A Small map of "One vs One". At the Sphinx: Red will get the Tome of Light Magic and Blue the Dark Tome.
All spells and artifacts are enabled, except for additional MagicTomes; although few artifacts will not be intended with randoms given at battle-sites..
Why has a Necromancer became so bold as to build a Castle amid five enemies? Lethos has a very good reason to be fearless; he has learned Necromancy and also crafted a more powerful Dark Energy. His new Necromancy is far stronger than has ever been seen in Ashan. Conquer the map as Lethos or fight against the new "Master of the Undead."
Notes:{ NON_PRT}The other factions graduate in power from 1-5 with #5 Preserve having the best chance. Warlocks can learn Necromancy
Credit and Thanks to * Nebdar * for his Necro-Mod!
Waterfalls
by Markkur
Type Heroes 5 Heroes 5 Tribes of the East
Added 14-05-2017
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Download : 2115
This time, the focus is on four rivers that flow near the factions and lead to the map's center.
No vessel of Shalassa.
Notes: It is possible to win the map without getting in the water. Be aware that each faction has a whirlpool near their second town that makes a shorter sail to enemies. If you use a C-Hero be sure and "SAVE" before battle...they will not appear in the tavern.
Trial by Fire
by Markkur
Type Heroes 5 Heroes 5 Tribes of the East
Added 19-01-2018
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Download : 1474
X-Large 4-Player. Two-teams fight the Classic War between Good and Evil with 8-towns and 3-gates joining the lands. The long and often, winding roads between towns, can frustrate Victory.
Towns of Ashan
by Markkur
Type Heroes 5 Heroes 5 Tribes of the East
Added 02-11-2017
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Download : 1643
A Huge 4 player map, each playing 2 factions in my versions of Ashan towns. Player One = Demons & Orcs, Player Two = Knights & Dwarves, Player Three = Necromancers & Wizards, Player Four = Both Elves. {Recommended setting is Heroic}.
Notes: Campfires separate the Realms. I've garrisoned a Hero in the 2nd town because of the frequent difficulty of getting a matching type. I've placed Sphixes near towns for an optional jump-start; giving you a choice between: Experience, Gold or a pair of very good Boots.. :>)
The Rills
by Markkur
Type Heroes 5 Heroes 5 Tribes of the East
Added 23-08-2016
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Download : 1142
XL map w/o underground for 1-6 players. .On this version, two allied towns are in the Rills. Will they defeat the 4 solo factions?.
Banned = {artifacts} Boots of Levitation, Mask of Equity, Sextant, and Angel-Wings{spells} Divine Vengence, Instant Travel, Summon Creatures and Vessel of Shalassa.
The Old City
by Markkur
Type Heroes 5 Heroes 5 Tribes of the East
Added 22-01-2018
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Download : 836
IMP-Multiplayer or SP, 6FFA {but with little above ground}
An old city lies underground. It has various areas that were devoted to construction and educational needs. Six factions start above the surface and will have to find their way through many passages and old halls to victory. Locations are not created equal; so difficulty will vary depending the flag color.
The Age of Orcs
by Markkur
Type Heroes 5 Heroes 5 Tribes of the East
Added 06-01-2018
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Download : 2473
The Age of Orcs has arrived and they have banished all other races to the caverns. Can you clear your old homelands of these ruthless invaders and the other two underground leaders?
Notes: You get 1 "square of goodies" that includes "1 stack of Level 2s".. Heroes will only meet above-ground. All creatures underground are allowed to join and levels 1-4 above-ground. The Tear is on the map with very few obelisks. Locate yours for the clue.
Tip: Playing as Stronghold should make the map easier to win.
Tainted Lands
by Markkur
Type Heroes 5 Heroes 5 Tribes of the East
Added 27-01-2018
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Download : 2433
Amid the spreading mists of old Mirkwood, the desire for absolute power has returned to Middle-Earth , the peace of the 4th-Age has ended. The new northern powers of Middle-Earth and the ever troublesome Easterlings have joined forces to rid this region of the "famous alliance" and it's glorious past. Choose your faction.
(3 vs 3)
Thank you Fauch for adding the PWL
Map "3" of a 4th-Age campaign-idea called..."Pendulum of Power"