Author: sandman (south africa), 26-03-2017 16:31

levelling cap - The Second Gauntlet - Heroes 7 map

Hi my hero stopped levelling at 31 - any idea what could be wrong? more...

Author: Cesar (Sweden), 26-03-2017 15:52

nice map - Balance - Heroes 3 map

This was really a fun map! i played solo at hardest was kinda a challenge but with necro u kinda just snowball. i won in 10 months . Great work. love to see more maps like this :) it would be much harder to win if u werent playing necro^^ 10/10 more...

Author: sobol , 26-03-2017 12:45

Too slow and nothing to do - FOREST PARTY - Heroes 3 map

LAck of townportal more...

Author: ntt , 26-03-2017 10:27

death lord - Warriors Leap - Heroes 7 map

Thanks for the answer. In that case, I'm waiting for your new maps. They're great :) more...

Author: Maygwan , 26-03-2017 08:52

You do get TP - The First Circle - Heroes 3 map

But it is much later in the game there is a pink hero guarding it with 7k dragons. more...

Author: Dalon , 26-03-2017 08:40

Maybe issue about caravan - The Gauntlet - Heroes 7 map

While doing the map I noticed many AI blocking with caravans, and if I take cities I get many caravans from enemy AI. It seems AI is not able to manage caravans, to a point it create traffic jams and make the game very slow: probably what creates my savegame unloadable too. more...

Author: Dalon , 26-03-2017 08:34

Sorry sir blocked after 200/300 turns - The Gauntlet - Heroes 7 map

Sorry to say that, the map blocked after I beat the 3rd player too (with a relatively small army on my necromancy hero - 4k skeletons-170 vampires-30 dragons-500 spiders- 200 lamasu), I'm not able to reload a savegame.

My Pc is decent, 8Gb Ram + Radeon HD8750 with addition 2Gb DDR5 Ram.

W more...

Author: Graxstar (USA), 26-03-2017 06:25

DeathLord - Warriors Leap - Heroes 7 map

I may rework it at a later date. I couldn't do with it what I originally intended but I may be able to make it something at least challenging. more...

Author: Vladan (Belgrade, Serbia), 26-03-2017 02:44

Good job again - A Barbarian Uprising Conquest - Heroes 3 map

Nice map. I liked the ideas of spell learning and picking secondary skills for 2 main heroes.

I finished in 205 days, using the horn, rushing. Didn't get the Grail, AI found it before, so 442 points this time.
At the very end, I had to cheat a bit, since I could not find black tent needed t more...

Author: Niks (Cologne, Germany), 25-03-2017 23:49

Why not give town portal? - The First Circle - Heroes 3 map

I found myself chasing AI until I lost interest... I appreciate the time invested to make and test the map, but it is far from enjoyable (at least for me). I suppose giving town portal,blind and animate dead would make it too easy, but chasing around AI is really not an alternative. more...

Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5 random map generator

Tapani's Heroes 5 Random Map Generator new!!!

Download -> Tapani's Heroes 5 Random Map Generator new!!! - 141 kb

Changes include:

  • I have attempted tweaking the monster strengths for smaller maps and for lower strength settings. They are probably better now than before, but I am sure there are things that still needs tweaking. Also the omfg setting has undergone an astronomical increase in strength... beware!
  • Added setting to disable joiners.
  • Increased branchiness on smaller maps.
  • Bug fixes: snow can no longer occur on non-hof maps (maybe unless chosen as starting terrain :-)
  • Sand starting terrain no longer cause the rmg to crash.

I have not added unguarded (or clustered) resources yet, maybe later this week.. also I'll see if I can do something about additional castles.

The thing is that we play on the largest maps with the heaviest monsters possible, so any opinions for the smaller maps are welcome (like many of you have already given).
I ask you to be specific, like:
"Using map size 216x126 and extra hairy monsters, we got 1200 succubus guarding a town. Thats way too many! More like 300 would have been sensible."
The thing is that we play on 216 or larger, using hairy up to omfg monsters so those are the settings that has seen the most tweaking.


