Author: sandman (south africa), 26-03-2017 16:31

levelling cap - The Second Gauntlet - Heroes 7 map

Hi my hero stopped levelling at 31 - any idea what could be wrong? more...


Author: Cesar (Sweden), 26-03-2017 15:52

nice map - Balance - Heroes 3 map

This was really a fun map! i played solo at hardest was kinda a challenge but with necro u kinda just snowball. i won in 10 months . Great work. love to see more maps like this :) it would be much harder to win if u werent playing necro^^ 10/10 more...


Author: sobol , 26-03-2017 12:45

Too slow and nothing to do - FOREST PARTY - Heroes 3 map

LAck of townportal more...


Author: ntt , 26-03-2017 10:27

death lord - Warriors Leap - Heroes 7 map

Thanks for the answer. In that case, I'm waiting for your new maps. They're great :) more...


Author: Maygwan , 26-03-2017 08:52

You do get TP - The First Circle - Heroes 3 map

But it is much later in the game there is a pink hero guarding it with 7k dragons. more...


Author: Dalon , 26-03-2017 08:40

Maybe issue about caravan - The Gauntlet - Heroes 7 map

While doing the map I noticed many AI blocking with caravans, and if I take cities I get many caravans from enemy AI. It seems AI is not able to manage caravans, to a point it create traffic jams and make the game very slow: probably what creates my savegame unloadable too. more...


Author: Dalon , 26-03-2017 08:34

Sorry sir blocked after 200/300 turns - The Gauntlet - Heroes 7 map

Sorry to say that, the map blocked after I beat the 3rd player too (with a relatively small army on my necromancy hero - 4k skeletons-170 vampires-30 dragons-500 spiders- 200 lamasu), I'm not able to reload a savegame.

My Pc is decent, 8Gb Ram + Radeon HD8750 with addition 2Gb DDR5 Ram.

W more...


Author: Graxstar (USA), 26-03-2017 06:25

DeathLord - Warriors Leap - Heroes 7 map

I may rework it at a later date. I couldn't do with it what I originally intended but I may be able to make it something at least challenging. more...


Author: Vladan (Belgrade, Serbia), 26-03-2017 02:44

Good job again - A Barbarian Uprising Conquest - Heroes 3 map

Nice map. I liked the ideas of spell learning and picking secondary skills for 2 main heroes.

I finished in 205 days, using the horn, rushing. Didn't get the Grail, AI found it before, so 442 points this time.
At the very end, I had to cheat a bit, since I could not find black tent needed t more...


Author: Niks (Cologne, Germany), 25-03-2017 23:49

Why not give town portal? - The First Circle - Heroes 3 map

I found myself chasing AI until I lost interest... I appreciate the time invested to make and test the map, but it is far from enjoyable (at least for me). I suppose giving town portal,blind and animate dead would make it too easy, but chasing around AI is really not an alternative. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5 Manual 3.0 to 3.1 changelog for the Tribes of the East

Legend:

  • FIX: bug correction or important missing detail in previous manual
  • UPD: update due to a balance change or new feature in the latest patch
  • NEW: new content (new section, new comment...)

Generic

  • UPD: new 3.1 official texts used
  • NEW: creatures listed in the abilities section are now links to the corresponding creatures table
  • NEW: First pages slightly reorganized

Heroes

  • FIX: Coven Mistress (Dungeon) - bonus shot doesn't trigger with area spells
  • FIX: if the Avatar of Death is killed, Arantir loses all his Mana points immediately
  • FIX: details added for Pounder and Warchief (Stronghold)
  • FIX: official description fixed for Paragon Knight (Haven) and Banshee (Necropolis) - effect does not increase with the hero's level
  • NEW: comment added for Golden Tongue (Fortress)
  • FIX: Tracker (Stronghold) formulas fixed and effects explained

Duel Heroes

  • UPD: multiple Duel Heroes updated to 3.1 (+ some errors fixed from 3.0)
  • FIX: stats bonus from Enlightnement is now indicated (it is applied randomly on each duel)

