This was really a fun map! i played solo at hardest was kinda a challenge but with necro u kinda just snowball. i won in 10 months . Great work. love to see more maps like this :) it would be much harder to win if u werent playing necro^^ 10/10 more...
While doing the map I noticed many AI blocking with caravans, and if I take cities I get many caravans from enemy AI. It seems AI is not able to manage caravans, to a point it create traffic jams and make the game very slow: probably what creates my savegame unloadable too. more...
Sorry to say that, the map blocked after I beat the 3rd player too (with a relatively small army on my necromancy hero - 4k skeletons-170 vampires-30 dragons-500 spiders- 200 lamasu), I'm not able to reload a savegame.
My Pc is decent, 8Gb Ram + Radeon HD8750 with addition 2Gb DDR5 Ram.
Nice map. I liked the ideas of spell learning and picking secondary skills for 2 main heroes.
I finished in 205 days, using the horn, rushing. Didn't get the Grail, AI found it before, so 442 points this time.
At the very end, I had to cheat a bit, since I could not find black tent needed t more...
I found myself chasing AI until I lost interest... I appreciate the time invested to make and test the map, but it is far from enjoyable (at least for me). I suppose giving town portal,blind and animate dead would make it too easy, but chasing around AI is really not an alternative. more...
Hi guys we have a quick update on the characters found in the new Heroes 5 expansion: Hammers of Fate check it out:
Wulfstan is a member of the Winterwind clan of dwarves; he is strong and inured to the extreme conditions of the Dwarven mountains (not many Dwarves venture outside their subterranean cities). His travels in the exterior have also made him friendly with other peoples, a fact that for some more conservative elements is equivalent to being tainted. Having embarrassed the king once too often with his plain language and undiplomatic opinions, he has been more or less banished to the frontier where he is the captain of an important garrison.
Rolf is at ease in the court as he is in the saddle; he is an accomplished courtier and certainly an adequate, if not outstanding, fighter. He is an important member of the Winterwind clan, but is too politically astute to let the concerns of the outside get in the way of his political career. To be blunt: Rolf wants to be king. To do this he must prove his worth to all of the six clans who will select Tolghar`s heir. As such, he is entirely content that his dangerously competent half-brother Wulfstan is not around to mess up his plans.
(Dwarven King, Grimsteel clan) Though a good man, Tolghar lives in constant fear. He lacks self-confidence and fears that the chaos surrounding his country will eventually affect him. He is easily manipulated by counselors and kin who have learned to play his fears like a "bhak-zad" -- the dwarven pipe organ that uses the hot air from lava vents to send bass notes echoing across their great caverns.
Hangvul views himself as the sole thing that keeps the empire on an even keel; as a result he views it as his dragon-given duty to ensure that King Tolghar follows his recommendations. Hangvul lost an eye and an arm in wars against the Dark Elves, and he fashioned himself new ones out of magic and steel. The results of this on his personality are enormous -- from a fanatic and racist hatred of other factions to an unshakeable belief in his own convictions and talents.