The largest settings might take some time to generate, sometimes several hours. This is due to sloppy programming and a lack of clever algorithms for some of the involved problems. :-(

176x176 and 216x216 should be manageable in a few minutes on a semi-modern computer. A 176x176 takes usually takes only a few seconds on my 3.2GHz PC.


First, note that when playing on heroic settings all monsters are ~50% larger than in the editor. Also, on heroic all stacks grow 11% per week.

On "normal" most monster stacks are pack-lots
on "strong" lots to horde
on "very strong" most are close to throngs.

The "hairy" and above settings should be played only be expert players who know what they are getting into. Playing extra hairy on heroic will likely to require you to pound through a swarm or a zound of upgraded lvl 7:s

On OMFG setting, there might be even legions of level 7s out on the map. You have been warned :-)

Also note that the map size does not affect the size of the largest stack - the stack sizes are determined by ther relative distances to the starting areas.


Doesn't affect that much. Richer gives generally more of everything on the map. We prefer to play on "poor".


Basic fairness means: isomorphic maps (that is, for each area there is an corresponding area for the opponent) with similar objects. The number and kind of objects may vary. For instance if you encounter an area with several stat-improving buildings (like marletto tower), your opponent will have at least some stat-improving building in his corresponding area as well.

Also on basic fairness, both sides receives equal number of towns (throughout the map), roughly the same mines, and roughly the same objects in the starting areas.

Advanced fairness: both sides have the same border guards between areas, and also, exactly the same guards guarding the key objects in the starting area (like wood and ore mines).

Expert fairness: the "too fair to be fun" setting. Both sides get exactly the same objects in their corresponding areas, as well as similar guards (as above). The main difference is which artifacts you find, this setting only guarantee the same number of say relics in the corresponding areas.

Disable instant travel/fly

Disables the fly artifacts as well as the instant travel spell.

Terrain settings

This is just for aesthetics, if one of you is going to play inferno it is nicer to select "lava" as his(her) terrain. This causes all areas having a town of player 1:s alignment to have the specified terrain.


You can rename the map file, as well as set the file format for it. The default filenames are chosen in a way that the newest map will appear topmost in the list of maps displayed by the game.

Written by Tapani Utriainen

Other Heroes 5 random map generator

Generation of pseudo-casual Heroes 5 maps by means of mod and script commands. The Map of the size 136x136 (big) with a pseudo-casual arrangement of castles, mines, abilities, treasuries and other objects as a result turns out. The landscape - mountains and woods, and water is not present a vault. It is possible to set from 2 up to 8 players.

The instruction on installation and generation of maps for Heroes 5

I) Download archive (30 kb), unpack and copy file RandomMap.pak in a folder/data installed Heroes V. By That mod it is installed (it is standard procedure of installation mod).

II) Now it is necessary to activate an opportunity of input of console commands (if at you it is not made yet). With this purpose open in any text editor a file autoexec.cfg (is in a folder/profiles) and in its most end (after mainmenu) since a new line add
setvar dev_console_password = schwinge-des-todes

III) Start Heroes V. Begin single game (SinglePlayer) and choose a map with name Random map (do not forget to put a tick opposite " to show MultiPlayer maps ", differently you will not see this map in the list). After loading you will appear on absolutely empty map with two castles. Now it is necessary to generate a pseudo-casual map. With this purpose activate the console (having pressed on the keyboard on a key ~ or `), type in @Run (x) and press Enter. Instead of x it is necessary to enter quantity of players - from 2 up to 8. Wait some time, the map (3-4 minutes on Pentium IV 2.66 GHz) will not be generated yet. Leave "Heroes".

IV) Again start Heroes V. Now you can just play on the generated casual map in any mode (SinglePlayer or MultiPlayer).

