Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 5 walkthrough | Campaign 5 - Sylvan | Mission 3 - The Defence

Other walkthrough

I agree with the others who say that after Findan handles the initial counterattacks on the first couple of days, hire a rookie hero to defend, and let Findan move on. I gave Findan the Dragons, Hunters, and half the Druids. For Findan and the defending Hero, split the druids into equal stacks to fill in all 7 slots, for more lightning and stone spike joy.

As you get minerals to do so, make upgrading your defensive troops the top priority, so that your new recruits will stack with the troops you already have to defend. Don't even bother to recruit anything except druids until they are upgraded (except maybe Dragons). It is better to have an extra slot for splitting druids than to have 14 regular unicorns and 50 silver unicorns. So just don't recruit them until you can get silver. Same for the others.

Findan should blitz through the area. He can take the first mainland city on day one, hire a hero to follow behind him picking up gold and minerals and such, so Findan does not have to slow down to do that. Findan had expert Logistics and Pathfinding; this really helps!

Your defensive hero has to handle one battle before you upgrade and buy much in the way of reinforcements. One defensive tip: have a stack of druids take out his ghosts with lightning or stone spikes, since magic never misses. This will free up your towers to fire at more worthwhile targets for future volleys. My defensive hero got a bunch of levels out of this. I got expert light and a couple of the mass abilities just from the levels gained from this one battle, which really helped with the next battle. By the time the next battle came, I had upgraded everything except dragons (including the +2 luck for defending heroes, don't forget this one), and had bought everything the castle had for reinforcements, so the battle was not too tough. Meanwhile, Findan blitzed through, releasing the first hero and grabbing some good artifacts, then taking out the two garrisons to get to the second hero. Done this way, the scenario is really not too hard.

Written by mmontgomery


I don't think I've ever played a worse heroes map. Have to defend main town against never ending waves of necro heroes. Who in first week come daily, later a bit rarer, but expect one each week. Those heroes have lousy stats, but are 20+ levels, and they don't waste much time on spells. Most of the times attacking your dragons, treants, unicorns. Also, each hero has a bigger army than previous one. And while you defend the town, you must get 10 green dragons, 30 silver unicorns, and 50 druid elders. Plus you must find two heroes that are in prisons in the land. And as for this being worst heroes map I've ever played, it's not just becuase of those necro waves, map is also pretty ugly, with lots of wasted space. Anyway, first time, I defended with Findan for literally months. No mines at all to build those dwelling that are needed, so only managed to trade and build in month 3, 4...don't know now. And just when I got those troops needed for objective (one that says that with them, town will be able to defend itself), and finally went with Findan to attack teal, ofcourse another necro heroes came. Bleh. Second time went well. First day, retook town, left all the troops in it but master hunters and unicorns, bought a hero (was Ossir), and went with Findan in boat. Findan went south east, to take the town that eye of the magi reveals. Ossir on the other hand leveled up quite fast. No wonder with that many enemy. Eventually he lost all emerald dragons, but at same time other troops (and green drags) increased in numbers. Anyway, Findan cleared area, took mines where that other town is...and when you feel ready break that teal garrison. Regular inferno army there 10 some spectrals, 15 or 20 wraiths, 30 or so archliches, and so on. Actually there are two garrisons on same road. Also, teal hero might come out as well. Findan with help from some troops from other Sylvan town managed to beat both garrisons, teal hero, and finally poorly defended necro town. Now just to get those two heroes (and those troops previously mentioned - they have to be in garrison in main town, as soon as you remove them from there, objecitive is active again). One hero is underground for which entrance is near necro town. Second is close to south-western corner guarded by some titans. Those heroes will be active in final scenario of campaign, so up to you if you want to level them up a bit. I did, just one, underground one...but as it turns, all I needed from her was ability to cast Summon Creatures. So good knowledge would be plus. And logs as well.

Written by Nebuka

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