Heroes 5 Skills

  • FIX: SkillTrees/SkillWheels - Wizard: Remote Control also requires Mark of the Wizard
  • FIX: SkillTrees/SkillWheels - Warlock: Teleport Assault requires Pathfinding, not Scouting
  • FIX: SkillTrees/SkillWheels - Demon Lord: Gate Master requires Recruitment, not Diplomacy
  • FIX: Attack/Retribution - the bonus is limited to 25%
  • FIX: Dark Magic/Corrupted Soil affects only non-flying creatures
  • FIX: Blood Rage/Powerful Blow - the chance for a critical strike is increased by 10% (giving 40% with Excruciating Strike, and 10% without). The Barbarian spends only half a turn to place the link.
  • UPD: Light Magic/Storm Wind - enemy flyers -20% Initiative, -2 Speed (instead of -10%/-1)
  • UPD: Summoning Magic/Fog Veil - enemy shooters' damage decreased by 20% (instead of 10%)
  • UPD: Logistics/Warpath movement points bonus reduced to 250 (instead of 350)
  • UPD: Defence/Defend Us All: Goblins reinforcements now depends on the current week's number
  • NEW: Sorcery/Mana Regeneration - Mana regeneration rate is doubled to 2*Knowledge Mana Points per day
  • NEW: Enlightenment/Intelligence - Mana regeneration rate is not increased

Heroes 5 Creatures

  • UPD: Zealots now have 7 shots (instead of 5)
  • UPD: Horned Grunts now have Defense 2, Initiative 8 (instead of Defense 1, Initiative 9)
  • UPD: Matron icon updated
  • FIX: Whirlwind only damages enemies
  • FIX: Force Arrow does not stun the target
  • FIX: Acid Breath is the same as Fire Breath (as before), not Prismatic Breath
  • FIX: Torpor - all three types of Vampires do maximum damage against sleeping stacks
  • FIX: Siphon Mana drains 0.125 Mana per creature in the stack (half the "Mana Drain" amount), not 0.5
  • FIX: Stormcaller - details added
  • FIX: Magnetism - details and example added
  • FIX: Irresistible Magic has no effect on Enchanted Armor
  • FIX: Bear Roar - details added
  • FIX: Energy Channel - the spells' cost is reduced by 25%, and rounded down
  • FIX: Blinding Attack - Blindness is cast with basic mastery (with Spellpower 8: duration is 1.6 turns)
  • UPD: Sabotage works if Target_HP is lower than 10*Gremlins_HP (instead of 5*Gremlins_HP in 3.0)
  • UPD: Firehound - damage to other targets reduced to 0.75 (instead of 1)
  • UPD: Death Wail (Banshee) damage formula updated (damage has been doubled)
  • UPD: Leap (Horned Grunt) - Horned Grunts take triple damage retaliation after leaping (instead of double)
  • UPD: Festering Aura (Rot Zombie) reduces Attack by 3 (instead of 2)
  • UPD: Torpor (Vampire Prince) lasts for 2 turns (instead of 3)
  • UPD: Sorrow Strike (Ghost Dragon) - Sorrow is cast at Expert level (instead of Basic)
  • UPD: Crippling Wound decreases target's Speed by 40% (instead of 50%) and Initiative by 20% (instead of 30%)
  • UPD: Manticore's Poisonous Attack lasts for 10 actions (instead of 3)
  • FIX: Crushing Blow (Untamed Cyclops) - if at least one enemy stack is stunned, the target stack does not retaliate
  • FIX: Wheel of Fortune (Djinn Vizier) - duration is equal to the stack Spellpower
  • FIX: Evil-Eye (Bloodeyed Cyclops) - the effect is permanent
  • FIX: Incorporeal only allows 2 hits/misses in a row (not 3)
  • NEW: Liquid Flame Breath - comment detailed