The NOTE 1. is two useful script commands which can be applied to testing a map. With this purpose after generation of a map and start Heroes V it is necessary to choose a mode of single game (SinglePlayer) and to load map Random map (as in mode MultiPlayer script commands are blocked in "Heroes", since version 1.2). Further from the console it is possible to enter following commands:
@ClearFog () - to open all map
@Dragons () - to give all heroes on 1000 black dragons

The NOTE 2. All described above procedure "are absolutely painless" also change nothing in earlier installed files Heroes V. As a result of all these manipulations simply there are three "superfluous" files, responsible for a generated pseudo-casual map. It is file RandomMap.pak (which you earlier have copied in a folder/data) and files map-tag.xdb and S6.xdb in subdirectory maps/multiplayer/S6. All can be removed these files simply if to you has bothered to be played with a pseudo-casual map - and you will return to "clean" Heroes V, without superfluous "garbage".

Written by echo7

Heroes 5 Cheat Codes - Activating console panel

To activate the Cheats mode do next steps:

  1. Add to autoexec.cfg string setvar dev_console_password = schwinge-des-todes
  2. Add to input.cfg string bind show_console '`' to console activation
  3. Enter in the game console enable_cheats (after start a map)

New Heroes 5 Cheat Codes (from patch 1.3)

For Heroes 5 patch 1.3

After installation of a patch 1.2 in a directory "bin" copy a file "H5_Game.exe" having changed its name on "H5_Game12.exe". Iinstall a patch 1.3. Now in your directory "bin" 2 files "H5_Game.exe" (with a patch 1.3) and "H5_Game12.exe" (with a patch 1.2). For generation of maps we come through a file "H5_Game12.exe", and in through a file "H5_Game.exe" we play this map!!!

Written by echo7

No one at 2011-07-23 19:50 wrote:
Hi i have read every if the cheast console and i understand for this not work for me. I
GithicKnigh at 2011-03-15 12:12 wrote:
I cannot pass some terrain with Tapani`s Map Generator... A red sword appears as if I have to fight, but there`s nothing there and I simply cannot pass...

Someone has any suggestions on how to fix this problem?

Also I have it with some of the items on map
Sasha at 2007-02-09 11:11 wrote:
to: andeee
polish Heroes 5 pach 1.3: es_might_magic_5/her oes_might_magic_5_1. 03_pl.exe
andeee at 2007-02-08 18:49 wrote:
i need a polish pach 1.3 can sombody tell me were can i find it?????
Golem at 2007-01-03 20:04 wrote:
This map generation is nonsence, because that created maos are bad.For example, I start playting map and there are droped resourse and i can`t take them.
Sasha at 2006-12-14 21:16 wrote:
Use Tapani's Heroes 5 Random Map Generator
http://www.maps4hero php
hi at 2006-12-14 09:48 wrote:
whenever i try to load a game from a random map i get an error, i can create a game just fine, but say the next day when i wanna keep going, i just cant load the map at all
Sasha at 2006-11-26 15:32 wrote:
to: Piranha from Poland
I scan this file with "Symantec AntiVirus" (last definition).
Virus not found!
Piranha from Poland at 2006-11-26 12:36 wrote:
In the random maps generator is VIRUS!
olivier at 2006-11-06 11:52 wrote:
ty, sasha1
p.s. you like hlping people, dont you? :)
Sasha at 2006-11-06 11:34 wrote:
to: olivier
To see MiniMap, you should press on "View" (Top menu) and to choose "Minimap Panel".
olivier at 2006-11-06 10:54 wrote:
sasha, thanks for helping me finding the map editor
olivier at 2006-11-06 10:47 wrote:
in thye map editor i cant find the mini map! plz help me !
i wanted to create homm5 maps for six months...
alexis at 2006-11-03 16:30 wrote:
ejkdujdfkjkalmexistr bnhjutophkdjjkghbeeg heyfnlsdrjoghgyngjfv b
alexis at 2006-11-03 16:30 wrote:
salut les amis
mort at 2006-10-29 18:44 wrote:
sorry, make it the data folder of your heroes 5 folder on the first step, something got deleted when adding comment for reasons someone else will have to explain.
mort at 2006-10-29 18:42 wrote:
by that i meant where in the input.cfg file....

and i felt like it so here's a proper english version of the instructions:

The instruction for installing and generating random maps in H5

I) Download (30 kb), unzip RandomMap.pak into the folder Heroes of Might and Magic Vdata. Now the random map generator is installed.

