONE_GARGOYLE 59
Obsidian Gargoyle OBSIDIAN_GARGOYLE 60
Iron Golem IRON_GOLEM 61
Steel Golem STEEL_GOLEM 62
Mage MAGI 63
Arch Mage ARCH_MAGI 64
Djinn GENIE 65
Djinn Sultan MASTER_GENIE 66
Rakshasa Rani RAKSHASA 67
Rakshasa Raja RAKSHASA_RUKH 68
Colossus GIANT 69
Titan TITAN 70

Dungeon
Scout SCOUT 71
Assassin ASSASSIN 72
Blood Maiden WITCH 73
Blood Fury BLOOD_WITCH 74
Minotaur MINOTAUR 75
Minotaur Guard MINOTAUR_KING 76
Grim Raider RIDER 77
Dark Raider RAVAGER 78
Hydra HYDRA 79
Deep Hydra CHAOS_HYDRA 80
Shadow Witch MATRON 81
Shadow Matriarch MATRIARCH 82
Shadow Dragon DEEP_DRAGON 83
Black Dragon BLACK_DRAGON 84

Haven
Peasant PEASANT 1
Conscript MILITIAMAN 2
Archer ARCHER 3
Marksman MARKSMAN 4
Footman FOOTMAN 5
Squire SWORDSMAN 6
Griffin GRIFFIN 7
Royal Griffin ROYAL_GRIFFIN 8
Priest PRIEST 9
Inquisitor CLERIC 10
Cavalier CAVALIER 11
Paladin PALADIN 12
Angels ANGEL 13
Archangel ARCHANGEL 14

Inferno
Imp FAMILIAR 15
Familiar IMP 16
Horned Demon DEMON 17
Horned Overseer HORNED_DEMON 18
Hell Hound HELL_HOUND 19
Cerberus CERBERI 20
Succubus SUCCUBUS 21
Succubus Mistress INFERNAL_SUCCUBUS 22
Hell Charger NIGHTMARE 23
Nightmare FRIGHTFUL_NIGHTMARE 24
Pit Fiend PIT_FIEND 25
Pit Lord BALOR 26
Devil DEVIL 27
Arch Devil ARCHDEVIL 28

Necropolis
Skeleton SKELETON 29
Skeleton Archer SKELETON_ARCHER 30
Zombie WALKING_DEAD 31
Plague Zombie ZOMBIE 32
Ghost MANES 33
Spectre GHOST 34
Vampire VAMPIRE 35
Vampire Lord VAMPIRE_LORD 36
Lich LICH 37
Archlich DEMILICH 38
Wight WIGHT 39
Wraith WRAITH 40
Bone Dragon BONE_DRAGON 41
Spectral Dragon SHADOW_DRAGON 42

Sylvan
Pixie PIXIE 43
Sprite SPRITE 44
Blade Dancer BLADE_JUGGLER 45
War Dancer WAR_DANCER 46
Hunter WOOD_ELF 47
Master Hunter GRAND_ELF 48
Druid DRUID 49
Druid Elder DRUID_ELDER 50
Unicorn UNICORN 51
Silver Unicorn WAR_UNICORN 52
Treant TREANT 53
Ancient Treant TREANT_GUARDIAN 54
Green Dragon GREEN_DRAGON 55
Emerald Dragon GOLD_DRAGON 56

Neutrals
Air Elemental AIR_ELEMENTAL 88
Black Knight BLACK_KNIGHT 89
Death Knight DEATH_KNIGHT 90
Earth Elemental EARTH_ELEMENTAL 87
Fire Elemental FIRE_ELEMENTAL 85
Phoenix PHOENIX 91
Water Elemental WATER_ELEMENTAL 86
rom at 2006-09-08 17:40 wrote:
is there a way to add more than 10 creatures?
when i use the add_army town cheat i only get 10 of each...
when i type it again i still got 10 of each...
cant i get 100 of each creature?
Ghiorghita at 2006-09-04 15:36 wrote:
where's the bathroom around here?
JFF at 2006-08-28 21:26 wrote:
sorry, have no idea why/how it posted 3 times
Evgeniy at 2006-08-28 19:07 wrote:
to: JFF
Maps editor will appear in the near future:
http://www.maps4heroes.com/heroes5/faq_august_2006_eng.php
JFF at 2006-08-28 17:53 wrote:
Evgeniy, It is the end of August, when is 1.3 comming?
Evgeniy at 2006-08-25 13:43 wrote:
to: Vele
Cheat-Codes doesn't work with a patch 1.2.
Vele at 2006-08-25 13:36 wrote:
when I tipe in the cheat @win() I get some script error messages!
something with NIL!!! what is that??? it is not working!
Evgeniy at 2006-08-25 10:44 wrote:
In version 1.3, cheat codes will return, but only for the singleplayer mode.
Berserk at 2006-08-25 10:33 wrote:
Good....
justin at 2006-08-21 15:19 wrote:
whatever... i made it open by downloading the patch 1.02 thanx evrbdy...
justin at 2006-08-21 12:30 wrote:
it didn't work either:(
Sasha at 2006-08-21 09:56 wrote:
to: justin
Try to not use the button "shift", by pressing on "Tilde key".
justin at 2006-08-21 01:29 wrote:
noooo! i have that sign above 2 button but i have to use shift to use it, i have (") key above tab... i tried changing it in the input.cfg and it didn't work, i also tried changing another key (first hero key is 1 for example i put 9 instead) but that didn't work either, maybe there's a problem with that file??
Sasha at 2006-08-20 15:54 wrote:
to: justin
"Tilde key" is placed above button "Tab" more to the left of the button "1".
` or ~
justin at 2006-08-20 15:14 wrote:
thanx but because i don't have that key i said i changed 10 buttons and nothing works, pls helllp :((((
justin at 2006-08-20 15:06 wrote:
thanx but because i don't have that key i said i changed 10 buttons and nothing works, pls helllp :((((
Sasha at 2006-08-20 08:42 wrote:
to: justin
press tilde key ("`")
justin at 2006-08-20 01:57 wrote:
my game's version is 1.0 but i couldn't make the console open; i pasted "setvar dev_console_password = schwinge-des-todes"
to the last line, i tried like 10 different buttons between ' ', why that could be???
Evgeniy at 2006-08-17 12:27 wrote:
http://www.maps4heroes.com/heroes5/faq_july_2006_eng.php
Quote:
"The major subject you are waiting for is the map editor.
A reminder, it was never meant to be delivered with the game release. I know it was listed on the US ubi website. It was a mistake : it has never been in the product sheet at any time, and they added it on their own. It was suppressed when i saw that they listed it. I'm sorry about that. I have always made clear that the editor would be delivered during the summer, hopefully late july. As its not been delivered yet, and we are the last day of july, we'll be late on this too. But this is meant for improvements. We need to make it more user-friendly than what it is now. Quite a few people are testing it and would tell you the same thing.