Heroes 5 Spells

  • FIX: Horde's Anger is reduced by magic protection and can be resisted. It can not be reflected by Magic Mirror.
  • FIX: Call of Blood - only the target receives Rage Points, not the rest of the army
  • FIX: Master of Earthblood adds +4 to the effective Spellpower of Arcane Crystal and Blade Barrier
  • NEW: Vampirism - effect of undead attributes clarified
  • UPD: Arcane Armor "no mastery" formula fixed to 250+50*Power (instead of 250+250*Power!!)
  • UPD: Divine Vengeance power decreased
  • UPD: Rune of Charge is active for one action (instead of one turn), including waiting or defending

Heroes 5 Artifacts

  • NEW: comment added for Crown of Leadership
  • FIX: Spells from Wands are always cast with Advanced mastery and Spellpower 8

Heroes 5 Towns

  • UPD: Stronghold grail can now be built before reaching town level 15

Heroes 5 Map Locations

  • NEW: added comment about Military Posts
  • NEW: added comment on Magic Shrines and Battle Sites for Barbarian gaining experience instead of spells

Weeks

  • FIX[en]: fixed a few "Week of..." in-game descriptions with incorrect creatures names (Week of Flame, Week of Hydra, Week of Gremlin)

Racial Skills

  • FIX: Artificer - mini-artifacts' effects are automatically increased each time the Wizard enters a town with the Arcane Forge built, if his Knowledge is higher (effects are never decreased)
  • FIX: Necromancy - Amulet of Necromancy removed from the Necromancy% modifiers table
  • FIX: Necromancy - the current amount of Dark Energy in your pool is displayed in the Dark Energy bar, just below the resources bar
  • FIX: Blood Rage - Rage Points are gained when attacking, even when missing
  • UPD: Blood Rage - Damage absorbed reduced and formula for Rage Points transfer updated

Hero Development

  • FIX: Barbarian chances of increasing statistics are 45%/35%/5%/15% (not 50%/35%/5%/10%)
  • NEW: Barbarian development strategy
  • NEW: Gaining Experience - Custom Treasure Chests offer Gold-500 experience
  • NEW: Gaining Experience - Barbarian gain 1000*Spell_Level instead of learning spells
  • NEW: Gaining Experience - 50% of the battle experience is still gained if a neutral army flees when attacked

Heroes 5 Main Game Mechanics

  • FIX: Movement - Familiar ground gives +2 speed to creatures, not +1
  • FIX: Movement - Tracker analysis updated with correct formulas
  • UPD: Neutral faction's spellcasters (Water Elemental, Mummy) do only 30% damage with spells
  • FIX: Fortress native war machine is Ammo Cart, not Ballista
  • NEW: Initiative - explanations added about combining different bonuses
  • NEW: Initiative/Starting Combat - paragraph added about Haggash, Centaur Commander
  • FIX: Initiative/In-combat modifiers - Deep Freeze added to paragraph about Master of Ice
  • FIX: Morale - elementals are subject to Morale

Heroes 5 Advanced Game Mechanics

  • NEW: Extended the analysis about how to dispel curses and blessings, with new detailed tables
  • NEW: Triggering abilities subsection completed with all the details about ToE abilities
  • FIX: Magical Immunity only protects from spells up to level 2/3/4/5, depending on Light Magic mastery
  • UPD: Astrologer Tower week change will apply the week's effects
  • NEW: Memory Mentor - added the per level cost table
  • FIX: Memory Mentor - Heroes do not lose their remaining movement points
  • FIX: Memory Mentor - Enlightment bonus to primary stats is removed if Enlightenment is unlearned
  • NEW: Diplomacy subsection updated with Golden Tongue and Crown of Leadership effects
  • FIX: Mixed armies - Chance_To_Join computation for mixed armies explained
  • NEW: Defile Magic - added table with pre-computed chances
  • FIX: Defile Magic - improved phrasing in the list of possible outcomes

Heroes 5 Manual European / US versions : Heroes5_ToE_Manual_en.zip


Elvin at 2013-08-03 08:06 wrote:
Is there any section about the random map generator?
I want to find out how the experience and resource coefficients options work. thanks! :D
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