II) Now it is neccessary to add the option of inputting console commands (for basic users: write things in a chat-like thingy)
add the line "setvar dev_console_password = schwinge-des-todes&q uot; to the autoexec.cfg in the profiles folder

III) Start Heroes 5 in singleplayer mode and find a map named randommap under custom game with multiplayer maps enabled. Now, to generate the map open the console (using your console hotkey, normally ~ or `). Now write "run (x)" and press enter (without the quotation marks, and exchange x with the desired number of players). Now wait a while (3-4 minutes on Pentium IV 2.66 GHz), the map will not be generated yet. Restart heroes 5 and play the generated map.

Note, writing the following commands (blocked in version 1.2 and later) can be usefull and/or fun.
@ClearFog () - shows all of the map
@Dragons () - gives all heroes 1000 black dragons

To uninstall; Delete RandomMap.pak in the data folder. map-tag.xdb and S6.xdb in the maps/multiplayer/S6 folder.

Written by mort
mort at 2006-10-29 18:32 wrote:
the problem i find is that there ain't nowhere in the input.cfg that says bind show_console '`' and if i'm supposed to add it TELL ME WHERE GOD DAMNIT!!!!
ALI[G]++ at 2006-10-24 13:08 wrote:
tnx Sasha. Hello romanian friends
YJAS at 2006-10-21 11:51 wrote:
I have a problem: Value was NIL when getting global with name 'create_file� 39; So We need help with that thing!!! If any one know what to do pls tell us how to fix that problem. In inglish PLS. THanks
Da vi go sloja at 2006-10-21 11:21 wrote:
I'm with patch 1.03 EU. I tried everything to run a console but i can't!!!! If any one knows somethings let me know!
Da vi go sloja at 2006-10-21 11:21 wrote:
I'm with patch 1.03 EU. I tried everything to run a console but i can't!!!! If any one knows somethings let me know!
Sasha at 2006-10-19 14:41 wrote:
to: ALI[G]++
It is very important to install the correct patch for the version of the game you have. The easiest way to know which version of the game you have, is to check the technical support information listed in the back of the game manual. If the address is a UK address, you have the European version of the game. If the address is a US address, you have the US version of the game.


use auto update.