Linked with this is the subject of feeling you didnt get what was promised.
I have always been very strict about what i announced. I'm quite sure i never promised any feature that was not delivered in the game release. I'll take a small example : simultaneous turns. This feature was never meant to be in the gold master, the one in the box. I said in a Q&A that this was being done, and will be delivered later. Please dont torture my words and read 'you will get it next week' I didnt set any date."
blade at 2006-08-17 00:01 wrote:
WHEN IS THE MAP EDITOR COMING
Guest at 2006-08-16 22:12 wrote:
no salen los tucos de 4 add_army, 2 ej ninguno de esos me funciona
PORQUE?
Evgeniy at 2006-08-15 16:15 wrote:
to: matt
It not a bug so it has been conceived by developers. Why I do not know. But I think to not break balance of a map.
matt at 2006-08-15 09:51 wrote:
hi ppl, just a question: in 2 campaigns (I'm currently onto the last mission in the Elven campaign) we are required to collect certain artifacts to aid the Hero in our war, namely Markal and Findan. How is it that after we have done so, the artifacts are not carried over into the next mission in the same campaign? It's a matter of story, isn't it? is it a bug on my version or shld i bring this up to the developers? ;)
matt at 2006-08-13 08:39 wrote:
to: steve

I think if you're running the 1.2 patch the cheat codes won't work. I just found out.
Evgeniy at 2006-07-26 11:51 wrote:
to: Steve
Which Will fill all hero army slots with ten basic inferno creatures, whereas:

add_army 4, 1

P.S. You need to observe all "white spaces" and don't forget to put a comma.
Steve at 2006-07-26 07:41 wrote:
I can not get add_army to work it never adds any army units to my hero.
Murk at 2006-07-25 15:20 wrote:
Thanks for the Win mission cheat, The fall of the king got bugged when I killed Agrael out in the open, so I was first at the "hold dunmoor castle from enemy attacks" objective when I'd done everything on the whole map, even taken the demon keep :)
Evgeniy at 2006-07-22 11:55 wrote:
to: The Knight
Cheat-Codes doesn't work with a patch 1.2.
The Knight at 2006-07-21 10:42 wrote:
After installing Patch 1.2, the Cheat Codes doesn't work. Why not??
Evgeniy at 2006-07-17 13:34 wrote:
to: khuong

1) Go to gamedir\profiles\autoexec.cfg and open the file using Notepad. Put this line as the final line in the autoexec so it will trigger during game boot-up:

setvar dev_console_password = schwinge-des-todes

2) In game press tilde key ("`")
3) Enter cheat-code "@Win()"
khuong at 2006-07-17 10:00 wrote:
the code win current mission doesn't work
Evgeniy at 2006-07-14 11:55 wrote:
1) Go to gamedir\profiles\autoexec.cfg and open the file using Notepad. Put this line as the final line in the autoexec so it will trigger during game boot-up:

setvar dev_console_password = schwinge-des-todes

2) In game press tilde key ("`")
3) Enter cheats-codes
jevan vic mahilom at 2006-07-14 11:20 wrote:
creeps forever, heroes too.
bull at 2006-07-14 11:18 wrote:
bilat ni jevan vic, shit it, is this cheats? or is it mind games
bull at 2006-07-14 11:15 wrote:
im an IT student but i dont understand how to run the cheats,damn
Evgeniy at 2006-07-08 17:16 wrote:
Codes well work. It is just necessary to write commands correctly.
Evgeniy at 2006-07-08 16:18 wrote:
"Heroes 5 map editor" developers promise to make in the end of July (in patch 1.3).
zoran pinto from macedonia at 2006-07-08 15:07 wrote:
and can some tell me if there is a heroes 5 editor!! pls
zoran pinto from macedonia at 2006-07-08 15:06 wrote:
ppl i tried about the cheat codes but nothing worked
jaha at 2006-07-02 23:42 wrote:
Buy the game little kid
Evgeniy at 2006-07-01 11:42 wrote:
http://www.amazon.com/gp/product/B000BYQJC8/104-1229764-4722331?v=glance&n=468642
tzurayuki at 2006-06-30 20:59 wrote:
how can i have the actual game so i can play it? i'm don't use to navigate on internet

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