Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


Author: Andor (UK), 24-04-2024 14:26

Advice - To conquer the world - Heroes 3 map

Have you guys played WoG before?

It includes an editing app inside the game and you can ban any spells you want and more.

You just need to add it to your current HOMM game.

Also if there is something you don't like about a map, if it's not too scripted, you can easily modify it f
more...


Author: Платон мне друг (Latvia), 23-04-2024 21:13

Задумка хорошая... реализация подкачала - Defence of Interest - Защита интересов - Heroes 3 map

На четвёртом месяце всех нагнул, а вкусных мест осталось с лихвой. Спасибо за создание. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:26

Navigation, logistic, earth and one scholar. And ECONOMY, ECONOMY, ECONOMY. - Sail Into The Black - Heroes 3 map

3 navigators, but spend a lot of time for new castles. Possible to finish early. Sail and explore, be careful - a lot of traps. All connected with water-i mean enemies cities. more...


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Heroes 5 Manual 3.0 to 3.1 changelog for the Tribes of the East

Legend:

  • FIX: bug correction or important missing detail in previous manual
  • UPD: update due to a balance change or new feature in the latest patch
  • NEW: new content (new section, new comment...)

Generic

  • UPD: new 3.1 official texts used
  • NEW: creatures listed in the abilities section are now links to the corresponding creatures table
  • NEW: First pages slightly reorganized

Heroes

  • FIX: Coven Mistress (Dungeon) - bonus shot doesn't trigger with area spells
  • FIX: if the Avatar of Death is killed, Arantir loses all his Mana points immediately
  • FIX: details added for Pounder and Warchief (Stronghold)
  • FIX: official description fixed for Paragon Knight (Haven) and Banshee (Necropolis) - effect does not increase with the hero's level
  • NEW: comment added for Golden Tongue (Fortress)
  • FIX: Tracker (Stronghold) formulas fixed and effects explained

Duel Heroes

  • UPD: multiple Duel Heroes updated to 3.1 (+ some errors fixed from 3.0)
  • FIX: stats bonus from Enlightnement is now indicated (it is applied randomly on each duel)

Heroes 5 Skills

  • FIX: SkillTrees/SkillWheels - Wizard: Remote Control also requires Mark of the Wizard
  • FIX: SkillTrees/SkillWheels - Warlock: Teleport Assault requires Pathfinding, not Scouting
  • FIX: SkillTrees/SkillWheels - Demon Lord: Gate Master requires Recruitment, not Diplomacy
  • FIX: Attack/Retribution - the bonus is limited to 25%
  • FIX: Dark Magic/Corrupted Soil affects only non-flying creatures
  • FIX: Blood Rage/Powerful Blow - the chance for a critical strike is increased by 10% (giving 40% with Excruciating Strike, and 10% without). The Barbarian spends only half a turn to place the link.
  • UPD: Light Magic/Storm Wind - enemy flyers -20% Initiative, -2 Speed (instead of -10%/-1)
  • UPD: Summoning Magic/Fog Veil - enemy shooters' damage decreased by 20% (instead of 10%)
  • UPD: Logistics/Warpath movement points bonus reduced to 250 (instead of 350)
  • UPD: Defence/Defend Us All: Goblins reinforcements now depends on the current week's number
  • NEW: Sorcery/Mana Regeneration - Mana regeneration rate is doubled to 2*Knowledge Mana Points per day
  • NEW: Enlightenment/Intelligence - Mana regeneration rate is not increased

Heroes 5 Creatures

  • UPD: Zealots now have 7 shots (instead of 5)
  • UPD: Horned Grunts now have Defense 2, Initiative 8 (instead of Defense 1, Initiative 9)
  • UPD: Matron icon updated
  • FIX: Whirlwind only damages enemies
  • FIX: Force Arrow does not stun the target
  • FIX: Acid Breath is the same as Fire Breath (as before), not Prismatic Breath
  • FIX: Torpor - all three types of Vampires do maximum damage against sleeping stacks
  • FIX: Siphon Mana drains 0.125 Mana per creature in the stack (half the "Mana Drain" amount), not 0.5
  • FIX: Stormcaller - details added
  • FIX: Magnetism - details and example added
  • FIX: Irresistible Magic has no effect on Enchanted Armor
  • FIX: Bear Roar - details added
  • FIX: Energy Channel - the spells' cost is reduced by 25%, and rounded down
  • FIX: Blinding Attack - Blindness is cast with basic mastery (with Spellpower 8: duration is 1.6 turns)
  • UPD: Sabotage works if Target_HP is lower than 10*Gremlins_HP (instead of 5*Gremlins_HP in 3.0)
  • UPD: Firehound - damage to other targets reduced to 0.75 (instead of 1)
  • UPD: Death Wail (Banshee) damage formula updated (damage has been doubled)
  • UPD: Leap (Horned Grunt) - Horned Grunts take triple damage retaliation after leaping (instead of double)
  • UPD: Festering Aura (Rot Zombie) reduces Attack by 3 (instead of 2)
  • UPD: Torpor (Vampire Prince) lasts for 2 turns (instead of 3)
  • UPD: Sorrow Strike (Ghost Dragon) - Sorrow is cast at Expert level (instead of Basic)
  • UPD: Crippling Wound decreases target's Speed by 40% (instead of 50%) and Initiative by 20% (instead of 30%)
  • UPD: Manticore's Poisonous Attack lasts for 10 actions (instead of 3)
  • FIX: Crushing Blow (Untamed Cyclops) - if at least one enemy stack is stunned, the target stack does not retaliate
  • FIX: Wheel of Fortune (Djinn Vizier) - duration is equal to the stack Spellpower
  • FIX: Evil-Eye (Bloodeyed Cyclops) - the effect is permanent
  • FIX: Incorporeal only allows 2 hits/misses in a row (not 3)
  • NEW: Liquid Flame Breath - comment detailed