all programs>
heroes of might and magic 5>
check for updates. m/eve/forums/a/tpc/f /1851065692/m/501102 0284/p/1
ALI[G]++ at 2006-10-18 19:48 wrote:
sasha thx for help. i downloaded the pack 1.3 but when i try to install thr pack said heroes v is not instaled. what shall i do?
gogu at 2006-10-16 13:37 wrote:
bine mah
haha at 2006-10-13 16:52 wrote:
cant find editor
Sasha at 2006-10-13 00:16 wrote:
to: ALI[G]++
Heroes 5 Maps - FAQ:
http://www.maps4hero hp?showtopic=78
ALI[G]++ at 2006-10-12 17:59 wrote:
I download some maps from this site and in the archive write that u have to cpy in maps folder but i have instaled the game from dvd and there in no map folder...... so here can i pun the new maps to work????
ALI[G]++ at 2006-10-12 17:57 wrote:
I download some maps from this site and in the archive write that u have to cpy in maps folder but i have instaled the game from dvd and there in no map folder...... so here can i pun the new maps to work????
Dobri at 2006-10-11 17:53 wrote:
I have a problem: Value was NIL when getting global with name 'create_file� 39;
Does anyone knows what it is?
Dobri at 2006-10-11 17:46 wrote:
I have a problem: Value was NIL when getting global with name 'create_file� 39;
Does anyone knows what it is?
Sasha at 2006-10-10 18:52 wrote:
to: vlad
Heroes 5 Maps here:
http://www.maps4hero php
vlad at 2006-10-10 14:26 wrote:
i ned maps
Black Demon at 2006-10-01 14:34 wrote:
Try Download another patch.
olivier at 2006-09-30 09:54 wrote:
Sasha at 2006-09-29 00:09 wrote:
to: olivier
Folder to put Heroes 5 Maps is /Maps in your game directory. This folder is generated automatically the first time you start the map editor!!!
olivier at 2006-09-28 23:05 wrote:
i don't know where to find the map editor of homm5
plz can somebody help me?
olivier at 2006-09-28 23:02 wrote:
the sylvan town is totally black inside!!!
Sasha at 2006-09-24 17:25 wrote:
to: ALI[G]++
This Mod does not depend on language.
ALI[G]++ at 2006-09-24 13:55 wrote:
How cab i vhange the language if i have the game instaled in italian?
Sasha at 2006-09-21 10:29 wrote:
to all
Look above section "For Heroes 5 patch 1.3".
zafermania at 2006-09-20 22:40 wrote:
Now i can open the console but now an error :
Value was NIL when getting global with name 'create_file� 39;
zafermania at 2006-09-19 16:14 wrote:
"To open console in 1.3 version you have to set bind show_console 'Hotkey' on my documents/mygames/He roes V in input.cfg"
i did this thousand time but it is not working...
Jay at 2006-09-18 21:50 wrote:
To open console in 1.3 version you have to set bind show_console 'Hotkey' on my documents/mygames/He roes V in input.cfg
aphuocVN at 2006-09-18 20:20 wrote:
i follow the instruction but it doesn't work
Sasha at 2006-09-18 15:00 wrote:
to: kijelmi
Look section "Heroes 5 Cheat Codes - Activating console panel" (above)
kijelmi at 2006-09-18 14:20 wrote:
i cant open the console pls help with 1.3 patch
zafermania at 2006-09-18 01:39 wrote:
i cant open the console pls help
Greggy at 2006-09-16 13:06 wrote:
у меня лицензионный DVD +)
Sasha at 2006-09-15 21:57 wrote:
to: Greggy
Sometimes no cd cracks cause cheats not to work.

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Your favorite version of the game: Heroes Might & Magic

Heroes 7 News

Heroes 7 maps

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Heroes 5 News

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New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

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Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

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Heroes 5 ToE: Demons and Orcs

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Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

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Heroes 5 Patches 1.41+2.01 download

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Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

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Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

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Heroes 5 Hammers of Fate FAQ & New screenshots

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FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

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Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

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Heroes 5 - Development Letter #2 - Handling A Beta Test

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Heroes 5 - Academy Faction

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Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

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Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

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Купить Heroes 5: Владыки Севера

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Героев 5: мод v.3.0, новые способности существ

Герои 5: скачать новую компанию "Весы судеб"!

Герои 5 кумулятивный русский патч 1.6

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Heroes 5 Диалог с разработчиками

Герои 5 патч 1.41+2.01 для русской версии

Прохождение аддона Heroes 5: Владыки Севера

Герои 5: режиссерская версия

Heroes 5: Владыки Севера : Чит-коды

Герои 5: Новые существа Гномы статистика и умения

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Герои 5 патч 1.4 для русской версии

Генерация карт для Героев 5

Герои 5: Крепость (Fortress)

Heroes 5 Patch 1.3, с редактором карт для Героев 5

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О редакторе карт Героев 5

Герои 5 - FAQ от Nival Interactive за 1 июля 2006 г.

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Герои 5 - HEX-codes


Heroes 5 - Обои

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Heroes of Might and Magic 5 - DUNGEON - Существа DUNGEON

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