Heroes 5 Spells

  • FIX: Horde's Anger is reduced by magic protection and can be resisted. It can not be reflected by Magic Mirror.
  • FIX: Call of Blood - only the target receives Rage Points, not the rest of the army
  • FIX: Master of Earthblood adds +4 to the effective Spellpower of Arcane Crystal and Blade Barrier
  • NEW: Vampirism - effect of undead attributes clarified
  • UPD: Arcane Armor "no mastery" formula fixed to 250+50*Power (instead of 250+250*Power!!)
  • UPD: Divine Vengeance power decreased
  • UPD: Rune of Charge is active for one action (instead of one turn), including waiting or defending

Heroes 5 Artifacts

  • NEW: comment added for Crown of Leadership
  • FIX: Spells from Wands are always cast with Advanced mastery and Spellpower 8

Heroes 5 Towns

  • UPD: Stronghold grail can now be built before reaching town level 15

Heroes 5 Map Locations

  • NEW: added comment about Military Posts
  • NEW: added comment on Magic Shrines and Battle Sites for Barbarian gaining experience instead of spells

Weeks

  • FIX[en]: fixed a few "Week of..." in-game descriptions with incorrect creatures names (Week of Flame, Week of Hydra, Week of Gremlin)

Racial Skills

  • FIX: Artificer - mini-artifacts' effects are automatically increased each time the Wizard enters a town with the Arcane Forge built, if his Knowledge is higher (effects are never decreased)
  • FIX: Necromancy - Amulet of Necromancy removed from the Necromancy% modifiers table
  • FIX: Necromancy - the current amount of Dark Energy in your pool is displayed in the Dark Energy bar, just below the resources bar
  • FIX: Blood Rage - Rage Points are gained when attacking, even when missing
  • UPD: Blood Rage - Damage absorbed reduced and formula for Rage Points transfer updated

Hero Development

  • FIX: Barbarian chances of increasing statistics are 45%/35%/5%/15% (not 50%/35%/5%/10%)
  • NEW: Barbarian development strategy
  • NEW: Gaining Experience - Custom Treasure Chests offer Gold-500 experience
  • NEW: Gaining Experience - Barbarian gain 1000*Spell_Level instead of learning spells
  • NEW: Gaining Experience - 50% of the battle experience is still gained if a neutral army flees when attacked

Heroes 5 Main Game Mechanics

  • FIX: Movement - Familiar ground gives +2 speed to creatures, not +1
  • FIX: Movement - Tracker analysis updated with correct formulas
  • UPD: Neutral faction's spellcasters (Water Elemental, Mummy) do only 30% damage with spells
  • FIX: Fortress native war machine is Ammo Cart, not Ballista
  • NEW: Initiative - explanations added about combining different bonuses
  • NEW: Initiative/Starting Combat - paragraph added about Haggash, Centaur Commander
  • FIX: Initiative/In-combat modifiers - Deep Freeze added to paragraph about Master of Ice
  • FIX: Morale - elementals are subject to Morale

Heroes 5 Advanced Game Mechanics

  • NEW: Extended the analysis about how to dispel curses and blessings, with new detailed tables
  • NEW: Triggering abilities subsection completed with all the details about ToE abilities
  • FIX: Magical Immunity only protects from spells up to level 2/3/4/5, depending on Light Magic mastery
  • UPD: Astrologer Tower week change will apply the week's effects
  • NEW: Memory Mentor - added the per level cost table
  • FIX: Memory Mentor - Heroes do not lose their remaining movement points
  • FIX: Memory Mentor - Enlightment bonus to primary stats is removed if Enlightenment is unlearned
  • NEW: Diplomacy subsection updated with Golden Tongue and Crown of Leadership effects
  • FIX: Mixed armies - Chance_To_Join computation for mixed armies explained
  • NEW: Defile Magic - added table with pre-computed chances
  • FIX: Defile Magic - improved phrasing in the list of possible outcomes

Heroes 5 Manual European / US versions : Heroes5_ToE_Manual_en.zip


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